portfolio cody tucker b. arch
i am an architectural designer inspired by the confluence of art, ecology, technology, humanity and the role architecture and art can play in facilitating their meeting. i am interested in the development of an active and influential architecture derived from social, cultural and ecological drivers. this design philosophy stems from a desire to design places with the capability to evolve and adapt, providing beneficial services to people and the environment throughout time. as a native of the pacific northwest i am inspired by the many living systems that surround me and generate such an intelligent and variable landscape. i love to hike, ski, camp and i jump at every chance i get to enjoy a moment in the woods. cody
CODY TUCKER cody-tucker-portfolio.squarespace.com cctucker5@gmail.com [503] 866 8902
WORK EXPERIENCE
Junior Designer, Nystrom + Olson Architecture | current
Assist project architects with concept generation, design development, code research, consultant interaction, submittals, presentation and construction documentation. Attend meetings and dialogue with clients in order to adjust designs accordingly.
Lab Technician, PDX Fabrication Lab | 2015 - 2016
Assist students with the use of wood working tools, laser cutter, CNC router, and 3d printer. Troubleshoot issues with equipment and maintain a safe working environment.
Intern Architect, Grimshaw Architects | s2014
Translated Rhino geometry into parametric Revit geometry. CD for a renovation of the Duke University Student Union. Member of the competition design team for the masterplan of Lulu Island, Abu Dhabi. Created presentation boards, layouts and graphics for client meetings
Model Fabricator, Digital Media Club | 2012 - 2014
Student run organization interested in the use of digital tools for design and fabrication. Fabricated models with a CNC router and built full scale material mock ups to test installation prototypes.
TEACHING EXPERIENCE
Teaching Assistant, University of Oregon | 2014 - sp15 Introduce first year students to parametric design through Rhino3D and Grasshopper. Troubleshoot technical problems and brainstorm design solutions with students. Lead section discussions and give in class demonstrations pertaining to weekly projects.
Media Coach, University of Oregon | w2014 + w2015 Selective position teaching Architecture students media skills including autoCAD, drafting, illustrator and photoshop. Lead section discussions and give in class demonstrations. Design and manage a website students use as a tool to learn about architectural media.
EDUCATION University of Oregon Bachelor of Architecture Art Minor GPA 3.8 Rome Study Abroad Vancouver BC Study Abroad
COMPETITIONS
1st place - RSA Student Design Awards participant - Re-envisioning the Future participant - Vectorworks Scholarship participant - LAKA Architecture That Re accepted - International SIGGRAPH Sp “Render the Possibilities�
AWARDS
Deans List Agnes Bourne Cash Award for Interior Techmer PM Award for Sustainable De RSA-US Leadership Award for Architec LEED Green Associate 6x10 Presenter Portland CSI Industry F SIGGRAPH 43rd International Confere Exhibition on Computer Grap Interactive Techniques Summer Thesis Exhibition at the White
SKILLS
ArcGIS Arduino AutoCAD Grasshopper Illustrator InDesign Modo
Anemone Elk Ladybug Heliotrope Honeybee Human PanelingTools
REFERENCES
Brook Muller, Associate Dean, Univers bmuller@uoregon.edu
Philip Speranza, Assistant Professor, U speranza@uoregon.edu
Sarah Jazmine-Fugate, Architect, DFA sarahjazmine@gmail.com
TUCKER
arespace.com
NCE
rom + Olson Architecture | current
EDUCATION
hitects with concept generation, design de research, consultant interaction, ntation and construction documentation. and dialogue with clients in order to adjust gly.
University of Oregon Bachelor of Architecture Art Minor GPA 3.8 Rome Study Abroad Vancouver BC Study Abroad
abrication Lab | 2015 - 2016
COMPETITIONS
ith the use of wood working tools, laser er, and 3d printer. ues with equipment and maintain a safe ment.
mshaw Architects | s2014
geometry into parametric Revit geometry. on of the Duke University Student Union. ompetition design team for the masterplan of Dhabi. tion boards, layouts and graphics for client
ital Media Club | 2012 - 2014
nization interested in the use of digital tools brication. ls with a CNC router and built full scale ps to test installation prototypes.
ERIENCE
niversity of Oregon | 2014 - sp15
ar students to parametric design through sshopper. hnical problems and brainstorm design udents. ussions and give in class demonstrations ekly projects.
ity of Oregon | w2014 + w2015
n teaching Architecture students media skills D, drafting, illustrator and photoshop. ussions and give in class demonstrations. age a website students use as a tool to learn ral media.
2016
2013 2015
1st place - RSA Student Design Awards 2014 participant - Re-envisioning the Future of the AAA 2015 participant - Vectorworks Scholarship 2014, 2015 participant - LAKA Architecture That Reacts 2015 accepted - International SIGGRAPH SpaceTime 2016 “Render the Possibilities�
AWARDS
2010 - 2016 Deans List 2014 Agnes Bourne Cash Award for Interiors 2014 Techmer PM Award for Sustainable Design 2014 RSA-US Leadership Award for Architecture 2015 LEED Green Associate 2016 6x10 Presenter Portland CSI Industry Forum 2016 SIGGRAPH 43rd International Conference and Exhibition on Computer Graphics and Interactive Techniques Summer Thesis Exhibition at the White Stag 2016
SKILLS
ArcGIS Arduino AutoCAD Grasshopper Illustrator InDesign Modo
Anemone Elk Ladybug Heliotrope Honeybee Human PanelingTools
Model Making Photoshop Processing Revit Rhino Sketchup Vray
REFERENCES
Brook Muller, Associate Dean, University of Oregon bmuller@uoregon.edu
Philip Speranza, Assistant Professor, University of Oregon speranza@uoregon.edu
Sarah Jazmine-Fugate, Architect, DFA sarahjazmine@gmail.com
01
thesis project regenerative architecture *Presented at the Portland Art Museum for the Annual CSI and BEC Industry Forum *Selected for Exhibition at the White Stag, Portland
“It would make more sense to design in a dark ecological way, admitting our coexistence with the toxic substances we have created and exploited” Morton, T. ‘Hyperobjects. Philosophy and Ecology After the End of the World.’ 2013
image data visualization of portland landfill history since 1969
My vision is to change the way we see waste through an architecture that acts as the city’s digestive system, processing materials for reuse and redistribution. It is intended to initiate a dialogue between people and trash by embodying the principles of sustainable consumption. The project is located in the heavily polluted northwest industrial district of Portland, OR within a fuel tank farm. The Center for Sustainable Consumption is a materials recovery facility that does not lay idle while the surrounding landscape undergoes regeneration. Instead it acts as a nurse log, slowly decomposing as it continues to recover materials and generate new earth friendly consumption techniques.
The superstructure itself interacts with the contaminated land reaching down to penetrate fuel tanks transforming them into mycelial gardens experienced anew each time they are visited. It is at these points where the building touches the ground that its own decomposition begins in tune with the transformation of petroleum hydrocarbons via networks of mycelium. In this way the building is no longer a static entity to be preserved and admired. Instead it begins to capture and portray the ephemerality of our condition in an attempt to reconnect us with the very world we inhabit.
EXISTING FUEL TANK
regeneration concept
MYCELIUM CONE
TRANSITION FROM POLYCARBONATE SKYLIGHT TO MYCELIUM CONE
IMPERMEABLE BARRIER TO BE REMOVED AT END OF USEFUL LIFE
PANEL STRUCTURAL SYSTEM
RECYCLED TIMBER TRIAXIAL WAFFLE STRUCTURE
Made from recycled timber, the roof superstructure envelops the entire building program which includes a visitor center, gallery spaces, material research labs and the material recovery facility. The triaxial system is more structurally sound than typical 2 dimensional waffle systems while also allowing for flexibility in form and function. This particular form is derived from the need to capture heat from the sorting machines while also driving water in specific directions to maximize collection. The superstructure is covered with a skin that varies from recycled polycarbonate panels to mycelium cones depending on the program below. Each panel is flat allowing for the polycarbonate panels to be reused in the next building. The variation in elevation and skin type creates a unique mesocosm on and within the building. Made from mycelium and inoculated with live cultures the mycelium cones begin to collect dirt and dust between themselves over the buildings lifecycle. As time passes the dirt builds up and the mycelium cones break down releasing spores to create a vast network across the roof structure. As the mycelium patches bloom they attract birds and insects carrying seeds and miniature ecosystems are born. As the building reaches its useful lifespan impermeable barriers are removed and the building itself feeds the growth of the mycelium network.
In order to regenerate the superfund site a time based plan is set in motion that utilizes agent based behavior to find the most effective path to restoration while reconnecting the riparian system with its upland counterpart through the daylighting of 2 creeks. In this case the soil will be cleaned in situ via a combination of techniques based in mycoremediation and phytoremediation. The fuel tanks act as “seeds� or the starting points for regeneration. Based on conditions in the environment (zones of high contamination) the agents begin to formulate the most effective paths towards regeneration. Due to its recursive nature this method is capable of adapting in real time to changing site conditions. It is possible to improve the method by providing the agents with specific mushroom properties including growth structure, colonization time and soil requirements.
02
infiltrating the city architecture as socio-ecological process
//in collaboration with Sam Ridge and Carolyn Lieberman *RSA Student Design Awards Finalist *RSA Leadership Award for Architecture *Agnes Bourne Cash Award *Techner PM Award for Sustainable Design
The purpose of this project is to rethink the parking garage as something beneficial to both the urban environment and greater ecological systems. The parking garage is a prosperous type in the city, but it has high environmental impacts: large amounts of stagnant space heavy metals from cars stormwater runoff CONNECT : Use the parking garage as a catalyst for urban development to respond to wildlife corridors in downtown Portland, ultimately connecting the Ross Island Wetlands to the Smith and Bybee Wetlands. CONTAIN : The parking garage will contain water along with its required program of car containment. The water will be gathered from neighboring spaces and its own footprint. CLEANSE : The water contained will be treated on site and off site, through analog and mechanical processes. After which the water will flow into neighboring habitats. CONDENSE : As our urban areas densify this new urban type must maintain the ability to condense its ability to treat water to smaller site This lead to the development of a “kit of parts� system applicable to new and existing structures. It not only collects and treats water, but creates a sensory experience for everyday users as they travel from their vehicles through the natural filtration towers, reconnecting them with important ecological processes no longer present in current urban environments.
Through the use of these 4 concepts, the kit of parts is capable of being applied in other parts of the city, infiltrating, taking over unused or existing structures in order to repurpose them as water filtration centers, all the while distinguishing itself as a new type, identifiable by it’s cellular language. Overall, the harmony of nature in an urban environment is not about organic systems reappropriating urban space as nature, but rather a reinvented system that uses existing urban typologies as a catalyst to benefit all species.
03
adaptive facade interactive architecture
//in collaboration with Joe Hudec, Tristan Magnuson, Casey Williams
ADAPTIVE FACADE: SOLAR SHADING + LIGHT MODULATION PROBLEM +Modern building practice lacks consideration for adaptive environmental control systems +Reliance on mechanical heating and cooling +Energy intensive buildings +Dominant curtain wall systems create a monotonous architectural language SOLUTION The sunshade system is an attempt to improve contemporary high rise residential design by creating a modular system capable of adapting in real time to changing environmental conditions.
SITE [Vancouver, BC] The proposed project location is along the north shore of False Creek in Vancouver, BC. The site receives full sun throughout the year, making it an ideal location to implement the adaptive facade. It is in a highly visible zone near parks, a recreational waterway, BC place and science world. This is one of the main drivers behind our desire to create a diverse and always changing facade. Utilizing an arduino microcontroller we were able to build a 1/4 scale mock up capable of sensing external conditions. User interactivity was also a major factor in the design. We designed the device to be immediately deployable which drove us to explore modularity, digital fabrication and microcontrollers.
04
music venue architecture as experience *Accepted for exhibition at the International SpaceTime 2016 Competition “Render the Possibilities� for the 43rd International Conference and Exhibition on Computer Graphics & Interactive Techniques
Granville Island is a major destination for locals and tourists in Vancouver BC but a vast majority of the activities take place during the day leaving the island empty at night. This project aims to increase nighttime visitors to Granville Island by becoming an experiential destination itself with specific zones designed to create distinct experiences. The building is programmed to support day and night time use. Spaces like the venue and nightclub are meant to support the local music scene, a driving factor behind the design.
venue form spheres of influence
facade multiple attractions
05
parametric places computational tool for regenerative urban planning //in collaboration with Kyle Willis
el poblenou
22@ district
10% open space
purifying veg.
native plantings
urban garden
The entire southern part of Spain, including Barcelona, has experienced severe droughts forcing them to import water. The Llobregat Aquifer, the regions major water source, currently suffers from overuse and pollution. This project aims to develop a tool for the 22@ district capable of transforming vacant city lots into productive urban green space allowing rainwater to recharge the aquifer and removing heavy metals and other contaminants. This is accomplished by deriving the most optimal locations to insert purifying vegetation, indigenous plant species and urban gardens. Locations and plantings are based on the current use, adjacent zoning, permeable area and proximity to the road. logic diagram
unit 22@ block
parameters
adjacent zoning
total permeable area
proximity to road
adjacent zoning
permeable area
proximity to road
final output
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