3D Model
Chocolate Bar
For this tutorial we are using PSD Extended CS5
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Files in this set READY TO USE Finish scenes
UV map
Blank Scenes
Label
02
Differences between this 2 models The model (01) the ground is connected to the model (see chapter 04). Recommend for CS4 or CS5, if you want to set floor reflection or place a texture map. The model (02) render ground plane shadows in a transparent background. To activate you must go to the top menu in photoshop select 3D them activate Ground plane shadow catcher and them Snap object to the ground plane before render, recommend for CS6 and above, that have better controls, like merging several models in the same layer to cast shadows and share reflections... (Only in CS6)
Model with ground plane (01)
Photoshop ground plane (02)
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Change render quality to interactive (CS4 and CS5) Only for versions CS4 and CS5, if you are using CS6 jump this step. After you opened one of the model samples check the 3D scene panel, to change render settings, set Quality to interactive (Painting) before starting the customizing process. Follow the pink dots, from top to bottom.
before
after
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Customizing the floor Just for the Model with ground plane attach (01) Floor material - Change colour (02) Floor colour - Control floor opacity (03) Floor opacity - Control reflection intensity (04) Floor reflection - Hiding the floor
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02 03 04
FLOOR COLOUR To change floor colour, go to diffuse (02) double click in the colour box or click on the texture icon to place a texture map FLOOR OPACITY You can control floor opacity (03) inserting a value in the box, 0% for hiding the floor, 100% to full opaque, or inserting a texture map (this work like a mask, black to hide, white to show) This models have a texture map to fade the floor with the background
FLOOR REFLECTION You can control floor reflection (04) inserting a value in the box, 0% no reflection, 100% full reflection. HIDING FLOOR (05) To hide the floor go to opacity, remove the texture map, (click in texture map icon) and insert 0% value in the box.
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Loading a new label
Gloss and matt finish
Go to the 3D materials window, click in LABEL then DIFFUSE (01) (click in the texture icon) then OPEN TEXTURE, replace the image placeholder by yours.
Go to the 3D materials window, click in LABEL then REFLECTION (02) set the amount 20% for gloss and 0% for matt
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02
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New label Replace this layer (01) by yours, close and save
01 back
front
back
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Dentate edge and welding lines The OPACITY channel is used to set the edge dentate and the BUMP for the welding lines. Opacity
Bump
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UV Spot and Embossing/Debossing DIFFUSE is in RGB color, BUMP and REFLECTION in grayscale, OPACITY in Black/ White
Diffuse
Opacity
Bump
Reflection
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Stamp foil DIFFUSE is in RGB color, BUMP in grayscale, OPACITY and REFLECTION in Black/ White
Diffuse
Opacity
Bump
Reflection
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Customizing your scene - 3D tools (For the model with ground plane)
You can rotate the model to find the perfect angle for this scene. Be sure to pick the model layer, before starting using the 3D tools, then select in the TOOL BOX the 3D tool you need (01). (3D axis tool interface to rotate (02), scale...and more.
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If this tool is not visible check here (03) 3D AXIS
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Customizing your scene - 3D camera (For the model with photoshop ground plane ) You can orbit the camera to find the perfect angle for this scene. Be sure to pick the model layer, before starting using the 3D tools, then select in the TOOL BOX the 3D tool you need (01).
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3D axis tool interface to change camera view (02). With the camera tool you can, roll, pan, walk and zoom If this tool is not visible check here 3D AXIS (03) and 3D GROUND PLANE (04)
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03 04
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Customizing your scene - 3D lights If you need to lighten any dark part of the model, change light intensity or change the light colour (01) Lights window (02) Pick the light you need to customize (03) Light intensity (04) Light colour (05) Light control (05A) show 3D light in the scene (05B) Light rotation (05C) Light rotation tool
01 02
05C
03 04
05A
05B
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Render the final picture After concluding the customizing process, you need to render the final picture, where you can see the soft shadows, reflections... To do that you must go to 3D scene to change render settings, change Quality to Ray traced Final, follow the pink dots, from top to bottom and let the computer render the scene.
For any questions you can use the photoshop help or contact me through my email - colatudotudo@gmail.com