FLORENCE ZHU
ARC 321 WINTER 2017
REPRESENTATION II
THE ARCHITECTURAL IMAGE AND ITS MEASUREMENT COURSE PORTFOLIO
INSTRUCTOR: DAN BRIKER UNIVERSITY OF TORONTO JOHN H. DANIELS FACULTY OF ARCHITECTURE, LANDSCAPE AND DESIGN
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REPRESENTATION II
THE ARCHITECTURAL IMAGE AND ITS MEASUREMENT INSTRUCTOR: DAN BRIKER WINTER 2017
The course will stress experimentation while providing an analytical and creative framework to develop an understanding of the architectural image, as well as necessary skills in producing these types of representation. A special emphasize will be placed on the idea of process, and the production of multiple iterations through a trial and error method. The goal of this course is to understand on one hand the implications of imagery making in the design process, and on the other hand the architectural images that are been consumed daily, developing a design and thinking technique based on the production of architectural image. At the other end, building a physical model of the designs conceived through digital imagery manipulations; the objectives being on one hand the understanding of concepts of architecture scale and design intentions, and on the other hand the testing of alternative modes of representation of space.
TABLE OF CONTENT 4
COLLAGE AND ATMOSPHERE
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DESIGNING THE IMAGE
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MEAUREING THE IMAGE 3
PROJECT 1
COLLAGE AND ATMOSPHERE Starting off from the above assigned image, this exercise is an exploration of the notion of composition through the technique of collage, and its atmosphere, the transformation of the composition into a night view. The parts considered are visual, and can be simply categorized as “shapes�. Using Abode Photoshop as a digital tool, notions of: perspective, scale, figure, shadows, light, color, ambience and mood in an iterative manner will be explored.
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IMAGE ANALYSIS
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ITERATION 1
THE ABANDONED PALACE
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ITERATION 2
THE AFTERNOON SKETCHING WORKSHOP
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ITERATION 3
PLAY TIME
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ITERATION 4
MIDNIGHT ASSASINATION
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PROJECT 2: DESIGNING THE IMAGE
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Project 2 will be an exercise to develop an image, in frontal perspective, of a “town square” via two streams: images from the internet and Photoshop. The “town square” should be represented at two different times: day and night; each temporal option depicting a different atmospheric set-up. The assignment starts from two components: (1) Reference template and (2) A large pool of sourced images, from where individual elements (buildings, landscapes, textures, ambient objects) can be isolated in order to compose a comprehensive illustration of an urban space, constitute to the design of the space and develop in aniterative manner, through a process of trial and error. The public plaza for a new town, which will include the following elements: - Plaza square populated with people; - Institutional / cultural building(s) - Mid-rise office building(s) with commercial ground floor - Mid-rise residential building(s) with commercial ground floor - Skyline of the future town - Landscape, which includes a combination of hard and soft surfaces, along with trees and urban furniture 17
ITERATION 1
GROWTH AND DEVELOPMENT - PRIVATIZED PUBLIC SPACE OVER MANAGEMENT AND SURVEILLANCE
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GROUND W
BUILDING ATMOSPH
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WORKS
G TYPES & HERE
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PUBLIC ART & AMENITIES
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LANSCAPING & USER ACTIVITIES
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FINAL IMAGE
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ITERATION 2
THE TECHNOLOGY IMPACT INTERACTION CRISIS
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BUILDING TYPOLOGY & LANDSCAPING
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PUBLIC ART & AMENITIES
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USER ACTIVITIES
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FINAL IMAGE
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ITERATION 3
A NEWLY DEVELOPED SUBURB - A MONORAIL TOWN SIDEWALK AND ROAD UNIFIED
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GROUND WORKS
BUILDING TYPOLOGY & ATMOSPHERE
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PUBLIC ART & AMENITIES
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USER ACTIVITIES
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FINAL IMAGE
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ITERATION 3 NIGHT SCENE
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FINAL IMAGE
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PROJECT 3: MEASURING THE IMAGE
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With Project 2 the possibility of a perfect overlap between the representation process and the design processwas being tested, where one is not able to distinguish anymore between the two. This has led to the creation of a final image, the image of an architectural space, that aims now to be the project itself. If that is the case, the assumption should be that this final image embodies more information than what is generally expected from an image. One can extract from it real dimensions, and be able to physically construct a space. The image has measurements. Project 3 will build upon the results of Project 2, developing a physical scaled model of the final image of the town square. Using Project 2 final image as a reference, one can imagine that the space designed and represented at this stage should fit within the dimensions, At the scale 1:200 or 1:500 , a physical model of the town plaza / square will be build . The buildings that frame the plaza / square should not be represented as scenographic walls or facades, but as masses. Elements visible shoould be adhere as much as possible in the Project 2 final image, but the hidden elements are left open for interpretation. They are to be designed. One side of the model should be left open – unoccupied. This is the place / position from where your image has been constructed. This will allow for photographs of the final model that would aim to replicate the final image produced during Project 2.
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A B
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PLAN
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SECTION A
SECTION B
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SKETCH MODEL
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MODEL SCALE 1:500 69
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