Chao Wei
Chao Wei D.O.B.
1988.11.19
Contact:
chaowei.usc@gmail.com +1 (646) 725-9859 www.polytopian.com
I am a graduate student of GSAPP at Columbia University, who has strong interests in architectural design, and all forms of implementation of design. I received my Bachelor of Architecture degree from University of Southern California, honored with the Raymond S. Kenedy Design Award. I am willing to dedicate my professional design and fabrication skills to all areas of design and architectural work.
MS. AAD 1-year
Post-professional Degree
B. Arch 5-year
Professional Degree
Honor
2014-2015
Columbia University, GSAPP
Studio works published in academic publications. 2009-2013
University of Southern California
Studio works selected for yearly school exhibition “Expo”. May 2013
Raymond S. Kenedy Award
Recognized for an outstanding fifth year degree project that represents creative innovations in the presentation of architectural problems. 2007-2009
Dean’s Honor
Obtained for three semesters in East Los Angeles College.
Exhibition
Jul 2013
Never built: Los Angeles
Digital fabrication models exhibited at A+D Museum in Los Angeles. Mar2012
New Spaceship - Gunpowder Drawing Collaborated with Cai GuoQiang Studio at Museum of Contemporary Art in Los Angeles.
Activity
2010-Present
Associate AIA
Active member since 2010, who is working towards architectural licensure. 2010-Present
LEED Green Associate Candidate
General member of United States Green Building Council. 2014-Present
East Coast League Committee Board Organize symposiums, lectures, and exhibitions at top architectural schools in East Coast. Compile thesis papers for publication Exposition.
2013 - 2014
UNStudio Shanghai
1-year Traineeship
Raffles City Hangzhou Facade Design Development
Prepared facade design development documents. Coordinated with client, engineers, and suppliers. Investigated facade system and materials. Reviewed facade construction drawings.
Interior Design Development
Managed interior material selection, documentation, and coordination. Reviewed and certified contractor’s tender reports.
Lyrics Theater Hongkong Concept Design
Contributed to the competition project with a design proposal, diagrams, and renderings.
Other Traineeship Work
Presented design proposal to client (Wilmar Shanghai). Built physical model by digital tools and handcraft.
May-Aug 2012
HHD_FUN Beijing Summer Internship
Tianshui Center, Qingdao Expo Construction Document Phase
Prepared constructional documentations related to landscape and facade system.
UP Light Pavilion
Conducted the entire installation design and fabrication process. Project published on Designboom and Dezeen.
Finsler Table and Fashion Show
Designed JNBY fashion show and reception desk.
Workbase Design
Rhinoceros and Grasshopper Revit and Dynamo Maya physical simulation Python and Processing
Graphics
AutoCAD VRay and MentalRay Adobe Illustrator / Photoshop / InDesign / Premier
Fabrication
Digital Fabrication (CNC/3DPrint) Interactive Prototyping
Language
English Mandarin Chinese visit personal website at polytopian.com
The Simulation of Bone Growth
Ossification Spongy bone remodels itself based on the changing external forces it is subjected to. The thin columns of bone are called tubercular, and bone marrow and blood vessels move through the porous cavities. The structure of this bone growth along its long axis is drawn using three separate script behaviors. Major bone columns are drawn from a start point using a simple agent script. The agent trails are then attracted to one another with a cohesion script. Secondary bone columns connect the agent trails to the perimeter and the other trails with a venation script.
2014 Fall EnCoded Matter Instructor: Ezio Blasetti Research Team Chao Wei Nicole Mater Casey Worrell Wei Wen
Behavior Research Spongy bone remodels itself based on the changing external forces it is subjected to. The thin columns of bones are called tubercular, and bone marrow and blood vessels move through porous cavities. The structure of the bone growth along its axis are drawn using three separate script behaviors. Major bone columns are drawn to the start point using agent script. The agent trails are then attracted to one another with a cohesion script. Secondary bone columns connect the agent trails to the perimeter and the other trails with a venation script.
Soft Bone Porosity
Bone Cross-section
Venation Behavior
Packing Behavior
Agent Growth
RESEARCH PROJECT
0.1. Base Scripts
- Agent Class
import rhinoscriptsyntax as rs class Attractor(): def __init__(self, POS, MAG): self.pos = POS self.mag = MAG print "made an attractor" class Agent(): def __init__(self, POS, VEC): #here we initiate the class by matching the inputs to variables in the class self.pos = POS self.vec = VEC self.id = rs.AddPoint(self.pos) self.trailPts = [] self.trailPts.append(POS) self.trailID = "" print "made an agent" def move(self): rs.MoveObject(self.id,self.vec) self.pos = rs.PointAdd(self.pos,self.vec) self.trailPts.append(self.pos) if self.trailID: rs.DeleteObject(self.trailID) self.trailID = rs.AddCurve(self.trailPts) def updateVec(self, attractors): #update the vec of the agent according to the s attractor sumVec = [0,0,0] #get the vector of attraction or repulsion from each attractor for attractor in attractors: attractionVec = rs.VectorCreate(attractor.pos,self. pos) #distance = rs.VectorLength(attractionVec) distance = rs.Distance(attractor.pos,self.pos) attractionVec = rs.VectorUnitize(attractionVec) attractionVec = rs.VectorScale(attractionVec, attractor.mag/distance) #add them together sumVec = rs.VectorAdd(sumVec,attractionVec) sumVec = rs.VectorScale(sumVec, 3/len(attractors)) #add the sum to your current vec self.vec = rs.VectorAdd(self.vec,sumVec)
Bifurcation
def Main(): lines = rs.GetObjects("select a few lines�, rs.filter.curve) myAgents = [] for line in lines: startPt = rs.CurveStartPoint(line) endPt = rs.CurveEndPoint(line) vec = rs.VectorCreate(endPt,startPt) myAgents.append( Agent(startPt,vec) ) #ask the user to select a bunch of points and make them attractors ptObjects = rs.GetObjects("select a few points to make attractors", rs.filter.point) myAttractors = [] for ptObj in ptObjects: coord = rs.PointCoordinates(ptObj) name = rs.ObjectName(ptObj)
if name : myAttractors.append( Attractor(coord, float(name))) else : myAttractors.append( Attractor(coord, 1) ) for i in range(100): rs.EnableRedraw(False) for myAgent in myAgents: myAgent.updateVec(myAttractors) myAgent.move() rs.EnableRedraw(True) Main()
0.1. Base Scripts
- Cohesion
import rhinoscriptsyntax as rs import random def buildCrvs():
crvs = rs.GetObjects("pick curves to attract to each ", ot rs.filter.curve) thres = rs.GetReal("type threhold for attaction", 8) scale = rs.GetReal("type the scale for attraction", 0.2) gens = rs.GetInteger("type how many iterations", 10) for i in range(gens): for j in range(len(crvs)): crv = crvs[j] rs.RebuildCurve(crv, 3, 30) copyofcrvslist = crvs[:] copyofcrvslist.pop(j) allotherpts = [] for othercrv in copyofcrvslist: othercrvpts = rs.CurvePoints(othercrv) allotherpts.extend(othercrvpts) rs.EnableObjectGrips(crv) locations = rs.ObjectGripLocations(crv) newlocations = [] for coord in locations: index = rs.PointArrayClosestPoint(allotherpts, coord) closestpt = allotherpts[index] dist = rs.Distance(coord, closestpt) if dist<thres: newlocations.append(coord) else: vec = rs.VectorCreate(closestpt, coord) vec = rs.VectorScale(vec, scale) newcoord = rs.PointAdd(coord, vec) newlocations.append(newcoord) rs.ObjectGripLocations(crv, newlocations) buildCrvs() iteration = 500 al 1.2 sep 0.8 coh 0.6 att 0.2 rad 2
al 1.6 sep 0.8 coh 0.6 att 0.2 rad 2
al 1.2 sep 1.0 coh 0.6 att 0.2 rad 2
al 1.2 sep 1.2 coh 0.6 att 0.2 rad 2
al 1.2 sep 0.8 coh 1.0 att 0.2 rad 2
iteration = 400
iteration = 300
iteration = 200
iteration = 100
Symphonic Particles
TSoF GSAPP 2014Fall
This short animation is made in Maya nDynamics. The topological form is a trace of dancing figure. Particles are emitted from the skeleton of dancers. And the particles decay in 5s in amount and color. And the animation is finished with HDR rendering.
Resonant Strings SoTF GSAPP 2014Fall
This short animation is made with Maya Audiowave plugin. The topological form is responding to the amplitude and frequency of the music. Surface follows simple sin-curve movement. HDR Rendering with gredient material of red-black-blue visualizes the movement of strings.
music the Gazette - Infuse Intro special thanks to
Professor Jose Sanchez
SoTF GSAPP 2014Fall
Mixed-Use Development
Raffles City Hangzhou 2013 - 2014 June UNStudio Traineeship Work Facade DD: Shuyan Chan, Markus van Aalderen, Shuojiong Zhang, and Anna von Roeder. Interior DD: Garret Hwang, and Cristina Gimenez.
UNStudioâ&#x20AC;&#x2122;s mixed-use Raffles City development is located near the Qiantang River in Hangzhou, the capital of Zhejiang province, located 180 kilometers southwest of Shanghai. Raffles City Hangzhou will be CapitaLandâ&#x20AC;&#x2122;s sixth Raffles City, following those in Singapore, Shanghai, Beijing, Chengdu and Bahrain. The project incorporates retail, offices, housing and hotel facilities and marks the site of a cultural landscape within the Quianjiang New Town Area. Raffles City Hangzhou reaches a height of 60 stories, presenting views both to and from the Qiantang River and West Lake areas, with a total floor area of almost 400,000 square meters.
PROFESSIONAL WORK
7101C
7101B
7101A notes
REVISION NR DATE
DESCRIPT
001. 110731. Tower lobb 002. 110731. Natural ven 003. 110731. Showcases 004. 110731. Firerated fin
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001
001
legend
+/-00 = P(+/-00) E B.O.C.+0.00 T.O.C.+0.00
C
F.F.L.+0.00 T.O.S.+0.00
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W
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F FR
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F 00
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S ST-FLR -00
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ST-CFLR -00
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AC Room AHU Room AE AI SE KE TE ELE ELV PD CWP TE
A A A A S K T E E P C T C I I I I I
G S F.G. I
4901L
typical shopfront type D
4901K
1:50
typical shopfront type C2 1:50
7100C
4901J
typical shopfront type C1 1:50
4901I
typical shopfront type B3 1:50
7100B
4901H
typical shopfront type B2 1:50
7100A
4901G
typical shopfront type B1 1:50
specialists
China United revision ----
date 07-03-
ARUP Structu revision ----
dat 29-01-
ARUP MEP (S revision ----
dat 11-11-
ARUP Fire (Sh revision ----
dat 27-10-
Meinhardt Fa revision ----
dat 16-02-
Davis Langdo revision ----
dat ----
MVA Hong Ko revision ----
dat ----
disclaimer Do not scale from d document contains dissemination or du result in liability und
Raffl 003
003
003
client
268 Xizang Middle R 200001 Shanghai  architect
Stadhouderskade 1 P.O.Box 75381 1070 AJ Amsterdam The Netherlands project name
Raffles City Ha project number
2008-14 status
final file name
4901.dwg drawing number
4901 title/description
Showca 4901F
typical shopfront type A6 1:50
4901E
typical shopfront type A5 1:50
Shopfront Facade System Podium Plan
4901D
typical shopfront type A4 1:50
4901C
typical shopfront type A3 1:50
4901B
typical shopfront type A2 1:50
4901A
typical shopfront type A1 1:50
O:\2008-14 Raffles City Ha
1
---revision ----
400
baseboard: R-1.05 - gray ceramic tile
----
150
revision ----
---revision ----
04 elevation - column cladding 4804
1:20
disclaimer Do not sca document c disseminat result in liab
see 4803
R
803
R5
50
70
100
1350
detail (similar)
30mm steel tube substructure as required
01 5802 275
70
310
100
30mm steel tube substructure as required
baffled directional recessed potlight
baffled directional recessed potlight
baffled directional recessed potlight
edge gray paint (R-9.01)
edge gray paint (R-9.01)
edge gray paint (R-9.01) 800
800
800
950
310
150
30mm steel tube substructure as required
150
275
100
950
310
01 5802
950
70
150
275
detail
1350
50
1350
01 5802
R550
R5
detail
detail
03 5801
1300
1850
column cladding: R-9.07 - 6mm white artificial stone
1850
detail
1500
3350
1300
3350 1850
3350
1300
client
seating inside kiosk
partition walls in between stalls
02 5801
detail
cash counter: R-9.03 - 12mm artificial stone; white
01 5801
268 Xizang 200001 Sha Â
partition walls between stalls cash counter: R-9.03 - 12mm artificial stone; white
12mm Glass
optional bench along kiosk front
625
100
625
100
project nam
R-9.02 - 12mm artificial stone; gray
R40
LED rope light, baseboard: R-1.05 - gray ceramic tile
0
30mm steel tube substructure as required
550
550
30mm steel tube substructure as required
R4
Raffles C
project num
R-9.02 - 12mm artificial stone; gray
550
R-9.02 - 12mm artificial stone; gray
1100
1100
gypsum back wall
1100
1100
100
architect
Stadhoude P.O.Box 75 1070 AJ Am The Nether
space for show cases, etc. to be designed by tenant
R40
LED rope light, baseboard: R-1.05 - gray ceramic tile
2008-14
30mm steel tube substructure as required
status
final file name
4801-48
LED rope light, baseboard: R-1.05 - gray ceramic tile
drawing nu
4804
title/descrip
03 section - seating area
02 section - standard front
see 4803
1:20
4804
Reta
01 section - cash counter
see 4803
1:20
4804
see 4803
1:20
O:\2008-14 Raffles
Basement Kiosk Design and Documentation Section
technical floor
lmr + overrun 10900
technical floor
strata soho high apartments
ELV shaft
SE &PD shaft
strata soho high apartments
strata soho high
strata soho high apartments
strata soho high apartments
technical/refugee
CTL office
refuge area
strata soho low apartments
strata soho low apartments
ELV shaft
strata soho low
SE &PD shaft
lmr + overrun 14750
soho lobby
strata soho low apartments
strata soho low apartments
liftpit -2500fl
technical/refugee
technical floor/ shaft refuge area
service apartments
lmr
tech floor
overrun +7600
service apartments
corridor
serviced apartment
shaftcorridor
SVC aprt Lift 1 L18-L31
service apartments
skylobby technical/refugee
dining
liftpit 2200-fl
mep transfer floor technical floor/ refuge area
service apartments
shaft
gym
toilet
lmr+ overrun 10470
mep transfer floor technical floor/ refuge area
storage lmr + overrun 8350
office
unused
office
office corridor
office high
office corridor
unused office corridor
office corridor
unused office corridor
office corridor
office low
office corridor
unused
office corridor
office
toilet office corridor
office
gas shaft
unused
chinese restaurant
apartment lift
refuge area
main circulation
f&b
toilet
airlock
airlock
f&b
airlock
gas shaft
f&b
airlock
gas shaft
f&b
f&b
circulation
circulation
circulation
gas shaft
Office Lift 1,2 L1, L5, L7-16
7.60m=
ramp
infrastructure
10KV switch room
service area
corridor
bike garage infrastructure
infrastructure
parking garage
1000
fan room
chiller room
main circulation
airlock
circulation
airlock
circulation
show window main circulation
main circulation
high end shop circulation
Firefighter/ Service lift 2
P +0.00m
boilerroom fan room 200 -FF
circulation
airlock
shop
shop
road
road
cooling water tank
road
7.6m= P 0.0m SOHO Aptm Shuttle 1 B3,B2,L1, L5, L33
road
f&b open kiosk
shop
airlock
gas shaft
Office Lift 3,4 L1, L5, L7-16
retail podium
carparking
4804
liftpit liftpit -4350 fl -4350 fl
liftpit -6250fl
liftpit -6250fl
f&b open kiosk
corridor
bike ramp
theatre garden
corridor
storage
service area
bike garage
cooling water make up room
parking garage
storage
Central Void
350
430
1700
1470 150
5250
3550
002
001
main circulation
f&b
1450
5250
FOR CENTRAL VOID PANELING SEE DWG 4515-4517
1 5540 central void railing
main circulation
main circulation
shop
5250
1450
5250
1700
L06
1470
150 80
1400
001
1400
shop
+34850 = P(+27250)
002
FOR CENTRAL VOID COLUMN SCHEDULES SEE DWG 4811-4824
3550
3550
5250
1700
L07
1470
150 80
+40100 = P(+32500)
1400
main circulation
cinema
1400
3550
5600
350 80
+45700 = P(+38100)
L08
3550
3550
002
5550 central void escalator
main circulation 001
1450
1700
central void railing
shop
1400
main circulation
main circulation
shop
main circulation
shop
main circulation
shop
3550
1700 5250
3550
5250
1470
L04
1450
150 80
+24350 = P(+16750)
1400
5250
FOR CENTRAL VOID ESCALATOR SCHEDULES SEE DWG 4550-4552
5541
3550
3550
5250
1470
150 80
L05
shop
1400
main circulation
shop
+29600 = P(+22000)
main circulation shop
3550
5250
1700 3550
5250
1470
150 80
+19100 = P(+11500)
L03
main circulation shop
May(C)loud
DESIGN PROJECTS
Interactive Soundscape
May(C)loud 2013 January - May Instructor: Kristine Mun Studio T.A: Myles F. Siotto, Sam Keville Physics Lab: Angella Johnson Special Thanks: Nicole Larkin Manuel Kretzer & Materiability Network
May(C)loud is an interactive soundscape, initiated by the sound of environment, interacts with the visitors, and learns from their response to generate the iterating process of interaction. Inspired by William Hogarthâ&#x20AC;&#x2122;s principles of beauty, the design of May(C)loud took three aspects into consideration, Variety, Symmetry and Intricacy. All human senses delight in the beauty of variety, the composed dynamics. Drafted from the behavior of sound, a rhythmic series of geometry is presented to visualize the invisible sound. And in return the change of environment entertains the eye and ear with the pleasure of variety. Driven by the study of Electro-active Polymer (EAP), a new kind of intelligent material, the shape of leaf units follows the rule of symmetry. Meanwhile, a great sense of intricacy emerges from the integration of triangulation patterns and circle packing. In sum, its mobility and interactivity vitalizes a dynamic beauty.
Environmental Loop
Triggers microphones to pick up noise from the environment again
Equipments: 9x Micro-Servos (170 degree rotation) 5x Servos (continuous rotation) 1x Arduino Mega 2x Arduino Kits 2x USB Power Cords 6x Piezo Buzzers 6x Female Mono Jacks 4x Speakers 1x External Power
Loud Burst shocks the occupants into silence
A certain decibel level and frequency is reached, Silence for 3 seconds Microphones detect volume and frequency of noise from various locations
Learns from the reaction of the occupants: becomes louder or quieter in response to the change in volume of the environment
Internal Action Loop
Input Output
Servos respond to noise and pull the Spinning Unit: Volume defines the amount of actuated servos; Frequency defines the speed
Spinning Units pull the strings that actuate the piano wire
Piezo Sensors collect sound from the subtle vibration of the piano wires
Piano Wire Units vibrate and create a new layer of sound
2
3
1
4
Cone Units actuate in response to the new layer of sound
Fabrication Components 5"
4 7/8”
3 5/8”
4 7/8”
4 7/8”
R 3/16"
1/16” 1/8”
R 5/16" 3 3/4"
1/4”
R 1/8"
7/8”
R 1/4"
1/8” 1/16”
2 1/8”
1” 3/16”
1”
1/4”
1 1/4”
1”
3/4”
1 1/8”
x4
5/8”
x 27
x5
6"
3 1/2”
1/2”
4 1/2"
1/4” 5/8”1/8”
x7
2 3/8”
1/4” 3/32” 1/32” 1/8”
5/32”
1/8”
3"
6 1/4"
1/16”
1"
1/8"
1/4”
1/8”
1/8"
varies in length, corresponding to the circle’s radius
R 1/2" R 5/16"
x 119 x 43
R 1/4"
varies in size, corresponding to the circles’ circumference 1 3/4”
R 1 1/2"
R 1/4" R 1/4"
1/8”
x4
x9
x7
x6
7/8” 1/16”
1/8”
1/4”
x 21
1/8”
5/8”
1/16” 1 7/8” 2 7/8” 3 7/8” 4 7/8” 5 7/8” 6”
x 35
varies in diameter, varies in number of divisions (0, 3-6)
5”
4”
3”
1/8”
x3
1/4"
2”
x6 x6 x4 x2 R 1/4" R 1/4"
x 43
varies in size, corresponding to the intersection
Butterfly Unit
Cloud Flower Unit
Leaf Unit
Unit Assembly Willow Leaf Unit Actuation Butterfly Unit Actuation Cloud Flower Unit Actuation
Dumbo Aquatic Center
Inâ&#x2039;&#x2026;Flux
2014 June - August
Our aquatic center, Influx, is an architectural landscape which investigates the role of boundary, beyond its conventional use for spatial and programmatic organization, and redefines its form and function through systematic explorations of the tectonic and material composition. The continuity inherent in the form and organization of the building allows the users to fluidly experience the space through its landscape of influx between urban and local, interior and exterior, private and public, and definitive and generative.
Instructor: Phu Hoang (M O D U) Studio T.A: Sean Kim Design Team: Chao Wei Dongjoo Kim
68.2
77.6
72.2
79.5
80.2
79.4
79.7
72.4
80.3
81.3
81.5
72.4
80.2
81.7
70.3
70.7
71.7
72.6
77.6
76.1
80.2
80.2
80.2
79.6
82
80.2
79.6
80.3
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80.9
81.4
82.1
70.6
71.4
73.7
74.5
72.5
68.7
77.7
76.4
81.2
82.5
82.2
77.5
79.4
78.5
79.4
74.8
81.4
82.5
79.3
78.2
78.5
72.2
69.3
77.8
78.4
81.4
81
81.2
77.7
79.4
78.5
79.4
81.5
83.6
82.3
79.3
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78.7
78.8
72.2
69.1
77.8
78.2
81.3
81
80.3
81.2
81.7
78.5
80.1
81.3
84.1
82.5
79.6
78.5
79.2
78.6
78.9
83.3
81.3
84.7
82.1
85.1
81.5
78.5
81.3
81.9
82.6
83.2
82.5
77.8
80.8
79.2
82.5
78.9
82.1
78.5
82.2
85
82.4
85.2
73.6
85.6
82
82
82
80.8
83.4
80.5
82.5
80.3
83.7
83.5
83.2
83.5
82.8
81.1
82.7
86.4
82.4
86.2
82.1
86.3
82
83
85.1
81.1
80.4
80.8
80.8
84.2
80.5
84.2
80.3
84.7
80.4
84.6
86.2
85
84.3
86
86.3
86
80.4
84.4
83.5
82.3
83.5
83.8
83.2
84.5
80.4
82.9
83
86.1
81.1
85.2
86.2
85
84.3
84.2
87.5
86
80.4
82.8
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82.5
83.1
83.2
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83.2
84.5
84.8
83
85.5
81.1
86.4
83.9
Human Body Thermoregulation
Thermoregulation
CORE TEMPERATURE 36-38°C
EVAPORATION evaporation rate is reversely proportional to relative humidity (RH), thus physically feel hotter in humid environment.
90% Evaporation
80% Radiation 60%
67%
41%
40%
RADIATION normally, only 4% of blood flows to the skin, under heat stress, 48% of blood flows to the skin.
33%
Evaporation
20%
Convection
CONVECTION
26%
23% 10%
6% 4%
25°C
30°C
35°C
Convection Radiation
Air Temperature
1300 1.1°C
1.8°C
2.2°C
1.6°C
4.3°C
2.4°C
0.8°C
0.4°C
0.7°C
2.7°C
∆T of 1m3 air
26°C
26°C 10.0 25°C 817 8.0
24°C 23°C
654
7.0
5.5
490
5.5
MET
21°C
3.5 236
2.9
204
2.3
20°C
20°C
1.8
110 0.9
Walking
Moderate Excercise
Bicycling in Place
Weight Lifting
Running Jogging
Vigorous Excercise
Showering
Resting
Calories consumed during specified excercise (in Cal) // 1kCal energy is approximately the amound of energy needed to raise 1kg of water by 1°C Metabolic equivalent, a physiological measure expressing the energy cost of physical activities and is defined as the ratio of metabolic rate (in MET, kCal/kg*h) 1.1°C
23°C 22°C
327
21°C
25°C 24°C
531
22°C
Calories
735
Approxiamate temperature raise of 1m3 air per person according to the Calories consumption, asumming radiation is the major way of heat exchange
Absolute Pianos
Brooklyn Heights Promenade
Outdoor
Indoor
Outdoor
Indoor
Temperature: 74F Relative Humidity: 79%
Temperature: 74F Relative Humidity: 57%
Temperature: 74F Relative Humidity: 79%
Temperature: 74F Relative Humidity: 57%
Outdoor
Indoor
Outdoor
Indoor
Temperature: 78F Relative Humidity: 56%
Temperature: 74F Relative Humidity: 43%
Temperature: 78F Relative Humidity: 56%
Temperature: 76F Relative Humidity: 59%
Swimming
Floor Plan @4m
Floor Plan @4m
Floor Plan @12m
Los Angeles Fire Department Lifeguard Division Headquarter
FDHQ 2012 September - December Instructor: Doris Sung (D.O.S.U)
FDHQ sits on Dockweller beach, is adjacent to LAX on the west. It includes a major beach watch station, a beach vehicles and utility storage, as well as a meteorological record center. Design concerns noise, wind, solar radiance and temperature as the environmental drivers. It utilizes two passive sustainability design strategy: Natural breeze from the ocean (west) are moderate and comfortable. A courtyard typology increases natural ventilation. And fluid shape is a despondence to the wind pattern. Solar radiation, cloud coverage, and temperature change dramatically on the beach. High heat mass building material is used on the south-east side to maintain a comfortable interior environment.
AXONOMETRICAL WALL SECTION
scale 1” = 4’ - 0
c.w