Cities for Play
Project Objectives
Children as catalysts for re-imagining our commons Cities for Play is a vision rooted in the realization that very little has been done in the public realm to fulfill the needs of children especially in low income settlements. Children typically spend sixteen hours or more in a day in their homes and community settings. Also, one in eight children in urban India live in slums where infrastructure is insufficient and living conditions are poor. The constraints of their home unit sizes in low income settlements entails an added pressure to the performance of the commons to satisfy their needs as growing children. Effecting change in these settings through play can therefore contribute positively to their cognitive and motor skills and becomes an endeavour to level the playing field for these children.
Creation of vibrant, safe and playful public realms in low income settlements.
Inducing behavioral change for impact across crosscutting themes such as solid waste management, gender equality and good health & wellbeing.
Image Source: Loop
Image Source: Other Projects
Holistic child development through the concept of play. Image Source: Other Projects
Uplifting low income settlements by investing in their future citizens. Image Source: arenas basabe palacios
Cities for Play contributes to the following SDGs
The city as we know it School Low income housing (High density)
Convenience store Hospital
Bus stop Play ground
Large format retail stores Apartments (High Density)
Park
School
Business center
Parking lot
Shopping mall
Residence Gated community
This diagram represents a sect of a some of its more significant elements.
The child’s city School
Convenience store
Low income housing (High density) Bus stop Apartments (High Density)
Play ground
Park
School
Parking lot
Residence Gated community
The city as used by a child, Places of interest and need that a child accesses independently everyday.
Live
Learn
Play
A typical day in the life of a child in a city School
Convenience store
Low income housing (High density) Bus stop Apartments (High Density)
Play ground
Park
School
Parking lot
Residence
In order to navigate their city, a child should be able to safely and independently access the highlighted routes in their daily routine
Gated community
Live
Learn
Play
bage du ar
G
The city’s transect
Litt
bage dump ar
on the st
ts ree
er
ce s spa
G
p
Unused park
me d o p ram en og
age dum arb
Un pr
G
nt
mp
G
& abund a
rs ca
a
ag e rb
Unsafe streets
Reimagining a child friendly city rs
fitness cor rid tive c o A
ce
Ad v
F
Le a r
The child city’s transect
Pl
und with
fi
e ss tn
t ball aren ske
a
lay Child friendly streets
y
play
un
b ase d p
ture based en
pla
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gro ay
Ba
t ball pra cti Foo
Methodology
Step 3 - Participatory planning (4-8 weeks)
Step 1: Project initialization (2-3 weeks)
Identification of
Site recce
site & secondary research
Permissions from relevant
Finalization
agencies and consent from community
of site
Information dissemination
Community meeting to finalize priorities for design of play spaces
Mapping the routes and spaces used by children and activities
Participatory design
Master plan
Tactical Urbanism
Step 4 - Planning & Execution on site (Timeline is subject to funding and scale of the project)
Step 2: Site study and stakeholder engagement (4-8 weeks)
Demographic survey
Discussion with experts
Interviews with kids to understand needs and perceptions
Focus group discussions with parents & grandparents to understand needs and perceptions
Identifying locally available material & skills for construction
Identifying individuals interested in learning how to build
Post implementation Building the play spaces with the local activities and handing over to community/ other community organizations for longer term sustenance
Design principles
Multi-functionality of space Image source: fiafoundation.org
Lighter Quicker Cheaper approach
Using locally available materials
Using recyclable materials: e.g. End of life tyres (ELT)
Image source: Anthill Creations
Image source: Qnewshub
Image source: Anthill Creations
Juxtaposition of play spaces for different age groups to encourage cross-learning
Using locally available skills/ expertise for construction Image source: Alarmy
Image source: rethinkingchildhood
Types of play
Imagination based play
Fitness based play
Adventure based play
Tactical & Sensory based play
Fun based play
Sports based play
Image source: gehlpeople
Image source: KaBOOM
Image source: Landezine
Image source: KaBOOM
Image source: KaBOOM
Image source: NY Times
LEARN
PLAY
LIVE
LEARN
LIVE
Q
LEARN UA
R
R TE
LIVE
t Ro
ad
LIVE
LEARN
Marina Beach
PLAY
PLAY
D H YA
Chennai
LIVE Kamaraj Salai
esan
R
Dr. B
A AG
LIVE
N
LEARN
ED AROUN D EDSH AY O
LEARN
P LE MI
Potential sites for implementing Cities for Play in Chennai
LIVE
Site Description Ayodhya Nagar Tamil Nadu Slum Clearance Board settlements Urban fishing villages
Ayodhya Nagar is a fishing colony located at the heart of Chennai right across from the Marina beach. In 2017, the Tamil Nadu Slum Clearance Board (TNSCB) undertook an in-situ resettlement project here and built 4-storey tenements in a gridded layout to house the 730 odd families who were native residents of this fishing village. Despite a fairly smooth resettlement effort, the design of the public realm here was left unaddressed;
apart from the vacant parcels of land in the periphery and center of the site, all corridors between the tenement blocks were also left unprogrammed. The Cities for Play project aims to reimagine these shared commons through the needs of the 1000+ children who live here but were not accounted for in the design of both the built and unbuilt spaces.
1
2
Entry point 28
27 12
11
3
13
10
4
14
9
Entry point dM RTS line
26 25
22
30
15
8
16
7
5
21
20
Entry point
t Roa
Lady
d
Willin g
don s
choo
l
17
En
try
Kamaraj Salai
po
int
Towards Santhome
Residential street 18
esan
6
19
31
Dr. B
Tamil Nadu Slum Clearance Board
Central court
Residential street
23
Residential street
29
Residential street
Ele vat e
24
Towards Fort St. George
Map of Ayodhya Nagar
Activity mapping
High levels of passive surveillance Moderate levels of passive surveillance Low levels of passive surveillance Adults play zone Kids play zone Resting/ schmoozing spot Vending spot On-street parking Drying clothes
Implementation strategy
STRENGTHS
Project related activities
C6
Finalizing a site/ seeking permissions for implementation from concerned agencies • Site documentation and mapping • Identifying possible spaces for intervention
A1
01
28
Community engagement and outreach efforts
27 12
11
03
A7 B7
WEAKNESS
B2
26
Limited opportunities for economic & personal growth
A9
Reaching out to community leaders for endorsement • Disseminating information about the project to the community • Conducting surveys/ focus group discussions with children and parents to understand issues and concerns • Ideating possible ways to program the spaces for intervention • Identifying local skills available towards implementation • Organizing community sporting events • Clean-up drives and awareness programs on solid waste management
25
13
04
10 A6
C8
24
B6
A10 23
09
14 29
OPPORTUNITY
C2
Plenty of unprogrammed open spaces
B5
B10
05 22
30
A2
A5
C5
08
15
A11 21
A4
C9
Costing for the project based on long-list of interventions • Planning for implementation with available funds • Implementation in chosen pockets within the settlement
Strong sense of community; inherent skill sets of fisher-folk; and willingness to take up active play and sports
C1
A8
C7
Project related activities
02
B1
B3
THREATS
06
Poor solid waste management coupled with lack of awareness
B4
B9
20
16
A12
A3
19
31
07
18
B8
D1
17
Identified opportunities for intervention
C3 C4
Fundraising and scaling up Reaching out to government agencies • Reaching out to CSR channels • Applying to grant programs • Forging collaborations with organizations to help scale up and drive the project forward
D2 E3
E2
E1
Unprogrammed/ residual open spaces Service alleyways Access corridors Major street crossings Unprogrammed traffic islands
Existing service alleyway
Proposed intervention
A3 A4 A5 A6 A7 A8
Existing open space
C2
Proposed intervention
Existing access corridor
Proposed intervention
Proposed intervention
Proposed intervention
B1 B2 B3 B8 B9 B10
B1
B9
B10
Existing open space
Proposed intervention
“Well you’ve cracked the sky, scrapers fill the air But will you keep on building higher ‘Til there’s no more room up there? Will you make us laugh, will you make us cry? Will you tell us when to live, will you tell us when to die? I know we’ve come a long way We’re changing day to day But tell me, where do the children play?” - Cat Stevens C5
Stakeholder engagement activities
04
01
Mr. S. Sasikumar Community leader
Meeting with
the community leader
Mr. K Elangovan International Athletics referee; P.T instructor Before
Mr. Rajani (L) and Mr. Rajan: Local champions for cities for play in Ayodhya Nagar
05 Video for information dissemination about the project to people of Ayodhya Nagar Click here to watch
Project brief video for officials Click here to watch
Organized in partnership with Urbaser Sumeet (agency in charge of solid waste disposal) & community.
03
Focus group discussions
of Ayodhya Nagar
After
02
Information dissemination through videos
Testimonials from residents
Community clean up drive
06 FGDs with children of Ayodhya Nagar
FGDs with residents of Ayodhya Nagar
The cleaned up central court was used to conduct badminton matches . These matches were conducted in 2 categories: Boy’s - Singles & Girl’s Singles in knockout format with 10 boys & 16 girls participating.
Badminton tournament
07
Outreach posters in the regional language - Tamil - that were put up in the neighborhood
உங்களில் இந்திய அணிக்ககா்க அடுத்து விளையகாடப் ப�காவது யகார்?
நடரகாஜன்
தீபி்ககா �ல்லிக்கல்
நைமது அரயோத்தியோ நைகள� குழநளதைகளுக்கு முன்னுரிளம அளிக்கும் ஊ�ோக மோற்றும் முயற்சி An initiative to make Ayothiya Nagar a child friendly neighbourhood
மகாரியப்�ன் தங்கபவலு
பஜகாஷனகா சின்னப்�கா
விஸவநகாதன் ஆனந்த்
ஆர�ோக்கியம்
Health
விளையோட்டு
Sports
மகிழ்ச்சி
Fun
ஷரத் ்கமல்
குழநளநைகளின் ஆர�ோக்கியரம நைமது ஊரின் ஆர�ோக்கியம் பதகானி Project initiative by
In collaboration with
With the support of
Tamil Nadu Slum Clearance Board Greater Chennai Corporation
Setting up for the community meeting
Supported by
Pilot project funded by
Saint - Gobain Scholarship, 2019 Plus Foundation
08
Community meeting
09
Participatory planning installation
Outcome Activity Badminton Slide and rock climbing Cricket practice corridor Cricket Volley ball Outdoor gym Monkey bar Hopscotch Basketball Swing corridor Rock climbing Leisure corridor Hanging bridge Adults Fitness trail Heaving hoops Kids Fitness trail
Number of votes 51 26 22 17 17 12 12 8 8 8 6 5 3 3 1 1
10
Neighborhood walking tour Children from the neighborhood undertook a walk along the open spaces and corridors to select the spaces they wanted playscapes introduced in. Outcome Corridor B9 C2 B2 B1 B2 C5 A1 A11 C4 A4 B8 A8 A12
Number of votes 50 40 29 27 27 26 24 24 23 21 21 20 20
B4 A6 A10 B5 B6 A9 C3 A3 C8 A5 B7 A7 C6 B10
19 18 17 17 16 15 15 15 14 12 9 9 6 4
Inference C2 & C3 are the unprogrammed/ residual spaces that majority want to be transformed. With respect to service alleys and access corridors the kids want those immediately next to their individual houses activated with play.
Nature of proposed
C4
Ayodhya Nagar
₹₹₹₹
interventions at
Male Female
₹ ₹₹ ₹₹₹ ₹₹₹₹
Land Ownership Tamil Nadu Slum Clearance Board Greater Chennai Corporation
UNPROGRAMMED / RESIDUAL OPEN SPACES.
Cost Estimate (In INR)
B5
C1
C6
C3
₹₹
₹₹
₹₹₹₹
45 sq.m
56 sq.m
240 sq.m
Gardening: for ages 8 to 59
Gardening: for ages 8 to 59
Climber, slide & sand pit: for ages 2 to 13
₹
56.8 sq.m
Fitness Corridor: for ages 5 to 13
C5
C2
₹₹₹₹₹
₹₹₹
B6
₹₹
56.8 sq.m
Basket ball: for ages 13 to 30
631 sq.m
264 sq.m
Kabaddi / Volley ball court: for ages 8 to 49
Badminton Court: for ages 8 to 49
B7
₹₹
56.8 sq.m
C7
C9
C8
₹₹
₹₹
₹₹
263 sq.m
Gully cricket: for ages 8 to 30
2147 sq.m
Gardening: for ages 8 to 59
231 sq.m
Board games: for ages 8 to 80
Fitness Corridor: for ages 13 to 24 ACCESS CORRIDORS
Gender proposed for
5,000 - 24,999 25,000 - 74,999 75,000 - 1,49,999 1,50,000 - 2,49,999 >/= 2,50,000
Hope Scotch wall climber: for ages 5 to 13
Nature and Garden trail: for ages 8 to 80
Individual Group
₹₹
56.8 sq.m
1101 sq.m
Type of Activity
₹ ₹ ₹ ₹ ₹
B4
B8
₹₹
56.8 sq.m
Heaving hoops: for ages 5 to 13
interventions at
Type of Activity Individual Group
ACCESS CORRIDORS
Ayodhya Nagar
22.56sq m
B3 ₹
Kids zone: for ages 2 to 5
B2 22.56sq m
22.56sq m
B10 ₹₹
22.56sq m
Bridge: for ages 5 to 13
For ages 8 to 80
₹₹
Cricket practice: for ages 8 to 13
B9 ₹₹
Obstacle course: for ages 5 to 13
22.56sq m
₹₹
Swing corridor: for ages 5 to 13
D1
CHILD FRIENDLY CROSSING DESIGNS
B1
Nature of proposed
52 sq. m
D2 40 sq. m
Gender proposed for
Cost Estimate (In INR) ₹ ₹₹ ₹₹₹ ₹₹₹₹
Land Ownership Tamil Nadu Slum Clearance Board Greater Chennai Corporation
A1
E1
Balancing bars: for ages 5 to 13
123 sq.m
785 sq.m ₹₹₹
Drying clothes
5,000 - 24,999 25,000 - 74,999 75,000 - 1,49,999 1,50,000 - 2,49,999 >/= 2,50,000
A2
A9
SERVICE ALLEYWAYS
₹ ₹ ₹ ₹ ₹
A11
Skating/ Football/ Hockey drills: for ages 5 to 18
A4, A5, A6, A7, A8 103 sq.m each
A3 66 sq.m
450 sq.m
Seating
Gardening
Urban farming: for ages 8 to 80
A12 Shops
Drying fish
Board games
Wall art
87 sq.m
A10 93 sq.m
UNPROGRAMMED TRAFFIC ISLANDS
Male Female
₹
E2 168 sq.m ₹₹
E3 128 sq.m ₹₹
₹
Project team
Vidhya Mohankumar
Partner organizations
Srivardhan Rajalingam
Vidhya Venkatesan
Nawin Saravanan