Sy. 4803 - Bernhard Lang - Game One: Self Organizing Systems [S.O.S.] (2018)

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Bernhard Lang Game One: Self Organizing Systems [S.O.S.] Series Six: Theory of Games für Ensemble 2018 Partitur

Sy. 4803, ISMN 979-0-2042-4803-2

Copyright © 2018 by G. Ricordi & Co. Bühnen- und Musikverlag GmbH Berlin Alle Rechte vorbehalten / All rights reserved / Tutti i diritti riservati

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Auftragswerk des

œnm . österreichisches ensemble für neue musik

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Flöte (auch Piccolo und Bassföte) Klarinette in B (auch Bassklarinette in B)

Posaune

Perkussion

Glockenspiel, Rassel, 2 Styroporstücke, Gong (D), 3 TamTam Drumset (snare drum, 3 cymbals: ride, splash, crash; foor tom, mid tom, 3 toms, woodblocks)

Sampler

Der Sampler wird mit einem Masterkeyboard angespielt, die individuellen Samples sind Tasten zugeteilt, die Kästen über der Note zeigen den Namen des Samples.

Synthesizer / Klavier

Eines der folgenden Synthesizer Modelle ist zu benutzen: Yamaha SY77, SY99 oder TG77 (mit Masterkeyboard).

Violine 1 Violine 2 Viola Violoncello Kontrabass

fute (also piccolo and bassfute) clarinet in B b (also bassclarinet in B b) trombone percussion

glockenspiel, rattle, 2 pieces of styropore, gong (D), 3 tam-tam drumset (snare drum, 3 cymbals: ride, splash, crash; foor tom, mid tom, 3 toms, woodblocks)

sampler

The Sampler is controlled by a master keyboard, the individual samples are allotted to the keys: the label above the note shows the sample name.

synthesizer / piano

The Synthesizer to be used is a Yamaha SY77, SY99 or TG77 (with master keyboard). violin 1 violin 2 viola violoncello double bass

general explanations

All scenes and patterns (A B C D) should be sequenced without any intermissions!

designate the 4 patterns of each scene etc. designate the order of entrance for all instruments involved designate the numbers of loops being played designate approximately 3 loops designate exactly 4 loops asynchrony: player plays his/her own part independently from others “neighbours”: players form synchronized groups sync with sample: try to pick up the samples beat/tune sync metre: synchronize the metre sync rhythm: try to synchronize the rhythm, not necessarily the loop-phrase sync loop: try to play with the loop as exactly as possible (loop start/end included)

repeat on cue: wait for sign by either neighbour, patternmaster or scenemaster add rests with each loop, so varying loop-length play mute loop: rest for the precise duration of the loop-phrase approximate rhythm values within bar boundaries

Following common practice, accidentals apply for the whole measure in that particular octave. Cautionary accidentals are given frequently and do not cancel this rule.

Generally, non vibrato playing is assumed (except when instructed otherwise).

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morph/transform to explicit vibrato, then back to n.v.

improvise , graphics to be understood as a suggestion only interrupt the repetitions by interpolating “mute loops”

pick one of the pitches contained in this chord, change pitch with each loop quartertone lower / higher (+/- 50Cent) - for longer passages: play Ab (quartertone lower) in any octave , change with each loop phrase noise with a significant formant: “[s] sound”

chromatic clusters in the approximate range

strings

col legno tratto + crini bowed with the wood and hair col legno tratto senza crini bowed with the wood only, no hair c.l.b. col legno battuto (strike with the wood only, no bowing) bartok pizz. s.p. sul ponticello / on the bridge s.t. sul tasto / on the fingerboard + left hand pizzicato muted pizzicato, approximate pitches half flageolett (low pressure, half pressed string) woodwinds/brass

add voice: + singing at a definite interval (octave can be adjusted according to vocal range) unisono voice: sing the same pitch while playing a multiphonic is produced by singing the upper or lower voice M multiphonic morph towards multiphonic (also with voice) slaps or slap like sounds air-sound , with discernible pitch drumset

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Sampler Sounds

The Sampler is controlled by a master keyboard, the individual samples are allotted to the keys: the label above the note shows the sample name.

Scene I A game_one_scene1_A_2.wav

B game_one_scene1_B2.wav

C game_one_scene1_C2

D game_one_scene1_D.wav

Scene II A game_one_scene2_a

B game_one_scene2_B1.wav C game_one_scene2_C.wav D game_one_scene2_D.wav

Scene V A B game_one_scene5_A.wav C game_one_scene5_B.wav D

Scene VI A game_one_scene6_A.wav

B game_one_scene6_B.wav C game_one_scene6_C.wav D game_one_scene6_D.wav

Scene IX A game_one_scene9_A2.wav

B game_one_scene9_B2

C game_one_scene9_C2.wav D game_one_scene9_D2.wav

Scene X A game_one_scene10_A2

B game_one_scene10_B

C game_one_scene10_C

D game_one_scene10_D

Scene XI A game_one_scene11_A2

B game_one_scene11_B1

C game_one_scene11_C1

D game_one_scene11_D1

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Synthesizer Sounds

All the sounds provided are programmed exclusively for Yamaha SY77, SY99 or TG77 (with master keyboard). The sounds are available both as Sounddiver Lib or SysEx Midi Files.

name description

Scene I A GAME1org1 Crystal Organ B GAME1org2 Marimborgel C GAME1_Ab4t Orgel "Farfisa" (tuned quartertone lower) D GAME1_Snoi S-Noise

Scene II Scene IV

A GAME1PcfM Percussive FM B GAME1PcfM Percussive FM C GAME1PcfM Percussive FM D GAME1PcfM Percussive FM

A GAME1org4t Non Vibrato Organ (tuned quartertone lower) B GAME1org4t Non Vibrato Organ (tuned quartertone lower) C GAME1org4t Non Vibrato Organ (tuned quartertone lower) D GAME1org4t Non Vibrato Organ (tuned quartertone lower)

Scene V A GAME1hBras HardSilverBrass B GAME1hBras HardSilverBrass C GAME1hBras HardSilverBrass D GAME1hBras HardSilverBrass

Scene VI A GAME1_Adro A-Drone B GAME1_Adro A-Drone C GAME1_Adro A-Drone D GAME1_Adro A-Drone

Scene VII A GAME1Fendr FunkyRhodes B GAME1Fendr FunkyRhodes C GAME1Fendr FunkyRhodes D GAME1Fendr FunkyRhodes

Scene X A GAME1_Ncrs NoiseCrescendoSynth B GAME1_Ncrs NoiseCrescendoSynth C GAME1_Ncrs NoiseCrescendoSynth D GAME1_Ncrs NoiseCrescendoSynth

Scene XI A GAME1org1 CrystalBell

B GAME1org1 StringOrgan C GAME1org1 StringOrgan D GAME1org1 CrystalBell

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Series Six : Theory of Games

Rules Scene I

Player 1 (numbers in squares) starts with Model A, repeats it for the indicated times, interrupting/interpolating it three times with either Model B, C, D in a free sequence; player 2 starts after player one with Model A, repeats it for the indicated times, interrupting/interpolating it three times with either Model B, C, D in a free sequence; the following players 3-8 start sequentially with Model A, repeat it for the indicated times, interrupting/interpolating it three times with either Model B, C, D in a free sequence.

At the end of each Model there is a number of rests indicated: these should be added to each loop with each repetition.

Double Bass is SCENEMASTER: after having executed the designated repetitions, SCENEMASTER cues other players to Scene II; if other players have not yet finished or have already finished Scene I, they either cut off or wait until SCENEMASTER cues other players.

& & ? † ? & ? & & & ? t 4 6 4 6 4 6 4 6 4 6 4 6 4 6 4 6 4 6 4 6 4 6 4 6 . . . . . . . . . . . . . . . . . . . . . . Flöte Klarinette in B Posaune Glockenspiel Sampler Violine 1 Violine 2 Viola Cello Kontrabass Synthesizer w n.v. o w # U $ w b n.v. w w U . w ww ˙ n.v. · ˙ n.v. · ˙ ˙ # # n.v. · · B . w n.v. A q = 66 π p con sord. asynchrony π p π col legno tratto senza crini asynchrony game_one_scene1_A_2.wav hold till sample expires + 9-13 quarters rest vary with each loop 2. 3. 13x asynchrony 4. + 3-5 quarters rest vary with each loop 9x 7x arco p P π sul D sul A + 5-8 quarters rest vary with each loop 5. 8x asynchrony arco p P π sul A 6. 7x arco p sul E P π 7x 6. + 6-8 quarters rest vary
each loop + 6-9 quarters rest
3. asynchrony π P π + 4-7 quarters
vary
each
10x p P π 7. + 6-9
vary
5x p P π 7. +
4x p 8. +
4x
SCENEMASTER
with
vary with each loop
rest
with
loop
quarters rest
with each loop
9-16 quarters rest vary with each loop
4-8 quarters rest vary with each loop asynchrony
asynchrony asynchrony asynchrony Scene I Crystal Organ asynchrony
Sy. 4803/01 Game One: Self Organizing Systems [S.O.S.]
in C
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Bernhard Lang Partitur
& & ? ã ? & ? & & B ? t 4 4ˆ8 1 4 4ˆ8 1 4 4ˆ8 1 4 4ˆ8 1 4 4ˆ8 1 4 4ˆ8 1 4 4ˆ8 1 4 4ˆ8 1 4 4ˆ8 1 4 4ˆ8 1 4 4ˆ8 1 4 4ˆ8 1 . . . . . . . . 4 3 4 3 4 3 4 3 4 3 4 3 4 3 4 3 4 3 4 3 4 3 4 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 . . . . . . . . Fl. Klar. Pos. Perk. Smp. Vln. 1 Vln. 2 Vla. Vlc. Kb. Synth. + voice s.t. + voice w b ‰ w w b b J œ œ œ + œ o œ + œ o j œ w æ ‰ w b j œ w w b æ Ÿ ‰ w w n n¢ ‰ w w n n ¢ ‰ w w b b $ ‰ & w j œ œ œ œ œ J œ w j œ œ œ œ œ J œ π B π col legno tratto + crini col legno tratto + crini Wah-Wah-Mute π Multiphonic π col legno tratto senza crini p col legno tratto + crini P col legno tratto + crini P p Rassel π p game_one_scene1_B2.wav asynchrony
Marimborgel œ b œ œ œ n¢ œ ‰ŒŒ 5 œ œ œ œ 4 œ + œ o œ + ˙ . ˙ ˙ #æ Ÿ œ œ b œ œ b œ œ œ œ 4 œ n¢ œ œ b b œ n¢ œ œ b b 4 œ b œ b œ œ n¢ 4 œ œ b œ œ 4 V œ œ b œ œ 4 V p p p P col legno tratto + crini p p p P p w n¢ æ w o w U w #$ w o w n¢ w # $  ? w # $  2x + 4-6 quarters rest vary with each loop 2x + 4-6 quarters rest vary with each loop arco arco Ø Ø Ø 2x airstream only + 6-8 quarters rest vary with each loop p 2x col legno tratto senza crini + 6-8 quarters rest vary with each loop 2x arco st. flaut. nv. 2x P + 6-8 quarters rest vary with each loop arco st. flaut. nv. 2x P + 6-8 quarters rest vary with each loop sul A 1x + 6-8 quarters rest vary with each loop 2x + 4-6 quarters rest vary with each loop 2x 1x + 6-8 quarters rest vary
loop 2 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
asynchrony asynchrony asynchrony asynchrony asynchrony asynchrony asynchrony asynchrony asynchrony
with each

asynchrony 1x

pitch-class A flat quartertone low in any octave, with respects to dynamics

asynchrony 1x

asynchrony game_one_scene1_C2 play mute loop 1x

Orgel "Farfisa" tuned quartertone lower

asynchrony 1x

asynchrony 1x

play pitch-class A flat quartertone low in any octave, with respects to dynamics

π

asynchrony 1x

play pitch-class A flat quartertone low in any octave, with respects to dynamics

asynchrony 1x

play pitch-class A flat quartertone low in any octave, with respects to dynamics

play π

asynchrony 1x

asynchrony 1x

play pitch-class A flat quartertone low in any octave, with respects to dynamics

3 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly

& & ? ã ? & ? & & & ? V 4 11 4 11 4 11 4 11 4 11 4 11 4 11 4 11 4 11 4 11 4 11 4 11 . . . . . . . . . . . . . . . . . . . . . . Fl. Klar. Pos. Perk. Smp. Vln. 1 Vln. 2 Vla. Vlc. Kb. Synth. W b¢ ˙ W b¢ . ˙ W b¢ . ˙ W . ˙ W b¢ ˙
W b¢ ˙ W b¢ ˙ W b¢ .
W b¢ ˙ W b¢ ˙ C π
π
π
π
π
˙
play pitch-class A flat quartertone low in any octave, with
respects to dynamics π
asynchrony
1x π
pitch-class
A
flat quartertone low in any octave, with respects to dynamics
play
play pitch-class A flat quartertone low in any octave, with respects to dynamics
π
play pitch-class A flat quartertone low in any octave, with respects to dynamics

noise (without pitch) with an [s] - formant

noise (without pitch) with an [s] - formant

play noise (without pitch) with an [s] - formant

play noise (without pitch) with an [s] - formant

asynchrony

play noise (without pitch) with an [s] - formant

asynchrony

play noise (without pitch) with an [s] - formant

asynchrony

play noise (without pitch) with an [s] - formant

play noise (without pitch) with an [s] - formant

÷ ÷ ÷ ã ? ÷ ÷ ÷ ÷ ÷ ÷ ÷
. .
Kb.
W
W
Y
W
W
W ˙ W ˙ D 1x
P
1x
1x
P
1x
P
1x
P
1x
P
1x
P
1x
P
1x
P
1x
P
1x
P
muta
4 Sy. 4803/01
. . . . . . . . . . . . . . . .
Fl. Klar. Pos. Perk. Smp. Vln. 1 Vln. 2 Vla. Vlc.
Synth.
˙ W ˙
. ˙
. X W # ˙ W . ˙ W . ˙
. ˙
˙
asynchrony
π
asynchrony P π game_one_scene1_D.wav Styropor, gerieben
π
π
π
asynchrony
π
asynchrony
π
asynchrony
π
asynchrony
π play
asynchrony
π play
asynchrony
π
in Basskl. muta in Picc. S-Noise
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Player 1 (numbers in squares) starts with Model A, B, C or D in free permutations; repeats them for the indicated times; then repeats the entire process twice, so each Model is being played three times: e.g. A C D B D A C B B D C A or similar. Violin 1 is SCENEMASTER; player 2 joins in the same way, so do the others; Violin 1 and 2 step in as improvisers with entry 4. Violin 1 cues Scene III at end of Solo by playing synchronous cue phrase 6x (fast cut).

rhythm means: keep the beat, but not necessarily the up-beat (shift of accents is possible) neighbours: the relevant partners for interaction.

& ? ? ã ? & ? & ? t 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 . . . . . . . . . . . . . . . . Picc. Bkl. Pos. Perk. (Drumset) Smp. Vln. 1 Vln. 2 Vla. Vlc. Kb. Synth. s.p. s.p. wah auf ŒŒŒŒ œ . œ . œ . œ . j — b  ‰Ó œ œ œ œ j — b  ‰Ó œ œ œ œ x œ > œ œ œ œ œ œ ⇥ œ œx w Ó ‰ œ œ  ‰ . . œ œ œ  ‰ J ⇥ ‰ j ⇥ ‰ œ b¢ œ b¢ œ œ n¢ . œ b œ b$ œ b¢ . œ b U $ œ . œ . œ . œ . j œ b  ‰Ó œ . œ . œ . œ . J œ b ˚ ‰Ó A q = 116 arco pF sync rhythm 1. 7x arco p F sync rhythm 7x 2. col legno tratto + crini f P sync rhythm arco SCENEMASTER sync rhythm 4. 2. F sync rhythm 6x p sync rhythm slap ß 6. 3x pP sync rhythm 7x improvise, graphics for suggested density neighbour = Vln. 2 sync rhythm 4. improvise, graphics for suggested density neighbour = Vln. 1 ignore loops and barlines ignore loops and barlines f f 3. sync rhythm game_one_scene2_a 4. p sync rhythm slap 4x 4. ß Basskl. play mute loop 5. 4x Scene II Rules Scene II
⇥ . J ‰ ⇥ . . J ‰ ˙ Œ + 7-8 quarters rest vary with each loop 3x π col legno tratto + crini 3x 5 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
sync
Percussive FM
† ? ? ã ? & ? & ? t . . . . . . . . . . . . . . . . . . Picc. Bkl. Pos. Perk. (Drumset) Smp. Vln. 1 Vln. 2 Vla. Vlc. Kb. Synth. s.p. s.p. ŒŒŒŒ ‰ — fl — fl — fl — fl — fl — fl — fl ‰ — fl — fl — fl — fl — fl — fl — fl œ œ œ œ x œ > x œ x œ x œ x œ x œ w œ œ œ b œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ b œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ ‰ œ b¢ œ b¢ œ œ . œ b œ #$ œ > œ b¢ œ œ œ œ b¢ > œ ^ œ ^ œ ^ œ ^ œ ^ œ b¢ . œ . œ . œ . œ b¢ > œ ^ œ ^ œ ^ œ ^ œ ^ B P f pizz. arco P 4x sync rhythm P f pizz. arco P 4x sync rhythm p 4x sync rhythm col legno tratto + crini P sync rhythm F 3x P + 1-3 quarters rest vary with each loop sync rhythm f sync rhythm 3x + 3-4 quarters rest vary with each loop game_one_scene2_B1.wav 4x f sync rhythm 3x + 3-4 quarters rest vary with each loop play mute loop 3x Percussive FM slap slap . Œ . Œ ˙ Ó + 5-6 quarters rest vary with each loop 4x s.t. 6 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
† ? ? ã ? & ? & & V 4 3 4 3 4 3 4 3 4 3 4 3 4 3 4 3 4 3 4 3 . . . . . . . . . . Picc. Bkl. Pos. Perk. (Drumset) Smp. Vln. 1 Vln. 2 Vla. Vlc. Kb. Synth. s.p. s.p. s.p. œ n¢ œ œ œ R ‚ b ˘ ‰ Œ œ b œ b¢ œ b œ #$ —R b¢ ˘ ‰ Œ & ? Œ Œ Œ œ œ œ œ x œ > x œ œ x œ œ œ x ˙ b Œ œ œ œ  Œ . œ  ‰ Œ œ n¢ œ œ œ r œ b fl , ¢ ‰ Œ œ b¢ œ œ œ r œ b fl , ¢ ‰ . Œ ? œ b œ œ œ R œ #$ ˘ , ‰ . Œ t f P 5x arco sync rhythm f P 5x arco sync rhythm C 5x p sync rhythm f P 5x arco sync rhythm F 5x sync rhythm play mute loop 5x game_one_scene2_C.wav 3x p ß 3x p ß 3x Percussive FM ‰ j R ‰ 3 Œ ‰ R 7 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
† ? ? ã ? & ? & ? t 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 . . . . . . . . . . . . . . Picc. Bkl. Pos. Perk. (Drumset) Smp. Vln. 1 Vln. 2 Vla. Vlc. Kb. Synth. s.p. s.p. ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~ s.p. s.p. s.p. s.p. zum Überblasen ŒŒŒŒ œ b œ œ œ — b ‰ œ b¢ œ œ œ œ & ŒŒŒŒ œ œ œ œ x œ > œ œ x œ x œ x œ x œ w œœ b ^ œœ ^ œœ b ^ œœ ^ œ œœ b # ^ œ œœ ^ œœ b b ^ œœ ^ œ œ ^ œ œ ^ œ œ ^ œ œ ^ œ œœ b b b ^ œ œœ ^ œ œ b ^ œ œ ^ ‰ . r & Œ J . j 3 3 & œ b œ œ b b¢ ¢ . œ œ . œ œ . œ œ . Œ œ œ b œ œ œ œ b  œ ¨ œ ¨ œ ¨ œ ¨ œ ¨ œ b œ œ œ œ b ˚ œ ¨ œ ¨ œ ¨ œ ¨ œ ¨ D 4x p F p arco sync rhythm 4x pF p arco sync rhythm +
+ 1-2 8th rest vary with each loop p F π sync rhythm + 1-2 8th rest vary with each loop pizz. pizz. arco f p F p 3x + 1-3 quarters rest vary with each loop sync rhythm play mute loop 4x game_one_scene2_D.wav 4x + 1-2 8th rest vary with each loop F π F ß + 3-4 quarters rest vary with each loop sync rhythm play mute loop 4x muta in Klar. 4x 4x muta in gr. Fl.
FM + 1-2 8th rest vary with each loop 4x sync rhythm œ . œ . œ . œ . J œ b ˚ ‰ œ . œ . œ . œ . J œ ˚ ‰ œ n¢ œ œ œ J œ b ˚ ‰ œ œ œ œ J œ ˚ ‰ œ œ b b¢ ¢ . œ œ . œ œ . œ œ . Ó +1-2 quarters rest vary with each loop 4x arco arco pF Sync Phrase with neighbour pF arco p F Sync Phrase with neighbour p F 6x 6x 8 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
1-2 8th rest vary with each loop
Percussive

Scene III Player 1 (numbers in squares) starts with A, B, C or D; player 2, 3, 4 join in sequentially; any of the four players can now be the PATTERNMASTER, cuing the next pattern during a rest; the players can arrange a sign for A, B, C, D between them (e.g. 1 finger, 2 fingers, 3 fingers, 4 fingers).

Each pattern should not be longer than 1-2 minutes.

Piano is SCENEMASTER, cuing scene IV (cutting off all other players still active at cue-point). Piano, Cello, Flute and Trombone are neighbours

& ? 4 3 4 3 . . . 8 5 8 5 . . .
œ œ b œ œ œ œ b œ œ b A p sync metre with neighbour 1. q = 59 play optional mute loops in between
Klav.
Scene III Rules
œ œ œ œ œ # œ œ # œ œ œ œ b œ œ
P
& 4 3 . . 4 4 . . Fl. œ n œ n œ n¢ œ n œ # œ b¢ p sync metre with neighbour 2. Œ œ n œ n œ b œ n¢ œ n¢ œ b œ #$ 3 loop
? 4 3 . 4 4 . Vlc. s.p. s.t. O œ # # ¢ ¢ O œ O œ O œ œ œ n¢ arco P col legno tratto + crini p 3. sync metre with neighbour & . O œ J œ b¢ œ b œ œ # ≤ ? arco col legno tratto + crini Ó ˙ ˙ n b¢ ¢ p œ n¢ œ n¢ œ œ b Ó loop on cue & 4 6 . 4 4 4 5 . Pos. to airstream air . ˙ b¢ . ˙ b ? sync metre with neighbour 4. π con sord. w · b sing lower voice Δ n¢ ˙ n¢ 70% air 30% pitch w n¢ Œ + 7-8 quarters rest vary with each loop loop on cue 9 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
b
loop on cue
on cue
& ? 4 10 4 10 . . . . Klav. ° * ° * ŒŒŒ œ œ œ # œ œœ # œ œ # œ œ œ b œ œœ b b œ œ œ b b Ó Œ B + 2-4 quarters rest vary with each loop loop on cue sync metre with neighbour 1. play optional mute loops in between p ? 4 8 . . 4 10 . . Vlc. œ + œ b œ n¢ œ b¢ O œ b b O œ b , Ó & arco st. flaut. nv. p sync metre with neighbour 2. . O œ . O œ n n¢¢ œ + œ + O œ O œ , Ó ? arco p loop on cue + 2-4 quarters rest vary with each loop & 4 7 4 6 Fl. . œ #¢ . œ # Œ œ œ œ pp possibile sync metre with neighbour 3. loop on cue + 2-4 quarters rest vary with each loop ? 4 7 Pos. œ œ b Œ œ œ #$ œ b π p 4. sync metre with neighbour loop on cue +1-2 quarters rest vary with each loop 10 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
& ? 4 9 4 9 . . 4 10 4 10 . . Klav. °* °* √ œ œœ # # # œ œ # œ œ b ŒŒŒŒŒŒ ŒŒŒ œ œ # ˙ ˙˙ # # ŒŒŒ C p sync metre with neighbour 1. œ # œœ b b œ œ œ œ b œ œ # œ œ # # ŒŒ . . . œ œ œ œ # ‰ p + 2-4 quarters rest vary with each loop loop on cue ? 4 3 . . 4 10 . . Pos. œ b œ b¢ Œ & p sync metre with neighbour 2. œ b œ b¢ Œ œ n¢ R œ # ˘ ‰ Œ π loop on cue ? 4 9 . . Vlc. œ b œ b œ b¢ œ b œ b œ n¢ ŒŒŒ col legno tratto + crini p P sync metre with neighbour 3. O œ b O œ b O œ b b O œ b O œ b b¢ ¢ O œ ŒŒŒ F arco f loop on cue + 2-4 quarters rest vary with each loop s.t. & 4 6 . . 4 4 4 7 . . Fl. to multiphonic M + voice + voice √ Δ b Δ b¢ ⇥ R œ b¢ ˘ ‰Œ 70% air 30% pitch P p sync metre with neighbour 4. ˙ b æ ¢ . ˙ æ w b +1-2 quarters rest vary with each loop loop on cue 11 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
& ? 4 13 4 13 . . 4 10 4 10 . . Klav. ° * œœ b Œ œœ œœ # # œ œœ b œœ b œ œ b œ œ b b œ b œ œœ b œ b œœ b œœ # .. D sync metre with neighbour 1. p laissez vibrer loop on cue + 2-4 quarters rest vary with each loop ? 4 12 . . . . Vlc. s.p ord. . W W b +1-2 quarters rest vary with each loop loop on cue sync metre with neighbour 2. arco ? . . . . Pos. wah auf wah zu · W b +1-2 quarters rest vary with each loop loop on cue sync metre with neighbour 2. sing upper voice & Fl. ŒŒŒŒŒŒŒŒŒŒŒŒ loop on cue sync metre with neighbour play mute loop 12 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly

Rules Scene IV

All players start at once; fixed Sequence A B C D; tied loops result in held notes (breath/change bow imperceptibly and not simultaneously) Trombone plays 2 loops then starts with solo-phrase; cues Pattern B, continues with solo-phrase; cues Pattern C; after 11 loops all players go to D; Flute cues Scene V.

PATTERNMASTER A B C is Trombone. SCENEMASTER is Flute, cuing scene V (cutting off all other players still active at cue-point).

Scene IV q = 59 Non Vibrato Organ always quarterone lower asynchrony

p p

asynchrony asynchrony

sord.

asynchrony p asynchrony p arco st. flaut. nv.

1. 1. 1. 1. 1. asynchrony p arco st. flaut. nv. 1. asynchrony p arco st. flaut. nv. 1. asynchrony p arco st. flaut. nv. 1. asynchrony p arco st. flaut. nv. 1.

& & ? & ? & & & ? t 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 . . .
. . . . . . . . Fl. Klar. Pos. Vln. 1 Vln. 2 Vla. Vlc. Kb. Synth. w w
w ww ww # ‹ ww
# ‹ ww # ww b ww ww w w
.
b
ww
A 2x con
loop on cue loop on cue loop on cue loop on cue loop on cue loop on cue loop on cue loop on cue
13 Sy. 4803/01
CopyrightbyG.Ricordi&Co./Forperusalonly
? 4 11 Pos. œ œ œ œ n¢ œ b œ #$ Œ U & ? p play during Loop A, then cue Pattern B +1-2 quarters rest vary with each loop œ œ œ œ n¢ œ b œ Œ U & ? +1-2 quarters rest vary with each loop œ œ œ œ n¢ œ b œ Œ U & ? +1-2
vary
each loop & & & & & ? t Fl. Klar. Vln. 1 Vln. 2 Vla. Vlc. Kb. glissando glissando
glissando
glissando glissando œ œ n œœ œœ b œœ œ œ œœ b Glissando Duration 33-44 quarters B Glissando Duration 33-44 quarters Glissando
33-44 quarters Glissando
33-44 quarters Glissando
33-44 quarters Glissando
33-44 quarters Glissando
33-44 quarters œ U œ n ¢ U œœ b n ¢¢ U œ œ n # U œœ n n U œ œ U œ œ U 14 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
quarters rest
with
glissando
glissando
Duration
Duration
Duration
Duration
Duration

asynchrony asynchrony asynchrony asynchrony asynchrony asynchrony asynchrony asynchrony asynchrony

? 4 11 Pos. œ œ œ œ n¢ œ b œ Œ U & ? play during Pattern B, then cue Loop C œ œ œ œ œ n¢ œ b Œ U & ? œ œ œ œ œ # r œ b$ œ Œ U & ? œ œ b œ n œ b œ b$ œ b Œ U & & & & & & & & B ? t 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 . . . . . . . . . . . . . . . . . . Fl. Klar. Pos. Vln. 1 Vln. 2 Vla. Vlc. Kb. Synth. w b¢ w n¢ w # w ww b w w w # w w # w w w w w w C f f f F senza sord. F F F f f 11x
11x
Non Vibrato Organ always quarterone lower 15 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
11x 11x 11x 11x 11x 11x 11x

p

Glissando Duration 22-33 quarters

Glissando Duration 22-33 quarters

p P

Glissando Duration 22-33 quarters

Glissando Duration 22-33 quarters

Glissando Duration 22-33 quarters

Glissando Duration 22-33 quarters

glissando D p

Glissando Duration 22-33 quarters

& & & & & B ? t Fl. Klar. Pos. Vln. 1 Vln. 2 Vla. Vlc. Kb.
glissando glissando glissando glissando glissando glissando glissando œ œ œ # œ # œ œ
Glissando Duration 22-33 quarters
P
P
P
P
œ bU œ U œ U œ œ U œœ # U œœ n U œ œ b U œ U p p p p p & 4 11 Fl. œ œ œ n¢ œ œ œ b Œ p play during Pattern D, then cue Scene V +1-2 quarters rest vary with each loop œ œ œ n¢ œ n¢ œ b œ b Œ p +1-2 quarters rest vary with each loop œ œ n¢ œ n¢ œ b¢ œ n¢ œ b Œ p +1-2 quarters rest vary with each loop œ œ n¢ œ n¢ œ œ n¢ œ b Œ p +1-2 quarters rest vary with each loop œ œ n¢ œ n¢ œ # œ œ Œ p +1-2 quarters rest vary with each loop œ œ b œ n¢ œ b œ œ b Œ p 16 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly

Rules Scene V

Group 1 (Percussion, Sampler, Violoncello, Double Bass) starts sequencing A B C D (the sequence could also be permutated if manageable via cues) doing this 3-4 times. (A B C D A B C D A B C D or similar).

Group 2 (Violin 1 & 2, Viola) joins in after some time, doing any sequence of A B C D, continuing till next scene; then Synth. joins in with Group 1; then Trombone begins improvisation till next scene (Trombone is SCENEMASTER) in any sequence of A B C D; Trombone cues Scene VI (cutting off all other players still active at cue-point).

Shortly after Trombone, Group 3 (Flute, Clarinet) joins in looping A B C D in a free sequence/permutation.

ã ? & & ? t 8 7 8 7 8 7 8 7 8 7 8 7 . . . . . . . . . . . . 4 4 4 4 4 4 4 4 4 4 4 4 . . . . . . 4 5 4 5 4 5 4 5 4 5 4 5 . . . . . . Perk. (Drumset) Smp. Vlc. Kb. Synth. x x x j x œ æ œ æ œ æ œ æ f f 4 ‰‰‰‰‰‰‰ ⇥ R ––˘ ‰ j –– # fl ‰ ⇥ –r – n fl ⇥ –r – # # fl ‰ (chromatischer Cluster chromatic cluster) œ œ œ œ œ œ 4 œ œ œ œ œ œ 4 A q = 118 pizz. F loop on cue ~5x
=
p F
=
perc Sync Phrase with
Sync
Sync
~5x loop
1. 1. 1. sync metre with all other
3. 5x pizz. F loop on cue ~5x neighbour =
perc Sync Phrase with
6.
neighbour
Kb,Sampler
neighbour = Kb,perc neighbour
sampler,
neighbour
Phrase with neighbour
Phrase with neighbour
on cue play mute loop
players
sampler,
neighbour
Scene V HardSilverBrass
x x x x x x x x x x x x ‰ œ ‰ œ ‰ J œ ‰ œ œ w b œ œ œ œ œ œ œ œ ‰ œ œ œ œ œ œ œ œ œ œ œ œ œ œ Sync Phrase with neighbour game_one_scene5_A.wav F Sync Phrase with neighbour B F Sync Phrase with neighbour F x x x x x x x x x x x x Œ ‰ J œ ‰ J œ ‰ J œ ‰ œ œ œ œ œ œ w œ ⇥ –– # ˘ ⇥ ––˘ ⇥ R ––˘ ‰Œ ⇥ ––˘ ⇥ ––˘ ⇥ R ––˘ ‰ œ œ œ œ œ b > œ œ œ œ œ œ b > œ ~3x loop on cue loop on cue ~3x F 3x ~3x ~3x loop on cue F 17 Sy. 4803/01 Group
CopyrightbyG.Ricordi&Co./Forperusalonly
1
ã ? & ? t 4 3 4 3 4 3 4 3 4 3 . . . . . . . . . . Perk. (Drumset) Smp. Vlc. Kb. Synth. x œ > œ œ œ œ œ œ œx > ⇥ œ œ > œ œ œ œ ˙ ‰‰‰‰‰‰ J œ œ b œ b J œ b J œ œ b œ b J œ b C ~7x loop on cue ~7x loop on cue ~7x loop on cue game_one_scene5_B.wav P play mute loop ~7x ~7x loop on cue Sync Phrase with neighbour Sync Phrase with neighbour Sync Phrase with neighbour loop on cue ã ? & ? ? t . . . . . . . . . . . . . . . . Perk. (Drumset) Smp. Vlc. Kb. Synth. xx xx . xx œ ŒŒŒ ⇥ R ––˘ ‰ ⇥ R –– # ˘ ‰ ⇥ R ––˘ ‰ œ œ œ œ œ > 5:3 œ œ œ œ œ > 5:3 D play mute loop F F Sync Phrase with neighbour Sync Phrase with neighbour Sync Phrase with neighbour Sync Phrase with neighbour F x œ x x x œ x œ x . x œ ŒŒŒ ⇥ R ––˘ ‰ ⇥ R –– # ˘ ‰ ⇥ R ––˘ ‰ œ œ œ œ œ > 5:3 œ œ œ œ œ > 5:3 F F x œ x œ x œ ŒŒŒ –– # –––––––––––– b ––––33 3 œ œ œ œ œ œ œ œ œ œ œ œ . x x . x x . x x ⇥ R f ‰ ⇥ R f ‰ ⇥ R œ ‰ ŒŒŒ –– b –––– ⇥ –r – # n ‰ ⇥ –r –‰ 3 œ # ¯ œ ¯ œ ¯ œ ¯ œ # > œ # œ # 7:6 œ # ¯ œ ¯ œ ¯ œ ¯ œ # > œ # œ # 7:6 2x 2x 2x 2x 2x 18 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
& & & 8 7 8 7 8 7 . . . . 4 2 4 2 4 2 . . . . Vln. 1 Vln. 2 Vla. œ pizz. œ # œ # J œ # ¯ > œ # pizz. œ # œ # j œ # < > œ # pizz. œ # œ # j œ # < > neighbour
2
2. 2. Sync
with
Sync
with
F sync metre with all other players sync metre with all
A
2. Sync
sync
F F œ œ œ J œ ¯ > , œ œ # œ # j œ # < > , œ œ # œ # j œ # < > , +1-2
2x +1-2
2x +1-2
2x & & & 4 4 4 4 4 4 . . . . 4 5 4 5 4 5 4 4 4 4 4 4 . . . . Vln. 1 Vln. 2 Vla. s.p. s.p. s.p. œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ . œ . œ . œ . œ . œ . œ . œ . œ . œ . œ . œ . œ . œ . œ . œ . œ . œ . œ . œ . œ . œ . œ . œ . œ . œ . œ . œ . œ . œ . œ . œ . B f f arco arco f arco Œ œ œ œ œ œ œ œ œ Œ œ œ œ œ Œ œ . œ . œ . œ . œ . œ . œ . œ . Œ œ . œ . œ . œ . Œ œ . œ . œ . œ . œ . œ . œ . œ . Œ œ . œ . œ . œ . ~3x
~3x
on cue +1-2
each loop ~3x loop on cue +1-2
rest
each loop 19 Sy. 4803/01 Group 2 CopyrightbyG.Ricordi&Co./Forperusalonly
= Vln.
neighbour = Vln. 1
Phrase
neighbour
Phrase
neighbour
other players
neighbour = Vln. 1
Phrase with neighbour
metre with all other players
quarters rest vary with each loop
quarters rest vary with each loop
quarters rest vary with each loop
loop on cue +1-2 quarters rest vary with each loop
loop
quarters rest vary with
quarters
vary with
& & & 4 3 4 3 4 3 . . . . 4 2 4 2 4 2 . . . . Vln. 1 Vln. 2 Vla. œ œ œ œ # œ 5:3 œ œ œ # œ # œ 5:3 œ œ œ # œ # œ 5:3 C f f f pizz. pizz. pizz. œ œ œ # œ # œ # 5:3 œ # œ # œ n œ œ 5:3 œ # œ # œ n œ œ 5:3 f f f +1-2
2x
2x +1-2
& & & 4 3 4 3 4 3 . . . . . 4 4 4 4 4 4 . . . . . Vln. 1 Vln. 2 Vla. œ # œ œ œ > œ œ œ 7:6 œ œ œ œ > œ œ œ 7:6 œ œ œ œ > œ œ œ 7:6 arco F arco F arco F D œ œ œ œ > œ # œ œ 7:6 œ œ œ œ > œ # œ œ # 7:6 œ œ œ œ > œ # œ œ # 7:6 F F F œ œ œ œ œ > œ # œ 7:6 œ # œ œ œ œ # > œ # œ 7:6 œ # œ œ œ œ # > œ # œ 7:6 F F F œ # œ œ œ œ > œ œ 7:6 œ œ œ œ œ > œ œ # 7:6 œ œ œ œ œ > œ œ # 7:6 F F F
20 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
quarters rest vary with each loop
+1-2 quarters rest vary with each loop
quarters rest vary with each loop 2x
+1-2 quarters rest vary with each loop 2x +1-2 quarters rest vary with each loop 2x +1-2 quarters rest vary with each loop 2x
& . . Pos. Œ® r K ‰ Œ j Œ j 6 7 A improvise, graphics for suggested density 4. ‰ j Œ‰ ‰ j 7 6 & Pos. Œ j Œ j Œ 7 7 ‰ j ‰ J 5 & Pos. ‰® . r Œ j Œ ® 6 ‰ r Œ® . 7 & Pos. ‰ r ‰ r Œ‰ r 6 6 7 ‰ j ‰ ‰ r 6 7 7 & Pos. Œ J R ® . 7 ‰® . R ‰ R Ô ® R 6 & Pos. . ‰ J 5 5 ‰ R . ® . ‰ 7 6 & Pos. . . ‰ . J r 7 5 6 ‰ Œ . j ‰® . r ‰ . j 7 7 6 & Pos. Œ j Œ . J ‰ . j ‰ . J 7 7 5 6 ‰ j Œ J Œ 5 6 & . . Pos. ‰ ® Œ . . j 6 ® ® . 21 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
& Pos. ‰ 6 B ® ® . ® . 7 & Pos. ® . ® . ‰ . J ® 6 & Pos. ® . . ‰ J . ® . & Pos. ® ® ® ® & Pos. ® . J ® 7 ® . & Pos. . . .. . . J . ®® . . 5 & . . Pos. Ó Œ r r 5 5 & 4 3 . . . . Pos. — ? C highest possible, tenuto ~7x 22 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
? 4 4 Pos. ‰ ® ® j J 6 7 & D ‰ j ‰ j & Pos. ‰ j . Œ r 5 Œ .. 7 & Pos. ® . . j ® . & Pos. . ‰ . j . . 5 ‰ j Œ 5 7 & Pos. Œ r ‰ 5 5 ® & Pos. ® . ‰ 3 . r 6 & Pos. R ‰ r ‰ j 7 ® . . ‰ r 7 & Pos. ® 7 ‰ . & Pos. ® ‰ ‰ . . Œ . & Pos. ‰ . ® . . 23 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
& & 8 7 8 7 . . . . . . . . Fl. Klar. √ ˙ ˙˙ ˙ ˙ # # # # .. ˙ ˙ ˙ ˙ ˙ # # # A q = 118 5x Select any pitch from this chord, change with each loop, repetitions are possible 5x Select any pitch from this chord, change with each loop, repetitions are possible 5. 5. F F asynchrony asynchrony & & 4 4 4 4 4 5 4 5 Fl. Klar. ‰ ® ‰ ® B improvise, graphics for suggested density improvise, graphics for suggested density ® ‰ R 7 ® . ‰ R 7 3x 3x & & 4 3 4 3 . . . . . . . . Fl. Klar. . ˙ ˙ C ~7x ~7x M & & . . . . . . . . Fl. Klar. + voice ˙ æ ˙ æ D ˙ æ ˙ n$ æ ˙ n æ ¢ ˙ æ . ˙ n æ ¢ ˙ n¢ æ ? 2x 2x muta in Basskl. 24 Sy. 4803/01 Group 3 CopyrightbyG.Ricordi&Co./Forperusalonly

individual sequence, just once each. (Each player is PATTERNMASTER for himself).

w # w w w w w #¢ w w # O w O w w

arco p p p

π

p col legno tratto + crini

unisono voice π

col legno tratto senza crini

π

w w b w w w w w w O w w o w

w #¢ w w w w w w # w w # O w w o w n¢

π π

col legno tratto senza crini

col legno tratto + crini p p p

w w w w w w w w w O w B w o w

p

π p

arco

w w n$ w b w # w o O w # # ww b w

col legno tratto senza crini p π

p

w #¢ w w w w o O w ww w

p w w w w w o w w O w # # ww w

arco p p p π

π

p

CopyrightbyG.Ricordi&Co./Forperusalonly

col legno tratto + crini

p

w w w n$ w w o w w O w w n$ w

w w w w w O w n #¢ ¢ w w

w w w w O w w w

col legno tratto + crini p p 25 Sy. 4803/01

& ? ? ? & ? & & & ? V 4 4 4 4 4 4 4 4
4 4 4 4 4 4 4 4 4 4 4 Fl. Bkl.
Vln.
Vln. 2 Vla. Vlc. Kb.
O
w # A
4 4 4
Pos. Smp.
1
Synth. + voice + voice w # w w n¢ w b w w b¢ w #¢ w w # # ¢ ¢
w b b
col legno tratto senza crini p game_one_scene6_A.wav 1 1. asynchrony π arco 3. p 4. asynchrony con sord. π 5. asynchrony 6. p arco p asynchrony 7. π col legno tratto + crini 8. asynchrony asynchrony 9. P p A-Drone asynchrony asynchrony asynchrony arco π 2. Scene VI q = 59 asynchrony Rules Scene VI Players play A B C D in any
Sampler is SCENEMASTER, cuing Scene VII (cutting off all other players still active at cue-point). w w w w w w w w w O w w
? ? ? & ? & B ? V Bkl. Pos. Smp. Vln. 1 Vla. Vlc. Kb. Synth. + voice w n¢ w w b w w w b b¢ ¢ > w #¢ ww w # Fp π π p col legno tratto senza crini π π w w w w w w w ww w w w w w ww w w n¢ w w n¢ w π π w w w w w π col legno tratto senza crini w w w w w w w w w w O w # #¢ ¢ arco p w O w O w & O w 26 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
? & ? ? ? Bkl. Pos. Smp. Vlc. Synth. + voice w b¢ w w B p game_one_scene6_B.wav π w w w w ? w w w w ‰ œ œ œ œ œ œ w w ‰‰ j œœ œ ‰ œ 3 w w w w n¢ w b w π π w w ˙ R œ ‰ j œ w n¢ π col legno tratto senza crini P P & ? ? ? ? & & & ? V Fl. Bkl. Pos. Smp. Vln. 1 Vln. 2 Vla. Vlc. Kb. Synth. vibr. n.v. vibr. n.v. vibr. n.v. vibr. n.v. vibr. n.v. + voice + voice + voice + voice w w ⇥ . J œ . œ œ ‰‰ j œœ . œ 3 w w b b¢ ¢ w n¢ arco π P ∏ ∏ w w æ w w w w w n¢ π arco π w · b b¢ ¢ w w æ w w w b b¢ ¢ w o w w arco π P p π π arco P w · w w æ w w w w o w w π P P ∏ w w n$ w w w w w w o w w π π p π π π w w w w w w w w o w n$ w P π P π P P w w w w w w w w w w w # w w π π col legno tratto + crini p π col legno tratto + crini P ∏ ∏ w w b w b¢ w w w w w w w w w w n$ π π P π 27 Sy. 4803/01 ª ª CopyrightbyG.Ricordi&Co./Forperusalonly
& ? ? ? & ? & & & ? V Fl. Bkl. Pos. Smp. Vln. 1 Vln. 2 Vla. Vlc. Kb. Synth. vibr. n.v. vibr. n.v. vibr. n.v. vibr. n.v. vibr. (+ voice) (+ voice) + voice n.v. w b w w w w w o w o w w # w w b w b w π col legno tratto + crini π arco P p π π col legno tratto + crini P w w w w w w o w o w w w w w w π P P ∏ w · b w w w w w # w w # O w # n ¢ ¢ w w b π π col legno tratto + crini π p arco π π w · w w w w w w O w B w w P π P π col legno tratto senza crini w b¢ w M & w w w # w #¢ w w b b ¢ ¢ w w arco π π col legno tratto senza crini p π P col legno tratto senza crini ∏ P w w b¢ w w w w w w w w π π P π π w b¢ w w w b¢ w b¢ w π col legno tratto senza crini π P p P w w w w w w π π P ∏ s.t. 28 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
? ? & ? Pos. Smp. Synth. + voice + voice w w ˙œ . œ œ œ œ C game_one_scene6_C.wav π w w ⇥ . j œ œ r œ .. œ œ w w ‰ œ œœ . œ œ œ œ 3 ·w b w ⇥ . j œ œœ . œ œ œ œ ·w w ⇥ .. œ j œ œ œ œ 3 ·w w ‰ j œ œ j œ . œ œ w n¢ w ‰‰ j œ œ . œ œ œ œ œ 3 π w w Œ ⇥ . j œ œœ . œ œ & ? ? & ? & & B ? V Fl. Bkl. Pos. Vln. 1 Vln. 2 Vla. Vlc. Kb. Synth. vibr. n.v. vibr. n.v. vibr. n.v. vibr. n.v. vibr. n.v. vibr. n.v. vibr. n.v. vibr. + voice + voice w Œ‰ œ ˙ 3 w n π col legno tratto senza crini P w w Œ . ˙ ˙ w n¢ w w π π col legno tratto senza crini P π arco w w w w w P P π P w M w Œ ⇥ . J œ œ ˙ ˙ w w b w π arco ∏ w b w Œ ⇥ . J œ œ ˙ ˙ w b ¢ w w w b π arco π π P π w w n¢ Œ ⇥ . J œ œ ˙ ˙ w b¢ w w w w col legno tratto senza crini p P P P π P w · w w w w w # w w n$ w π col legno tratto + crini p π P ∏ w · w n$ w w w w w n$ w w n$ P π π P π P ∏ π 29 Sy. 4803/01 ª ª CopyrightbyG.Ricordi&Co./Forperusalonly
& ? ? ? & & B ? V Fl. Bkl. Pos. Smp. Vln. 1 Vln. 2 Vla. Vlc. Kb. vibr. n.v. vibr. n.v. vibr. n.v. vibr. n.v. vibr. n.v. vibr. n.v. vibr. n.v. vibr. n.v. vibr. n.v. vibr. n.v. n.v. vibr. n.v. vibr. n.v. w o w w n¢ w b¢ w w n$ w n$ w n$ π arco P p P P w o w w b¢ w w w w arco st. flaut. nv. P π P π col legno tratto + crini ∏ w b w w w w w w b w w π col legno tratto senza crini π p π P π w w w w w w w w w P P π P P P w · b w w w w # w w b b¢ ¢ w w n¢ w col legno tratto + crini π col legno tratto + crini p π col legno tratto senza crini ∏ w · w n¢ w w w w w w w w n¢ P π π π P π P π w b¢ w w w w # w w w col legno tratto senza crini P p P π P w w w w w w w π P π ∏ 30 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
& ? ? & ? B ? t Bkl. Pos. Smp. Vla. Vlc. Kb. Synth. w b¢ w # O w # # O w # # w w b¢ D π col legno tratto + crini arco p arco p game_one_scene6_D.wav π w w w O w O w w w ∏ w w w O w O w w w w ? w w O w O w w w w w w O w w w w col legno tratto senza crini w w w ⇥ œ œ œ œ œ œ œ ⇥ œ œ œ œ ‰ œ œ œ 7:4œr w w w w col legno tratto senza crini w w w œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ w w w w ? ? & ? B ? t Bkl. Pos. Vla. Vlc. Kb. Synth. w w n¢ œ œ ‰ œ œ œœ œ œ œ œ œ œ 7:4 r w w w w b¢ w b w œ œ œ ⇥ . œ œ œ œ œ œ œ œ ‰ .. r K œ w ww b w w w w ® œ œ œ œ Œ‰® œ œ œ œ œ œ œ œ w b ww w w w w b Œ‰ . j œœ œ œ œ œ Œ r œ 5 5 w ww w w w w œ œ œ œ œ œ ®‰œ œ œ œ œ œ œ œ œ w ww w w 31 Sy. 4803/01 ª ª CopyrightbyG.Ricordi&Co./Forperusalonly
& ? ? ? & ? & & B ? Fl. Bkl. Pos. Smp. Vln. 1 Vln. 2 Vla. Vlc. Synth. + voice + voice w b¢ w w w # w b¢ w b π arco π w w w w w w w b¢ w P col
tratto senza crini p P w · # w w w
# w w π
π w
w
w P P
w w n¢
π
w n¢ w P
P
w
π
P P
P
w P P 32 Sy. 4803/01
legno
w w w
col legno tratto + crini
·
w w w w w w
w · # w w w w w w # w
π col legno tratto senza crini
w · w w w w w w b¢
arco st. flaut. nv.
w w w w ww w w
π arco
w · w w # w ww w w w
w · w b¢ w w w w w w # w w w b b¢ ¢ π col legno tratto senza crini col legno tratto + crini π w · w w w w w w w w b¢ w w
P w · b b¢ ¢ w w w w w b b¢ ¢ w w # w w w π col legno tratto + crini col legno tratto senza crini π w · w w w w w w w w w
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Rules Scene

VII Here the Pattern-cues are assigned to 4 players, one cueing A, one B, one C, one D.

All players start simultaneously, syncing the beat, not necessarily the loop-phrase; whenever a player hears a phrase similar to one of his/her own, he/she can attempt “imitations”.

ABCD is repeated three times in any permutation. (CABD DBAC ABDC or similar).

After the first round of ABCD, Percussion becomes both Concertmaster and SCENEMASTER, soloing over the others, cueing Scene VIII.

& ? ? ã & ? & & B ? t 8 3 8 3 8 3 8 3 8 3 8 3 8 3 8 3 8 3 8 3 8 3 . . . . . . . . . . . . . . . . . . Fl. Bkl. Pos. Perk. Vln. 1 Vln. 2 Vla. Vlc. Kb. Synth. s.p.ord s.p.ord j — fl ‰‰ j — fl ‰‰ x œ œ x œ œ ‰ ‰ œ œ œ 4:3 ⇥ R œ ≤ . œ b¢ > œ n ‰ ⇥ R œ ≤ œ b¢ > œ n ‰ ⇥ R œ ≤ œ b¢ > œ n ‰ j ‚ fl ‰‰ J ‚ ˘ ‰‰ e = 177 A ß sync metre with all other players slap ß sync metre with all other players bartok pizz. ß sync metre with all other players bartok pizz. F arco F arco F arco sync metre with all other players F sync metre with all other players sync metre with all other players sync metre with all other players ß sync metre with all other players slap
Scene VII
Œ ‚
j — fl ‰‰ j — fl ‰‰ x œ œ x œ œ ‰ ‰ œœ œœ œœ 4:3 ⇥ R œ ≤ . œ b¢ > œ n ‰ ⇥ R œ ≤ œ b¢ > œ n ‰ ⇥ R œ ≤ œ b¢ > œ n ‰ j ‚ fl ‰‰ J ‚ ˘ ‰‰ ß ß ß F F F F sync
players ß Œ ‚ n . > ¢ ‚ j — fl ‰‰ j — fl ‰‰ x œ œ x œ œ ‰ ‰ œ œ œ 4:3 ⇥ R œ ≤ . œ b¢ > œ n ‰ ⇥ R œ ≤ œ b¢ > œ n ‰ ⇥ R œ ≤ œ b¢ > œ n ‰ j ‚ fl ‰‰ B J ‚ ˘ ‰‰ ß ß ß F F
⇥ R
œ # >
⇥ R œ ≤ œ # > ¢ œ
. œ # ⇥ R
. ≤ œ # >
J
‰‰ ß ß F ß F ßF
F
1 1 ‰ ––––––––5:3 ⇥ R œ ≤ œ # > ¢ œ ‰ ⇥ R œ ≤ œ # > ¢ œ ‰ . œ ⇥ R œ . ≤ œ # > œ ‰ J ‚ ˘ ‰‰ ß ß ß F ßF ß F F Woodblocks ß . œ > j — fl ‰‰ j — fl ‰‰ x œ œ x œ œ 1 1 ‰ œœ # œœ œ œ 5:3 ⇥ R œ . ≤ œ # > ¢ œ ‰ ⇥ R œ ≤ œ # > ¢ œ ‰ . œ . œ > J ‚ ˘ ‰‰ ß ß ßF ßF
ß
33 Sy. 4803/01
n . > pizz. ¢ ‚
metre with all other
F F ß Œ ‚ ‚ Œ œ œ . x œ œ x œ œ ‰ œ . œ . R œ ⇥ ‰ œ œ R œ ⇥ ‰ ‰ œ . œ œ œ . ‰ œ . œ ‰ f f f f f f j — fl ‰‰ j — fl ‰‰ x œ œ x œ œ ‰ ‰ œ œ œ œ 5:3
œ ≤
¢ œ ‰
œ
œ ‰
‚ ˘
ß
ß Œ ‚ . > ‚ j — fl ‰‰ j — fl ‰‰ x œ œ x œ œ
1-2x 1-2x 1-2x 1-2x 1-2x 1-2x 1-2x 1-2x 1-2x
1-2x
CopyrightbyG.Ricordi&Co./Forperusalonly
& ? ? ã & ? & & B B t 8 4 8 4 8 4 8 4 8 4 8 4 8 4 8 4 8 4 8 4 8 4 . . . . . . . . . . . . Fl. Bkl. Pos. Perk. Vln. 1 Vln. 2 Vla. Vlc. Kb. Synth. s.p. s.p. s.p. s.p. s.p. s.p. œ œ #¢ œ œ # ‰ 4:3 ‰ œ œ œ œ n¢ ‰ ‰ œ œ œ œ n¢ ‰ œ œ œ œ J x J x R œ œ n œ ‰‰ j œ ‰Œ R œ ≤ œ n > ¢ œ ‰‰ R œ ≤ œ n > ¢ œ ‰‰ R œ ≤ œ n > ¢ œ ‰‰ ‰ œ œ œ œ n¢ ‰ J ‚ ˘ ‰Œ ß F F F P F ß F F P B P œ b œ #¢ œ œ # ‰ 4:3 ‰ œ œ œ œ n¢ ‰ ‰ œ œ œ œ n¢ ‰ œ œ œ œ J x J x R œ œ n œ œ œ œ œ j œ ‰Œ R œ ≤ œ n > ¢ œ œ œ œ . œ . R œ ≤ œ n > ¢ œ œ œ œ . œ . R œ ≤ œ n > ¢ œ œ œ œ œ ‰ œ œ œ œ n¢ ‰ J ‚ ˘ ‰Œ ß F ß P
œ
>
R œ ≤ œ n > ¢ œ ‰‰ ‰ œ œ œ œ n¢ œ > J ‚ ˘ ‰Œ ß F
F
ord. ord. ord.
R œ œ n œ œ œ œ œ j œ ‰Œ R œ ≤ œ n > ¢ œ œ œ œ . œ . R œ ≤ œ n > ¢ œ œ œ œ . œ . R œ ≤ œ n > ¢ œ œ œ œ œ ˙ J ‚ ˘ ‰Œ ß F F F F ß F F R ‚ . œ > œ ‰ œ . œ #¢ ˙ ˙ œ œ œ œ x œ œ œ x œ œ r œ œ œ ‰ œ œ # j œ ‰Œ r œ ≤ œ > œ ‰ œ . œ # . ¢ r œ ≤ œ > œ ‰ œ œ #¢ R œ ≤ œ > œ ‰ œ œ # . ¢ ˙ J ‚ ˘ ‰Œ ß F F F F ß pitchbend F F 2-3x 2-3x 2-3x 2-3x 2-3x 2-3x 2-3x 2-3x 2-3x ord. ord. ord. 2-3x 34 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
P P F œ n œ #¢ œ œ # ‰ 4:3 ‰ œ œ œ œ n¢ œ > ‰ œ œ œ œ n¢ œ >
œ œ œ x œ œ œ x œ œ R œ œ n œ ‰‰ j œ ‰Œ R œ ≤ œ n > ¢ œ ‰‰
R œ ≤ œ n
¢ œ ‰‰
F
F ß F F P
P P œ b œ #¢ œ œ # ‰ 4:3 ˙ ˙ œ œ œ œ x œ œ œ x œ œ

f

f

f

f f

f f ß

f

Œ j œ # J œ b¢ œ œ ˙ j œ ˙ j œ Œ j œœ b œ œ # j œ J œœ œ b ‰ Œ œ n œ n¢ œ #¢ œ n œ #¢ œ # œ # œ n¢ ‰ œ #¢ œ n œ #¢ œ # œ # œ n œ n¢ œ n ‰ ‰ J œ J œ # œ œ # n¢ j œ J œ J œ Œ J œ ≥ ‰Œ‰

2-3x 2-3x 2-3x 2-3x

2-3x

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Œ J œ b¢ r K œ #¢ J œ n¢ œ œ ˙ j œ ˙ j œ œ n œ n¢ œ n œ #¢ œ # œ # œ n¢ œ n ‰ œ n¢ œ n œ #¢ œ # œ # œ n œ # œ #¢ ‰ ‰ j œ # J œ œ # # ¢ œœ # j œ J œ J œ n¢ Œ J œ ≥ ‰Œ‰

f f ß

f

f

2-3x 2-3x 2-3x 2-3x 2-3x

f f ß 35 Sy. 4803/01

& ? ? ã & ? & & & ? t 8 5 8 5 8 5 8 5 8 5 8 5 8 5 8 5 8 5 8 5 8 5 . . . . . . . .
.
. . Fl. Bkl. Pos. Perk. Vln. 1 Vln. 2 Vla. Vlc. Kb. Synth. Œ
œ #
œ
¢ ‚ # ‚ # ˙
œ ˙
œ
œ
œ œ # œ n¢ œ #
œ œ
œ œ n¢ œ # œ n œ œ #¢ œ # œ #
‰ j œ j œ # œ œ # j œ J œ J œ # Œ J œ ≥ ‰Œ‰ C f f ß arco f f
arco arco p
. . . .
.
j
J
b
j
j
Œ j œ # œ œ # j
J œ ‰ Œ
¢ œ n
#¢ œ n ‰
f f p
Œ j œ # J œ b¢ œ œ # ˙ j œ ˙ j œ Œ j œœ b n œ œ # j œ J œœ ‰ Œ œ œ # œ n¢ œ #¢ œ n œ # œ # œ n¢ ‰ œ n¢ œ # œ n œ œ #¢ œ # œ n¢ œ ‰ ‰ J œ J œ # œ œ # n¢ B j œ J œ J œ n Œ J œ ≥ ‰Œ‰

n œ

œ œ n n . œ œ b ‰ œ œ .

œ ^ œ ^ œ n¢ œ #

œ #

n

n¢ œ # œ n

b

œ #

& ? ? ã & ? & & B ? t 8 6 8 6 8 6 8 6 8 6 8 6 8 6 8 6 8 6 8 6 8 6 . . . . . . . . . . . . . . . . Fl. Bkl. Pos. Perk. Vln. 1 Vln. 2 Vla. Vlc. Kb. Synth. s.p. s.p. s.p. s.p.ord s.p.ord s.p. s.p. ord s.p. ord s.p. s.p. s.p. s.p. s.p. s.p. ‰‰ œ œ . ‰‰ ‚ . r K œ # œ # ‰‰ œ œ b œ œ J œ b ˘ ‰ Œ ‰ œ > œ b ‰ x œ œ œ œ œ œ œ x œ œ œ œ œ œ œ ‰ œ œ œ œ # . œ œ # œ # œ # . œ n . œ œ ‰‰ œ œ # # . œ œ n . ‰ œ œ . œ œ # œ n œ # œ ^ œ ^ œ # œ # œ œ œ œ # œ œ # ^ œ # ^ œ # œ # œ n ‰‰ œ œ # œ n œ # J œ œ # > ‰ œ œ . œ n . ¢ œ . ‰ œ # pizz. œ . , ‰ œ . œ J œ ≥ ‰‰ œ # pizz. œ , ‰ œ œ . D f ß col legno tratto + crini f arco f f f arco arco arco arco f arco arco
36 Sy. 4803/01
F F f ‰‰ œ œ n . ‰‰ ‚ . r K œ # œ # ‰‰ œ œ b œ œ J œ b ˘ ‰ Œ ‰ œ > œ b ‰ x œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ ‰ œ œ # œ œ # . œ œ # œ œ # . œ n . œ . œ ‰‰
œ œ # œ
#
œ œ œ œ # œ œ # ^
^ œ
‰‰ œ œ # œ
œ # J œ
> ‰ œ œ . œ n . ¢ œ # . ‰ œ œ œ
‰ œ . œ J œ ≥ ‰‰ œ œ pizz. . , ‰ œ œ . f ß f f col legno tratto + crini f arco arco arco F F f f pizz. ‰‰ œ œ # . ‰‰ œ r K œ n œ # Œ œ . œ b R œ n j œ  Œ ‰ œ œ J œ ˚ œ œ œ œ œ œ x œ œ œ œ x œ œ œ œ ‰ œ œ # œ œ # œ œ œ œ n . œ œ # œ œ . œ ‰‰ œ œ # . œ œ b ‰ œ # œ œ œ œ # œ œ ^ œ ^ œ pizz. ¯ œ ¯ œ < . œ < œ œ # œ # œ œ # ^ œ ^ œ pizz. ¯ œ ¯ œ b < . œ < r œ œ b . œ ‰‰‰‰ œ œ . œ n . ¢ œ # . ‰ œ . œ b . ‰ œ # . œ J œ ≥ ‰‰ œ b œ pizz. . , ‰ œ # œ . f ß f f f ß ß arco arco f 1-2x 1-2x 1-2x 1-2x 1-2x 1-2x 1-2x 1-2x 1-2x 1-2x muta in Klar. pizz.
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ã Perk. œœœœœœœ improvise, graphics for suggested density œœœ . œœ . œœ . œœœœœœœœ ã Perk. œœœœ œœœœœœœœœœœœœœœœœœœœœœœ ã Perk. œœœœœœœœœœœœœœœœœœœœœœœœœœ 3 ã Perk. œœœœœœœœœœœœœœ x œ x œœœœœ x œ x œ ã Perk. x œ x œ x œ x œœ 3 œœœ x œœ x œ x œœ x œœ x œ 3 ã Perk. œœœœ œœœœœœœœœœ 3 œœœœœœ ã Perk. œœœœœœœœœ 3 œ . œ x œœœ x œœœœœœœœ ã Perk. œœœœœœœœœœœœœœœœœœ x œ x œ x œœœœ ã Perk. œœœœœœ œœœœœœœœ œœœ x œ x 37 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
ã Perk. œ x œ x œ . œœœ . œœœœœ x œœœœœœœ x œ ã Perk. œ x œ x œœ x œœœœœœœœœœœœ x œ x œ ã Perk. œœ œ œœœœœ . x œœœœ œ œœœ x œ œ œœ 3 ã Perk. œ x œ œ œœœ x œ œ œœ x œ œ œœœ x œ œ œœœ x 3 ã Perk. œ œ œœœ x œ œ œœ x œ œ œœ x œœ œ œœ x œ œ œœ ã Perk. œœœ x œ x œ x x x œ x x œœ x x œ 3 x œ x œœ x x œœ 3 ã Perk. x x œœœœœœœœ œ œœœ œ œœœ œ œ œ œ œœœœœ ã Perk. œœœœœ œœœ 3 œ 1 œœœœœœœœ 3 œœœœœœœœ ã Perk. œ œ œœ œœ œ œ œ œ œ œ œ œ œœœœœœœœœœœœœœœœ ã Perk. œœœœ x œ x œ x œ x œ x œ x œ x œ 38 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly

Rules Scene VIII

Piano starts with any of the four patterns (A B C D in any permutation), followed by Violin and Violoncello, then Flute, Clarinet and Trombone, finally Viola and Double Bass. Play until all four patterns have been played at least once by each player. All patterns are to be played 1x-2x. Piano is SCENEMASTER and PATTERNMASTER, cueing Scene IX.

& ? & ? 4 6 4 6 4 6 4 6 . . . . . 4 9 4 9 4 9 4 9 . . . . . Vln. 1 Vlc. Klav. ° * ° * ŒŒ –– # ≠ ≠ U –– # –– ŒÓ . œ # œ b¢ œ # œ # œ œ A π p asynchrony 1. q = 59 arco p con sord. col legno tratto + crini 2. asynchrony
(chromatic
Scene VIII
cluster)
––
––
––≠ ≠
Ó Ó . œ # œ œ # œ n¢ œ w o
p col
arco
39 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
# –
b
– b
b
b U
p π loop on cue loop on cue
legno tratto + crini
loop on cue 2. s.t.
& & ? & ? & B ? t 4 5 4 5 4 5 4 5 4 5 4 5 4 5 4 5 4 5 . . . . . . . . . . . . . . . . . . . . Fl. Klar. Pos. Vln. 1 Vla. Vlc. Kb. Klav. °* °* °* Œ œ œ b¢ Ó Œ 3 Ó œ œ ŒŒ 3 Ó ŒŒ œ œ 3 –– # Œ –– b ≠ ≠ #  Œ –– b ŒÓ π π p π con sord. p asynchrony 3. 3. 3. B asynchrony asynchrony asynchrony 4. 4. 4. 4. –– b Œ –– b Ó Œ –– # Œ ≠ ≠ n ˚ Ó œ œ œ # Œ 3 Œ œ # < œ # ¯ Ó œ œ ¯ 3 c.l.b. P p asynchrony asynchrony Ó Œ œ # œ # œ U 3 –– b Œ . ≠ ≠ b ˚ Œ ––. ≠ ≠ b ˚ Œ œ # œ #¢ Ó Œ 3 œ pizz. Œ œ b Ó loop on cue p arco st. flaut. nv. p loop on cue loop on cue loop on cue loop on cue
on cue asynchrony loop on cue
loop on cue s.t. 40 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
loop
asynchrony
& & ? & ? & & B ? t . . . . . . . . . . . . . . . . . . . . Fl. Klar. Pos. Vln. 1 Vln. 2 Vla. Vlc. Kb. Klav. mute mute mute mute + voice w b œ ––––Œ ––––Ó Œ –––– Œ –––– Œ ¯ pizz. ¯ ¯ ¯ Œ ¯ pizz. ¯ ¯ ¯ Œ ¯ pizz. F F F F C p (chromatic clusters in the approximate range) w œ –––– Œ ––––Ó Œ ––––Œ –––– Œ ¯ ¯ ¯ ¯ Œ ¯ ¯ ¯ ¯ Œ F pizz. Ó . ˙ > Ó ˙ > w œ Ó . . . ˙ ˙˙ b b b g g g ––––––––˙ ˙ ˙ b g g g Ó ˙ ˙ n #¢ ¢ Ó ˙ ˙ n # ¢ ¢ < ¯ Ó . ¯ ¯ Ó . F loop on cue loop on cue F loop on cue F loop on cue F arco loop on cue F arco loop on cue pizz. p loop on cue loop on cue loop on cue 41 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly

col legno tratto senza crini

≠ ≠

˙ ˙

loop on cue loop on cue loop on cue loop on cue loop on cue

& ? & & B ? t 4 6 4 6 4 6 4 6 4 6 4 6 4 6 . . . . . . . 4 7 4 7 4 7 4 7 4 7 4 7 4 7 4 2 4 2 4 2 4 2 4 2 4 2 4 2 . . . . . . . Vln. 1 Vln. 2 Vla. Vlc. Kb. Klav. ° * √ Ó œœ œœ œ # b # # œ œ œ n b Ó œ œ œ b b b œœ œ b Ó Ó œ b œ n¢ œ b œ n œ b œ n¢ œ b œ n œ n¢ œ b œ n$ œ n¢ œ b œ n¢ œ b œ n œ b œ n¢ œ b œ n œ n¢ œ b œ n$ œ n¢ œ n œ b¢ œ n -œ b œ n œ b¢ œ n œ b œ n¢ œ b œ b$ œ n¢ & w b ˙ w b ˙ D arco st. flaut. nv. p arco st. flaut. nv. p arco st. flaut. nv. p p π col legno
tratto senza crini loop on cue
π 42 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
œœ œœ œ b n b b œœ œœ œ # ‹ # n b œœ œœ œ b b n b n œ œœ œ b b b œœ œ œ b n b ≠ ≠ b n œ b œ n¢ œ n œ b œ n œ n¢ œ b œ n œ b¢ œ n¢ œ n œ b Œ œ n œ b¢ œ n œ b œ n œ b¢ œ b œ n œ n¢ œ b¢ œ n œ n Œ œ n œ b¢ œ n œ b œ n œ b¢ œ b œ n œ n¢ œ b¢ œ n œ n Œ .. w .. w
V & ? † ? & & & ? t 2 6 2 6 2 6 2 6 2 6 2 6 2 6 2 6 2 6 2 6 . . . . . . . . . . . . . Bassfl. Klar. Pos. Glock. Smp. Vln. 1 Vln. 2 Vla. Vlc. Kb. œ œ œ . œ œ ˙ J œ ˙ J œ ˙ . J œ œ # œ . œ œ 3:2œ 5:4œj 5:4œj œ # œ œ œ œ œ J œ # œ Œ‰ . R œ n J œ ‰Œ‰ œ # Œ . œ Ó ‰ J œ J œ Ó Ó Ó Ó 5:4œj 6:4œj 5:4 j R œ ¯ ‰ . ŒÓ Ó Ó Ó Ó W œ . œ œ œ œ œ # . œ œ œ œ # œ J œ œ J œœ œ # œ œ œ œ œ œ œ n œ œ œ œ œ # œ ‚ ‚ ‚ œ ‚ œ œ œ . œ œ œ œ œ œ œ # œ n œ œ œ œ w œ # œ œ œ J œ . œ J œ œ # œ œ . œ œœ œ œ # . œ . œ œ # œ œ n œ # œ # œ œ 7:4 j Œ ˙ J œ ˙ J œ J œ ‰ŒÓ Ó Ó 7:4œj 7:4œj W # A Sync Loop with Sampler P arco p F Sync Loop with Sampler Sync Loop with Sampler con sord. p Sync Loop with Sampler Sync Loop with Sampler P arco h = 79 Sync Loop with Sampler P col legno tratto senza crini Sync Loop with Sampler P arco Sync Loop with Sampler P arco game_one_scene9_A2.wav F Sync Loop with Sampler Bassfl. Scene
IX
players try to synchronize their loops
switching
D
43 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
Rules Scene IX Sampler starts, the other
with the sample,
independently from A B C
in any order, with possible repetitions; this should result in ~3-4 run-throughs. Sampler is SCENEMASTER, cueing Scene X.
V & ? † ? & & & ? t Bassfl. Klar. Pos. Glock. Smp. Vln. 1 Vln. 2 Vla. Vlc. Kb. œ # ( ) ( œ œ œ œ œ J œ œ Œ‰ R œ n J œ ‰Œ‰ œ # œ œ œ œ œ ˙ J œ ˙ J œ ˙ J œ œ # œ œ œ 3:2œ 5:4œj 5:4œj Œ . œ Ó ‰ J œ J œ Ó Ó Ó Ó 5:4 j 6:4 j 5:4 j R œ ¯ ‰ . J œ Ó Ó Ó Ó Ó . W # œ œ œ œ œ œ # œ œ œ œ # œ J œ œ J œœ œ # œ œ œ . œ œ œ œ n œ œ œ œ œ # œ œ # œ œ . œ J œ . œ J œ œ # œ œ œ œœ œ œ # œ œ œ # œ œ n œ # œ # œ œ 7:4 j ‚ œ ‚ œ ‚ œ œ œ . œ œ . œ . œ œ œ œ # œ n œ œ œ œ w Œ ˙ J œ . ˙ J œ J œ ‰ŒÓ Ó Ó 7:4œj 7:4 j & . W # V P P P B F p P P p game_one_scene9_B2 F col legno tratto senza crini 44 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
V & ? † ? & & & & V Bassfl. Klar. Pos. Glock. Smp. Vln. 1 Vln. 2 Vla. Vlc. Kb. Œ œ Ó ‰ j œ N j œ Ó Ó Ó Ó 5:4 j 6:4œj 5:4œj œ # ( œ œ œ J œ . œ J œ œ # œ œ . œ œœ œ œ # . œ . œ œ # œ œ n œ # œ # œ œ 7:4 j . W # œ ¯ ŒÓ Ó Ó Ó Ó W ‚ ‚ ‚ œ ‚ œ œ œ œ œ . œ . œ œ œ œ # œ n œ œ œ œ w œ . œ œ œ œ œ # œ œ œ œ # œ J œ œ J œœ œ # œ œ œ œ # œ œ œ n œ œ œ œ œ # œ œ # œ œ . œ J œ . œ J œ œ # œ œ œ œœ œ œ # œ œ œ # œ œ n œ # œ # œ œ 7:4œj œ œ œ . œ œ ˙ J œ ˙ J œ ˙ . J œ œ # œ . œ œ 3:2 5:4œj 5:4 j ? Œ ˙ o j œ . ˙ J œ o J œ ‰ŒÓ Ó Ó 7:4 j 7:4 j t P P p C P P P P arco game_one_scene9_C2.wav F p 45 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
V & ? † ? & & & ? t . . . . . . . . Bassfl. Klar. Pos. Glock. Smp. Vln. 1 Vln. 2 Vla. Vlc. Kb. œ . œ œ ‰ œ œ # . œ œ œ œ # œ J œ œ J œ œ œ # œ œ œ œ # œ œ œ n œ œ œ œ œ # œ Œ œ Ó ‰ j œ j œ Ó Ó Ó Ó 5:4œj 6:4 j 5:4œj Œ ˙ J œ ˙ J œ J œ ‰ŒÓ Ó Ó 7:4 j 7:4œj R œ ¯ ‰ . J œ Ó Ó Ó Ó Ó . W œ # œ œ œ J œ . œ J œ œ # œ œ . œ œœ œ œ # . œ . œ œ # œ œ n œ # œ # œ œ 7:4œj ‚ ‚ ‚ œ ‚ œ œ œ . œ œ œ œ œ œ œ # œ n œ œ œ œ w œ œ œ œ œ ˙ J œ ˙ J œ ˙ J œ œ # œ œ œ 3:2œ 5:4 j 5:4 j . W # W # p P D p P P P P col legno tratto senza crini game_one_scene9_D2.wav F P 46 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
? ? & ? 4 11 4 11 4 11 4 11 . . . . . . . . . . . . . . . . . . . . . . . . Perk. Smp. Synth. W æ . ˙ æ ã W # ˙ ≠ ≠ ≠ ≠ ≠ ≠ A q = 59 game_one_scene10_A2 π p ∏ NoiseCrescendoSynth 2-3x 2-3x Sync Loop with Sampler Scene X π p ∏ 2-3x Sync Loop with Sampler Gong Rules Scene X All three players start at once, syncing the sample, choosing one of A B C D in free permutation. Sampler is SCENEMASTER,
XI. Cue Scene XI
B C D)
once. Y æ . X æ W ˙ ≠ ≠ ≠ ≠ . ≠ ≠ B game_one_scene10_B ∏ P ∏ P Tamtam 2-3x 2-3x 2-3x ã ? & ? . . . . . . . . . . . . . . . . Perk. Smp. Synth. Y æ X æ W # . ˙ ≠ ≠ ≠ ≠ . . ≠ ≠ C game_one_scene10_C π p 2-3x 2-3x 2-3x π p NoiseCrescendoSynth Y æ . X æ W . ˙ ≠ ≠ ≠ ≠ . . ≠ ≠ D game_one_scene10_D π p ∏ 2-3x 2-3x 2-3x π p ∏ 47 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
cueing final Scene
as soon as all four (A
have been played

Rules Scene XI

All players start at once (almost simultaneously), picking one of A B C D in free permutation, then switching to any next pattern, till each of A B C D has been played at least twice. Try to synchronize with the sample-loop at times, then switch again to asynchronicity.

All players play their individual patterns here to the very end; the last remaining finishes the piece.

. . . ˙ ˙˙ ˙ ˙

. . . ˙˙ ˙ ˙ ˙

˙ œ œ œ # œ œ œ # œ œ # œ œ œ œ œ a œ a œ œ œ œ œ œ n œ œ œ œ # œ # œ # œ œ # œ n œ œœ œ # œ n œ a œ œ # œ n œ œ œ n œ # œ œ œœ œ # œ œ n œ # œ # œ œ œ œ œ # œ n œ œ n œ œ œ n œ œœ œ # œ œœ œ œ œ œ œ # œ n œ œ # œ # œ œ # œ # œ œ œ # œ n œ œ # œ œ # œ n œ œ # œ # œ n œ œ # œ # œ n œ œ n œ # œ #

& & ? ? & ? & & B ? t Fl. Klar. Pos. Smp. Vln. 1 Vln. 2 Vla. Vlc. Kb. Synth. W WW W W #
WW W W W b #
w
W b
π
π
col
senza
π
col
π
Sync
. ˙ œ b
. . O ˙ # ˙ o w # œ œ # ˙ w o ˙ # w w bb . ˙ ˙ bb & Ó ˙ ˙ b w b W . ˙ q = 59 A arco π asynchrony arco st. flaut. nv. asynchrony arco π π Select any pitch from this chord, change with each loop, repetitions are possible
Select any pitch from this chord, change with each loop, repetitions are possible
p asynchrony arco st. flaut. nv. p
legno tratto
crini
asynchrony asynchrony
legno tratto + crini
asynchrony game_one_scene11_A2 gr. Fl. Scene XI
Loop with Sampler
Crystal
48 Sy. 4803/01
Bell
CopyrightbyG.Ricordi&Co./Forperusalonly

œ œ œ # œ # œ œ n œ œ a œ # œ œ n œ # œ n œ œ n œ # œ œ œ œ # œ # œ œ # œœ œ œ œ œ n œ # œ œ œ œœ œ œ œ n œ œ œ œ œ œ n œ œœ œ œ œ œ œ n œ œ œ œ # œ n œ œ # œ œœ œ œ n œ # œ œ # œ œ œ n œ œ œ nn œ œ œ œ # n œ œ n œ # œ œ # œ œ

& & ? ? & ? & & & ? t Fl. Klar. Pos. Smp. Vln. 1 Vln. 2 Vla. Vlc. Kb. Synth. W WW W W # . . ˙ ˙˙ ˙ ˙ WW W W W b # . . ˙˙ ˙ ˙ ˙ w b ˙ b ˙ ˙ b W b ˙ œ
œ # w #
W W
œ b . ˙ w W ˙ arco
π
π π p 49 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
# œ #
œ œ # œ # œ # œ œ # œ œ œ n œ # œ n œ n œ # œ œ # ˙ # . w o œ ˙
œ ˙ o O ˙ #
. ˙ ˙
st. flaut. nv. + 4-6 quarters rest vary with each loop
π

. . . ˙ ˙ ˙˙ œ œ œ # œ œ œ # œ œ # œ œ œ œ œ a œ a œ œ œ œ œ œ n œ œ œ œ # œ # œ # œ œ # œ n œ œœ œ # œ n œ a œ œ # œ n œ œ œ n œ # œ œ œœ œ # œ œ n œ # œ # œ œ œ œ œ # œ n œ œ n œ œ œ n œ œœ œ # œ œœ œ œ œ œ œ # œ n œ œ # œ # œ œ #

& & ? ? & ? & & & ? t Fl. Klar. Pos. Smp. Vln.
Vln. 2 Vla. Vlc. Kb. Synth. ˙ b
# ˙
w
W W W WW bb
W
W W W W b b b
W WW W b
W W W W bb #
˙ ˙ .. w .
œ
˙ b ˙ ˙ b w
B p π Select any pitch from this
change with each
repetitions are
arco st.
arco
π π π Select any pitch from this
change with each loop, repetitions are possible π π p col legno tratto + crini π P
Sync Loop with
Sync Loop with
col
+ crini String
50 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
1
˙ w # œ œ
..
˙ #
. . ˙ ˙ ˙ ˙˙
. ˙
. ˙ ˙ ˙ ˙
œ # œ œ œ # œ n œ œ # œ œ # œ n œ œ # œ # œ n œ œ # œ # œ n œ œ n œ # œ #
. ˙ ˙
˙
b
b
chord,
loop,
possible
flaut. nv.
st. flaut. nv.
chord,
game_one_scene11_B1
Sampler
Sampler asynchrony
legno tratto
Organ

œ # œ œ œ # œ# œ œn œ œ a œ# œ œn œ# œn œ œ n œ# œ œ œ œ # œ # œ œ # œœ œ œ œ œ n œ # œ œ œ a œœ œ œ œ n œ œ œ œ œ œ n œ œœ œ œ œ œ œ n œ œ œ œ # œ n œ œ # œ œœ œ œ n œ # œ œ # œ œ # œ n œ œ œ nn œ œ œ œ # n œ œ n œ # œ œ # œ œ œ

œ

œ œ # œ a œ œ n œ # œ n œ n œ # œ

& & ? ? & ? & & & ? t Fl. Klar. Pos. Smp. Vln. 1 Vln. 2 Vla. Vlc. Kb. Synth. ˙ # .. w ˙ œ # w # œ ˙ . ˙ b W W W WW bb . . ˙ ˙ ˙ ˙˙ W ˙ W W W W b b b
˙ ˙ ˙ ˙ W WW W b
œ
#
W W W W b # b
˙ w b ˙ b ˙ Ó œ b ˙ .. w π Select any pitch from this chord, change with each loop, repetitions are possible
quarters rest vary with each loop
51 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
.
. . ˙ ˙ ˙˙
#
œ
#
. ˙ ˙ ˙
+ 4-6 quarters rest vary with each loop π + 4-6
π + 4-6 quarters rest vary with each loop
& & ? ? & ? & & & ? t Fl. Klar. Pos. Smp. Vln. 1 Vln. 2 Vla. Vlc. Kb. Synth. + voice œ œ œ # œ œ œ # œ œ # œ œ œ œ œ a œ a œ œ œ œ œ œ n œ œ œ œ # œ # œ # œ œ # œ n œ œœ œ # œ n œ a œ œ # œ n œ # œ œ n œ # œ œ œœ œ # œ œ n œ # œ # œ œ œ œ # œ # œ n œ œ n œ œ œ n œ œœ œ # œ œœ œ œ œ œ œ # œ n œ œ # œ # œ œ # œ # œ œ œ # œ n œ œ # œ œ # œ n œ œ # œ # œ n œ œ # œ # œ n œ œ n œ # œ # W . ˙ W . ˙ ˙ b ˙ w # œ œ # W ˙ ˙ w o ˙ # . O ˙ # ˙ o w # œ œ # W W . . ˙ ˙ W W W WW bb . . . ˙ ˙ ˙ ˙˙ w . ˙ œ b C π π p arco st. flaut. nv. Select any pitch from this chord, change with each loop, repetitions are possible π col legno tratto + crini π arco st. flaut. nv. asynchrony arco arco π asynchrony arco st. flaut. nv. P game_one_scene11_C1 asynchrony π π Sync Loop with Sampler Sync Loop with Sampler String Organ π 52 Sy. 4803/01
CopyrightbyG.Ricordi&Co./Forperusalonly
& & ? ? & ? & & & ? t Fl. Klar. Pos. Smp. Vln. 1 Vln. 2 Vla. Vlc. Kb. Synth. (+ voice) œ œ # œ # œ œ # œ a œ œ n œ # œ n œ n œ # œ W . ˙ W ˙ ˙ # .. w ˙ W . ˙ œ # w # œ ˙ o . O ˙ # ˙ # .. w o ˙ . ˙ ˙ b b ˙ ˙ b b ˙ ˙ W W W WW b b . . ˙ ˙ ˙ ˙˙ w b ˙ b . ˙ ˙ b ∏ col legno tratto senza crini π + 4-6 quarters rest vary with each loop arco st. flaut. nv. + 4-6 quarters rest vary with each loop + 4-6 quarters rest vary with each loop p 53 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
& & ? ? & ? & & & ? t Fl. Klar. Pos. Smp. Vln. 1 Vln. 2 Vla. Vlc. Kb. Synth. ˙ .. w ˙ # . ˙ b ˙ w # œ œ # ˙ b ˙ ˙ b w b W # ˙ . œ œ œ œ # œ œ œ # # œ œ œ # œ œ œ # œ œ # œ œ n œ n œ œ œ œ # œ n œ œ œ œ n œ œ # œ œ # œ n œ œ # œ # œ œ œ # œ n œ # œ # œ n œ œ œ œ œ # œ œ œ œ # œ œ # œ œœ œ œ # œ œ œ # œ œ # œ œ œ œ œ # œ œ œ œ œ # œ # œ œ n œ # œ œ
œ œ
# W WW W W #
WW W W W b # . . . ˙˙ ˙ ˙ ˙ œ # œ œ œ # œ n œ œ # œ œ # œ n œ œ # œ # œ n œ œ # œ # œ n œ œ n œ # œ # W ˙ ŒŒŒŒŒŒŒŒŒŒŒ D asynchrony π π asynchrony π Select any pitch from this chord, change with each loop, repetitions are possible col legno tratto + crini π Select any pitch from this chord, change with each loop, repetitions are possible col legno tratto + crini col legno tratto senza crini F col legno tratto senza crini π play mute loop π game_one_scene11_D1 asynchrony Sync Loop with Sampler Sync Loop with Sampler Crystal Bell 54 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
n œ œ b œ
# œ n œ
. ˙ ˙˙ ˙ ˙
& & ? ? & ? & & & ? t Fl. Klar. Pos. Smp. Vln. 1 Vln. 2 Vla. Vlc. Kb. Synth. œ # w # œ ˙ . ˙ b ˙ # .. w ˙ œ b . ˙ w W # ˙ œ œ œ œ œ œ # œ œ n œ œ # œ # œ n œ # œ œ œ œ # œ # œ # œ n œ # œ n œ œ œ œ œ œ œ # œ # œ # œ œ # œ # œ n œ # œ n œ # œ n œ # œ n œ œ # œ # œ n œ œ # œ n œ n œ # œ œ n œ # œ œ œ œ œ œœ œ # œ # œ œ n œ œ # œ n œ œ œ # œ n œ œ œ œ œ # œ # œ # œ œ œ œ # œ œ n œ œ # œ # W WW W W # . . ˙ ˙˙ ˙ ˙ WW W W W b # . . . ˙˙ ˙ ˙ ˙ œ œ # œ # œ œ # œ # œ œ n œ # œ n œ n œ # œ W . ˙ ŒŒŒŒŒŒŒŒŒŒŒ +
π π
loop 55 Sy. 4803/01 CopyrightbyG.Ricordi&Co./Forperusalonly
4-6 quarters rest vary with each loop + 4-6 quarters rest vary with each loop
+ 4-6 quarters rest vary with each

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