CARLOS NUILA INDUSTRIAL DESIGN PORTFOLIO
listen
observe
think
ask
make
About me
Born and raised in San Salvador, I am a child of my culture: colorful, sometimes loud, often shy, I burst out in dancing fury when I’m happy and never I’m afraid to show it. Always a curious, I’m constantly looking for the new thing; never idle, never settled I like walking in other people’s shoes, seeing the world through different lenses. I’m passionate about knowing but I’m never afraid to change my mind. I don’t lose myself in my opinions and I enjoy being wrong, for it’s a chance to learn. I love Design because it requires empathy, care, skill and knowledge. It will never stop challenging me and I will never stop trying to conquer it. Design makes us human, and it is the most beautiful of labors; objects have marked our history and changed the world. I want to carry on with that tradition. I want to be with the ones that make our world, I want to Design.
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Index
SECTION I - PRODUCT DESIGN
SECTION II - OTHER SKILLS
CRYSTAL - Gestural Communicator
a novel interactive interface for long distance communication
P. 4
LUNA - Safety License Plate Case
safety at all times without taking the eyes of the road
P. 14
UP - Modular Ergonomic Bandage Dispenser
Better and faster care for nurses and patients alike
P. 24
Idea sketching and Digital rendering
Ideas put into paper and into bits
P. 35
Visual and graphic communication
Words, shapes and colors
P. 38
Curriculum Vitae
Hello, Is it me you’re looking for?
P. 40 ii
SECTION I - PRODUCT DESIGN
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CRYSTAL Gestural communicator
Year
Duration
Category
Work type
Made for
2015
6 Months
Communication
Individual
Taiwan’s Young Designers Exhibition Taipei Tech Graduation Project Carlos Nuila
4
background
Situation analysis 1. Two kinds of interaction Different ways to connect are widely available. However, not all are created equal. Telecommunications, though meaningful, feel incomplete. “I love you� means the same coming from a mouth or a screen. But, it does not feel the same.
COLD INTERACTION
I love you <3
Through a screen: The evolution of communication technology has been a miraculous event for personal communication. This sudden capacity for immediate connection has left us with very universal models to previously diverse and nuanced forms of interpersonal interaction. A conference call and a heartfelt conversation are not nearly similar, and yet we use the same tools and interface to carry them out in this new world of telecommunications.
WARM INTERACTION
I love you!
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2. Long distance
3. Interfaces
Cold interfaces I define “Cold interfaces” as the ones that place an intermediary between the action and the reaction. In order to interact with technology we must meet it halfway and make use of devices that translate our human behaviour into something that a machine can understand.
The only way Sometimes because of distance people can only connect through these kinds of social interfaces. The person we are trying to reach is concealed behind layers and layers of technology; there is a level of distance that can be felt. Even as we see them “eye to eye”; there is always a screen and a window guarding the other side.
Warm interfaces These interfaces do away with the intermediaries and react to the user in ways that better resemble the behaviours encountered inside our social world. These interfaces remove the GUI and instead engage the user’s senses directly. Nowadays commonly referred to as “Zero UI”.
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design process 1. Preliminary Ideation
Defining behaviours During the conception of the idea there were many possibilities that needed further exploration; During this phase in the design process I needed to conceptualize and design interactions that conform to the goals I set for the project, as well as exploring the feasibility of such features in the alloted timeframe for the project. It was in this time that I decided to adopt the leap motion controller, as this facilitated the imput method for this touch interface. From now on the problem was to define the rest of the components, as well as placing them inside a compact device.
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design process 2. Refining
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the product CRYSTAL A device that aims to bridge the gap between technology and interpersonal communications. It acts as a portal between two places in space, allowing the users to communicate immediately using gestures and behaviours that they know naturally from their human experience. Its small cute body and friendly appearance invite curiosity. The main interface component is the top dome, which may be touched and knocked on; these actions produce expected reactions on the other side and give way to a more natural form of communication.
I love you
I know...
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definitions GESTURES
Touch
Knock
The user places their hand on top of the dome, emulating the way people sometimes place their hand/s on the shoulder of a loved one when something important is being said.
The user knocks on the dome with their fist. This gesture is modelled after the way we inquire wether someone is available, the door knock. This gesture is used when asking if the other person is able to speak and to wake them up.
This gesture is used when making/receiving calls and leaving/taking messages.
Simultaneous touch A variant on the touch gesture. When performed both sides are automatically connected and free to speak
COLORS
Cyan
Yellow
Green
Red
Indicates that a connection has ben made.
Indicates that the other side is waiting for a response.
Indicates availability to speak.
Indicates that no one is available and that a message may be left
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design process 3. Model making R75
150 143
3
5 15
9.72
T
2
2
125
R20 3 122
Front
Dome material light scattering test
Right
First prototype diagram
R7
R6
R5
9
4
Lamp dome Material: Process: Color: Finish:
Acrylic Vacuum forming Frosted Sand blasted (inside)
Fitting ring Material: Process: Color: Finish:
ABS 3D printing (extrusion) Metallic rose gold Anodized
6 R9
R2
5
2
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61
Lamp body
Front / Left / Right
Leap motion sensing boundary testing
Final assembly internal view
Back
Material: Process: Color: Finish:
ABS CNC milling White Matte
Technical drawings
A holistic project: This project demanded a multidisciplinary approach in order to be completed. The design and placement of every component to optimize the space, the electronics, the sensors and how they all fit together in a compact assembly. At the same time considering budget constrains and market availability for the various components. All of these factors informed and shaped the design of a product that has been my biggest challenge to date.
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features 1. Interaction technology
KNOCK
TOUCH
?
knock twice to ask: “Are you there?”
touch the dome to make a call
Infrared sensing The Leap Motion controller paired with a specially treated dome make possible the sensing of the user’s gestures
hello?
knock back to say: I’m here!
touch it simultaneously to be connected
RGBY arrangement The union of these leds allows for the light behaviour of the device
knock repeatedly to wake them up
long hold to leave a message
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The working prototype
System architecture
The device can be divided into three “channels”: Output, input and processing. These components work alongside each other to make the device function.
Sensing dome Leap Motion
OUTPUT
features
Speaker
RGBY LEDs
R
G
B
Y
PC 1 10010101001010 10010011001010 101010101100111
RGBY leds javascript Top housing
Hub housing Bluetooth speaker Speaker housing
PROCESSING
USB hub
web socket Arduino UNO USB hub
Arduino housing Arduino UNO
Base
INPUT
Microphone
Leap motion controller
Microphone
PC 2 10010101001010 10010011001010 101010101100111
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LUNA safety license plate case
Year
Duration
Category
Work type
Made for
2015
3 Months
Transportation
Group
YSED Award 2015 Honorable Mention - Best Product Demonstration Carlos Nuila
Chiao Chun Ni
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background
2
It is widely accepted worldwide that in order to avoid rear end collisions, the safe following distance on the road is: â&#x20AC;&#x153;The distance traveled in three seconds at current velocityâ&#x20AC;?. This means that the distance increases with the velocity of the car.
85 m
braking
1
The three second rule
Fatal injuries are mostly due to head whiplash from high speed collisions on highways. The main culprit is unawareness of a safe following distance. This results in lower reaction time in the case of an eventuality on the road.
3 seconds
According the World Heath Organization 2010 Traffic Accident Fatality Report, about 1.2 million people die anually from fatalities related to car accidents; rear end collisions make up 30% of this figure.
20 m
The most common collision:
20 km/h
100 km/h
safe distances at different velocities
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problem analysis
2. Other factors
1. The driver
Safety is expensive
Split attention
There are currently safety systems on high end vehicles that prevent collisions. However, in emerging markets, where the average new car is worth about 20,000 dollars, such features are not available to buyers.
There is no shortage of things a driver must be aware of while on the road, such as: Winding turns, traffic signs, steering, listening for other vehicles, rear view mirrors, other cars and speed.
? Distance reckoning Humans are not the greatest at judging distances over what we would naturally encounter. On the road it is hard to tell if that car in front is 100 meters away or 105... 120 maybe?
Mood and awareness Sleepiness, mood swings and general uncomfortableness all contribute to the way drivers act on the road. If a driver is stressed or angry they will tend to drive faster and more aggresively.
$$$
85 m ? 100 m ?
Weather conditions Fog and rain can also affect a drivers ability to correctly and reliably judge distances. Stress levels tend to rise under these kinds of situations, leading to more even danger on the road.
Road conditions Other obstacles such as bumps, animals or poorly mantained roads may become yet another distraction for the driver.
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design goals
1 .Effective warning
2. Visible at all times
Make a signaling method that in unobtrisive but effective when applied. One that communicates urgency but does not distract the driver from the road.
Make a device that works under most, if not all weather conditions.
!
3. Cost effective
4. Universal
Make a product that is accesible for people in markets where the average age of a car is 10 years or more, such as: India, Bangladesh, Latin America, Western Europe and Africa.
+ LUNA $
Make a device that is adaptable to any kind of car, regardless of country of origin, size, shape and price.
< $$$
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design process 1. Preliminary ideation
A problem of placement We decided to implement a laser projection because it is visible at all times of day and in most conditions; it also allows the device to be small and mountable. However, we needed to find a place where it could be placed on any vehicle regardless or size and type. The headlights and rearview mirrors are positioned ideally for our purposes but we found that there is too much variation between vehicles for these to be viable solutions. In the end we favored the license plate as it is easily fixed with screws and nearly universal in placement across the globe.
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design process 2. Refining
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design process 3. Model making CNC milling
Sanding and detailing
Internal wiring
Installation
Lights demonstration
Base paint coating
First milled part Base wiring
Final model
Fitting detail
Hands on model making: For this project we decided to take the bull by the horns and make the model with the tools provided by our school. We exported our CAD model to a CNC milling machine where we produced two pieces. Then we sanded and detailed it meticulously before painting it and wiring it. Finally we mounted it on an acrylic base, wired a battery and a switch, printed out a background and sent it away to compete. Find a video of our project in the QR next to the corner.
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the product
LUNA A license plate case that ensures a safe following distance on the road. It grabs the attention of the driver without being distracting from the road ahead. LUNA projects a safety line right where the user should be looking, This line is adjusted according to the speed of the car and changes color according to the level of collision danger. Its designed as a license plate case because of itâ&#x20AC;&#x2122;s ubiquity; every car needs a license plate. Thus, every car can be equipped with LUNA, no matter the price range. Safety shouldnâ&#x20AC;&#x2122;t be only for those with deep pockets, it must be accesible to all drivers.
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features
Safe distance
1. Warning on the road
LUNA stays passive most of the time, it only comes alive when the user needs it. If the safe distance is violated, it will project a yellow line on the pavement warning the user to slow down. If the driver gets too close to the vehicle on the front, it will project a red line and blink to alert of a possible collision.
Warning
! Danger
!
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features 2. The device
2. Power independent
3. Laser projection
LUNA takes advantage of the wind hitting on the front of the car, using it to generate the power it needs to operate.
A powerful Laser can be seen under any weather conditions, therefore ensuring maximum visibility.
IR Stereoscopic sensor Laser projector Air intake Aluminium frame License plate slot
1. Infrared distance sensing IR
Using stereoscopic IR sensing, LUNA can define the size and shape of objects in front of it , as well as their velocity.
Anodized Aluminium
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UP modular bandage system
Year
Duration
Category
Work type
Made for
Awards
2014
Ongoing
Healthcare
Group
Taipei Veterans Hospital - Taipei Tech
Taiwan International Student Design Competition
Joint Project
JPD Special Award Carlos Nuila
Chiao Chun Ni
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background
problem analysis 1. The carer
Working posture Carers in emergency rooms work long shifts. Most of the time they are standing up as to respond quickly to any eventuality or emergency that may occur
Back strain Discontent in the emergency room: The image above depicts a regular medicine trolley, the likes of which may be found inside many emergency rooms troughout Taiwan. This particaular one resides in the Yuanshan branch of the Taipei Veterans Hospital in Yilan County. We were called in to come up with ways to improve how the nurses interact with the Tubular net bandaging. These bandages are the final step in the process of treating an injury and they keep the remedy in place; they are important, but somewhat inconvenient to operate in the emergency room.
Because of this need to remain stood up at all times, bandaging becomes accesible only by bending over. This may cause strain on the lower back and be cause for long term injuries
Visibility The placement of the bandages makes it harder to resolve at a glance which size or number is needed. To counter this the carer usually has to take a step back in order to get a better look.
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2. The packaging
3. The trolley
1 Size and shape Most bandage packaging comes in form of a square with a roll of bandage inside. Sometimes, it becomes difficult to pull due to the friction caused by tightness; especially on larger sizes. This may cause the bandaging to become streched and therefore less effective.
2 Ranking by importance We asked the nurses to rank the items on the cart in order of their importance; Bandages ranked number four. However, they occupy significantly more space than higher ranking items.
3
4
5
Replenishment Hygiene To facilitate visibility and efficiency, carers pull a long strip and let it dangle out of the box. This strip may become dirty when touched with the surface of the trolley or when brushed up against passerbyâ&#x20AC;&#x2122;s legs.
The areas marked in yellow represent high replenishment rates (every two to three days). From the previous analysis we learned that these areas were also ranked highest in order of importance and that they could benefit from additional space on the trolley.
Reachability
Available space
When the remaininglenght of bandage inside the box is low, the head of the bandage may drop either in or out of the box; making it hard to reach or rendering it unusable.
After surveying the availability of space on the trolley we found an opportunity under the top surface. However we needed to come up with a way to utilize such space.
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design process
High Cost
1. Preliminary Ideation
Less Modular More Modular 1.
2.
3.
Low Cost
Target
A broad exploration We researched a number of possible directions for this project and ultimately decided in favor of a budget friendly device, as our directive dictated that It must be applicable to the largest number of hospitals possible. With this target in mind we then proceeded to refine the form in order to obtain a manufacturing freindly design that is easy to use, hygienic and aesthetic.
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design goals
45째
1 .Ergonomic
2. Visible
Make the bandage accesible to a person of average height withouth bending down. About 80 cm from the ground.
80 cm
Make the container as visible and the sizes as discernable as possible with an angled face at 45 degrees.
3. Space efficient Make a packaging that makes efficient use of the available space found in the analyses. It needs to contain the same amount of bandage in an elongated form with less volume.
4. Time effective Liberate space in the trolley so that supplies of first importance be more abundant and need less frequent repplenishment. From two days to one full week.
2 ~ 3 days
5 ~ 7 days
5. Hygienic Make a groove where bandages may be fastened to avoid contamination. Enable easy access and make each size more distingushable.
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design process 2. Refining
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design process 3. Prototyping
First working model Understanding the material Form experimentation with cardboard
Bandage opening form assesment
Understanding the user
Bandage configuration, proof of concept
Collection of prototypes
Full metal manufacturing
An academic approach: The design process for this project was extremely user centric. We met with the nurses at the Veterans hospital many times to discuss and refine our product. This kind of iteration was key in the process. We tested prototype week after week slowly perfecting the user experience. The process was so rigurous, we even wrote and published a paper on it! (Scan the QR code)
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the product
UP A bandage dispenser that makes the nurseâ&#x20AC;&#x2122;s work faster and more efficient by liberating space on the mecicine trolley and optimizing the placement of important supplies. UP gives the carers quick, fast and reliable access to net bandaging. It combines an ergonomic design with better accesibility on the cart for fast treatment. This design also improves on traditional bandage packaging , thus giving the user a more user friendly experience. All of this was done with the goal of ensuring better and more efficient treatment in the emergency room.
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features
2.
1. The container
Pre pa ra tio n 1.
us e
3.
Re gu la r
1. Fast Refill When the bandaging has run out, the user may slide in a new refill pack. 2. High Visibility
4.
The angled faces make the sizes easily distinguishable while standing right next to the trolley. 3. Smooth pull The bandaging inside is arranged in a way that makes pulling the bandage easier than traditional packaging. 4. Quick Fastening
5.
A 4mm groove holds is designed to hold the bandage in place with one swift motion. 5. Cut Ready
Stainless Steel
In the case that the bandage drops inside the box, we desgined three angled faces for the user. These faces make the bandages easy to reach, even at odd angles.
6.
re
6. Reachable
g in v ie tr
While the bandage is fastened, it is easy to cut one-handed.
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features
A new packaging proposal:
2. The packaging
In order to the dispenser to work as best as possible we needed to take a holistic approach to problem solving, Thatâ&#x20AC;&#x2122;s why we designed a new packaging that works alongside ourdipsenser.
1. Space saving We stretched the container to fit inside the dispenser for quick and easy refill.
1
2. Efficient The bandage is placed in a serpentine fashion inside the box for a faster and smoother pull.
Cardboard
3. Quick opening
4. Recognizable
When ready, the user need only remove the cover and slide the refill pack into the metallic container.
The cover of the packaging displays a pattern of the size number reminiscent of the woven structure of the bandaging itself.
1
2
3
4
5
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SECTION II - OTHER SKILLS
34
Idea Sketching
35
Idea Sketching
36
Digital Rendering
37
Graphic design & Visual Communication
The slow killer
38
Graphic design & Visual Communication
39
CARLOS NUILA Industrial Designer
carlos.nuila@me.com (+886) 0972-724-349
Educational Background 2015
2011
2010
B.Sc. Industrial Design
Chinese Language and Culture
A.S. Automation
2008
A.S. Electronics
TAIPEI TECH
FU JEN CATHOLIC UNIVERSITY
UNIVERSIDAD DON BOSCO
INSTITUTO TECNICO RICALDONE
Languages CH
EN
ES
FR
TW
Mandarin Chinese
English
Espa単ol
French
Taiwanese
FLUENT SPEAKER
EXPERT SPEAKER
NATIVE SPEAKER
TODDLER
GREETINGS AND CURSEWORDS
Skills Concept generation and Sketching CAD Modeling
Photoshop / sketchbook
Rhinoceros / Creo Parametric
Photo realistic rendering Graphic design Zen mind
Keyshot
Product photography
Photoshop / Aperture
Presentations
Keynote / Powerpoint
CNC milling
Illustrator / Photoshop
Basic electronics
Mom is psychologist
Pizza
Modela Player Arduino The Food Network
Awards 2015 Taipei International Student Design Competition
Japan Institute of Design Promotion Special Award
2015 12th Y.S. Award
Best Product Demonstration
2015 12th Y.S. Award
Honourable Mention
2014 International Symposium on Technology for Sustainability 2012 Oriental Ace Stationery Design Contest
Presentation Award Silver Award
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