STUDIO
AIR ALGORITHMIC JOURNAL CATHERINE DEMETRIOU 641497
Understanding Grasshopper` Week One
I began my journey with grasshopper my watching a few tutorials and being able to understand the basic commands of both Grasshopper and Rhino. Although rather simple, I began by learning how to make shapes such as octagons and squares by utilising the point and line tools. Once I became more familar with these aspects of the program, I then
began to understand
the Loft command which I know will be very useful when I begin designing my
Sculpture 1 Week two/three
Although not very complex, this was the one of the first Grasshopper objects I constructed that was a little more complex than my previous tasks. In order to create the spiral effect I had to use both the Pi and Golden Ratio signs. With the use of the slider I was able to change both the heigh and shape of the spiral.
Sculpture Using Mesh Week two/three`
For this sculpture I had the intention of creating and designing my sculpture on grasshopper using the mesh tool. after having created a spiral of points using the sin and cos expression command, a surface was created that contained a very intruicate pattern. I then extruded and baked the sculpture which I found gave it more density.
B2 Patterning/iterations
B2 Patterning/iterations
ITERATION 1
ITERATION 3
ITERATION 5
ITERATION 2
ITERATION 4
ITERATION 6
B2 Patterning/iterations
ITERATION 6
ITERATION 8
ITERATION 7
ITERATION 9
I found that by simply changing the sliders I was able to create various shapes that changed the pattern of the spanish pavilion. By adding the pipe component I was able to give life to some of the patterns that I had created. I also found it interesting changing the hexagonal shape of the pattern as it created a completely different pattern.
B4 Reverese Engineering
Re-engineering using vornoi
Ussing vornoi components were very difficult as it did not allow for much flexibility
Re-engineering using c sharp component By using the c sharp component, I was able to create a pattern of hexagonal shapes that altered according to reducing and increasing sliders
b.4 iterations/ altering the pavilion
b.4 iterations/ altering the pavilion
b.4 iterations/ altering the pavilion
b.4 iterations/ altering the pavilion
After knowing how to create a hexagonal shape I decided that I wanted to add a level of complexity to the pattern itself.
I wanted to create a natural looking algorithm and I thought I could do this by creating staletictal figures. I did this by extruding the points of my c sharp script
I then began experimenting with the shape by combining my c sharp script with vornoi components. As before I found that this was very strict and did not allow for much flexibility.
I then began altering the actual shape of my design using the kaleidoscope component which created a completely different surface shape.