2015 Work Sample

Page 1

Chao Wei


Chao Wei D.O.B.

1988.11.19

Contact:

chaowei.usc@gmail.com +1 (646) 725-9859 www.polytopian.com

I am a graduate student of GSAPP at Columbia University, who has strong interests in architectural design, and all forms of implementation of design. I received my Bachelor of Architecture degree from University of Southern California, honored with the Raymond S. Kenedy Design Award. I am willing to dedicate my professional design and fabrication skills to all areas of design and architectural work.

MS. AAD 1-year

Post-professional Degree

B. Arch 5-year

Professional Degree

Honor

2014-2015

Columbia University, GSAPP

Studio works published in academic publications. 2009-2013

University of Southern California

Studio works selected for yearly school exhibition “Expo”. May 2013

Raymond S. Kenedy Award

Recognized for an outstanding fifth year degree project that represents creative innovations in the presentation of architectural problems. 2007-2009

Dean’s Honor

Obtained for three semesters in East Los Angeles College.

Exhibition

Jul 2013

Never built: Los Angeles

Digital fabrication models exhibited at A+D Museum in Los Angeles. Mar2012

New Spaceship - Gunpowder Drawing Collaborated with Cai GuoQiang Studio at Museum of Contemporary Art in Los Angeles.

Activity

2010-Present

Associate AIA

Active member since 2010, who is working towards architectural licensure. 2010-Present

LEED Green Associate Candidate

General member of United States Green Building Council. 2014-Present

East Coast League Committee Board Organize symposiums, lectures, and exhibitions at top architectural schools in East Coast. Compile thesis papers for publication Exposition.


2013 - 2014

UNStudio Shanghai

1-year Traineeship

Raffles City Hangzhou Facade Design Development

Prepared facade design development documents. Coordinated with client, engineers, and suppliers. Investigated facade system and materials. Reviewed facade construction drawings.

Interior Design Development

Managed interior material selection, documentation, and coordination. Reviewed and certified contractor’s tender reports.

Lyrics Theater Hongkong Concept Design

Contributed to the competition project with a design proposal, diagrams, and renderings.

Other Traineeship Work

Presented design proposal to client (Wilmar Shanghai). Built physical model by digital tools and handcraft.

May-Aug 2012

HHD_FUN Beijing Summer Internship

Tianshui Center, Qingdao Expo Construction Document Phase

Prepared constructional documentations related to landscape and facade system.

UP Light Pavilion

Conducted the entire installation design and fabrication process. Project published on Designboom and Dezeen.

Finsler Table and Fashion Show

Designed JNBY fashion show and reception desk.

Workbase Design

Rhinoceros and Grasshopper Revit and Dynamo Maya physical simulation Python and Processing

Graphics

AutoCAD VRay and MentalRay Adobe Illustrator / Photoshop / InDesign / Premier

Fabrication

Digital Fabrication (CNC/3DPrint) Interactive Prototyping

Language

English Mandarin Chinese visit personal website at polytopian.com



The Simulation of Bone Growth

Ossification Spongy bone remodels itself based on the changing external forces it is subjected to. The thin columns of bone are called tubercular, and bone marrow and blood vessels move through the porous cavities. The structure of this bone growth along its long axis is drawn using three separate script behaviors. Major bone columns are drawn from a start point using a simple agent script. The agent trails are then attracted to one another with a cohesion script. Secondary bone columns connect the agent trails to the perimeter and the other trails with a venation script.

2014 Fall EnCoded Matter Instructor: Ezio Blasetti Research Team Chao Wei Nicole Mater Casey Worrell Wei Wen

Behavior Research Spongy bone remodels itself based on the changing external forces it is subjected to. The thin columns of bones are called tubercular, and bone marrow and blood vessels move through porous cavities. The structure of the bone growth along its axis are drawn using three separate script behaviors. Major bone columns are drawn to the start point using agent script. The agent trails are then attracted to one another with a cohesion script. Secondary bone columns connect the agent trails to the perimeter and the other trails with a venation script.

Soft Bone Porosity

Bone Cross-section

Venation Behavior

Packing Behavior

Agent Growth

RESEARCH PROJECT


0.1. Base Scripts

- Agent Class

import rhinoscriptsyntax as rs class Attractor(): def __init__(self, POS, MAG): self.pos = POS self.mag = MAG print "made an attractor" class Agent(): def __init__(self, POS, VEC): #here we initiate the class by matching the inputs to variables in the class self.pos = POS self.vec = VEC self.id = rs.AddPoint(self.pos) self.trailPts = [] self.trailPts.append(POS) self.trailID = "" print "made an agent" def move(self): rs.MoveObject(self.id,self.vec) self.pos = rs.PointAdd(self.pos,self.vec) self.trailPts.append(self.pos) if self.trailID: rs.DeleteObject(self.trailID) self.trailID = rs.AddCurve(self.trailPts) def updateVec(self, attractors): #update the vec of the agent according to the s attractor sumVec = [0,0,0] #get the vector of attraction or repulsion from each attractor for attractor in attractors: attractionVec = rs.VectorCreate(attractor.pos,self. pos) #distance = rs.VectorLength(attractionVec) distance = rs.Distance(attractor.pos,self.pos) attractionVec = rs.VectorUnitize(attractionVec) attractionVec = rs.VectorScale(attractionVec, attractor.mag/distance) #add them together sumVec = rs.VectorAdd(sumVec,attractionVec) sumVec = rs.VectorScale(sumVec, 3/len(attractors)) #add the sum to your current vec self.vec = rs.VectorAdd(self.vec,sumVec)

Bifurcation

def Main(): lines = rs.GetObjects("select a few lines�, rs.filter.curve) myAgents = [] for line in lines: startPt = rs.CurveStartPoint(line) endPt = rs.CurveEndPoint(line) vec = rs.VectorCreate(endPt,startPt) myAgents.append( Agent(startPt,vec) ) #ask the user to select a bunch of points and make them attractors ptObjects = rs.GetObjects("select a few points to make attractors", rs.filter.point) myAttractors = [] for ptObj in ptObjects: coord = rs.PointCoordinates(ptObj) name = rs.ObjectName(ptObj)

if name : myAttractors.append( Attractor(coord, float(name))) else : myAttractors.append( Attractor(coord, 1) ) for i in range(100): rs.EnableRedraw(False) for myAgent in myAgents: myAgent.updateVec(myAttractors) myAgent.move() rs.EnableRedraw(True) Main()


0.1. Base Scripts

- Cohesion

import rhinoscriptsyntax as rs import random def buildCrvs():

crvs = rs.GetObjects("pick curves to attract to each ", ot rs.filter.curve) thres = rs.GetReal("type threhold for attaction", 8) scale = rs.GetReal("type the scale for attraction", 0.2) gens = rs.GetInteger("type how many iterations", 10) for i in range(gens): for j in range(len(crvs)): crv = crvs[j] rs.RebuildCurve(crv, 3, 30) copyofcrvslist = crvs[:] copyofcrvslist.pop(j) allotherpts = [] for othercrv in copyofcrvslist: othercrvpts = rs.CurvePoints(othercrv) allotherpts.extend(othercrvpts) rs.EnableObjectGrips(crv) locations = rs.ObjectGripLocations(crv) newlocations = [] for coord in locations: index = rs.PointArrayClosestPoint(allotherpts, coord) closestpt = allotherpts[index] dist = rs.Distance(coord, closestpt) if dist<thres: newlocations.append(coord) else: vec = rs.VectorCreate(closestpt, coord) vec = rs.VectorScale(vec, scale) newcoord = rs.PointAdd(coord, vec) newlocations.append(newcoord) rs.ObjectGripLocations(crv, newlocations) buildCrvs() iteration = 500 al 1.2 sep 0.8 coh 0.6 att 0.2 rad 2

al 1.6 sep 0.8 coh 0.6 att 0.2 rad 2

al 1.2 sep 1.0 coh 0.6 att 0.2 rad 2

al 1.2 sep 1.2 coh 0.6 att 0.2 rad 2

al 1.2 sep 0.8 coh 1.0 att 0.2 rad 2

iteration = 400

iteration = 300

iteration = 200

iteration = 100


Symphonic Particles

TSoF GSAPP 2014Fall

This short animation is made in Maya nDynamics. The topological form is a trace of dancing figure. Particles are emitted from the skeleton of dancers. And the particles decay in 5s in amount and color. And the animation is finished with HDR rendering.

Resonant Strings SoTF GSAPP 2014Fall

This short animation is made with Maya Audiowave plugin. The topological form is responding to the amplitude and frequency of the music. Surface follows simple sin-curve movement. HDR Rendering with gredient material of red-black-blue visualizes the movement of strings.

music the Gazette - Infuse Intro special thanks to

Professor Jose Sanchez

SoTF GSAPP 2014Fall


Mixed-Use Development

Raffles City Hangzhou 2013 - 2014 June UNStudio Traineeship Work Facade DD: Shuyan Chan, Markus van Aalderen, Shuojiong Zhang, and Anna von Roeder. Interior DD: Garret Hwang, and Cristina Gimenez.

UNStudio’s mixed-use Raffles City development is located near the Qiantang River in Hangzhou, the capital of Zhejiang province, located 180 kilometers southwest of Shanghai. Raffles City Hangzhou will be CapitaLand’s sixth Raffles City, following those in Singapore, Shanghai, Beijing, Chengdu and Bahrain. The project incorporates retail, offices, housing and hotel facilities and marks the site of a cultural landscape within the Quianjiang New Town Area. Raffles City Hangzhou reaches a height of 60 stories, presenting views both to and from the Qiantang River and West Lake areas, with a total floor area of almost 400,000 square meters.

PROFESSIONAL WORK


7101C

7101B

7101A notes

REVISION NR DATE

DESCRIPT

001. 110731. Tower lobb 002. 110731. Natural ven 003. 110731. Showcases 004. 110731. Firerated fin

003

003

004

003

003

001

001

legend

+/-00 = P(+/-00) E B.O.C.+0.00 T.O.C.+0.00

C

F.F.L.+0.00 T.O.S.+0.00

I

W

00

F FR

F

F 00

F

S

C

U

G

T

S ST-FLR -00

S

ST-CFLR -00

C

L - FLR -00

L

ESC- FLR -00

E

R - FLR -00

B

B - FLR -00

B

AC Room AHU Room AE AI SE KE TE ELE ELV PD CWP TE

A A A A S K T E E P C T C I I I I I

G S F.G. I

4901L

typical shopfront type D

4901K

1:50

typical shopfront type C2 1:50

7100C

4901J

typical shopfront type C1 1:50

4901I

typical shopfront type B3 1:50

7100B

4901H

typical shopfront type B2 1:50

7100A

4901G

typical shopfront type B1 1:50

specialists

China United revision ----

date 07-03-

ARUP Structu revision ----

dat 29-01-

ARUP MEP (S revision ----

dat 11-11-

ARUP Fire (Sh revision ----

dat 27-10-

Meinhardt Fa revision ----

dat 16-02-

Davis Langdo revision ----

dat ----

MVA Hong Ko revision ----

dat ----

disclaimer Do not scale from d document contains dissemination or du result in liability und

Raffl 003

003

003

client

268 Xizang Middle R 200001 Shanghai  architect

Stadhouderskade 1 P.O.Box 75381 1070 AJ Amsterdam The Netherlands project name

Raffles City Ha project number

2008-14 status

final file name

4901.dwg drawing number

4901 title/description

Showca 4901F

typical shopfront type A6 1:50

4901E

typical shopfront type A5 1:50

Shopfront Facade System Podium Plan

4901D

typical shopfront type A4 1:50

4901C

typical shopfront type A3 1:50

4901B

typical shopfront type A2 1:50

4901A

typical shopfront type A1 1:50

O:\2008-14 Raffles City Ha


1

---revision ----

400

baseboard: R-1.05 - gray ceramic tile

----

150

revision ----

---revision ----

04 elevation - column cladding 4804

1:20

disclaimer Do not sca document c disseminat result in liab

see 4803

R

803

R5

50

70

100

1350

detail (similar)

30mm steel tube substructure as required

01 5802 275

70

310

100

30mm steel tube substructure as required

baffled directional recessed potlight

baffled directional recessed potlight

baffled directional recessed potlight

edge gray paint (R-9.01)

edge gray paint (R-9.01)

edge gray paint (R-9.01) 800

800

800

950

310

150

30mm steel tube substructure as required

150

275

100

950

310

01 5802

950

70

150

275

detail

1350

50

1350

01 5802

R550

R5

detail

detail

03 5801

1300

1850

column cladding: R-9.07 - 6mm white artificial stone

1850

detail

1500

3350

1300

3350 1850

3350

1300

client

seating inside kiosk

partition walls in between stalls

02 5801

detail

cash counter: R-9.03 - 12mm artificial stone; white

01 5801

268 Xizang 200001 Sha Â

partition walls between stalls cash counter: R-9.03 - 12mm artificial stone; white

12mm Glass

optional bench along kiosk front

625

100

625

100

project nam

R-9.02 - 12mm artificial stone; gray

R40

LED rope light, baseboard: R-1.05 - gray ceramic tile

0

30mm steel tube substructure as required

550

550

30mm steel tube substructure as required

R4

Raffles C

project num

R-9.02 - 12mm artificial stone; gray

550

R-9.02 - 12mm artificial stone; gray

1100

1100

gypsum back wall

1100

1100

100

architect

Stadhoude P.O.Box 75 1070 AJ Am The Nether

space for show cases, etc. to be designed by tenant

R40

LED rope light, baseboard: R-1.05 - gray ceramic tile

2008-14

30mm steel tube substructure as required

status

final file name

4801-48

LED rope light, baseboard: R-1.05 - gray ceramic tile

drawing nu

4804

title/descrip

03 section - seating area

02 section - standard front

see 4803

1:20

4804

Reta

01 section - cash counter

see 4803

1:20

4804

see 4803

1:20

O:\2008-14 Raffles

Basement Kiosk Design and Documentation Section

technical floor

lmr + overrun 10900

technical floor

strata soho high apartments

ELV shaft

SE &PD shaft

strata soho high apartments

strata soho high

strata soho high apartments

strata soho high apartments

technical/refugee

CTL office

refuge area

strata soho low apartments

strata soho low apartments

ELV shaft

strata soho low

SE &PD shaft

lmr + overrun 14750

soho lobby

strata soho low apartments

strata soho low apartments

liftpit -2500fl

technical/refugee

technical floor/ shaft refuge area

service apartments

lmr

tech floor

overrun +7600

service apartments

corridor

serviced apartment

shaftcorridor

SVC aprt Lift 1 L18-L31

service apartments

skylobby technical/refugee

dining

liftpit 2200-fl

mep transfer floor technical floor/ refuge area

service apartments

shaft

gym

toilet

lmr+ overrun 10470

mep transfer floor technical floor/ refuge area

storage lmr + overrun 8350

office

unused

office

office corridor

office high

office corridor

unused office corridor

office corridor

unused office corridor

office corridor

office low

office corridor

unused

office corridor

office

toilet office corridor

office

gas shaft

unused

chinese restaurant

apartment lift

refuge area

main circulation

f&b

toilet

airlock

airlock

f&b

airlock

gas shaft

f&b

airlock

gas shaft

f&b

f&b

circulation

circulation

circulation

gas shaft

Office Lift 1,2 L1, L5, L7-16

7.60m=

ramp

infrastructure

10KV switch room

service area

corridor

bike garage infrastructure

infrastructure

parking garage

1000

fan room

chiller room

main circulation

airlock

circulation

airlock

circulation

show window main circulation

main circulation

high end shop circulation

Firefighter/ Service lift 2

P +0.00m

boilerroom fan room 200 -FF

circulation

airlock

shop

shop

road

road

cooling water tank

road

7.6m= P 0.0m SOHO Aptm Shuttle 1 B3,B2,L1, L5, L33

road

f&b open kiosk

shop

airlock

gas shaft

Office Lift 3,4 L1, L5, L7-16

retail podium

carparking

4804

liftpit liftpit -4350 fl -4350 fl

liftpit -6250fl

liftpit -6250fl

f&b open kiosk

corridor

bike ramp

theatre garden

corridor

storage

service area

bike garage

cooling water make up room

parking garage

storage


Central Void

350

430

1700

1470 150

5250

3550

002

001

main circulation

f&b

1450

5250

FOR CENTRAL VOID PANELING SEE DWG 4515-4517

1 5540 central void railing

main circulation

main circulation

shop

5250

1450

5250

1700

L06

1470

150 80

1400

001

1400

shop

+34850 = P(+27250)

002

FOR CENTRAL VOID COLUMN SCHEDULES SEE DWG 4811-4824

3550

3550

5250

1700

L07

1470

150 80

+40100 = P(+32500)

1400

main circulation

cinema

1400

3550

5600

350 80

+45700 = P(+38100)

L08

3550

3550

002

5550 central void escalator

main circulation 001

1450

1700

central void railing

shop

1400

main circulation

main circulation

shop

main circulation

shop

main circulation

shop

3550

1700 5250

3550

5250

1470

L04

1450

150 80

+24350 = P(+16750)

1400

5250

FOR CENTRAL VOID ESCALATOR SCHEDULES SEE DWG 4550-4552

5541

3550

3550

5250

1470

150 80

L05

shop

1400

main circulation

shop

+29600 = P(+22000)

main circulation shop

3550

5250

1700 3550

5250

1470

150 80

+19100 = P(+11500)

L03

main circulation shop


May(C)loud

DESIGN PROJECTS


Interactive Soundscape

May(C)loud 2013 January - May Instructor: Kristine Mun Studio T.A: Myles F. Siotto, Sam Keville Physics Lab: Angella Johnson Special Thanks: Nicole Larkin Manuel Kretzer & Materiability Network

May(C)loud is an interactive soundscape, initiated by the sound of environment, interacts with the visitors, and learns from their response to generate the iterating process of interaction. Inspired by William Hogarth’s principles of beauty, the design of May(C)loud took three aspects into consideration, Variety, Symmetry and Intricacy. All human senses delight in the beauty of variety, the composed dynamics. Drafted from the behavior of sound, a rhythmic series of geometry is presented to visualize the invisible sound. And in return the change of environment entertains the eye and ear with the pleasure of variety. Driven by the study of Electro-active Polymer (EAP), a new kind of intelligent material, the shape of leaf units follows the rule of symmetry. Meanwhile, a great sense of intricacy emerges from the integration of triangulation patterns and circle packing. In sum, its mobility and interactivity vitalizes a dynamic beauty.

Environmental Loop

Triggers microphones to pick up noise from the environment again

Equipments: 9x Micro-Servos (170 degree rotation) 5x Servos (continuous rotation) 1x Arduino Mega 2x Arduino Kits 2x USB Power Cords 6x Piezo Buzzers 6x Female Mono Jacks 4x Speakers 1x External Power

Loud Burst shocks the occupants into silence

A certain decibel level and frequency is reached, Silence for 3 seconds Microphones detect volume and frequency of noise from various locations

Learns from the reaction of the occupants: becomes louder or quieter in response to the change in volume of the environment

Internal Action Loop

Input Output

Servos respond to noise and pull the Spinning Unit: Volume defines the amount of actuated servos; Frequency defines the speed

Spinning Units pull the strings that actuate the piano wire

Piezo Sensors collect sound from the subtle vibration of the piano wires

Piano Wire Units vibrate and create a new layer of sound

2

3

1

4

Cone Units actuate in response to the new layer of sound


Fabrication Components 5"

4 7/8”

3 5/8”

4 7/8”

4 7/8”

R 3/16"

1/16” 1/8”

R 5/16" 3 3/4"

1/4”

R 1/8"

7/8”

R 1/4"

1/8” 1/16”

2 1/8”

1” 3/16”

1”

1/4”

1 1/4”

1”

3/4”

1 1/8”

x4

5/8”

x 27

x5

6"

3 1/2”

1/2”

4 1/2"

1/4” 5/8”1/8”

x7

2 3/8”

1/4” 3/32” 1/32” 1/8”

5/32”

1/8”

3"

6 1/4"

1/16”

1"

1/8"

1/4”

1/8”

1/8"

varies in length, corresponding to the circle’s radius

R 1/2" R 5/16"

x 119 x 43

R 1/4"

varies in size, corresponding to the circles’ circumference 1 3/4”

R 1 1/2"

R 1/4" R 1/4"

1/8”

x4

x9

x7

x6

7/8” 1/16”

1/8”

1/4”

x 21

1/8”

5/8”

1/16” 1 7/8” 2 7/8” 3 7/8” 4 7/8” 5 7/8” 6”

x 35

varies in diameter, varies in number of divisions (0, 3-6)

5”

4”

3”

1/8”

x3

1/4"

2”

x6 x6 x4 x2 R 1/4" R 1/4"

x 43

varies in size, corresponding to the intersection

Butterfly Unit

Cloud Flower Unit

Leaf Unit

Unit Assembly Willow Leaf Unit Actuation Butterfly Unit Actuation Cloud Flower Unit Actuation


Dumbo Aquatic Center

Inâ‹…Flux

2014 June - August

Our aquatic center, Influx, is an architectural landscape which investigates the role of boundary, beyond its conventional use for spatial and programmatic organization, and redefines its form and function through systematic explorations of the tectonic and material composition. The continuity inherent in the form and organization of the building allows the users to fluidly experience the space through its landscape of influx between urban and local, interior and exterior, private and public, and definitive and generative.

Instructor: Phu Hoang (M O D U) Studio T.A: Sean Kim Design Team: Chao Wei Dongjoo Kim

68.2

77.6

72.2

79.5

80.2

79.4

79.7

72.4

80.3

81.3

81.5

72.4

80.2

81.7

70.3

70.7

71.7

72.6

77.6

76.1

80.2

80.2

80.2

79.6

82

80.2

79.6

80.3

79.4

80.9

81.4

82.1

70.6

71.4

73.7

74.5

72.5

68.7

77.7

76.4

81.2

82.5

82.2

77.5

79.4

78.5

79.4

74.8

81.4

82.5

79.3

78.2

78.5

72.2

69.3

77.8

78.4

81.4

81

81.2

77.7

79.4

78.5

79.4

81.5

83.6

82.3

79.3

78.2

78.7

78.8

72.2

69.1

77.8

78.2

81.3

81

80.3

81.2

81.7

78.5

80.1

81.3

84.1

82.5

79.6

78.5

79.2

78.6

78.9

83.3

81.3

84.7

82.1

85.1

81.5

78.5

81.3

81.9

82.6

83.2

82.5

77.8

80.8

79.2

82.5

78.9

82.1

78.5

82.2

85

82.4

85.2

73.6

85.6

82

82

82

80.8

83.4

80.5

82.5

80.3

83.7

83.5

83.2

83.5

82.8

81.1

82.7

86.4

82.4

86.2

82.1

86.3

82

83

85.1

81.1

80.4

80.8

80.8

84.2

80.5

84.2

80.3

84.7

80.4

84.6

86.2

85

84.3

86

86.3

86

80.4

84.4

83.5

82.3

83.5

83.8

83.2

84.5

80.4

82.9

83

86.1

81.1

85.2

86.2

85

84.3

84.2

87.5

86

80.4

82.8

82.8

82.5

83.1

83.2

83.8

83.2

84.5

84.8

83

85.5

81.1

86.4

83.9


Human Body Thermoregulation

Thermoregulation

CORE TEMPERATURE 36-38°C

EVAPORATION evaporation rate is reversely proportional to relative humidity (RH), thus physically feel hotter in humid environment.

90% Evaporation

80% Radiation 60%

67%

41%

40%

RADIATION normally, only 4% of blood flows to the skin, under heat stress, 48% of blood flows to the skin.

33%

Evaporation

20%

Convection

CONVECTION

26%

23% 10%

6% 4%

25°C

30°C

35°C

Convection Radiation

Air Temperature

1300 1.1°C

1.8°C

2.2°C

1.6°C

4.3°C

2.4°C

0.8°C

0.4°C

0.7°C

2.7°C

∆T of 1m3 air

26°C

26°C 10.0 25°C 817 8.0

24°C 23°C

654

7.0

5.5

490

5.5

MET

21°C

3.5 236

2.9

204

2.3

20°C

20°C

1.8

110 0.9

Walking

Moderate Excercise

Bicycling in Place

Weight Lifting

Running Jogging

Vigorous Excercise

Showering

Resting

Calories consumed during specified excercise (in Cal) // 1kCal energy is approximately the amound of energy needed to raise 1kg of water by 1°C Metabolic equivalent, a physiological measure expressing the energy cost of physical activities and is defined as the ratio of metabolic rate (in MET, kCal/kg*h) 1.1°C

23°C 22°C

327

21°C

25°C 24°C

531

22°C

Calories

735

Approxiamate temperature raise of 1m3 air per person according to the Calories consumption, asumming radiation is the major way of heat exchange

Absolute Pianos

Brooklyn Heights Promenade

Outdoor

Indoor

Outdoor

Indoor

Temperature: 74F Relative Humidity: 79%

Temperature: 74F Relative Humidity: 57%

Temperature: 74F Relative Humidity: 79%

Temperature: 74F Relative Humidity: 57%

Outdoor

Indoor

Outdoor

Indoor

Temperature: 78F Relative Humidity: 56%

Temperature: 74F Relative Humidity: 43%

Temperature: 78F Relative Humidity: 56%

Temperature: 76F Relative Humidity: 59%

Swimming


Floor Plan @4m

Floor Plan @4m

Floor Plan @12m


Los Angeles Fire Department Lifeguard Division Headquarter

FDHQ 2012 September - December Instructor: Doris Sung (D.O.S.U)

FDHQ sits on Dockweller beach, is adjacent to LAX on the west. It includes a major beach watch station, a beach vehicles and utility storage, as well as a meteorological record center. Design concerns noise, wind, solar radiance and temperature as the environmental drivers. It utilizes two passive sustainability design strategy: Natural breeze from the ocean (west) are moderate and comfortable. A courtyard typology increases natural ventilation. And fluid shape is a despondence to the wind pattern. Solar radiation, cloud coverage, and temperature change dramatically on the beach. High heat mass building material is used on the south-east side to maintain a comfortable interior environment.



AXONOMETRICAL WALL SECTION

scale 1” = 4’ - 0


c.w


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