- ARCH 301: Comprehension I - Structure | Fall 2024
Urban Wellness Community pg.9
- ARCH 202: Principles of Architecture IV | Spring 2024
Mixed Use Living pg.12
- ARCH 201: Principles of Architecture III | Fall 2023
Community Center pg.16
-ARCH 102: Principles of Architecture II | Spring 2023
Technology pg.18
-Architecture Technology I-III
Renders/Freelance pg.20
-Renderings
-Product/Marketing
- Motion Graphics
GOAL PARK PROJECT
Our project focuses on adaptable structures that provide shade, optimize wind circulation, and collect water. It features three modular systems that function independently or perform together as a single unit. These function in multiple ways throughout the site, serving the community’s many needs and gatherings.
The system’s effectiveness is demonstrated in diagrams: the wind module channels airflow downward, the water module collects and stores rain, and the shading module creates covered spaces. The structures are aluminum with ETFE coverings that enhance performance and weight. The wind module can also rotate to capture wind from multiple directions.
The design process is illustrated through construction drawings, Isometrics, and hybrid collage renders, showcasing site adaptability. Key construction components include bearings, pins, bolts, strong cables, and flexible fabric. Slot furniture and modular wood and light inserts further enhance functionality for community activities.
Rendered views highlight different site experiences, including an outdoor gym for yoga and workouts, a multipurpose pavilion for farmers’ markets, and a deck supporting various uses. Additional visuals depict rain catchers providing shelter and an amphitheater with LED panels displaying local artwork.
Throughout the semester, we refined our systems within a real-world site, aligning construction and engineering with community needs to create an innovative, adaptable, and environmentally effective design for the Goal Park.
Link to Water, Wind, and Assembly Animations:
FARMER’S MARKET
WATER SIMULATION
NIGHTIME AMPHITHEATER
URBAN WELLNESS COMMUNITY
In my case study, I first analyzed the layout of buildings and property lines in Houston’s 3rd Ward, which guided my iterative design process. The neighborhood, characterized by rowhouses and one- to two-story homes, influenced my decision to create singlestory residential units to blend with the context.
Initially oriented along a north-south axis, the design shifted to align with the original block layout, creating a gradient from public to private spaces as it moved inwards. Communal buildings like a clinic and administration center connect the site to the neighborhood, while residential units become more secluded. Their rooflines join to form shaded gathering spaces, optimizing sunlight and airflow while remaining fractured to represent individual units. Wood siding matches the surrounding homes, while the large community center, clad in brick, reflects the nearby school. At the same time, the rooflines have a shed roof typology, signifying a new living condition in the neighborhood.
The living units include private spaces with shared decks and shaded outdoor spaces, which connect the inhabitants and foster community. These structures create a new block, circulation, and living experience for the community of 3rd Ward.
RENDERINGS & MODEL
MIXED USE LIVING
The intent of the project is to open the space to Montrose and the greater community, particularly along Montrose Street. The site is divided into public and semi-private zones, with public areas on the Montrose side, including a park, café, and multipurpose room. At the same time, offices and residences occupy the other half near the neighborhood. This creates a gradient of privacy and usage across the site, governing its layout. A central courtyard bisects the site, creating north and south buildings. The north houses offices, a café, and parking, while the south contains residential units and a separate multipurpose room, creating a close yet separated mixed-use structure.
The courtyard, lined with trees, visually separates office and residential spaces while providing shade, circulation, and privacy. Its curving pattern branches out at the park, creating pathways that connect and draw the community to the site. The second floor offsets the first, offering shade for residents and covered parking while allowing circulation around the courtyard.
Flexibility defines the interior layouts. The residential units feature central cores for bathrooms and storage, creating adaptable spaces with sliding walls. The offices and multipurpose room use similar core layouts to hide utilities and provide backdrops. The development connects to the Montrose community through these features and layouts while preserving semi-private and residential spaces.
COUTYARD, CAFE & MULTIPURPOSE
COMMUNITY CENTER
Assignment: This was the final assignment of the class, and it was the culmination of the semester’s previous assignments. We were first told to create a basic shape as a first assignment. From there, we were instructed to extrude it into a threedimensional form. Only then were we told what the building would be: A community center located in the Houston Botanic Garden. From there, we were given a square footage of 15k-20k square feet that the form needed to be scaled up to. After that, we were assigned the programs with their respective square footage. It was interesting to make the form fit with the assigned programs. The form came before the function was known.
Response: The governing principle of this project comes from its stepped, repeating nature. This originated in the primitive models, which featured stepped rectangles of decreasing size and offset. This created an inherent horizontal and vertical organization that was utilized by the programs. The rooms fit within the horizontal divisions of the building on the plan, creating a stacked organization This is interrupted by the intersecting passageway of the lobby and event space, providing circulation. These are emphasized by the fenestration on either end of the passageway, providing a limited view through the building and exhibiting this. These features tie the interior to the exterior and highlight the main idea of the repeating organization of program and form. This elevated back can be seen in the render below, showcasing the stepped library
ARCHITECTURE TECHNOLOGY I-III
This project came from our second assignment (not included), refining a three-layered structure supported by triangles. We chose this symmetrical iteration for its efficient force distribution between levels and stacked triangles. By removing the triangle centers, we enhanced visibility while maintaining stability. We added a central truss on the second floor and four top columns to support floors and ceilings and align to the triangle’s points. We included cables connecting the second floor and roof, counteracting pressure. Additional cables cross each layer in three spots to resist rotational forces. These elements ensure structural balance and understanding, resulting in the final 12” x 12” x 18” model.
For our Technology II assignment, our group of five designed a project using hanging membrane form finding that could be inverted into sweeping structures. We combined physical form-finding—such as draping plaster-covered fabric—with digital simulations to create renderings. The final design was a large amphitheater showcasing our form and typology. My role involved simulating the fabric in digital software, creating renderings, and collaborating on the concept, its variations, and execution.
ARCHITECTURE TECHNOLOGY I-III
This was the second Technology II project, building on the previous one with membranes. Our group created a unique membrane structure for real-world applications, combining digital and physical form-finding methods. We started with a cube design for fabric attachment with a center pin, then expanded it into a repeating facade design with six variations for different building sides. This would mitigate the different conditions of East, South, and Western sun radiation. We tested the fabric in physical models and simulated it digitally to evaluate shading efficiency. The images show east and west facade designs with shading patterns from sunrise and sunset. I was responsible for renderings and simulations in Blender 3D and contributed to initial designs.
This is one of the structural models I created in my 3rd architecture technology class. The building was House Koris by Zeller & Moye, built in Germany in 2020. We were instructed to produce a physical model 1.5 x 1.5 x 1.5ft that showcased the unique design of the assigned structure. Working in a group of two, we created this model. It includes a laminated wood floor, sawdust insulation, and used materials as close to the original. Mimicking the original, we 3D printed the wooden bricks they used to construct the house and then filled them with insulation. The “bricks” were printed using a wood filament to enhance the model and improve accuracy. The exercise showed how these unique buildings are constructed and how they are constructed in more efficient, environmentally friendly ways.
PERSONAL RENDERINGS
A collection of some of my 3d digital work. They were produced using Blender 3D and edited using Photoshop and Lightroom. I create the works in my free time between projects and over breaks. I mainly focus on creating realistic renderings and trying new techniques with each project. Further work available on my Artstation Portfolio
FREELANCE WORK
JewelVision
I previously worked with Jewel Vision, where I consulted on creating workflows for their virtual jewelry try-on product. JewlVision provides a way for Jewelers to allow their customers to try on products online virtually through augmented reality. assisted with creating and doing R&D on workflows with AI and manual 3D model generation going from photos of the physical jewelry to 3D models to optimization to an AR-capable product.
Fiction Products
I am currently working freelance with Fiction Products, a company striving to create unique products through innovative designs. They currently manufacture a bespoke daily organizer for pill bottles meant for traveling. Utilizing Blender 3D, I created product renderings for their storefront and used them in advertisements. I worked to highlight the details of the product through balanced lighting while working with different colors and keeping the product the same look and texture as the reallife product. The company has a broad reach of over 100k Followers across YouTube & TikTok, with over 60 Million total views. I am currently working with them on product animations
YouTube & TikTok: >100k Subscribers >41 Million Total Views
Link to Product Page: https://fictionproducts.com/products/twistbottle?variant=45577574744278
ARCHITECTRONICA: MOTION GRAGHICS
This is a collection of motion graphics I created for Architectronica. It is a university-wide, privately ticketed public art event held by the Architecture School at Rice. I was contacted after an organizer saw my previous work. Working closely with the team, I designed graphics & displays in alignment with an event-wide vision & aesthetic. I created five 30-second looping animations that were projected at the event, where the main character/s at the center slowly rotate around while the wires around them move and vary. I have made renders for this event twice now.