Pages from your book of magic

Page 1

YOUR BOOK OF ALEXANDER VAN RENSSELAER

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The YOUR BOOK Series Acting Aeroraodelling Animal Drawing Aquaria Architecture Astronomy Athletics Ballet Basketball Bird Watching Boxing Bridges Butterflies and Moths Camping Canoeing Card Games Carpentry Chess Coin Collecting Contract Bridge Cricket Diving The Earth Electronics Embroidery The English Bible The English Church Figure Skating Flying Furniture Gardening Book Gymnastics Heraldry Hockey Hovercraft The Human Body

Judo Kites Knots Landscape Drawing Lawn Tennis Lino-cutting Magic Modelling Model Car Racing Model Railways Music NetbaU Patience Pet Keeping Photography Keeping Ponies Sailing Sewing Skating Soccer Space Travel Squash Stamps Survival Swimming and Life Saving Swimming Table Tennis Tape Recording Television Trees Underwater Swimming Waterways The Weather Weaving Wild Flowers The Year


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YOUR BOOK OF

A L E X A N D E R VAN R E N S S E L A E R illustrated by JOHN N. BARRON

FABER AND FABER LIMITED 24 Russell Square, London


First published in mcmliii by Faber and Faber Limited 24 Russell Square London W.C.i Second impression mcmlvi Third impression mcmlxvi Printed in Great Britain by Latimer Trend & Co Ltd Plymouth All rights reserved


CONTENTS How

page 5

TO BE A MAGICIAN

KNOW YOUR HANDS

II

To PALM A COIN

12

To PASS A COIN THROUGH YOUR KNEES

PICKING U P TWO CORKS

14 14 18 18

ODD

20

THE DISAPPEARING SIXPENCE T H E MAGIC HOLE OR EVEN

PICKING THE RIGHT NAME

22

T H E JUMPING ELASTIC

24

REMOVING TWO SIXPENCES FROM UNDER A GLASS

25

T H E JUMPING SIXPENCE

27

CATCHING COINS

28

RUBBING AWAY A COIN

29

T H E MAGIC RING

3째

SIXPENCE IN THE RING

31

SHAKING A KNOT INTO A HANDKERCHIEF

32

KNOTTING A HANDKERCHIEF

34 34 36 37 39

A GOOD MIND-READING TRICK CALLING THE COLOUR TURNING OVER A CHOSEN CARD T H E ROPE RELEASE

3


T H E ESCAPING POLO PEPPERMINTS

page 41

T H E OBEDIENT COIN

42

FINDING A CHOSEN CARD

44

T H E REAPPEARING TOOTHPICK

46

THE MAGIC WAND

47


HOW TO BE A MAGICIAN Magic is just about 99 and 98-100 per cent bluff. About the only thing needed to be a good magician is nerve, and plenty of it. If you have the nerve to throw a good bluff, you can be a good magician. If you also have the 'gift of the gab', a fast line of foolish talk, you can be an ace magician. There is really nothing magic about Magic. When you are in the know, it is all very simple; after a little practice. In fact, some of the simplest and easiest-to-do tricks seem the most mysterious and magical. The secret of magic is confusion. The magician does some simple thing in a way that makes his audience think that he is trying to do something impossible. The magician just plays a practical joke on his audience. He does this by misdirecting his audience's attention. There are three important ways in which he can do this: 1. By never telling his audience at the beginning what he is going to do. This keeps his audience guessing. 2. By performing many unnecessary acts and motions. These confuse the audience, and make them think they know what is going to happen. But instead something else happens that the audience is not expecting. 3. By patter. A good magician talks all the time he is 5


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