CHARLES T. JORDAN
CHARLES T. JORDAN
COPYRIGHT 1947
LLOYD E. JONES
Published by Lloyd E. Jones, 4064 39th Avenue, Oakland 2, California
FOREWORD There is a great joy in magic in doing tricks, but to many there is a greater joy in just reading good magic. The pleasure to be found in discovering principles or subtleties in print often surpasses the joy in performing, for to most magicians there is a greater opportunity to read good magic than there is to perform. Among lovers of card magic, and that means most magicians, the name of Charles T. Jordan is synonymous with basic principles, originalities, and exploration in new fields. Of him, Ted Annemann said, " . . . a genius of subtle sorcery," whose writings furnish a "bonanza of information second to none in the annals of magical literature," and the "time will never come when a study of its pages (his writings) will not disclose inspirational ideas to a practical performer." So it is with genuine pride we present this first book printing of the scarce FOUR FULL HANDS OF CARD TRICKS and the equally rare FOUR FULL HANDS OF DOWN TO THE MINUTE MAGICAL EFFECTS. As you read, you will find clever bits of magic you have overlooked or forgotten or that you have not as yet become acquainted with. You are certain to find favorite tricks of your magical friends here (as well as some of mine) and perhaps some of your own. Too, you will find the parent of the trick so and so presented at the last club meeting or that was published in the current issue of your favorite magical magazine. Old-timers cannot afford to let this material be neglected. The new generations should be rewarded by being permitted to read and to become acquainted with the great Charles T. Jordan. LLOYD E. JONES
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Hand No. 1 IMPROMPTU CARD TRICKS 1. THE MASTER STOP TRICK
Anyone shuffles his own pack of cards and hands it to you. Fanning it, you have four cards freely selected窶馬o forcing. These cards are returned to different places in the pack, which is immediately handed to a member of the company, with no manipulation whatever. He deals the deck face-down into four heaps, which he assembles in any order he desires, and repeats the operation, reassembling the heaps in any order he prefers. Now, he lifts off a few cards from the top and buries them in the center of the pack, it obviously being impossible for any one to know the location of any of the cards. Take the pack and dealing from it, all the cards face down, you infallibly stop at one of the chosen cards. You then hand the pack to party, and he deals, you stopping him at the second card. You also stop him at the third. But apparently you fail at the fourth card. Though he still has possession of the deck, you ask the name of this fourth card. Then smile and say, "No wonder I can't tell you where to stop. That card isn't in the pack at all!" And smilingly you produce it from your pocket. Simple and sure-fire, requiring no skill to speak of. When first you take the deck, preliminary to having the cards drawn, you must note the bottom card. When the cards have been drawn, casually count with your thumb thirteen cards from the bottom of the deck, and transfer them to the top. Now, just before the first card is returned to the deck, cut the pack in half, presenting the top half in the left hand to have the first card placed on it. Now place the other half of pack on all, holding the break there. Fan the deck for the return of the second card, as you do so, breaking the deck under the third card below the first one returned, so the second returned card becomes the fourth card below it, and repeat with the third and fourth cards, separating each by three cards. Thus each of the selected cards will now lie in the deck separated by three others and the fourth card below this stack will be the card you originally noted. This is easy to control as you hold the deck, fanned, and pass from one spectator to another.