The scouts

Page 1

The Scouts - board game v.1.0

Physical attributes

Starting point - first turn Map

Empty places for Hex to put

21

Cities Event

Board

Place for card decks

Animal Tools

Weather chart Phases list 1. Strong 2. Wiki Character cards

3. Joker 4. Rich guy 5. Quit guy Each time you play, you mark your progress Book contains approx. 50 pages

each page has the same design

Success

Game progress book

negative

some special stickers

??? ????

Date of game, roles selected by players (top) What are we playing?

What?

What do we want to achieve? How can we achive the result?

How?

The current game objectives (in page center)

Place for team badges

Why?

Place to put the info about why we are playing Place for mission cards

What is the finish?

Place for additional thoughts for every play ;)

Scout diary

Hex used Food Resources gathered

Graphical elements

Each day contains the place for

You are the good friends from Scouts movement. You are so different personalities but together - are awesome team.

Success

Day results

Free form text :)

Collected badges by Team

Being the Scouts you write down all your thoughts during the Adventure to your Diary, because it will help you to analyze the situation for the next times you accept the new challenge for the new Adventure in the future

Points received

Game conclusion (bottom)

First 7 days are easy phase of Collecting the resources, knowledges and skills

Summary

Team spirit ruler

Survive during 14 days in Adventure Dice Game Objectives

Fullfill the selected Mission

3 dices

Leader marker

Yellow crown or what???

Game description

1. Strong

If Mission is not completed = Game is not WON

Red

2. Wiki Cooperate with all Characters to

Wise usage of resources and Special abilities each Character has

+ count

Team spirit mark Story of the game

You decided to develop some of the skills during the Hike - fulfill special Mission

Follow your Team Spirit

Put the event card here

- count

On some of the boring Fridays you decided to take the challenge to go for Hiking for 2 weeks You have limited resources to take – as you have only 2 hours to be prepared for the Adventure

When mission is completed, the Team receives the Skill badge that could be used in the game as additional Action point

+ received - left

Events

Day 8-14 are Real Survival phase - you can use all the skills and experience the team collected during the Days 1 - 7

Wood Water

Tools places for 14 days (clockwise around the page)

Action points (2 per character)

Responsibility Communication

Green

3. Jocker

Blue

4. Rich

Yellow

5. Quit

Pale

Power markers (in 3 colors)

Leadership Take the risk

Skills that develops the Game

long

Food markers

Planning

Wood markers

Resource markers

20 pcs

Money markers

Summarizing

chocos

short

Resource management

Think about how many different colors of markers we need!!!!!

20 pcs

Joke markers

10 pcs

Mission markers

20 pcs

Common Game characters

Strength (S) - red Character powers

Knowledge (K) - green Mood (M) - blue

Items

1. Strong guy

Character skills (badges)

3 strengths

Special abilities Items

Team spirit (TS)

2. Wiki (smart) guy

Scout diary

Items

3. Jocker

Terrains

3 knowledges

Special abilities 3 jokes

Special abilities Items Characters

Forest

Hex

Jacket

The Scouts - board game

Gather 1

Money

Level 1

5. Quiеt guy

3 chocos (food)

Special abilities

Earn

Backpack

Buy

Tools

3 places - faceup Tools cards

Items

Gather 2

Farm

6$

Special abilities

4. Rich guy

Buy Food

3 places - facedown Tools cards

Leader role

Find

Ruins Roads

Specialities

1

Gathering points

3

positive influence

Makes final decision in any turn

negative influence

Doesn't have action points for the turn

River Hex

Lake

Level 2

Put the board

Valley Roads

Specialities

Select Characters

2

Gathering points

Tools cards Setup the character cards

Roads

Date

3+

Gathering points Action

1-2

Names and roles

Make the first record in Scout Diary

Searching for Tools

Your objectives for the Adventure

Action rolls the dice always

What will be your success in this Game?

if TS + -> go to treasure 1. Ghost appeared

0 -> nothing happened

2. Select game mission

if TS - -> - 2 TS 2. Sun Hex

Event

First turn

Get 3 TS +

Ghost is happy

Draw 3 cards from the deck and select only 2 for the Adventure First Hex is selected randomly

If you do not have enough skills, you should pay (for training) or collect this power quickly

All other turns

If Amulet, get 3$ +

3. Shit 4. Exit

Castle

Go out :)

Dice Delegate

Clockwise

If Amulet -> -3 TS 6. Rain

Select new leader

1. New leader

Game elements

5. Find

If not(Amulet) -> GAME OVER

One Food collecting point generates 2 Food units if SUCCESS

Generating Food

You can leave only if Event = Road

Action ponts could be used for 2. Day action

Leader changes clockwise Only leader has actions

Fullfill Mission 1 Action point only

Put Action to game fields on Hex

Win / Loose

No food generated if FAILURE

Finding or constructing the Tool

No food needed Specialities

Animal cards

1. Game setup

Desert Specialities

Game is always playing with all Characters

Event cards Shuffle the decks of cards and put it to the appropriate places on the board

Cave

Level 3

If you are less than 5 persons, select more then 1 Character for yourself

2

Mountains Hex

2 Action points Wood

Resources

Water

1. Animal

elements

2. Sun

Events

3. Event + Positive

You have found castle

Subtopic 2

- Negative

4. Road

Draw the Event card

Draw the Tool card

6. Rain

Use the weather chart Generating additional Food

Action ponts could be used for Rules Description

- Negative

Finding or constructing the needed Tool Event overcoming

4. Evening action

+ Positive

Hedgehog

You have found hedgehog

Eat you food

???

Tiger

Subtopic 2

Subtopic 3

sdds

Roll 2 dices (sometimes 3!)

1 Action point only Put Action to game fields on Hex or Event card

3 Dices if Special Event card is in place during this turn 2 Action points

5. Team spirit change

Tools

Dices are ODD = SUCCESS Dices are EVEN = FAILURE

SUCCESS

+1 if >50% success -1 if <50% success

Add

Hook = Fishing rope Wood = Плот

Knife Glasses

Add Add

Planning

Wood + Sun = Fire

Sumup character powers to enter the selected Hex

Scouts Diary

Enough not(Enough)

Filling the scouts diary gives +1 TS

Last turn

Stick

4. Ending of the game

Canned food

Fishing rope

Not enough Select Next Hex to go

6. Night

Canned food = 3 food

Hook

Fishing rod

Enough

Food

Hook + Stick = Fishing rod Rope

Complex

Dices are EVEN = FAILURE

Select next Hex randommly

5. Find

???

Animals

Simple

Dices are ODD = SUCCESS

Use the weather chart

3. Shit happened

Roll the Dice

3. Turn

Subtopic 1

???

Roll 2 dices (sometimes 3!) SUCCESS

Draw the Animal card

Gives

4 food for 1 action

Gives

Hex design rules

2 food for 1 action

Action points

1 Action needed = 1 circle 2 Actions needed = 2 circles Each player has 2 action points

Start from Castle You can receive Skill badge

Finish in City Use all water ways Birds

Skill badge

Missions

Fullfilling the Mission Buying?

Could be used as additional Action point

Animals

If used on Days 1-7 = could be used only once If it saved till Days 8-14 = could be used multiple times

Tools

Herbari Food marker

Common rules Markers

Wood marker

Long Short Needed to construct the Complex Tools Action point

Joke marker

How can we use Jokes???

Food ???

1$ = 2 food Money

1$ = 1 simple tool 2$ = 1 complex tool

Cities Castle Hex Scout diary

designed in Coy, Spain


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