APPLE WATCH COURSE
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Presentation overview
1
About apple watch
2
Watch kit app
3
A little housekeeping
Presentation overview
4
Sharing data and code
5
Building the interface
6
Creating the Controller
7
Connecting the outlets
What is creativity? Apple has recently introduced watchOS2; it signifies a vast change for Apple watch developers. The improved thing is that you can make native apps run directly on your watch and an important one is that you will work for the fictional airline called Air Aber in watchOS app.
Watch kit app Watch kit is paired with the Apple watch and iphone with the application of presenting the user interface and responding to the interaction. It can run only along with the iphone. This is so simple and easier to use. If the watch and watch extension groups in the project navigator are expanded the storyboard resides in the watch group, and the classes get created in the group
A little housekeeping A little housekeeping can be done by opening up the interface. Storyboard and select the interface controller present there and give backspace to delete it; this should leave with an empty storyboard.
Sharing data and code It is essential to create an app group in which both apps can use. For sharing the information, you must be the member of the iOS Developer program and can use it to create App Group, can be created by using login. Core data is used to model the activities and saved them in the way that the shared group can access it.
Sharing data and code The important thing is to connect your object model to the app group container. Added public data manager classes to the WatchCoreDataProxy for accessing the core data store such as Data Manager, Activity Manager, and Step Manager, these are used by both the iOS and Watch Kit to handle and access all data.
Building the interface Programming framework determines the interface elements such as labels, images, groups, pickers, buttons, switches, slides, maps, movies and inline movies, data, and timer labels, menus, activity rings, home kit cameras, payment buttons.
Creating the Controller Creating the Controller is done by right click in the project navigator and chooses a new file. When the new files open in the code editor, delete the three empty methods then it will be left with the important statements and the class definition. There is one final step that should be done, is that you can build and run, that’s to connect the outlets.
Connecting the outlets The outlets can be connected by just opening the interface and select the interface controller. There are certain labels present and should be connected according to that; they are boarding label, board time label, flight table, gate table, route table, seat table, status table and should be sure that you have correct watch simulator set up.
APPLE WATCH COURSE 2017 Course Apple Watch Development Apple Watch App Development From Basics To Advance Level
APPLE WATCH COURSE
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The Complete Apple Watch Developer
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