Design Portfolio

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CARRIE D CARDONA DESIGN PORTFOLIO 2011 - 2014



571.235.8475 CARRIE.CARDONA@UCDENVER.EDU

CARRIE CARRIE CARDONA D CARDONA UNIVERSITY OF VIRGINIA, B.S. ARCHITECTURE 2013

WORK SAMPLES

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2

TABLE OF CONTENTS

title

software

6

title

software

8

title

software

10

title

Strandbeest Urban Farm Rhino, Maxwell, Photoshop, Illustrator

BIG BUILDINGS small strategies collaboration: Clay Kerchof Rhino, Photoshop, Illustrator

Interconnected Reston ArcGIS, Illustrator, Photoshop

Vortex Competition + Oh - Map! [thesis project] collaboration: Mandy Han

software

14

title

Rhino, Processing, Final Cut Pro X, Illustrator

CUbe Galleries collaboration: Geraldene Blackgoat

software

Rhino, Maxwell, Photoshop, Illustrator


2





Dutch artist, Theo Jansen, designs and constructs these creatures called Strandbeests out of PVC pipes. They come alive with wind alone. He has been perfecting their mechanisms over the past two decades and they are almost ready to take off, as new forms of “life”. Through this fusion of art and engineering, it would seem appropriate to incorporate architecture into Theo’s work process. That is the purpose for this new Strandbeest Urban Farm. It is located in the strategic location of the High Line Park in Manhattan, New York, where Theo might test the effectiveness of using biodegradeable plastic, infused with plant seeds, as a means to encourage green roof development. With gallery, studio, and graveyard space -- the place his creatures can go to die -- Theo can live, work, exhibit, and launch his Strandbeesten from here. 





strandbeest.com


3

5 4

5

4 Level 3

4. Artist Studio 5. Screening Room

Level 3

2

2

STRANDBEEST URBAN FARM HIGHLINE URBAN PARK, NEW YORK CRITIC: ALEXANDER KITCHIN DESIGN 3, FALL 2011

4. Artist Studio 5. Screening Room 1

1

3

3

Level 2

1. Main Lobby 2. Main Gallery 3. Lounge

Level 2

1. Main Lobby 2. Main Gallery


4 “Nature” vs. Nature

“Nature” is the idea that encompasses everything not manipulated or made by man. We glorify the untamed wilderness, while all things human and technological are seen as ghastly contradictions to “Nature.”





Nature, on the other hand, is the more objective reality of everything that is, both “nature” and the man-made combined. Everything about our existence (our technologies, governments, thoughts, etc.) is a product of Nature itself. Mankind’s strategic control of the environment is a direct product of the ecological processes that occur without human intervention, such as water cycles and seasons. This is to say that our decisions for creating and affecting our world are just as natural as a plant’s “decision” to absorb sunlight.



The dualistic thinking that occurs when thinking in terms of “nature” and the man-made prevents us from understanding the actual interconnectedness of the two. The solution to the problem of man vs. “nature” is to raise awareness of the common ground that exists between the two: Nature. This project attempts to bring attention to this relationship by showcasing the evolution from the “natural” to man-made and vice versa, through exhibitions and the architecture itself. These processes are inextricably tied in the movements of the strandbeesten. Although they do not appear “natural,” they come alive through natural forces. What is nature, then?







Plant-seed infused biodegradeable plastic allows for the Strandbeest “graveyard” to become a lively, luscious garden within the site.




5



My building is designed in a manner to make the most out of natural light and natural cooling processes. It uses solar panels to provide the energy for the building’s artificial lighting displays. Plant-seed infused PVC generates the surrounding vegetation, which serves as a tool for learning about Nature (“nature” and the man-made, combined).


6

BIG BUILDINGS small strategies collaboration: Clay Kerchof + Carrie Cardona XIDAN SHOPPING DISTRICT, BEIJING, CHINA CRITICS: HUANG + CRISMAN CHINA STUDY ABROAD, SUMMER 2012

The Xidan district in Beijing, China houses small pockets of the Hutong -- the smaller-scale structures that form the neighborhoods of the past. When Xidan’s malls were built, many envisioned them as a symbolic and tangible improvement over the smaller-scale commericial street. Many still do feel this way, and consumers have more options than ever before. Yet, wasted space, super-human scale, disconnectivity, and inaccessibility are definite problems caused by Xidan’s form of large-scale development. We aim to address the issue of disconnect between buildings and the pedestrian. We favor small scale, strategic interventions that serve as catalysts for other types of change over the long-run. This is more socially, economically and environmentally sustainable than large-scale development, as evidenced by the serious environmental and social deterioration caused by large-scale development in many industrialized cities. Our vision apppreciates the fact that the quality of place is more than its aesthetic appearance but also its balance of uses and resilience over time.

existi

ng pe

destr

ian flo

ws


7

Small Strategies proje

cted

pede

strian

flows

Incorporating strcutural and space-defining features present in the adjacent Hutong is an instructive framework for designing strategic interventions for Xidan. It can humanize the vast sidewalks, open plaza and big buildings, and form pattern and rhythm on the street-level.

The Hutong

We envision Xidan as a resilient, yet modern, bustling commercial neighborhood in the heart of a rapidly growing global city and use the past as a learning template to inspire our design interventions.

existing pedestrian flows


8

45,000 40,000 35,000 30,000 25,000 20,000 15,000 10,000 5,000

47,000

42,000 25000 20000 15000 10000 5000

41,000 40,000

Sterling

39,000 38,000

Potomac est.1881

68,000 80,000

50,000 40,000 30,000 20,000

population 24,196

10,000

15000

est.1962

5000

62,000 60,000

Bethesda

Silver Spring est.1840

population 76,540

est.1871

0

25000

population 52,277

20000

10000

66,000 64,000

70,000 60,000

population 46,255

0

IAD

80,000 78,000 76,000 74,000 72,000 70,000

37,000

est.1960

est.1800s

population 38,610

45,000 44,000 43,000

30000

North Bethesda

0

46,000

Herndon est.1890

60,000 50,000 40,000

0

population 21,655

30,000 20,000

Reston

60,000

20,000

50,000

18,000

est.1964

40,000

16,000 14,000 12,000

10,000

10,000 8,000

0

6,000

population 56,407

4,000

Tyson’s Corner est.1851

30,000 20,000 10,000

McLean

est.1910

0

population 38,929

2,000 0

population 18,540

900,000 800,000 700,000

20000

600,000

18000

In the 20th century, the major cities of the DC Metropolitan area experienced sudden changes in population as the automobile made suburbanization possible. Highway development exploded in the 20th century to accomodate for the increasing number of cars and to better connect the suburbs to DC. Their proximity to major highways allowed these cities to grow but their carbon footprints reached extreme levels due to low densities, long commutes, and inefficient transportation options. That is why DC and Fairfax County made the investment of constructing the metrorail system: to redirect growth to existing infrastructure and to solve the problem of heavy traffic and sprawl

16000 14000 12000 10000 8000 6000 4000

500,000

Vienna

400,000 300,000

est.1890

100,000 20000 15000

2000 0

10000

population 14,453

5000 25000

20000

15000

10000

200,000

25000

Arlington

120,000 100,000

est.1801

80,000

0

Fairfax

population 572,059

180,000 160,000 140,000

est.1875

60,000

population 10,377

Series2

est.1790

0

200,000

Falls Church

Washington,D.C.

40,000 20,000

est.1805

0

population 189,453

5000

0

population 21,498

DC METROPOLITAN AREA

URBAN NODES - 20TH CENTURY

60,000

25,000

50,000 20,000

40,000 30,000 20,000 10,000

Annandale est.1800s

15,000

10,000

Bailey’s Crossroads est.1840

5,000

140,000

0

0

population 54,994

population 23,166

120,000 100,000 80,000

Alexandria

est.1749

60,000 35000

40,000

30000

20,000

25000 20000 15000 10000 5000

Springfield

0 1900

1910

1920

1930

1940

1950

1960

1970

1980

1990

2000

population 128,263

est.1847

0

population 30,417

INTERCONNECTED RESTON RESTON METRO STATION, RESTON, VA CRITICS: INAKI ALDAY + ESTHER LORENZ DESIGN 5, FALL 2012

My urban plan is to improve the connectivity between neighborhoods through walkable, bicycle-friendly paths that serve the dual function of providing natural corridors for wildlife and ecological processes, such as storm-water flows and management systems, and creating small-scale public spaces for a variety of activities.


9 Arlington’s population density and block configuration changed significantly after the opening of the DC metro’s orange line. Arlington is being used here as a precedent study and comparison for the future development of the city of Reston.

This composite map-model illustrates the amount of impermeable surfaces (white space) that already exist in Reston. The roads are completely interconnected while patches of vegetation are almost entirely isolated from each other.

If left unchecked, Reston is going to progress similarly to Arlington after the introduction of a new metro station. How will this shape future road development and population levels? The block configuration of Arlington is overlayed here on the site of the new Reston station to predict the forms that might take shape as a result of this new infrastructural element.


10

1:5,500


11

VORTEX COMPETITION COLLABORATION: CARRIE CARDONA, MANDY HAN, SARA SCHRAMM JENNA HARRIS, WILLIAM HAYNES, JAMIE EPLEY, KAITLIN GERSON RIVANNA RIVERFRONT, CHARLOTTESVILLE, VA CRITIC: NANA LAST CROSS-DISCIPLINARY COMPETITION, JANUARY 2013

OH-MAP! [thesis project] COLLABORATION: MANDY HAN + CARRIE CARDONA CHARLOTTESVILLE, VA CRITIC: NANA LAST DESIGN 6, SPRING 2013

The school-wide vortex competition to redesign downtown Charlottesville and the Rivanna riverfront led to a series of urban design plans, that later contributed to a mapping thesis project


12

In this project, we use “diagram� as a collective term to describe various visualizations such as maps, charts, text maps, drawings, photographs, etc. They are representations of the world at different scales; they are abstractions of urban conditions, phenomena and emotions; they can be rational visualizations of data and also irrational and extreme visualizations of individual perception. This project seeks to create a conceptual tool for architects to gather, organize and generate diagrams about a particular place. We achieve this by constructing the Oh-Map. It organizes existing diagrams, informs the user about current kowledge gaps, and directs the user to the generation of new diagrams. Today , the information an architect gathers is never from a single source; it is collected through more diverse channels (from both onsite study and extensive online research) and represented in many ways -- aided by computer artistry, and digital and physical modeling. The design process now is more connected to or even fused witht the architectural diagramming process, as a need for a multilayered awarenesss has become essential for adapting to an ever-changing world. In response to this overwhelming information boom and the increasing value of architectural diagrams in the design process, we propose to create this oh-map to archive and direct the diagramming process.


the

ess ing proc diagramm

This project seeks to create a conceptual tool for architects to gather, organize and generate diagrams about a particular place. We achieve this by constructing the . It organizes existing diagrams, informs the user about current knowledge gaps, and directs the user to the generation of new diagrams.

information sectors

1

diagram types

1. diagram types 2. pockets 3. information sector

information path

Y

X

diagram pocket

information path

a mapping path is a link drawn between two map boxes. It shows the process of unpackaging and recirculation of information from one map to the other through operations such as remapping and layering.

Instructions

step 8 newly generated maps should go into the oh-map using the process (step 4 & 5 )

step 7 you can decide if you want to fill in the knowledge gaps on your oh-map or continue to the design process

step 6. repeat step 4 & 5 for all the diagrams you’ve found. Now you will have a partially-completed oh-map!

step 5. manually place them in their respective Pockets on the oh-map (see example)

step 4. search for existing diagrams and classify them according to type. (see example)

9 navigational maps

9

7 road maps

8 transit maps

10 resource maps

11

11

10

navigational maps

8 transit maps

7 road maps

6

4

E ST WA

political maps

topographic maps

5 physical maps

6 topographic maps

3

DR AN

physical maps

5

EC

1

3

2

10 resource maps

11 meterological maps

9 navigational maps

8 transit maps

7 road maps

6 topographic maps

5 physical maps

4 political maps

3 thematic maps

text maps

2

thematic maps

1 sketch maps

2 text maps

political maps

4

I NG YCL

thematic maps

example:

meterological maps

10 resource maps

11 meterological maps

2

sketch maps

1

text maps

3

1

6

7

8

9

step 3

sketch maps

5

RANKING S

step 5

4

FOOD

step 1

AR TS A

ND CU LTU RE

Charlottesville

RAP HICS DEMOG

a map for

m ap

..] [oh-map? ] [oh-map ! ] [oh-map

step 3. create lines to divide the oh-map into a number of sectors as decided by step 2 and label them accordingly. EA T IO N KS AN DR EC R

diagram pocket each pocket is a holder for diagrams. A filled pocket indicates that data under the cooresponding information category (X) is mapped using the corresponding map type (Y).

RT ATIO N TR ANSP O

S BICYC LE

PAR S I NG ILD BU

the maps can also be organized in terms of their content. For example, Both qualitative and quantitative data are collected and represented.

LL MA WN TO WN DO

EEN GR

3

ET

information sector

MA RK

step 2. make a list of information sectors. tip: potential data sources include, but are not limited to: basic search engines, open databases, site-visits, online directories, interviews, blogs, social media, etc.

ME RS

step 1. identify a physical place of interest. this is the origin of your oh-map. note: this topic is still adjustable later

FAR

diagram types

HISTO RY

each type is represented by an individual ring. The types can range anywhere between text maps, thematic maps, historical maps, physical maps, data maps, etc.

G HOUSIN

2

NT ME

Components

OP VEL DE IC OM

COLLABORATION: MANDY HAN + CARRIE CARDONA CHARLOTTESVILLE, VA CRITIC: NANA LAST DESIGN 6, SPRING 2013 ON EC

OH-MAP! [thesis project]

Carrie Cardona & Mandy Han thesis advisor: Nana Last

step 6

step 4

classification information sector: demographics diagram type: choropleth map

example:

step 2

information sectors transportation farmers market uva restaurants political boundaries ... ...

Charlott esville,VA

2013

ing Han ndy Yuj na & Ma

| May

rdo Carrie Ca

13

BOUN D ARY

UV A

The final product for this thesis project is the oh-map program and paper instruction manual. We tested the oh-map with Charlottesville as a case study, and generated a series of diagrams of different types, ranging from conventional maps showing existing information, to bombastic images and models showing future speculations of current policies.


studio III section I barbaraambach carriecardona geraldeneblackgoat

cubegallery

The initial focus was pedestrian circulation of the general area. With each site, the circulation became the foremost factor in the design. The prominent pedestrian circulation pathways were diagramed, which furthered each building’s orientation, buildings’ entrances, and opening up of the ground floor. The diagrams of the circulation were imprinted on the ground to orient the concrete, brick, grass, trees, and seating areas of each site. This movement continues to the interior floor of the building through the wood paneling system, creating a wrapping effect. The form of the building is a 3-dimensional extension of the pathways. Within the interior of each gallery are miniature windows that frame specific views for visitors’ of all heights; the is also a large window that opens the visitors to gorgeous views of Denver and the distant mountains or downtown Denver. The materials used are wood, translucent wall panels, steel, and concrete. They were chosen for their color, texture and characteristics that would welcome the users. The translucent wall’s interaction with light, from both sides, will guide the visitor’s interaction with the gallery from both sides, especially once the sun begins to set. At night, the gallery appears to glow from within. The design is intended to serve as an integrated public space, a pulsing and vital component in the anatomy of our city, and the pathways are the veins. The galleries are meant to act as a bridge, or a stepping-stone, from the streets of Denver to our school.

cubegalleryCUbuilding

A

DN

UP

B

SCALE: 1/8” = 1’ - 0”

AST

SCALE: 1/8” = 1’ - 0”

SECOND FLOOR PLAN APPROX. 947 SQ FT

SECTION B _ LOOKING SOUTHEAST

SCALE: 1/8” = 1’ - 0”

SCALE: 1/8” = 1’ - 0”


BASEMENT FLOOR PLAN APPROX. 1,517 SQ FT

SCALE: 1/8” = 1’ - 0”

GROUND FLOOR PLAN APPROX. 1,517 SQ FT

SCALE: 1/8” = 1’ - 0”

SECOND FLOOR PLAN APPROX. 1,441 SQ FT

SCALE: 1/8” = 1’ - 0”

THIRD FLOOR PLAN APPROX. 1,441 SQ FT

SCALE: 1/8” = 1’ - 0”

CALE: 1/16” = 1’ - 0”

SCALE: 1/8” = 1’ - 0”

SECTION B _ LOOKING NORTHWEST

SCALE: 1/8” = 1’ - 0”

SECTION C _ NORTHEAST

SCALE: 1/8” = 1’ - 0”

SECTION D _ LOOKING NORTHEAST

SCALE: 1/8” = 1’ - 0”

14TH STREET STREET 14TH

SECTION A _ LOOKING NORTHWEST

cubegalleryCUbuilding cubegalleryCUbuildin

A

A

DN

UP

DN

UP

SITE PLAN

SITE PLAN

SCALE: 1” = 10’ - 0”

LARIMER STREET LARIMER STREET

B

B

SCALE: 1” = 10’ - 0” GROUND FLOOR PLAN APPROX. 992 SQ FT

SCALE: 1/8” = 1’ - 0”

GROUND FLOOR PLAN APPROX. 992 SQ FT

SECTION A _ LOOKING SOUTHEAST NORTHWEST ELEVATION

SCALE: 1/16” = 1’ - 0”

SCALE: 1/8” = 1’ - 0”

SCALE: 1/8” = 1’ - 0”

SECTION A _ LOOKING SOUTHEAST

SCALE: 1/8” = 1’ - 0”

SECOND FLOOR PLAN APPROX. 947 SQ FT

SCALE: 1/8” = 1’ - 0”

SECOND FLOOR PLAN APPROX. 947 SQ FT

SECTION B _ LOOKING SOUTHEAST

SCALE: 1/8” = 1’ -

SCALE: 1/8” = 1’ - 0”


NORTH ELEVATION

SCALE: 1/8” = 1’ - 0”

Film, animation, and sketches can be found at my portfolio blog: carriecardona.wordpress.com


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