c:life

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PROJECT BRIEF CLAUDIO MODERINI & STEFANO CARDINI | SDF | 10/21 OCTOBER 2011


Who am I ? http://flavors.com/claudiomoderini


EXPR ESS

introduction

EXPLORE context understanding

system & branding

concept generation

N O I S I ENV

week 1

sharing

ELABORATE

week 2

finalization


/ C:LIFE

[Introduction] crossing public, social and open design

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PUBLIC INFRASTRUCTURE LOCAL/GLOBAL CONCERN SOCIAL ENABLER COLLECTIVE AWARENESS SERVICE DRIVEN PARTICIPATION BUSINESS CREATIVITY TODAY I FEEL OPEN


PUBLIC&OPEN DESIGN


PUBLIC DESIGN it addresses topics of COLLECTIVE INTEREST and supports the AWARENESS about the PUBLIC UTILITY PROCESSES and SERVICES, such as the access to cultural and educational resources, the interaction with public services, the management of mobility, at a scale that goes from urban installations , to spaces, infrastructure, architecture, arriving to urban design.


OPEN DESIGN is the sphere where INDIVIDUALS and COMMUNITIES express themselves following their personal desires and ambitions, and where the socio-technical infrastructure support self-organizing, informal creative processes often embracing a philosophy of “OPEN” sharing of knowledge, resources and processes.


The New TERRITORY of HUMAN RELATION for a New Lighter MATERIAL CULTURE The territory for INTERACTION DESIGN scenarios and strategies based on the introduction of INFORMATION and COMMUNICATION TECHNOLOGIES in the EVERYDAY LIFE environments. An INHABITED SPACE where people, objects, tools and information live and interact. A relational HUMAN SPACE.

INTERACTION DESIGN TERRITORY


PERSONS vs. USERS / CONSUMERS HUMANIZING TECHNOLOGY

FOCUS ON RELATIONS

DESIGNING BEHAVIORS

INTERACTION DESIGN DEFINITION


/ C:LIFE is a design investigation that starts from the confrontation between the nature of the contemporary city and the desire of people, not users and neither consumers, to communicate, comment, create and share cultural contents by interacting with digital tools and technologies.

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we are living in a dense WORLD


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we are ACTORS of collective EXPERIENCE


with a desire of SELF-EXPRESSION


and we have a lot of QUESTIONS


people and organizations provide some ANSWERS


by simply enriching the RELATIONAL SPACES


that are LISTENING to our CONVERSATIONS


overlapping PHYSICAL & DIGITAL


Percentual growth in cultural/recreational expenditure Cultural sites listed in Unesco World Heritage for Italy Share of Cultural Employment in total Employment In EU

generating opportunities for new Percentage of EU citizens Who visited museums EXPERIENCES CULTURAL And galleries

Annual turnover of Britain’s major museums in GB£

Private donations collected byNational Museums in million GB£


visualizing the INVISIBLE FLOWS


of news, contents and DESIRES


Exploring the boundaries between MEDIA, SERVICES & SOCIETY


/ C:LIFE

[actors & context] people, cultural organizations, social networks and digital media

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cultural organizations in the creative industry


real people inside


social networks and digital media


/ C:LIFE

[aim & scenarios] digital/interactive artefacts, objects, services, installations

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/ TO DESIGN interactive design objects and services to be connected to public places promoting a CREATIVE APPROACH TO CULTURE; “urban appliances� that permit people, not users and neither consumers, to communicate, comment, create and share contents, knowledge and projects by interacting with digital tools and technologies.

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C:Life FOR

KNOWING‌

Supporting new ways for accessing to local/global knowledge and cultural resources, to enrich the contents by contributing with personal experiences and subjective view points.


C:Life FOR

SHARING‌

Facilitating the sharing of information, opinions but also personal skills and competences is the emergent mission of creative operators active in the social networked world


C:Life FOR

CREATING‌

Enabling the processes that can bring a simple idea to become a cuttingedge solution, a product, a service or a new business, identifying new ways for funding and producing a creative product.



SDF


/ C:LIFE

[design strategies]

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the physical space is a platform for interactive experiences based on the manipulation of objects and information

TANGIBLE ARTIFACTS and SPACES


sensorial qualities such as sound, images and light are the materials for interactive experiences and events

MEDIA SPACES and EXPERIENCES


knowledge is a narration based on social dynamics and experiences resulting from activities such as communicating, sharing of information, comments, annotation and suggestions

PEOPLE as RESOURCES


services and information are synchronized with the local context of the city both in term of space (what happens around here) and time (when)

LOCATION BASED SERVICES


activities and information are visually/auditory overlapped to the physical space by way of augmented reality technologies

AUGMENTED TERRITORY


/ C:LIFE

[what to design]

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light URBAN INTERVENTIONS


INTERCONNECTED objects and devices


fostering PUBLIC CONVERSATIONS


and sensorial experiences


an INTENTION


ENGAGEMENT strategies and techniques


a physical TRIGGER


in a public PLACE


/ C:LIFE

[process] EXPLORE | ENVISION | ENGAGE | ELABORATE | EXPRESS

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EXPLORE RESEARCH AND INSPIRATION •  choose a scenario and investigate the design framework •  collect references, ideas and inspirations that you feel relevant for the investigation domain organizing them in the categories: pure inspirations, enabling technologies, projects and theories •  explore, observe and take some photos of the “real” places that can constitute the “scene” of your project


CONCEPT GENERATION & DEVELOPMENT •  develop at least 5 divergent concepts through group brainstorming •  for each concept annotate and describe synthetically the supported activity, the functionalities of the tools, the characteristics of the context, the role of the involved actors, the type and quality of the content, the technological considerations, etc. •  select one concept and answer to the 6 questions WHO, WHAT, WHERE, WHEN, WHY and HOW. •  make some PERSONAS and illustrates a scenario of use

N O I S I V EN


FOCUS •  make a 20 slides PITCH to attract your audience •  use the session to arise some relevant questions and to lead the discussion

E G A G EN


ELABORATE CONCEPT REFINMENT •  analyze and refine branding and business aspects in relation to the different potential stakeholders and business partners •  refine the system description, the service model and the interaction flow.

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EXPR ESS STORYBOARDING AND PRESENTATION •  show the interaction between users and environment, developing a „one day in the life of..“ storyboard in order to illustrate the main functionalities of the developed concept, with respect to the „real life“ context of use. •  present your project in a pitch of max 15 min describing the IDEA|PROBLEM|CONTEXT; WHAT IS IT?; HOW IT WORKS; VALUES AND POTENTIALS


EXPR ESS

introduction

EXPLORE context understanding

system & branding

concept generation

N O I S I ENV

week 1

sharing

ELABORATE

week 2

finalization


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