The Mammal Fish

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Before the printing moment, we had to organize the triangles into different pages, so it could fit in our A3 Kraft Paper. We uploaded all these files on the website Instructables (http://www.instructables.com/id/How-to-Create-a-Paper-Lamp/)


To make the process easier. So if you want to build a Paper Lamp, all you have to do is to download the file, create your own surface and generate the triangles. After that, organize the triangles according to the size of your piece of paper, and wait for the machine to print.



Art and Reproduction As Douglas Kellner discusses in his piece, Digitalisation and the Transformation of Art, Art and technology have always been interrelated. Kellner begins the piece by discussing how even drawings in caves required some form of technology, referring to drawing instruments. Kellner later discusses how as time has progressed and technologies have become more advanced, art has changed with it. One example of how art has changed with technology is our project. For our project, we used advancements in technology in order to print 3 Dimensional pieces from a laser printer and compile them into one piece to demonstrate light. Before 3 Dimensional printing and advanced laser printers, making this particular piece of art would not have been possible. This is exactly what Kellner spoke about in his piece. Kellner also discussed how art, thanks to the 21st Century, has become a form of expression that everybody can afford and take part in. He explained how art is now less expensive to create so the masses can, in effect, be artists. For the purpose of our project, the 21st Century technology that is not really expensive for us to use was crucial. Without it, our project would not have happened. The technology is moving so fast that even 10 years ago this project would have been too expensive to create. Because the technology is moving fast, our ability to create beautiful and practical pieces is exponentially increasing.


Technological advances throughout history brought a new perspective on artistic objects. Since the beginning of lithography, the invention of cinema and photography the concept of reproducibility in relation to art has been remoulded. For a long time most art contained in itself a value far beyond the aesthetic, these works of art were something introduced in a religious or ritualistic context. Many of those created in antiquity could hardly be seen by people, because they represented something to beliefs beyond the earthly world. Throughout history, not only information, but also the possibility of contact between people and the means of reproduction and creation, made art also became shared. Works created in Europe began to draw inspiration from distant people and their traditions, movies began to play a reality across the world to viewers who were barely out of their cities. A new world of possibilities is created, and the art has evolved. Although still very valuable, original of a picture are no longer the only way to admire a work of art. Now you can even get a picture of it on the internet and put it in your room or on your phone screen, building yourself your picture to admire. Today, art is everywhere, to everyone.


The role of the designer in the world today, is not only investigate solutions and new ways of creation and production, but also to share this knowledge. What we learn not only fits in our favor, wisdom today becomes global, we are all teachers and learners seeking to evolve. For Walter Benjamin, the desire of contemporary beings is the attraction of possession. Namely, the desire of contemporary masses to bring things “closer” spatially and humanly, which is just as ardent as their bent toward overcoming the uniqueness of every reality by accepting its reproduction. Every day the urge grows stronger to get hold of an object at very close range by way of its likeness, its reproduction. (BENJAMIN, Walter. 1936. p.223) We no longer satisfy ourselves in just knowing that it is possible to fly, we can now figure out how to build an airplane. What once we admired, today we learn through the internet how to create with our own hands. Often worked through with research materials that although very interesting and innovative could not change our reality, but through virtual platforms, we can change the reality of an African village, a small Chinese city and many people with internet access. As a Designer, we can now discover solutions to make a difference around the world. The difference between the new production methods based on digital models and old mass production methods is that the latter are not intended to produce identical copies of the same product. On the contrary, they are in sufficiently adaptable systems to produce a wide spectrum of different ways. This new concept has been called "mass customisation” (CELANI, Gabriela. 2008. p. 31) As long as Information democratisation keeps evolving, there will no longer exist a finished research, there always will be someone to be able to contribute to a research with their own ideas and data. This way, we are all working side by side with only one goal, knowledge.


Democratising information is a duty of all and the designer as creator and constant learner, is one who has the most to gain from the current access the information we have. We now live in a world where even the physical distance isn't able to interrupt the constant flow of information and knowledge. The concept of DIY has led many people to expand their knowledge and get solutions to problems of their reality through virtual platforms. For example, watching tutorials on the internet, we can create in our homes a moulding machine of recyclable material. Are endless learning possibilities in our hands, just be curious. Through tutorials on the Internet related to the grasshopper and the lighting, we were able to move forward our knowledge through a tutorial, giving back what we learn. Learners become teachers, giving continuation to the eternal flow of information.


Bibliografia:

KELLNER, Douglas. Digitization and the Transformation of Art. Adapted and translated by prof. Sidney Ferreira Leite, PhD. 2009. BENJAMIN, Walter “The Work of Art in the Age of Mechanical Reproduction. Illuminations, pp. 217-251. New York: Schocken Books. 1969. CELANI, Gabriela. Rapid Prototyping and Digital Fabrication for Architecture and Building: Definitions and State of The Art in Brazil. 2008. LEITE, Denivaldo Pereira. TENUTA, Julia. “Parametric modeling and digital fabrication”; São Paulo, Issuu, 2015. (disponível em https://issuu.com/juliatenuta/docs/ parametric_modeling_and_digital_fab)


The concept. A mermaid is a mythical creature that is half woman and half fish. The name comes from 'mer' meaning sea. The male version is called a merman. Although some mermaids are described as monstrous and ugly, they are more usually very beautiful. Above the waist they appear as a lovely young woman, whilst from the waist down, they are like a fish with fins and a spreading tail. Mermaids like to comb their long hair. In art, they are often shown with a mirror and a comb. Sometimes they sit on a rock and sing, luring sailors to their destruction. This is why they are often confused with sirens (who also inhabit the sea). Mermaids lure handsome young men to their homes in the deep seas. Mermen, however, are usually wilder and uglier than mermaids and have little interest in humans. All sea-faring cultures have mermaid tales. In the Breton ballads there are the 'Morgan', sea-women, and 'Morverch', sea-daughters; in Ireland and Scotland there are 'Merrow'. The Aegean Sea, it seems, was full of such creatures. In Greek legends there are mermaids that can sink ships and sirens that lure sailors to their doom. In a silvery cave, live the golden haired Nereids or sea nymphs that helped sailors fighting perilous storms. They are depicted as human from the head to the waist, with either a bird's body or a fishes tail. Other sea dwellers from Greek legend include the 3000 Oceanids, the daughters of the Titans Oceanus and Tethys. Similar creatures live in lakes and rivers. In Slavic mythology there are the Rusalki, the spirits of young women who have met their fate through drowning. They appear in the form of beautiful fish-women or mermaids. They have lovely hair, fine features but sad fathomless eyes which tell their tragic tale. They entrance young men, taking them to the river floor to live with them.

Mermaid 5 Mer people Legends of half-human, half-fish creatures go back thousands of years. Everyone has seen pictures of mermaids. Sightings were made by the early Arabs and the Greek Pliny in 586 A.D. Many medieval sailors claimed to have seen them and such reports continued right into the 1900's.

It was always considered most unlucky to do anything unkind to Mermaids. Often in stories, they fail to thrive if brought onto land. The exception to this is the Merrow who sometimes marry humans. Mermaids live for a very long time but, according to some legends, do not have a soul. How did the myths arise?

Most sightings by sailors were probably normal marine creatures, such as manatees, dugongs, or sea-cows (now extinct). These appear to cradle their young much as a human would carry a baby. It is possible that sailors, seeing these unfamiliar beasts, would assume that they had stumbled across some sort of humanoid species. Mermaids described by the famous explorer, Christopher Columbus, were almost certainly manatees. He reported seeing three mermaids in the ocean off Haiti, in January of 1493. He said they "came quite high out of the water", but were "not as pretty as they are depicted, for somehow in the face they look like men." However such descriptions are very different from the usual portrayal of a mermaid and the idea, of a beautiful but dangerous creature, probably arose from the earlier stories of the Sirens of the Aegean Sea. The Sirens were sea-nymphs who had the power to charm by their song all who heard them, so that the unhappy mariners were irresistibly impelled to cast themselves into the sea to their destruction. The Sirens were first mentioned in Homer's Odyssey. This may have shaped the portrayal of mermaids from medieval times onwards. The modern view of mermaids has also been influenced by Hans Christian Andersen's fairytale, The Little Mermaid, written in 1836. So, are mermaids good or bad?


The study The faceted art style, both in the plastic area as in architecture, is known as high- tech style and has several influences, among them is the artist Xavier Veilhan . Veilhan is known for its human sculptures in polystyrene sculptures such that even being fully faceted, yet are human and transmit the movement of the person retracted.


The faceted art style, both in the plastic area as in architecture, is known as high- tech style and has several influences, among them is the artist Xavier Veilhan . Veilhan is known for its human sculptures in polystyrene sculptures such that even being fully faceted, yet are human and transmit the movement of the person retracted.


Xavier portrayed some architects established in the same way, such as Norman Foster and Tadao Ando for an exhibition called Les Architectes that took place in the palace of Versailles. However this was not its closest approach to architecture, he also made some interventions at various landmarks such as the château of Rentilly . The French artist Raphael Zarka also features faceted sculptures , these in turn do not have human forms and not pass the impression of movement , but a solid structure , assembled by geometric shapes and fittings.


This piece was made in wood Jatoba and was exposed at Luciana Brito gallery in 2013. In the work we can see the balance created by the engagement of various geometric shapes creating a single solid .


The origami is a Chinese technique of paper folding that consists of using only a piece of paper in the form of a perfect square , represent forms of nature and everyday faceted way. In a very natural and light way , the artist is completely organic figures a geometrized , without losing its essence of nature, light and movement.


Another art form that brings with it the geometry and the organic are the tattoos through straight lines and pointillism , form images full of life and delicacy . Most of the images is chosen to be retradas animals , mythical figures and even part of the body , such as a human heart. A very reputable tattoo artist for making geometric designs and fluids is German Chaim Machlev , which makes the bodies of their clients a real screen to a whole work of art style high- tech , mixing lines and angles with animals and shapes of nature.



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