Algorithmicjournal catherined2 641497

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STUDIO

AIR ALGORITHMIC JOURNAL CATHERINE DEMETRIOU 641497


Understanding Grasshopper` Week One

I began my journey with grasshopper my watching a few tutorials and being able to understand the basic commands of both Grasshopper and Rhino. Although rather simple, I began by learning how to make shapes such as octagons and squares by utilising the point and line tools. Once I became more familar with these aspects of the program, I then

began to understand

the Loft command which I know will be very useful when I begin designing my


Sculpture 1 Week two/three

Although not very complex, this was the one of the first Grasshopper objects I constructed that was a little more complex than my previous tasks. In order to create the spiral effect I had to use both the Pi and Golden Ratio signs. With the use of the slider I was able to change both the heigh and shape of the spiral.


Sculpture Using Mesh Week two/three`

For this sculpture I had the intention of creating and designing my sculpture on grasshopper using the mesh tool. after having created a spiral of points using the sin and cos expression command, a surface was created that contained a very intruicate pattern. I then extruded and baked the sculpture which I found gave it more density.


B2 Patterning/iterations


B2 Patterning/iterations

ITERATION 1

ITERATION 3

ITERATION 5

ITERATION 2

ITERATION 4

ITERATION 6


B2 Patterning/iterations

ITERATION 6

ITERATION 8

ITERATION 7

ITERATION 9

I found that by simply changing the sliders I was able to create various shapes that changed the pattern of the spanish pavilion. By adding the pipe component I was able to give life to some of the patterns that I had created. I also found it interesting changing the hexagonal shape of the pattern as it created a completely different pattern.


B4 Reverese Engineering

Re-engineering using vornoi

Ussing vornoi components were very difficult as it did not allow for much flexibility

Re-engineering using c sharp component By using the c sharp component, I was able to create a pattern of hexagonal shapes that altered according to reducing and increasing sliders


b.4 iterations/ altering the pavilion


b.4 iterations/ altering the pavilion


b.4 iterations/ altering the pavilion


b.4 iterations/ altering the pavilion

After knowing how to create a hexagonal shape I decided that I wanted to add a level of complexity to the pattern itself.

I wanted to create a natural looking algorithm and I thought I could do this by creating staletictal figures. I did this by extruding the points of my c sharp script

I then began experimenting with the shape by combining my c sharp script with vornoi components. As before I found that this was very strict and did not allow for much flexibility.

I then began altering the actual shape of my design using the kaleidoscope component which created a completely different surface shape.


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