The Scouts - board game v.1.0
Physical attributes
Starting point - first turn Map
Empty places for Hex to put
21
Cities Event
Board
Place for card decks
Animal Tools
Weather chart Phases list 1. Strong 2. Wiki Character cards
3. Joker 4. Rich guy 5. Quit guy Each time you play, you mark your progress Book contains approx. 50 pages
each page has the same design
Success
Game progress book
negative
some special stickers
??? ????
Date of game, roles selected by players (top) What are we playing?
What?
What do we want to achieve? How can we achive the result?
How?
The current game objectives (in page center)
Place for team badges
Why?
Place to put the info about why we are playing Place for mission cards
What is the finish?
Place for additional thoughts for every play ;)
Scout diary
Hex used Food Resources gathered
Graphical elements
Each day contains the place for
You are the good friends from Scouts movement. You are so different personalities but together - are awesome team.
Success
Day results
Free form text :)
Collected badges by Team
Being the Scouts you write down all your thoughts during the Adventure to your Diary, because it will help you to analyze the situation for the next times you accept the new challenge for the new Adventure in the future
Points received
Game conclusion (bottom)
First 7 days are easy phase of Collecting the resources, knowledges and skills
Summary
Team spirit ruler
Survive during 14 days in Adventure Dice Game Objectives
Fullfill the selected Mission
3 dices
Leader marker
Yellow crown or what???
Game description
1. Strong
If Mission is not completed = Game is not WON
Red
2. Wiki Cooperate with all Characters to
Wise usage of resources and Special abilities each Character has
+ count
Team spirit mark Story of the game
You decided to develop some of the skills during the Hike - fulfill special Mission
Follow your Team Spirit
Put the event card here
- count
On some of the boring Fridays you decided to take the challenge to go for Hiking for 2 weeks You have limited resources to take – as you have only 2 hours to be prepared for the Adventure
When mission is completed, the Team receives the Skill badge that could be used in the game as additional Action point
+ received - left
Events
Day 8-14 are Real Survival phase - you can use all the skills and experience the team collected during the Days 1 - 7
Wood Water
Tools places for 14 days (clockwise around the page)
Action points (2 per character)
Responsibility Communication
Green
3. Jocker
Blue
4. Rich
Yellow
5. Quit
Pale
Power markers (in 3 colors)
Leadership Take the risk
Skills that develops the Game
long
Food markers
Planning
Wood markers
Resource markers
20 pcs
Money markers
Summarizing
chocos
short
Resource management
Think about how many different colors of markers we need!!!!!
20 pcs
Joke markers
10 pcs
Mission markers
20 pcs
Common Game characters
Strength (S) - red Character powers
Knowledge (K) - green Mood (M) - blue
Items
1. Strong guy
Character skills (badges)
3 strengths
Special abilities Items
Team spirit (TS)
2. Wiki (smart) guy
Scout diary
Items
3. Jocker
Terrains
3 knowledges
Special abilities 3 jokes
Special abilities Items Characters
Forest
Hex
Jacket
The Scouts - board game
Gather 1
Money
Level 1
5. Quiеt guy
3 chocos (food)
Special abilities
Earn
Backpack
Buy
Tools
3 places - faceup Tools cards
Items
Gather 2
Farm
6$
Special abilities
4. Rich guy
Buy Food
3 places - facedown Tools cards
Leader role
Find
Ruins Roads
Specialities
1
Gathering points
3
positive influence
Makes final decision in any turn
negative influence
Doesn't have action points for the turn
River Hex
Lake
Level 2
Put the board
Valley Roads
Specialities
Select Characters
2
Gathering points
Tools cards Setup the character cards
Roads
Date
3+
Gathering points Action
1-2
Names and roles
Make the first record in Scout Diary
Searching for Tools
Your objectives for the Adventure
Action rolls the dice always
What will be your success in this Game?
if TS + -> go to treasure 1. Ghost appeared
0 -> nothing happened
2. Select game mission
if TS - -> - 2 TS 2. Sun Hex
Event
First turn
Get 3 TS +
Ghost is happy
Draw 3 cards from the deck and select only 2 for the Adventure First Hex is selected randomly
If you do not have enough skills, you should pay (for training) or collect this power quickly
All other turns
If Amulet, get 3$ +
3. Shit 4. Exit
Castle
Go out :)
Dice Delegate
Clockwise
If Amulet -> -3 TS 6. Rain
Select new leader
1. New leader
Game elements
5. Find
If not(Amulet) -> GAME OVER
One Food collecting point generates 2 Food units if SUCCESS
Generating Food
You can leave only if Event = Road
Action ponts could be used for 2. Day action
Leader changes clockwise Only leader has actions
Fullfill Mission 1 Action point only
Put Action to game fields on Hex
Win / Loose
No food generated if FAILURE
Finding or constructing the Tool
No food needed Specialities
Animal cards
1. Game setup
Desert Specialities
Game is always playing with all Characters
Event cards Shuffle the decks of cards and put it to the appropriate places on the board
Cave
Level 3
If you are less than 5 persons, select more then 1 Character for yourself
2
Mountains Hex
2 Action points Wood
Resources
Water
1. Animal
elements
2. Sun
Events
3. Event + Positive
You have found castle
Subtopic 2
- Negative
4. Road
Draw the Event card
Draw the Tool card
6. Rain
Use the weather chart Generating additional Food
Action ponts could be used for Rules Description
- Negative
Finding or constructing the needed Tool Event overcoming
4. Evening action
+ Positive
Hedgehog
You have found hedgehog
Eat you food
???
Tiger
Subtopic 2
Subtopic 3
sdds
Roll 2 dices (sometimes 3!)
1 Action point only Put Action to game fields on Hex or Event card
3 Dices if Special Event card is in place during this turn 2 Action points
5. Team spirit change
Tools
Dices are ODD = SUCCESS Dices are EVEN = FAILURE
SUCCESS
+1 if >50% success -1 if <50% success
Add
Hook = Fishing rope Wood = Плот
Knife Glasses
Add Add
Planning
Wood + Sun = Fire
Sumup character powers to enter the selected Hex
Scouts Diary
Enough not(Enough)
Filling the scouts diary gives +1 TS
Last turn
Stick
4. Ending of the game
Canned food
Fishing rope
Not enough Select Next Hex to go
6. Night
Canned food = 3 food
Hook
Fishing rod
Enough
Food
Hook + Stick = Fishing rod Rope
Complex
Dices are EVEN = FAILURE
Select next Hex randommly
5. Find
???
Animals
Simple
Dices are ODD = SUCCESS
Use the weather chart
3. Shit happened
Roll the Dice
3. Turn
Subtopic 1
???
Roll 2 dices (sometimes 3!) SUCCESS
Draw the Animal card
Gives
4 food for 1 action
Gives
Hex design rules
2 food for 1 action
Action points
1 Action needed = 1 circle 2 Actions needed = 2 circles Each player has 2 action points
Start from Castle You can receive Skill badge
Finish in City Use all water ways Birds
Skill badge
Missions
Fullfilling the Mission Buying?
Could be used as additional Action point
Animals
If used on Days 1-7 = could be used only once If it saved till Days 8-14 = could be used multiple times
Tools
Herbari Food marker
Common rules Markers
Wood marker
Long Short Needed to construct the Complex Tools Action point
Joke marker
How can we use Jokes???
Food ???
1$ = 2 food Money
1$ = 1 simple tool 2$ = 1 complex tool
Cities Castle Hex Scout diary
designed in Coy, Spain