PORTFOLIO 2021
CLAIRE SHUE
CLAIRE SHUE
CONTACT
919.413.1172 issuu.com/claireshue claire.shue@gmail.com
EXPERIENCE University of Michigan 2020 Research Assistant
Worked with Kathy Velikov and Anya Sirota, to create a virtual studio and commons website CMOK, to promote studio culture during the Corona virus outbreak.
Hanbury 2018-2019: Summer Scholar/ Designer •
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Collaborated with 2018 Summer Scholars to create a research project based on Urban Resiliency in Norfolk, VA called “[Re]Norfolk”. Worked on a multitude of University projects including campus planning, as well as a collaboration with CAM Raleigh for an exhibit “The Art of Basketball”.
UNC Charlotte 2016-2019: Fabrication Lab Technician
Assisted Students and Faculty on projects and helped maintain machines in wood, metal and digital fabrication labs.
AIA Small Project Practitioners 2017: Small Project Design Competition: EFFERVESCE
Design and build for the 2017 AIA Convention in Orlando, FL, project was created to reflect upon the victims of the Orlando shooting in 2016. • Collaborated in design development, visualization and construction. Project done in collaboration with Marc Manack of SILO AR+D.
505 Design 2017 Summer Architectural Intern
Worked on Renderings in Schematic Design phase of projects, including main street planning and retail shops, and assisted in material concepts. Started and ran employee portal website.
Smith Sinnett Architecture 2014 Summer Intern
Used AutoCad to create architectural drawings for K-12 educational institutions.
ACCOMPLISHMENTS+AWARDS 2021 Taubman College Student Show “The Cat[s] and the Hat[s]” Featured 2020 arch out loud WARMING Competition “Hygge” Director’s Choice 2019 Practice Session NO. 9 Four day Workshop with Nadar Tehrani and Arthur Cheng of NADAAA 2019-2020 Shaping our Genetic Future @ Gregg Museum & NCMA Collaborator and Volunteer 2019 From Teosinte to Tomorrow @ North Carolina Art Museum Architectural Collaborator 2019 AIA Hampton Roads Merit Award Awarded for [Re]Norfolk 2018 Hanbury Summer Scholars [Re]Norfolk Research Project 2018 SEE-ING Exhibition and Symposium @ UNC Charlotte Demo Artist Contributor “Vertiscopes” 2018 ABOVE THE RIM Art Exhibition @ CAM Raleigh Architectural Collaborator for “The Art of Basketball” 2018 June ARCHITECT Magazine Graphic Contributor 2018 BOOM Charlotte Art Festival Displayed EFFERVESCE 2.0 2018 AIA Charlotte Citation Award “Divine Detail” Awarded for EFFERVESCE 2017 June BEQ Magazine “Millennial Spotlight” interview for EFFERVESCE 2017 AIA SPP Pop-Up Competition “EFFERVESCE” First Prize Recipient 2017 AIA Conference Displayed EFFERVESCE 2015 Raleigh’s Congressional Art Competition Finalist
EDUCATION University of Michigan Master of Architecture 2019-2021 UNCC SoA Roma Program 1/2019 - 5/2019 University of North Carolina at Charlotte BA in Architecture 2015-2019
SOFTWARE Adobe After Effects Adobe Illustrator Adobe InDesign Adobe Photoshop AutoCAD Blender Processing Revit Rhino + Grasshopper SketchUp Web/UX Design
ORGANIZATIONS UNCC AIAS Member: 2015-2020
Chapter Webmaster: 2016-2017 Chapter VP: 2017-2018
BRIDGE Member: 2016-2017
Chapter VP: 2016-2017
CLAIRE SHUE Graduate Portfolio 2015-2021
Through narrative, I can design one’s reality, allowing one to experience a new mind-set which conveys an atmospheric realization of space; a new story to be told. I want to attract opportunities that not only encourage such curiosities and unexpected opportunities generated from such explorations, but those that ultimately allow my work to thrive off the questions that only narratives can answer.
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HYGGE
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CAT [WALKS] AND THE HAT[S]
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2020 I GRADUATE STUDIO I PARTNER: DANURI XIANG
2020 I GRADUATE STUDIO I PARTNERS: ZACH STEWART + BRIAN PEKAR
200’x15’
2020 I COMPETITION I COLLABORATOR: WILLIAM DODGE
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EFFERVESCE
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VERTISCOPES
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MALL AS THEATRE
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2020-2021 I TAUBMAN COLLEGE
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AQUALIBREUM
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NCMA CORN MAZE
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2017 I AIA COMPETITION I SILO ARC+D & UNCC
2018 I ELECTIVE RESEARCH I PARTNER: JON WARNER
2019 I GRADUATE STUDIO
CMOK.US
2019 I ROME STUDY ABROAD FORTH YEAR STUDIO
2018 I HANBURY
[RE]NORFOLK
2018 I RESEARCH PROJECT I HANBURY SUMMER SCHOLARS
PAINTED LAMP LIGHTS
2018 I ELECTIVE RESEARCH
HYGGE
Project Website + Video
Inspired and based in the world of New York 2140 by Kim Stanley Robinson, Hygge is a project that imagines a company that addresses the needs of the public of NYC by understanding the collective kinship within the world. In a city, that is home with living with the trouble, Hygge hopes to lend a helpful hand and to remind one that they are connected to something larger than themselves.
The project was heavily inspired by Donna Haroway’s ideals and values and begins to dissect these teachings. Hygge starts to question what would happen if one were to corrupt these teachings for corporate rather than public gain. Hygge creates its own Hierarchy of Needs called, “The Hierarchy of Trouble” that then facilitates products that can be sold to the people of New York City. Responsibility & Kinship the ability to understand the wholeness of the world Awareness the ability to be aware of the imperceptible Acceptance the ability to accept the fluctuating world without the crushing feeling of being alone Attention the ability to focus on what is important Protection/Survival the ability to have safety, food, shelter, water and internet connection My work focused on the creation of the drawings made for the Hierarchy of Trouble, as well as the creation of the website and video, all renderings were done by partner.
Awards
Arch Out Loud 2020 WARMING Competition Director’s Choice
University of Michigan Partner: Danuri Xiang Instructor: Kathy Velikov Year: Spring 2020
Publications
ArchDaily Oct. 2020 “Exploring The New Vernacular That Will Emerge as a Response to Climate Change”
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LEFT: drawing. Section axon of New York City and Hygge Airship
Hurrican Sandy 2012AD
HYGGE
50’ Second Pulse 2085AD
2020 Graduate Studio
Ice Shelf 11,000BC
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HYGGE
2020 Graduate Studio
LEFT: rendering. Section of airship textile factory RIGHT: rendering. Plan of airship textile factory
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LEFT: rendering.interior views of airship factory floor RIGHT: drawing. Hierarchy of Trouble products made in Airship factory
Kinetic Sand
Crown of Responsibility
Cover-All of Awareness
Jacket of Acceptance
Necklace of Attention improves ability to focus by highlighting when the user is not paying attention.
Backpack of Protection
HYGGE
2020 Graduate Studio
gives the user the ability to move their home from place to place without worry if that place is literally on the water.
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THE CAT[WALKS] AND THE HAT[S] The ambitions of this project included the formation of attainable housing that fosters community connections in familiar and novel ways. It seeks to address a dialogue and sensibility with the site’s shifting conditions and future aspirations, all while using stock materials to form a much different exterior conditions than expected. It also seeks to create unique and intimate domestic conditions for residents of all types to enjoy.
My work focused on the drawings in the project; all renderings were done by partner. University of Michigan Partner: Zach Stewart + Brian Pekar Instructor: Meredeth Miller + Ellie Abrons 14 Year: Fall 2020
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E. VENOR HWY
BUTZEL PARK
STAGE
TOWNSEND
SITE STORAGE
MAINTENANCE
RETAIL
RETAIL RETAIL
RETAIL
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50’
GROUND FLOOR SITE PLAN
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LEFT TOP LEFT: drawing. site connection to Detroit Michigan LEFT TOP RIGHT: drawing. site plan LEFT BOTTOM: rendering. exterior courtyard RIGHT TOP: rendering. site axon RIGHT BOTTOM LEFT: drawing. site circulation RIGHT BOTTOM RIGHT: rendering. Kerchaval Street perspective
E. Vernor Hwy
KEY CIRCULATION Site Boundary Stairwell Building Catwalk Vehicle Circulation Pedestrian Circulation Parking N 0’
50’
100’
78 Parking Spots 7 Handicap
CAT[WALKS]
2020 Graduate Studio
Townsend St
Butzel Park
Kercheval Ave
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TOP: drawing. Townsend St. elevation BOTTOM: drawing. Kerchaval Ave. elevation
Townsend St Elevation
CAT[WALKS]
rcheval Ave. Elevation
2020 Graduate Studio
Townsend St Elevation
ercheval Ave. Elevation
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CAT[WALKS]
2020 Graduate Studio
LEFT: rendering. Room Modules and Hat Modules LEFT: drawing. hat, wall and floor construction RIGHT: rendering. Interior apartment views
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Third Floor
Second Floor
211’ 1” 14’
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14’ 29’ 1” 6’4” 8’0”
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Ground Floor
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LEFT: drawing and rendering. Axon and first floor plan of Kerchaval building Type RIGHT: drawing and rendering. Axon and first floor plan of Townsend building Type Fourth Floor
Third Floor
Second Floor
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Ground Floor
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CAT[WALKS]
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2020 Graduate Studio
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Flashing
6’
Single glazed Window
Roof membrane Underlayment
Standing seam Panel
Aluminum Gutter
.625 plywood Underlayment CLT 5-ply wall panel Insulation Vaper Barrier Insulation Wood Panelling CLT 5-ply wall panel Underlayment Wood Panelling
10’ Double glazed window Aluminum window frame
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Raised Utility floor
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Store Front Windows
Concrete slab and Pier
.4” Perforated Drain Pipe
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drawing. Building Section of Kerchaval Building Type
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10’
3’ Steal Railing
3’ 2’ 10”
Cast in Place Concrete Under Floor Heating Steel Structual System
CAT[WALKS]
2020 Graduate Studio
5’
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200’x15’ When considering the nature of this competition, its location within Silicon Valley, and the focus on designing an “icon” within the built environment, our design team has chosen to propose a pencil tower within a landscape of reinstituted native California Prairie. While static in form and occupied only at ground level, this installation becomes dynamic within the structure itself and the wider overall landscape through the use of light, shadow and those that inhabit the space within.
A 200’ x 15’ occupiable analog telescope, based on Galileo’s design, that will work in tandem as a sundial by casting its shadow throughout the park day after day in conjunction with pre-set markers. The form itself is an extrapolation of the trunk of a palm tree and is just as much at home in our current era as in that of pre-history or our own very distant future.
Collaborator: William Dodge Competition: Urban Confluence Silicon Valley Year: Summer 2020
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2018 Art Exhibition
ABOVE THE RIM
rendered section. the telescope icon set in the past, present and future
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EFFERVESCE
Project video
Considers how design can reflect on the tragic event of the 2016 Orlando nightclub shooting to at once celebrate the memory of the lives lost and to create new connections between those who engage this pop-up architecture.
Rather than a monument, this memorial is an encounter and an event -- a place of interaction and contemplation amid the commotion of the convention environment. Appearing as a filigreed and dematerializing wall, it inhabits middle of site allowing viewers to circumnavigate the structure. The convex shape of each wall surface subtly captures space without occupying it, while the curvature establishes a focal zone within the field. Within this zone are 49 vessels suspended in the porous structure; 1 for each life lost during the shooting. Upon closer inspection, one discovers that these objects are in fact mechanisms: a siphon and operable iris, modeled on a simple toy bubble gun. The design encourages one to squeeze the nozzle, drawing liquid into the iris, and on release, opening to reveal a soap bubble surface. Each bubble blown is a fleeting yet vivid reminder of a life lost, and perhaps, a moment of joy. Bubbles periodically floating above the convention floor quickly identify EFFERVESCE, and more importantly, its cause. In Collaboration with SILO+ARCH and UNC Charlotte. My part of this project focused on the construction of Effervesce, as well as the cocreation of the design and script that facilitated the design of the wall.
Awards
AIA 2017 Small Project Design Award AIA Charlotte 2018 Divine Detail Citation Award
Publications
Site: AIA Conference: Orlando,FL Year: Spring 2017
Small Project Practitioners Review 2017: Renewal BEQ Magazine June 2017: Millennial Spotlight Tri-City Herald The Charlotte Observer News
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EFFERVESCE
2017 AIA Competition
LEFT: photograph. Wall constructed consisting of aluminium, acyclic and bubble solution. RIGHT: photograph. Detail showing the dematerial nature of the wall when interacting.
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EFFERVESCE
2017 AIA Competition
LEFT: photograph. User interaction with bubble mechanism and wall, creating a “kiss” RIGHT: drawing. Illustrates the connection of the bubble mechanism to greater wall
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EFFERVESCE
2017 AIA Competition
photograph. The size and placement of the mechanisms allows for interaction of people at different heights, allowing every interaction with the wall to be different depending on the number of people interacting at a certain time.
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VERTISCOPES Investigates the perception of movement and speed, that is strictly possible by reference objects in space. If one were to be isolated without reference objects, movement would be imperceptible. However, we are creating a reverse effect by taking movement and speed, and stretching it, to create an illusion of immobility in real time.
Inspired by the movement and abstraction of space investigated by Italian Futurist, Giacomo Balla, VERTISCOPES, is a head piece that forces the wearer to experience space through the Vertigo Effect, an effect used in filmmaking, by pulling on one’s perspective and isolating one’s senses. An investigation through digital animation and manipulation led to a head piece that also manipulates one’s senses. The head piece was paired with an obstacle course of 10’ long art pieces, created in inspiration of Street Light (1910), during the 2018 SEEING Exhibition at UNC Charlotte, to enhance the user’s understanding of perception and perspective through a futuristic mind-set.
Partner: Jon Warner Instructor: Catty Zhang Year: 2017-2018
Symposium
2018 SEE-ING Exhibition and Symposium @ UNC Charlotte
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LEFT: photograph. rendering of how Vertiscopes elongates space around the user RIGHT: drawings. Diagrams of construction and mechanisms
Optical Lenses
Stepper Motor
Goggle Base
Round Head Screws
Rotation
Movement
2018 Research Elective
Field of Vision
VERTISCOPES
Gears
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THEATRE AS MALL “The American pursuit of profits had ruined the promise of the shopping center, these buildings are a gigantic shopping machine.� While engagement with shops and brands have changed, the American relationship to consumerism has not, rather it has increased. The need for immaterial and intangible goods grows as more consumable products rely on the experience with the product, rather than the product itself. In the post-consumerist age, the tangible shopping experience is no longer necessary for the consumption of tangible goods and stores are no longer about the product but the theatre brought to the consumer. Customer service has always been an essential act of the consumer experience but the brand experience has never been under such demand to perform, not in an informative manner, but rather provide an interaction with the consumer.
THEATRE AS MALL replaces the standard model of a retail experience with a model that encourages the engagement of the tangible shopping interactive experience for the pleasure of experience rather the necessity of consuming products. In this way, Malls can once again not just be the beacon of American culture it once was, but rather a new improved model that grabs the consumer and never allows them too truly leave the walls of the shopping center by creating a confusing labyrinth of brand experiences, neon lights, and an unending desire for more.
University of Michigan Studio: Institutions: Theatre Instructor: Eduardo Merido Year: Fall 2019
RIGHT: hand drawing. Typology study of the American Shopping Mall circa 1960s
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2019 GRADUATE STUDIO
THEATRE AS MALL
LEFT: drawing. Axon of how interior wall structure creates a maze-like experience RIGHT: drawing. Worm-eye view of structure, HVAC and sprinkler Systems and branding coming together
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2019 GRADUATE STUDIO
THEATRE AS MALL
LEFT: rendering. Building mass superimposed with billboard RIGHT: drawing. Plan illustrates the difference between the over whelming shops vs. the
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2019 GRADUATE STUDIO
THEATRE AS MALL
drawing. Interior elevation of connecting shops
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2019 GRADUATE STUDIO
THEATRE AS MALL
LEFT: rendering. Exterior views showing the typical mall-like quality of the space RIGHT: rendering. Illustrates the connection of the shops and the overabundance of things
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CMOK.US CMOK is a digital space for the myriad virtual happenings at Taubman College. A hub for gatherings, events, exhibitions, and other social experiments. Pan through the virtual “city� of objects, furniture, and follies to see what is happening at Taubman College. Click on a room to reveal details and other links. Drop in to active studio webinars to hear the conversation or follow the links to website galleries. Sort events by date or type. Each object presents the opportunity to join a different part of the Taubman community and participate in the work they are doing.
CMOK website
University of Michigan Role: Graduate Research Assistant; Model Maker, UX designer Collaborators: Kathy Velikov, Oliver Popadich, Danrai Xiang 26 Year: 2020-2021
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CMOK.US
2017 AIA Competition
rendering. Taxonomy of models created for room on CMOK
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AQUALIBREUM In a Roman neighborhood just outside the Wall, the community is cut off from the inside. Aqualibreum attempts to join these two communities by creating a small village of buildings, that house a Pool Center and Library, whose porches encourage gathering and wandering throughout.
Instructor: Jeff Balmer Site: Rome, Italy Year: 2019
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2019 Roma Studio
AQUALIBREUM
LEFT: drawing. User interaction courts and fountain RIGHT: drawing. Illustrates the connection of the porches from the street into the park
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LOCKER ROOMS AND POOL
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SAUNA AND YOGA ROOMS
RECREATIONAL POOL
LIBRARY
CAFE AND CLASSROOMS
2019 Roma Studio
AQUALIBREUM
drawing. Elevation of street view of the village of buildings, welcoming the visitor
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2019 Roma Studio
AQUALIBREUM
LEFT: drawing. User interaction with pool house RIGHT: drawing. interior of library/meeting space
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NCMA CORN MAZE is a Corn Maze installation at the NC Museum of Art for the Fall of 2019, that explores modernism and the history of corn. Exhibitions resided inside the maze and showcased views of Vollis Simpson’s “Giant Whirligig” and an interactive exhibit of the different species of corn.
At the heart of From Teosinte to Tomorrow, a quarter-acre stand of field corn, there is an interior room with a bed of teosinte (Zea mays parviglumis), the wild grass thought to be the ancestor of modern corn. The maze forms the symbolic entrance to Art’s Work in the Age of Biotechnology: Shaping Our Genetic Futures. Rooted in the earliest form of biotechnology, selective breeding, it offers multiple pathways to solve a puzzle. The short ground covered by the teosinte plants represent thousands of years of agricultural history. As humanity struggles ‘with challenges like population growth and climate change, there is a growing disconnect between first-world populations, the sources of our food, and the people who labor to grow it and deliver it. As one of the earliest cultivated grains in the western hemisphere, the cultural significance of maize (Zea mays) invites conversations about these issues as well as issues of class, identity, community, and genetics in society. The maze design was inspired by artist Josef Albers and based on his drawing, Sanctuary, made during the years he and Anni Albers traveled extensively in Mexico (1930s-60s).
Site: Raleigh, NC Year: Winter 2018-2019 Collaborators: Hanbury + North Carolina Museum of Art
PUBLICATIONS
2019-2020 Shaping our Genetic Future @ Gregg Museum & NCMA
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2019 Art Installation
NCMA CORN MAZE
LEFT: drawing. Corn maze section RIGHT: picture. Air view of fully grown corn maze
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[RE]NORFOLK Investigates resiliency in the context of Norfolk, VA, precedent cities and projects across the world, as well as various strategies to promote healthy living and clean energy use. Our findings then helped inform our proposed design interventions.
The design offers four key structures and land form ideas – The Overpass, The Waterfront Park, The Canal, and The Boomerang – that collectively aim to heal social divisions, bridge physical barriers, grow a vibrant economy, regenerate natural systems and habitats, and mitigate flood waters. A pedestrian pathway beneath the freeway overpass integrates alternative and healthy transportation options. The modified bridge, accessible by all, invites a shared experience and is symbolic of breaking down income and social inequality. The waterfront park preserves the natural environment, creates a recreational amenity and a buffer from tides, storms, sea-level rise and subsidence. The canal restoration gives water a place to go, other than into the Tidewater Gardens neighborhood and provides new waterfronts to add interest and development opportunities. The Boomerang would be an icon for the city and the stadium. It also creates another attraction to help make Harbor Park a destination.
In Collaboration with Hanbury 2018 Summer Scholars. The project was split by 4 collaborators. My work focused on the sectional value of the site, demographic and historical information and the cocollaboration design of the waterfront and site plan. Full project
Site: Norfolk, VA Year: Summer 2018
Awards
2019 AIA Hampton Roads Merit Award
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LEFT: digital drawing. Extension of Main Street LEFT BOTTOM: digital drawing. Site Extents RIGHT: digital drawing. Points of Interest LEFT BOTTOM: digital drawing. Places to Influence
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[RE]NORFOLK
2018 Summer Research
LEFT: digital drawing. Flooding solutions section of new Canal RIGHT: digital drawing. Flooding solutions section of new Waterfront Park
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digital drawing. Section of new waterfront park, 300’ tiered grade permit for safe flooding
BREWERY
[RE]NORFOLK
2018 Summer Research
CAFE
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PAINTED LAMP LIGHTS Inspired by the movement and abstraction of space investigated by Italian Futurist, Giacomo Balla, Painted Lamp Lights, is an investigation through digital animation and manipulation led to an obstacle course of 10’ long art pieces, created in inspiration of Street Light (1910), during the 2018 SEE-ING Exhibition at UNC Charlotte, to enhance the user’s understanding of perception and perspective through a futuristic mind-set.
Instructor: Catty Zhang 52 Year: 2017-2018
Symposium
2018 SEE-ING Exhibition and Symposium @ UNC Charlotte
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LAMP LIGHTS
2018 Research Elective
drawings drawings created through digital manipulation of source image to explore futurist ideals of movement and light.
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LAMP LIGHTS
2018 Research Elective
digital drawing 3D Representation of the digitally manipulated drawings creates a new understanding of movement that has begun to pushed and pulled in all directions
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CLAIRE SHUE issue.com/claireshue claire.shue@gmail.com 919.413.1172