CARLOS NUILA INDUSTRIAL DESIGN PORTFOLIO
DESIGN IS TO :
listen
observe
think
ask
make
About me
Born and raised in San Salvador, I am a child of my culture: colorful, sometimes loud, often shy, I burst out in dancing fury when I’m happy and never I’m afraid to show it. Always a curious, I’m constantly looking for the new thing; never idle, never settled I like walking in other people’s shoes, seeing the world through different lenses. I’m passionate about knowing but I’m never afraid to change my mind. I don’t lose myself in my opions and I enjoy being wrong, for it’s a chance to learn. I love Design because it requires empathy, care, skill and knowledge. It will never stop challenging me and I will never stop trying to conquer it. Design makes us human, and it is the most beautiful of labors; objects have marked our history and changed the world. I want to carry on with that tradition. I want to be with the ones that make our world, I want to Design.
CRYSTAL Gestural communicator
About the project: This project was a personal challenge for me because I wanted to combine my background in electronics with my interest for psycholgy, UX / UI design and my career in Industrial Design. CRYSTAL has taken the best of my work to date and has helped me grow as a designer during the time I spent making it. Grounded in plausibility, I really wanted to make a novel interface that no one had seen before. I became very interested in the concept of the “Zero UI” and wanted to do my own take on it. I was very moved when I saw my project finalized and seeing the reactions people got from it at the YODEX exhibition made all the time I spent on it woth it. In a way this project is dedicated to my parents in El Salvador, whose intense labor and care have gotten me to where I am today. I wanted to integrate elements for both of them in my concept. My father is an avid gadget lover, an entrepeneur and an engineer; my mother is a psychologist and a special needs teacher. This device encapsulates their essence.
Designer
Year
Duration
Work type
Made for
2015
6 Months
Individual
Taiwan’s Young Designers Exhibition Taipei Tech Graduation Project
Carlos Nuila
background
Situation analysis 1. Two kinds of interaction “I love you” means the same coming from a mouth or a screen. But, does it does feel the same? Could digital interfaces emulate the “warmth” of human to human contact? Can a novel interaction bridge that gap?
COLD INTERACTION
I love you <3
Through a screen: The evolution of communication technology has been a miraculous event for personal communication. This sudden capacity for immediate connection has left us with very universal models to previously diverse and nuanced forms of interpersonal interaction. A conference call and a heartfelt conversation ar not nearly similar, and yet we use the same tools and interface to carry them out in this new world of telecommunications.
WARM INTERACTION
I love you!
2. Long distance
3. Interfaces
Cold interfaces I define “Cold interfaces” as the ones that place an intermediary between the action and the reaction. In order to interact with technology we must meet it halfway; using devices that translate our human behaviour into something that a machine can understand.
The only way Sometimes people can only connect through these kinds of social interfaces. The other person is concealed behind layesr and layers of technology; there is a level of distance that can be felt. Even as we see them “eye to eye”, there is a screen and a window guarding the other side.
Warm interfaces These interfaces do away with the intermediaries and react to the user in ways that better resemble behaviours encountered in the social world. These interfaces remove the GUI and instead engage the user’s senses directly. Nowadays commonly referred to as “Zero UI”.
the product CRYSTAL A device that aims to bridge the gap between technology and interpersonal communications. It acts as a portal between two places in space, allowing the users to communicate immediately using gestures and behaviours that they know naturally from their human experience. Its small cute body and friendly appearance invite curiosity. The main interface component is the top dome, which may be touched and knocked on; these actions produce expected reactions on the other side and give way to a more natural form of communication.
definitions GESTURES
Touch
Knock
The user places their hand on top of the dome. It emulates the way people sometimes place their hand/s on the shoulder of a person they care about when something important is being said.
The user knocks on the dome with their fist. This gesture is modelled after the way we inquire wether someone is available, the door knock. This gesture is used when asking if the other person is available to speak and to wake them up.
This gesture is used when making/receiving calls and leaving/taking messages.
Simultaneous touch A variant on the touch gesture. When performed both sides are automatically connected and free to speak
COLORS
Cyan
Yellow
Green
Red
Indicates that a connection has ben made.
Indicates that the other side is waiting for a response.
Indicates availability to speak.
Indicates that no one is available and that a message may be left
features 1. Interaction technology
KNOCK
TOUCH
?
knock twice to ask: “Are you there?”
touch the dome to make a call
Infrared sensing The Leap Motion controller paired with a specially treated dome make possible the sensing of the user’s gestures
hello?
knock back to say: I’m here!
touch it simultaneously to be connected
RGBY arrangement The union of these leds allows for the light behaviour of the device
knock repeatedly to wake them up
long hold to leave a message
The working prototype
System architecture
The device can be divided into three “channels”: Output, input and processing. These components work alongside each other to make the device function.
Sensing dome Leap Motion
OUTPUT
features
Speaker
RGBY LEDs
R
G
B
Y
PC 1 10010101001010 10010011001010 101010101100111
RGBY leds javascript Top housing
Hub housing Bluetooth speaker Speaker housing
PROCESSING
USB hub
web socket Arduino UNO USB hub
Arduino housing Arduino UNO
Base
INPUT
Microphone
Leap motion controller
Microphone
PC 2 10010101001010 10010011001010 101010101100111
design process 1. ideation
design process 2. Model making R75
150 143
3
5 15
9.72
T
2
2
125
R20 3 122
Front
Dome material light scattering test
Right
First prototype diagram
R7
R6
R5
9
4
Lamp dome Material: Process: Color: Finish:
Acrylic Vacuum forming Frosted Sand blasted (inside)
Fitting ring Material: Process: Color: Finish:
ABS 3D printing (extrusion) Metallic rose gold Anodized
6 R9
R2
5
2
61
61
Lamp body
Front / Left / Right
Leap motion sensing boundary testing
Final assembly internal view
Technical drawings
A holistic project: This project demanded a multidisciplinary approach in order to be completed. The design and placement of every component to optimize the space, the electronics, the sensors and how they all fit together in a compact assembly. At the same time considering budget constrains and market availability for the various components. All of these factors informed and shaped the design of a product that has been my biggest challenge to date.
Back
Material: Process: Color: Finish:
ABS CNC milling White Matte
LUNA safety license plate case
About the project: This project was a fun experience from start to finish. We got to conceptualize and develop an idea, realize it, make it and present it. We wanted to make something that helped many people around the world at a small cost with technologies available on the market today. This approach to problem solving is what first drew me into the world of industrial design. The best part about this project was definitely making the model. Using the CNC mills and making it by ourselves was very educative. We learned many things from the materials, the settings and tools in the process; and in the end we ended up with a very handsome model that won us an award. A quick fun delve into design competition.
Design team
Year
Duration
Work type
Made for
2015
3 Months
Group
YSED award 2015 Honorable mention - Best demo
Carlos Nuila
Chiao Chun Ni
background
2
It is widely accepted worldwide that in order to avoid rear end collisions, a safe following distance on the road is the distance traveled in three seconds at current velocity. This means that the distance is greater the faster the car is driving.
85 m
braking
1
The three second rule
Fatal injuries are mostly due to head whiplash from high speed collisions on highways. The main culprit is unawareness of a safe following distance. This results id lower reaction time in the case of an eventuality on the road.
3 seconds
According the World Heath Organization 2010 Traffic Accident Fatality Report, about 1.2 million people die anually from fatalities related to car accidents; rear end collisions make up 30% of this figure.
20 m
The most common collision:
20 km/h
100 km/h
safe distances at different velocities
problem analysis
2. Other factors
1. The driver
Safety is expensive
Split attention
There are currently safety systems on high end vehicles that prevent rear end collisions. However, in emerging markets where the average new car is worth about 20,000 dollars, such features are not available to buyers.
There is no shortage of things a driver must be aware of while on the road, such as: Winding turns, traffic signs, steering, listening for other vehicles, rear view mirrors, other cars and speed.
? Distance reckoning Humans are not the greatest at judging distances over what we would naturally encounter. On the road it is hard to tell if the car in front is 100 meters away or 105 maybe?
Mood and awareness Sleepiness, mood swings and general uncomfortableness all contribute to the way driver act on the road. If a driver is stressed or angry they will tend to drive faster and more aggresively.
85 m ? 100 m ?
Weather conditions Fog and rain can also affect drivers ability to correctly and reliably judge distances. Stress levels tend to rise under these kinds of situations, leading to more danger on the road.
Road conditions Other obstacles such as bumps, animals or poorly mantained roads may become yet another distraction for the driver.
$$$
design goals
1 .Effective warning
2. Visible at all times
Make a signaling method that in unobtrisive but effective when applied. That communicates urgency but does not distract the driver from the road.
Make a device that works under most, if not all weather conditions.
!
3. Cost effective
4. Universal
Make a product that is accesible for people in markets where the average age of a car is 10 years or more, such as: India, Bangladesh, Latin America, Western Europe and Africa.
+ LUNA $
Make a device that is adaptable to any kind of car, regardless of country of origin, size, shape and price.
< $$$
the product
LUNA A license plate case that ensures the keeping of a safe following distance on the road. It grabs the attention of the driver without distracting them from the road ahead. LUNA projects a safety line right where the user should be looking, This line is adjusted according to the speed of the car and changes color according to the level of collision danger. Its designed as a license plate case for itâ&#x20AC;&#x2122;s ubiquity; every car needs a license plate. Thus, every car may be equipped with LUNA, no matter the price. Safety shouldnâ&#x20AC;&#x2122;t be only for those with deep pockets, it must be accesible to all drivers.
features
Safe distance
1. Warning on the road
LUNA stays passive most of the time, it only comes alive when the user needs it. If the safe distance is violated, it will project a yellow line on the pavement warning the user to slow down. If the driver gets too close to the vehicle on the front, it will project a red line and blink to alert of a possible collision.
Warning
! Danger
!
features 2. The device
1. Infrared distance sensing IR
3. Laser projection
Using stereoscopic IR sensing, LUNA can define the size and shape of objects in front of it , as well as their velocity.
A powerful Laser can be seen under any weather conditions, therefore ensuring maximum visibility.
IR Stereoscopic sensor Laser projector Air intake Aluminium frame License plate slot
2. Power independent LUNA takes advantage of the wind hitting on the front of the car, using it to generate the power it needs to operate.
Anodized Aluminium
design process 1. ideation
design process 2. Model making CNC milling
Sanding and detailing
Internal wiring
Installation
Lights demonstration
Base paint coating
First milled part Base wiring
Fitting detail
Hands on model making: For this project we decided to take the bull by the horns and make the model with the tools provided by our school. We exported our CAD model to a CNC milling machine where we produced two pieces. Then we sanded and detailed it meticulously before painting it and wiring it. Finally we mounted it on an acrylic base, wired a battery and a switch, printed out a background and sent it away to compete. Find a video of our project in the QR next to the corner.
Final model
UP modular bandage system
About the project: User centric design and iteration have been the driving forces since we first started woking on this project. What started out as a class assignment turned into a multi-year ongoing project which ultimately will end up in mass manufacturing of the product. It has been a great experience working with the nurses and doctors at the Veterans Hospital. Their input has shaped the product into what it is today. At first, the project was completely different; working to solve a mobility problem, we found ourselves analizing the behaviors of net bandaging use. We found more problems to do with space on the nursing cart and ergonomics that with mobility itself. In response to these revelations, the project shifted and started anew with a different direction. We have now obtained a patent in the basic aspects of design and functionality for this dispenser and are working hard alongside the Taipei Veterans Hospital to bring this product to market, for the benefit of care givers all over Taiwan.
Design team
Year
Duration
Work type
Made for
2014
Ongoing
Group
Taipei Veterans Hospital - Taipei Tech Joint Project
Carlos Nuila
Chiao Chun Ni
background
problem analysis 1. The carer
Working posture Carers in the emergency room work long shifts. Most of the time they are standing up in order to respond as quickly as possible to any eventuality or emergency that may occur
Back strain Discontent in the emergency room: The image above depicts a regular medicine trolley, the likes of which may be found inside many emergency rooms troughout Taiwan. This particaular one resides in the Yuanshan branch of the Taipei Veterans Hospital in Yilan County. We were called in to come up with ways to improve how the nurses interact with the Tubular net bandaging. These bandages are the final step in the process of treating an injury and they keep the remedy in place. Important, but somewhat inconvenient to operate in the emergency room.
Because of the need to remain stood up at all times, the bandages become accesible only by bending over. This may cause strain on the lower back and become a problem in the long run.
Visibility The placement of the bandages makes it harder to resolve at a glance the size or number needed. To counteract this the carer usually has to take a step back in order to take a better look.
2. The packaging
3. The trolley
1 Size and shape Most bandage packaging comes in form of a square with a roll of bandage inside. Sometimes, it becomes difficult to pull due to the friction caused by the bandage on itself; especially on the larger sizes. This may cause the bandaging to become streched and therefore less effective.
2 Ranking by importance We first looked at the way products are organized. We asked the nurses to rank them in order of importance; Bandages ranked number four. However, they occupy prime real estate on the trolley.
Replenishment Hygiene To facilitate visibility and efficiency, carers pull a larger lenght of bandage out of the box. This dangling strip may become dirty when touched with the surface of the trolley or when brushed up against passerbyâ&#x20AC;&#x2122;s legs.
Reachability When the remaining bandage lenght inside the box is low, the head of the bandage may drop either in or out of the box making it hard to reach or rendering it unusable.
The areas marked in yellow represent high replenishment rates (once every two to three). From the previous analysis we learned that these areas were also ranked highest in order of importance and that they could benefit from additional space on the trolley.
Available space After surveying the availability of space on the trolley we found an opportunity under the top surface. This space fit the bill in terms of our design goals.
3
4
5
design goals
45째
1 .Ergonomic
2. Visible
Make the bandage accesible to a person of average height withouth bending down. About 80 cm from the ground.
80 cm
Make the container as visible and the sizes as discernable as possible with an angled face at 45 degrees.
3. Space efficient Make a packaging that makes efficient use of the available space found in the analyses. It needs to contain the same amount of bandage in an elongated form with less volume.
4. Time effective Liberate space in the trolley so that supplies of first importance be more abundant and need less frequent repplenishment. From two days to one full week.
2 ~ 3 days
5 ~ 7 days
5. Hygienic Make a groove where bandages may be fastened to avoid contamination. Enable easy access and make each size more distingushable.
the product
UP A bandage dispenser that makes the nurseâ&#x20AC;&#x2122;s work faster and more efficient by liberating space on the mecicine trolley and optimizing the placement of important supplies. UP gives the carers quick, fast and reliable access to net bandaging. It combines an ergonomic design with better accesibility on the cart for fast treatment. This design also improves on traditional bandage packaging , thus giving the user a more user friendly experience. All of this was done with the goal of ensuring better and more efficient treatment in the emergency room.
features
2.
1. The container
Pre pa ra tio n 1.
us e
3.
Re gu la r
1. Fast Refill When the bandaging has run out, the user may slide in a new refill pack. 2. High Visibility
4.
The angled faces make the sizes easily distinguishable while standing right next to the trolley. 3. Smooth pull The bandaging inside is arranged in a way that makes pulling the bandage easier than traditional packaging. 4. Quick Fastening
5.
A 4mm groove holds is designed to hold the bandage in place with one swift motion. 5. Cut Ready
Stainless Steel
In the case that the bandage drops inside the box, we desgined three angled faces for the user. These faces make the bandages easy to reach, even at odd angles.
re
6. Reachable
g in v ie tr
While the bandage is fastened, it is easy to cut one-handed.
6.
features
A new packaging proposal:
2. The packaging
In order to the dispenser to work as best as possible we needed to take a holistic approach to problem solving, Thatâ&#x20AC;&#x2122;s why we designed a new packaging that works alongside ourdipsenser.
1. Space saving We stretched the container to fit inside the dispenser for quick and easy refill.
1
2. Efficient We designed the way the bandage goes inside the box to ensure the smoothest possible pull.
Cardboard 3. Quick opening
4. Recognizable
When ready, the user need only remove the cover and slide into the metallic container.
The cover of the packaging displays a pattern of the size number reminiscent of the woven structure of the bandaging itself.
1
2
3
4
5
6
design process 1. ideation
design process 2. Prototyping
First working model Understanding the material Form experimentation with cardboard
Bandage opening form assesment
Understanding the user
Bandage configuration, proof of concept
Collection of prototypes
An academic approach: The design process for this project was extremely user centric. We met with the nurses at the Veterans hospital many times to discuss and refine our product. This kind of iteration was key in the process. We tested prototype week after week slowly perfecting the user experience. The process was so rigurous, we even wrote and published a paper on it! (Scan the QR code)
Full metal manufacturing
Anatomical CV
This is what I’ve learned 2008
2010
2011
2015
20??
A.S. Electronics
A.S. Automatization
Chinese Language and Culture
B.Sc. Industrial Design
??
INSTITUTO TECNICO RICALDONE
UNIVERSIDAD DON BOSCO
FU JEN CATHOLIC UNIVERSITY
TAIPEI TECH
??
This is what I speak ES
EN
CH
FR
TW
Español
English
Mandarin Chinese
French
Taiwanese
NATIVE SPEAKER
EXPERT SPEAKER
FLUENT SPEAKER
TODDLER
GREETINGS AND CURSEWORDS
This is what I can do Concept generation and Sketching
Photoshop / sketchbook
Product photography
Photoshop / Aperture
CAD Modeling
Rhinoceros / Creo Parametric
Presentations
Keynote / Powerpoint
Photo realistic rendering
Keyshot
CNC milling
Modela Player
Graphic design
Illustrator / Photoshop
Basic electronics
Arduino
Zen mind
Mom is psychologist
Pizza
The Food Network
contact me
Name Carlos Eduardo Nuila Valencia email carlos.nuila@me.com mobile +886 0972-724-349