ADS:A Journal Week 04

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ADS:A Journal Week 04 Carl Madsen 357577


CREATING A MATRIX

CUT DEFINITIONS

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We began our design process by creating and critiquing a matrix of computational design definitions in Rhino3D and Grasshopper, producing a wide breadth of candidates that we could explore further in hopes of finding a base for our initial concept. The matrix consisted of input definitions (how the space is arranged), associative definitions (how the arrangement of space is modified) and output definitions (how the modified space is represented).


MULTIPLE MATHS FUNCTION MATHS FUNCTION

CURVE ATTRACTOR

POINT ATTRACTOR

ARBITRARY POINTS COMPONENTS EXTRUSION ROTATION


MULTIPLE MATHS FUNCTION MATHS FUNCTION

CURVE ATTRACTOR

POINT ATTRACTOR

BOOLEAN PATTERNING COMPONENTS EXTRUSION ROTATION


Extrusion

EXPLICIT GRIDS

Component

Rotation

Image Sampler

Maths Function

Multiple Maths Function

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A R C H I T E C T U R E

D E S I G N

S T U D I O

Curve Attractor

SURFACE GRID ATTRACTOR POINT + COMPONENTS

CURVE ATTRACTOR + COMPONENT

IMAGE SAMPLER + COMPONENT

ATTRACTOR POINT + EXTRUDE

CURVE ATTRACTOR + EXTRUDE

IMAGESAMPLER + EXTRUDE

ATTRACTOR POINT + ROTATION

CURVE ATTRACTOR + ROTATION

IMAGE SAMPLER + ROTATION


The components output produced a system of curves along another curve, be it the same one or different, scaling them based on certain associative definitions. It produced a wide array of varying results; however they seemed to lack official clarity in their arrangement. Without an in-depth understanding of how they are produced, they risk being inaccessible to an average audience. Interesting as they may be, these abstract qualities were not exactly in line with our design focus. However, with further experimentation, these systems could align themselves with our focus. A system of arbitrary points across a surface or plane was one we decided to avoid after experimentation with it. Not only did it contrast with the ideas of parametric modelling that we focused on previously (by using human decision to constrain the design), but also did not appropriate with our consideration of the directive nature of the highway, immethodical.

Two explicit grid as an input is the arrangement of points in a square and hexagonal fashion, and how the associations and outputs react to this difference. When juxtaposed on top of one another, the hexagonal and square patterns create differing views as the perspective on the grid changes, which relates to the experiential qualities we are looking to produce in our structure. The image sampler association was the use of any image found to produce a varying result, based on the colour or darkness of certain parts of the image. We felt similarly to the image sampler as we did to the input of arbitrary points; it was too constrained by human intervention. There was little order involved in its representation.


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