A D V A N C E D V I S U A L
P R O F F E S I O N A L D E V E L O P M E N T
Christian Veloso
At the beginning of the semester, we were tasked to draw a city scape in two-point perspective for a warm up. So this was a result of that exercise. What I really wanted to feature was the different layers in the landscape, where you can see the train at a lower level from ground.
This scenario was drawn up in a three-point perspective of an home office space. In this exercise I wanted to try draw a curved form in three-point perspective as I have never done one before.
These concepts were a result of the task to drawing complex forms. Here I opted to go for jetpacks because of the ability to draw anything as it is not yet a well established existing product. I tried to do draw themes such as steampunk to futuristic concepts.
This drawing is a hero shot of my jetpack concept. I tried to mix sharp lines with some organic forms.
These drawings were part of an exercise where I was required to follow a tutorial. I chose to drawing the human hand, because I find it difficult and is a key part of drawing things for a sense of scale and context
This was a simple sketch to practice threepoint perspective drawing in a different angle.
With this sketch, I wanted to try more complex forms in a low angle, three-point perspective drawing of a samurai helmet.
I wanted to challenge myself with something more organic such as a sneaker. With this drawing I tried to render the materials to give it more authenticity.
Moving onto the digital side of drawing, this was my first attempt of drawing a bicycle on a Wacom computer. I tried adding line-weight to differentiate the wires on the wheels from actual structural lines.
Taking the home office drawing I did earlier, I did a quick rendering of the scene using brushes in sketchbook and photoshop; also using photoshop to manipulate materials into the environment.
This exercise was to render materials using the angles and perspectives respective to the geometrical shape.
Adapting my earlier sketches, I took the jetpacks and rendered materials on them to emphasise their context. The steampunk rusted jetpack is my most notable render here.
Using the sneaker I drew earlier, I’ve adapted here to render different materials and material compositions.
With this digital drawing, I tried to capture the translucency of a light bulb and the shine of the veneer of the black wooden timbre form of my desk lamp.
This is personally my favourite work. The task required me to draw a shoe that is inspired by a brand that is not known for fashion or footwear. These pair of sneakers are inspired by the Lexus NX, integrating its sharp lines and their signature hourglass grille on the toe of the shoe.
This piece of work was a result of the task of creating a large furniture concept. This image is a photograph of my toilet, and I used sketchbook and photoshop to render this stone and onyx toilet seat, with a stainless flush buttons.
This drawing is a concept of a typical Japanese street in the year 2050. The aim was to render the scene to set a mood, not particularly rendering it realistically. The mood I went for was business and motion.
With my interest in Japanese culture, this drawing was my vision of augmented humanity in the year 2050. The aim of the task is to create a mood, and I used raw brush strokes to feature Japanese culture with their calligraphy.
These a concept rendering I did for the task of face furniture. The exercise required me to concept a head-piece that is multifunctional.
The task here it to come up with a concept of something fictional, something that is not readily available or non-existent currently. This concept is my vision of a hoverboard if it were to be made today. I drew it on a photo of me in the city of Melbourne