marchaprilpreview2012

Page 1

MARC & CHANTAL DESIGN ZINA SAUNDERS DUNCAN/CHANNON COMMERCIAL TYPE CHRISTOPHER WAHL EXHIBIT INTERACTIVE ANNUAL 18

INTERACTIVE ANNUAL 18

35 AWARD-WINNING PROJECTS SHOWCASING THE BEST INTERACTIVE DESIGN OF THE YEAR

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

March/April 2012 Twenty-Four Dollars www.commarts.com


I

am very interested in passion.” Meeting illustrator Zina Saunders, one immediately understands that these words are her credo. With her long hair, red jeans and sparkling gaze, Saunders radiates intelligent energy and friendliness, and that same spirit inhabits her richly colored, painterly illustrations. Strong emotion drives her, whether she’s doing editorial illustration for the Wall Street Journal or Discover, lambasting Rick Perry in a cartoon for Mother Jones or creating a loving homage to a fellow city dweller for one of her many reportorial portraits of ordinary, yet extraordinary, people. This is one illustrator who can truly be said to bring an idea to life—and to bring real, vivid life to her work.

ZINA

Saunders

A born-and-bred New Yorker, Saunders, 58, still lives in Manhattan on a quiet, tree-lined street off busy Third Avenue. Her apartment, which doubles as her studio, is bright, scrupulously clean and free of clutter. Remarkably, no art hangs on the walls. “There’s so much going on in my head, I want to rest my eyes when I look around,” Saunders explains. Instead of a visual collection commonly displayed by many illustrators, her all-white walls carry a clue to her sense of humor: Over her kitchen and drawing tables, she has affixed whitewashed picture frames; at the center of each is a tiny, printed label that reads, “fine art.”

This visual wink represents Saunders’s enthusiasm for her life as an illustrator as much as it pokes fun at gallery morés. “To me, doing art has always been illustration,” she says. “I’ve never imagined myself to be a fine artist.” One reason she cites for this clear self-image: Her father, Norman Saunders, was himself a commercial illustrator. As a child, when she and her parents lived in an Upper West Side brownstone that she describes as “kind of like The Addams Family,” she spent many hours in her father’s studio, drawing “horses and girls” while he created the artwork for Topps bubblegum cards. The young Saunders also made some surreptitious adjustments to her father’s work, adding extra eyelashes to the girls he painted. “My father was a tough guy in a lot of ways—it’s amazing that he didn’t give me hell for that,” says Saunders. Instead, he taught her how to be a careful observer and imparted his own fondness for learning about other people. “He would talk to anyone on the street. [He had] curiosity about the people around him, about regular people.” Saunders’s mother, an executive editor for special interest magazines published by Woman’s Day, also gave her confidence that she could become what she wanted. “I never felt like I shouldn’t grow up to be an artist,” she says. by Caitlin Dover

However, growing up to be an artist turned out to be a different process for Saunders than might be expected. While she did attend what was then the High School for Music & Art, she admits that she didn’t take it very seriously. And she went to Cooper Union for only a month or so before dropping out to run away with a “guy with a motorcycle and a beard.” For a while, she played the levitating lady in a circus troupe (and no, she will not tell you how levitation works—it’s a trade secret). Understandably, undergoing formal art training felt somewhat beside the point

Right: “Newt Gingrich as the new guru of the Republican party.” Tim Luddy, art director; Mother Jones, client.

50

Interactive Annual 2012


Communication Arts

51


interactive annual 18: information design

The Daily “A well-considered news interface. Lots of rich content that keeps the interest high.” —Kim Rees

Launched just over a year ago, this tablet-native national news brand publishes original content exclusively for the iPad. With the depth and quality of a magazine, delivered daily like a newspaper and updated in real-time as on the web, it’s incisive, optimistic and independent. It’s not just an app, but a new voice that presents the day’s news and information in a way that’s innovative, informative and inspired. Combining everything print, web and broadcast, The Daily mixes images, text, video, infographics and unique engagement in a package that provides information in a way that dazzles as users interact with it.

Overview:

• From conception to launch, the app was created in approximately six months. • The Daily puts out over 100 pages of original editorial and designs every day. • In 2011 The Daily was the third highest grossing app in the iTunes store, after the games Angry Birds and The Smurfs, and subscribers spend more than 30 minutes on each visit and return to the app multiple times each day.

136

Interactive Annual 2012

www.thedaily.com


“A beautifully designed iPad app that has the potential to simplify the way we consume news on the Internet.” —Keith Butters

Comments by John Kilpatrick: What was the most challenging aspect of the project? “The obstacles to establishing The Daily were big: Nothing like this had ever been done before, so we were creating everything from scratch. Like many startups we worked unending hours, building a robust daily news publishing platform and producing an incredible amount of content.” What’s the process for creating content? “The Daily features every kind of media, from text on a page and interactive infographics to videos and photo slideshows. We’ve learned that there’s enormous value in presenting content in, not just a variety of formats, the right format (sometimes a story is told best when the reader can interact with a graph while another story might be only text or video). A critical component of our storytelling is reflected in our workflow: Reporters, editors, designers and producers work together as content producers to figure out the best way to tell a story. Each spoke of the wheel is involved from the beginning, enabling us to figure out the best way to report—as the story develops, each element can evolve with it.”

Frank Campanella/Pablo Caro/Jon Dobrowolski/Ramon Espinosa/ Gaberiella Zappia, art directors Alicia Hallett, user experience designer Jon Magliola/Mike Scott, user experience directors Christie Ha/Courtney Mitchell/Taryn Wood, senior designers The Daily designers, design team Mike Schmidt, associate creative director John Kilpatrick, executive creative director Rebecca Grossman-Cohen, strategic planner Ariscielle Novicio-Alban, technology director Jesse Angelo, editor in chief Emily Grad, executive producer The Daily (New York, NY), project design and development/client

Communication Arts

137


interactive annual 18: self-promotion

Mill Touch “A gorgeous use of touch technology. Very deliberate controls and navigation provide a fluid and lush sensory experience.” —Kim Rees

Remember the interactive touchscreen that detective John Anderton used to fight pre-crime in Minority Report? Remember how crazy and far-fetched that concept seemed in 2002? Fast forward to presentday and The Mill’s New York office. This rear-projected, 5' × 3' interactive touchscreen panel, made of switchable glass, presents a galaxy of info-nodes—each representing a project from The Mill’s portfolio. The nodes float in a responsive celestial space made up of two million particles simulated in real time. When fingertips move across the screen, the particles and nodes respond. Users can play with the particle stream or interact directly with the nodes to reveal content and dive deeper into projects. Overview:

www.themill.com/work/mill-touch/behind-the-scenes.aspx

• Design and development took ten weeks. • Traditional video controls were replaced with an accordion track-bar that allows jumping to any part of a video with a simple swipe. • The making-of video has amassed around 30,000 views on the web and has been demonstrated in-person 200 times since June 2011.

Bowe King, art director Chris McKenzie, user experience designer Jeff Stevens, design director Sheena Matheiken, creative director Hai Nguyen, technical lead Andrew Bell, technology director Audrey Davis/John Koltai, animators Kei Gowda, producer Bridget Sheils, executive producer The Mill (New York , NY), project design and development

160

Interactive Annual 2012


“Ordinarily touchscreens like this are all about rotating and scaling images, or Minority Report-style graphics, but this project flows and feels organic and makes the touchscreen matter.” —Keith Butters

Comments by Andrew Bell and Sheena Matheiken: How did this project compare with others you’ve worked on in

“Much of what makes a project like this interesting is that even core workflow questions are largely unexplored territory. Programmers of course have constraints in terms of what the schedule and the hardware will allow; contrast that with designers, for whom the sky is (mostly) the limit (if it’s ‘in the pixels’ then they’ve succeeded). It presented an interesting dilemma. Did we want to have our programmers dictate the set of parameters and techniques that the designers would be allowed to use, or did we want to have the designers create visuals for the programmers to vet with a technical eye? Ultimately we arrived at the latter. The designers did motion tests in After Effects and Cinema 4d and, afterward, the programmers evaluated them for feasibility. The argument was that designers can iterate much faster than developers, so it’s sensible for them to begin the conversation. It worked very well for Mill Touch, and has been the workflow we’ve been using ever since.”

the past?

Did you use any applications that you hadn’t used before?

“Having frequently worked with web technologies that pose limitations on interactivity and visuals, it was incredible to see the full range of creative possibilities offered by Cinder. What’s exciting for us is the opportunity to not only redefine the way we interact with technology, but to have the very technology remain hidden, seamlessly integrated into the experience. The results are beautiful objects of design that transform the spaces we live in.” Communication Arts

161


Back Issues

available online at www.commarts.com

July/August 2011: Photography Annual 52

September/October 2011: Design Annual 52

November/December 2011: Advertising Annual 52

January/February 2012: Typography Annual 2

© 2011 Mark Katzman

Single Issues August 2008 $16 2008 Photography Annual; Fresh: Jan Feindt; Tara Donne; Ferroconcrete September/October 2008 $16 Howard Schatz; Design in New Zealand; Red Nose Studio; mono; Exhibit; 2008 Interactive Annual; Fresh: Jay Taylor; John Fulton; Catherine Lepage November 2008 $24 2008 Design Annual; Fresh: Christine Berrie; Joseph Llanes; Think Studio December 2008 $24 2008 Advertising Annual; Fresh: Annick Poirier; David Strohl; Isobel January/February 2009 $8 Elixir; Jim Krantz; United Airlines; International Poster Design; Verve; Social Causes & the Web; Exhibit; Fresh: Jon Reinfurt; Sarah Wilmer; Bilder Branding March/April 2009 $24 Herman Miller; Milton Glaser; 50 Years of TV Graphics; 50 Years of International Coverage; Monster Type; 50-Year Timeline; Tim Mantoani; Exhibit; Fresh: Noumeda Carbone; Steven Wohlwender; egg

Visit www.commarts.com for a complete list of back issues

May/June 2009 Interactive Annual 15 $24 ˇ c; Bruketa&Zini ´ Mark Holthusen; David&Goliath; Sam Weber; Exhibit; Evolution of Interactive Media; Fresh: Lorenzo Petrantoni; Fernando Decillis; EightHourDay

July/August 2010 Photography Annual 51 $24 72andSunny; Odopod; John Cuneo; Enterprising Designers; Exhibit; Fresh: Karen Klassen; Bryce Pincham; p576

May/June 2011 Illustration Annual 52 $24 Mucca Design; Downtown Partners Chicago; Factory Design Labs; Lauren Greenfield; Exhibit; Fresh: Mike Byers; Maren Caruso; RoAndCo

September/October 2010 Design Annual 51 $24 Mark Zibert; Anna+Elena Balbusso; AKQA; Exhibit; Fresh: Lotta Nieminen; Timothy Devine; FUNNEL

July/August 2011 Photography Annual 52 $24 Hello Design; Penguin; Marco Ventura; WAX; Exhibit; Fresh: Yuta Onoda; Typejockeys; Claire Rosen

November/December 2010 Advertising Annual 51 $24 HUGE; Mimi Haddon; hat-trick design; Kako; Exhibit; Fresh: Eolo Perfido; Justin Allen LaFontaine; Yulia Brodskaya

September/October 2011 Design Annual 52 $24 Jessica Hische; Creature; Olaf Veltman; Bluecadet; Exhibit; Fresh: Rory Kurtz; Dominique Lafond; Jason Ramirez

March/April 2010 Interactive Annual 16 $24 Tim Flach; Sustainability; Brian Stauffer; Sid Lee; Exhibit; Fresh: Lisel Jane Ashlock; Matthew Turley; Molho

January/February 2011 Typography Annual 1 $24 Michael Osborne; McGarrah Jessee; Tronic Studio; James Day; Christian Northeast; Exhibit; Fresh: Shannon May; Reed Young; Delicious Design League

November/December 2011 Advertising Annual 52 $24 Christopher Wilson; MoMA; Tim Jessell; Taiwan; Exhibit; Fresh: Debbie Powell; Christian Kozowyk; Lucid Inc.

May/June 2010 Illustration Annual 51 $24 Energy BBDO; Zachary Scott; Design in Portugal; Firstborn; Exhibit; Fresh: Rachel Matts; Christopher Wilson; Pomme Chan

March/April 2011 Interactive Annual 17 $24 Diseño en Buenos Aires; Erik Almås; Underware; Colle+McVoy; Jillian Tamaki; Exhibit; Fresh: Nate Duval; Elizabeth Weinberg; Nivard Thoes

September/October 2009 Photography Annual 50 $24 Stamen Design; BooneOakley; John Hendrix; Principle; Exhibit; Fresh: Femke de Jong; Sean Williams; Hucklebuck Design Studio November/December 2009 Design Annual 50 $24 Kate Brooks; SS+K; Jason Holley; Exhibit; Fresh: Frank Stockton; The White Room; Shaun Fenn

January/February 2012 Typography Annual 2 $24 Sara Remington; Tool of North America; Colorado Posters; Justin Renteria; Design Ranch; Exhibit; Fresh: Raquel Aparicio; Wayne Lawrence; Frédéric Tacer

Package Deals Interactive Annuals Sep/Oct 2004, 2005

$24

Design Annuals November 2004, 2005

$36

Advertising Annuals December 2004, 2005

$36

Illustration Annuals July 2004, 2005

$24

Photography Annuals

$24

August 2004, 2005

You can order back issues of Communication Arts online at www.commarts.com, by phone at (800) 258-9111 in the US and Canada or (650) 326-6040 in all other countries, or by mail using the form at left. All orders must be accompanied by payment. For shipping within the US, please add $5 (US) per issue. All other countries, please add $6 (US) per issue. California residents, please add 8.25% sales tax. Canadian residents, please add 6% GST. Allow up to three weeks to receive your order. International orders 4–6 weeks. All back issues are subject to availability, we will refund your money for any issues that may have sold out. For an up-to-date listing of available issues, please visit www.commarts.com. Communication Arts

179


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.