SCAN Spring 2019

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SCAD ATLANTA’S STUDENT MAGAZINE SPRING 2019 | VOL. 11 NO. 21


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10 Student Showcase Explore the works of Donovan Lynch and Rebecca Sawyer

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Creating Your Own Community

Fostering friendship and a sense of belonging through clubs

A Global University Discover the melting pot of SCAD Atlanta

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Uncharted Expedition Trek through the wilderness in fashionable attire

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Sandbox Storytelling

The future of media is more interactive than ever


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Spotlight

Storytelling through illustration with Kat Ash

Another’s Culture is Not Your Photo Op How to be a respectful tourist

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Exploring Through Creativity Plane tickets are pricey; imagination is free

Rediscovering Paradise

Remembering Colombia through the camera lenses

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Comics Corner

Draw your own adventure

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ALL ABOARD

MACKENZIE LACHEY CREATIVE DIRECTOR

AUSTIN KLUBENSPIES ART DIRECTOR

KATHERINE DIAZ VILLEGAS COPY EDITOR

TYLER JUDSON PHOTO EDITOR

CAITLIN HAVENS FEATURES EDITOR

MIKAEL TRENCH ARTS AND ENTERTAINMENT EDITOR

TYLER SPINOSA OPINIONS EDITOR

MARIAN HILL NEWS EDITOR

ALEXUS GRAHAM STYLE EDITOR

JEANIE LO PR DIRECTOR

MASHA ZHDANOVA ILLUSTRATIONS EDITOR

SCAN is the quarterly student magazine of the Savannah College of Art and Design in Atlanta. All editorial content is determined by the student editors. Opinions expressed in SCAN are not necessarily those of the college. ©2019 SCAN Magazine. All rights reserved. No parts of this magazine may be reproduced in any form without written permission from the publisher. SCAN MAGAZINE // SPRING 2019

Cover illustrated by Jennifer Ober SCAN anniversary ad designed by Sofia Soriano scadscan.com ad (back page) designed by Ashley Stewart Staff and contributors photographed by Tyler Judson


PLACE

LETTER FROM THE EDITOR

STAMP

The spring quarter marks the beginning and the end for many students. The beginning of their final quarter at SCAD before graduation, and the end of their time at school before entering the workforce. When we dissected the idea of travel, three words came to mind — adventure, the unknown and exploration. Travel can be fun, but it can also be scary. What do we do in this new chapter of our lives? There’s also an entertaining facet of travel that we explore in this issue. From interactive media to utilizing our creativity to explore with a budget of nothing, there are unlimited means of travel — including finding your piece of home in a foreign place. We hope the Spring 2018 issue takes you on a journey of your own. – Anya Haber, Editor-in-Chief

FROM:

HERE

SCAD Atlanta 1600 Peachtree Street NW Atlanta, GA 30309

TO:

WHAT’S YOUR MOST MEMORABLE TRAVEL EXPERIENCE? INTERVIEWED BY CAITLIN HAVENS

The summer after I graduated high school, my dad and I went to Tokyo, Japan for a week. We walked around and went to Kyoto. It was great.

BOBBY BURTON SECOND-YEAR, FILM AND TELEVISION

JOE INNIS THIRD-YEAR, ADVERTISING AND BRANDING

ALAN TOLEU FIRST-YEAR, USER EXPERIENCE DESIGN

My family and I went to Daytona Beach, Fla. We went souvenir shopping and parked our car in an empty lot. When we came back, the car had been towed. We grabbed a taxi, went to get the car and had to wait for a while in a scary part of town. My dad terrified me by telling me to be on the lookout for crazy people walking up and down the street. I was so scared and nervous at the same time. It’s a great story now, but back then it was so terrifying.

MICHELE MILLER SECOND-YEAR, ANIMATION

In 2016, I traveled with my friend around Australia. When we flew back home, we stopped at Sydney Airport. During checkin, one security guy told my American friend, “Are there any weapons in your bag? Oh wait, you’re American, you can get all you want at home.” He made my day at that moment!

I traveled by myself to New York and stayed with family in the summer of 2016. It was a late birthday present from my dad. I did all the “touristy” things that I was never able to when I actually lived in New York. One specific moment I loved was hanging out with my younger cousins, eating ice cream and cotton candy all day in the park.

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SHOWCASE

DONOVAN LYNCH FOURTH-YEAR, TELEVISION PRODUCING INTERVIEWED BY JAHLEN GRANT-KING PORTRAIT BY MARIAN HILL

WHAT IS YOUR TYPICAL STYLE FOR TV PRODUCTION?

There is always a sense of comedy in everything I create. I love sitting back and enjoying the silliness of a story — they inspire me to create hilarious ideas of my own. I love making people laugh. You don’t always know everyone’s sense of humor, so you have to do your best to tend to everyone. WHAT’S THE MOST CHALLENGING ASPECT OF TV PRODUCTION? WHAT’S THE MOST REWARDING?

The most challenging thing about TV production is getting your foot in the door. You also have to learn how to compromise. Since most productions are a group effort, you need to listen to ideas and find a way to satisfy everyone. The most fun aspect is seeing your ideas come to life. I find everything in media to be fun and different. You get to travel to different places, meet new people and create many new experiences. WHAT’S YOUR FAVORITE THING ABOUT SCAD?

My favorite thing about SCAD is its international presence. It’s so refreshing that many of my classmates are also international students. There is a sense of community in Atlanta — different people from all walks of life are everywhere. I always feel like I belong.

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WHAT FIRST INSPIRED YOU TO PURSUE TV PRODUCTION?

Since I was a child, I was interested in everything film and TV related. Every Saturday, I woke up early just to turn on the TV and watch shows to my heart’s content. After watching different programs, I realized that I had to be involved in that world. I chose SCAD because I heard about their amazing television production program. I also knew that Atlanta was the best place for TV and film due to its growing media industry. WHAT DO YOU LOVE ABOUT TV PRODUCTION?

Online streaming plays a huge role because productions aren’t restricted to cable TV anymore. Netflix and Hulu really inspire me because they take any idea and find a way to turn it into reality. In the Bahamas, our TV stations only show the news and many people my age don’t even attempt to turn them on. I am inspired to change the state of TV in the Bahamas because if I don’t, how long will someone have to wait for it to happen? I want to move back and create my own production company. I want to bring interesting and inspirational programs to the Bahamian people. This would allow me to tell stories that are passed on from generation to generation.


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REBECCA SAWYER

FOURTH-YEAR, INTERACTIVE DESIGN AND GAME DEVELOPMENT INTERVIEWED BY MIKAEL TRENCH PORTRAIT BY REBECCA SAWYER

WHEN DID YOUR PASSION FOR GAMING START?

I’ve been playing video games since before I can remember. At 5 years old, I have distinct memories of playing “Donkey Kong Country,” “Bonkers” and “Rabbit Rampage” in my grandparents’ kitchen. Shortly after, I became obsessed with my Nintendo Game Boy Color and loved playing “Pokémon Blue.” From there, it just snowballed. WHERE DO YOU FIND INSPIRATION?

The moment I knew I wanted to work in the game industry is when I started playing “World of Warcraft” in 2009. It was my first MMORPG (Massively Multiplayer Online Role-Playing Game). I became entranced with the ability to create immersive worlds. The artistic style of “World of Warcraft” is something I emulate and find inspiring because they use simple 3D models and oil paint rendering techniques to produce believable textures and materials. This blend of traditional and digital work is truly my happy place. DID YOUR GRAPHIC DESIGN BACKGROUND ENHANCE YOUR GAMING DESIGN?

Graphic design was my artistic gateway drug. It was my toe dip into the waters to see if I could pull off being an artist. I was pleasantly surprised that I loved it. My background in graphic design gave me a good foundation to build upon while at SCAD — it didn’t hurt SCAN MAGAZINE // SPRING 2019

that I had exposure to the critique process, the foundations of art and the principles of design. I still use elements I learned in that program today. At its core, all art is connected in one way, shape or form — so it never hurts to try out different things. I strongly encourage others to get out of their field and try new things. WHAT DO YOU FEEL IS THE GREATEST LESSON YOU’VE LEARNED AT SCAD THAT WILL HELP YOU IN YOUR CAREER?

Time management is something you need to learn at SCAD to be successful. Knowing when to under promise and over deliver is an art form in itself that I’m still learning. It’s important when you’re creating work for yourself, a class or a client. WHAT ADVICE CAN YOU GIVE TO A STUDENT WHO’S INTERESTED IN INTERACTIVE DESIGN AND GAME DEVELOPMENT?

Be ready to do a little bit of everything. Game design is managing every other major to make something amazing. It’s a collaborative platform that encompasses everything — narrative writing, animation, interior design, illustration, visual effects and more. A key part of making games is getting out of your major and learning new things. Having to do a little bit of everything is one of my favorite parts of game design — I’m always doing something new and there’s never a boring moment.


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CULTURE

Creating your own Community WRITTEN BY ANYA HABER

SCAD Atlanta is a creative haven. Many students travel a great distance before they take their first steps into SCAD. It’s an intimidating culture shock — a new school, new city, new country. Though you find yourself in unfamiliar territory, you can still find a community that reminds you of home. A great way to find yourself in the presence of like-minded peers is to join one of the many clubs SCAD Atlanta has to offer. They can act as a creative outlet, a support group of sorts. International students can create a micro-community to find familiarity and common ground in their new life. There are more than 40 active clubs at SCAD Atlanta with a wide range of focuses. From religious to academic, cultural to hobbyist, the range of communities are diverse.

The Korean Undergraduate Student Association (KUSA) is an organization that solves the issues Korean students face. It’s also a safe space for students to ask questions and seek help with adjustment. Third-year graphic design student and president of KUSA Kanglim Kim joined the club two years ago. “I knew I wanted to be president of KUSA so I could make things better for Korean students. I wanted to build a community where students can rely on when they have troubles,” said Kim. The main event the club organizes is a multi-media art show, showcasing paintings, sculpture, live music and more. “We do this to give students a chance to show their artwork without having to worry about getting rejected by high standards,” said Kim. “It’s a fun collaborative space where artists meet artists.” KUSA sets up two art shows a year: One in the fall and spring quarters. Their last show featured 16 SCAD Atlanta artists.

KUSA President and third-year graphic design student Kanglim Kim. Photo by Anya Haber.

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The playfully named Island Vybz Club is a community of students hailing from the Caribbean, though all nationalities are welcome. “I first joined the club because I wanted a sense of belonging and to be reminded of home,” said second-year film and television student Rocky Lee. “I also wanted to meet other people from the Caribbean and people who are interested in the culture.” The club is friendly and relaxed. “Everyone is so connected with each other, like a family. We always greet each other with a hug,” said Donovan Lynch, fourth-year television producing student. Lynch elaborated, “The club helps Caribbean students find a community. As an international student, coming into a new


country can be very frustrating and stressful. When I first came to SCAD in 2016, I wish this club had existed because I felt so far away from the Bahamas.” Typical activities include game nights, going to restaurants together, volunteering and collaborating with other clubs to host events. A popular topic of discussion are issues the members’ face living in a foreign country. Club President and third-year photography student Gabby Wyke stressed the fact that Island Vybz is focused on inclusivity. “I want students to know that just because we are a Caribbean-based club, it does not mean that only Caribbean students are invited to join us. All are welcome,” Wyke said. “Community and family are very important to us, so we want to build that feeling with our fellow schoolmates in general!” Finding your niche isn’t limited to nationality — students also find communities of like-minded people in interest-based clubs. Such was the case for second-year film and television student Sofia Soriano, who joined SCAD Atlanta Radio two years ago and currently serves as general manager of the radio station. Soriano was involved in music-related clubs in high school and sought out a place to share her love of music with like-minded peers. “I’ve made some great friends because of the station,” Soriano explained. “The station is a great way to meet people

Island Vybz club on an outing together. Photo provided by Gabby Wyke, club president and third-year photography student.

from other majors and years that you might not normally have the chance to interact with.” Not only does music serve as a relaxing, creative outlet for the general manager, joining the club also strengthened her professionally. SCAD Atlanta Radio taught Soriano how to work more effectively in a team-based setting — a crucial skill set in the workforce. SCAD Atlanta Radio is always seeking new DJs to host their own radio shows. “You don’t need to know how to DJ or have any experience — all you need is good taste in music,” Soriano said. DJs can host specialty shows, podcasts or theme-specific music shows.

General Manager of SCAD Atlanta Radio and second-year film and television student Sofia Soriano in the radio office. Photo by Anya Haber.

If you can’t find what you’re looking for, you have the option of starting a new club. You must have at least five other students interested in joining, a SCAD staff advisor and a clear purpose turned into a written club constitution. Clubs are also a beneficial way to gain leadership experience, on top of the feeling of community. Whatever the motivation, participating in clubs fosters a sense of purpose, friendship and can act as an emotional outlet. To find your community and get more involved, contact the Office of Student Life.

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OPINION

Another’s Culture is Not Your Photo Op WRITTEN BY MACKENZIE LACHEY PHOTOGRAPHED BY KATHERINE DIAZ VILLEGAS AND MARIAN HILL

As tourists increasingly seek unique experiences away from wellIf you pick up your phone and scroll through Insknown and well-trodden sites, they face a growing cultural divide tagram, you’ll probably see at least a dozen travel among local communities whose customs and norms are unfamilor destination photos. With a global tourism boom iar to Western cultures. While it’s natural to be unfamiliar with in recent years, these kinds of posts are becomanother culture’s norms, ignorance and misunderstanding often ing more and more prevalent. lead to disrespect and inappropriate behavior, According to The World Tourism sometimes unknown or unrecognized by the When you travel, tourist. It’s far too easy to think that because Organization (UNWTO), internayou are not trying to be disrespectful, you tional tourist arrivals worldwide you are not just are coming across as respectful in the eyes increased six percent in 2018 to representing of another culture. Actions override inten1.4 billion, two years ahead of the yourself. You are tions, especially when language barriers exist. organization’s long-term forecast. When you travel, you are not just representAccording to the National Travel representing an ing yourself. You are representing an entire and Tourism Office, 80.2 million entire culture. culture. You become an ambassador for your Americans traveled abroad in nation, for better or for worse. 2016, a seven percent increase from the previous year. Thailand, home to many sacred sites, is one of the top travel destiIncreasingly, these travelers are choosing to go off the beaten path, seeking “exotic” or “authentic” experiences in lieu of hackneyed tourist locales. Helping fuel this phenomenon are global macro trends such as the overall shift to desiring experiences over owning possessions coupled with a growing concentration on wellness and well-being. SCAN MAGAZINE // SPRING 2019

nations globally and attracted around 32 million tourists in 2016. Nimaanee Narang, a luxury and fashion management graduate student from Thailand, has experience with tourists visiting her country. “When it comes to sacred sites,” she said, “Thailand is very strict with attire. For example, at temples everyone has to be respectful and wear sleeves and long pants. If any tourist is dressed inappropriately, they buy a sarong-type skirt and a top to hide their clothes.”


Overall, she feels “tourists are generally very mindful,” she said. But it still leaves the question — why are tourists showing up in inappropriate clothes in the first place? The idea that a country has to provide a place to buy appropriate coverings at a sacred site is, quite frankly, a little horrifying. Are these historically and spiritually significant sites becoming real-life EPCOTs where tourists can buy souvenirs at a pseudo gift shop and live out a quasi-theatrical performance of a culture without ever understanding its true significance? It points to a greater trend that travelers are treating the world like a grand-scale amusement park, expecting to to show up completely unaware, get their Instagram pic and leave. If you know you are going to visit a holy or spiritual site, make sure you’ve done your research. Don’t expect it’s that culture’s responsibility to provide you with the materials or information you need upon arrival. Have the respect to come prepared and be open to learning more once there.

No matter whether or not you agree with the customs, you are a visitor and should abide by their traditions and expectations. You wouldn’t walk into a friend’s home and refuse to take off your shoes after being asked, stating that you don’t take off your shoes in your own house. You wouldn’t want someone coming into a place with important significance to you and treating it like it was a spectacle. Showing respect can be as simple as the age-old teaching of treat others how you would want to be treated. Travel can be an educational and enlightening process — if you let it be. Get out of your Instagram bubble and truly experience the place you are visiting. . Make sure you are seeing the world around you outside of that perfect, four-cornered Instagram shot. You should still take pictures — when appropriate. Photographs are a great way to relive your experiences and share memories with others. Immerse yourself in the culture and surroundings. You might find that no matter how different your culture is, you are more alike than you are different.

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PHOTO ESSAY

rediscovering paradise WRITTEN AND PHOTOGRAPHED BY KATHERINE DIAZ VILLEGAS

Though I was born in Medellín, Colombia, I have little-to-no memories of my first home. The month before my fourth birthday, my parents and I moved to the United States and were granted residency — and a couple years later, citizenship. The compromise of becoming citizens was not being able to go back to Colombia until the process was completed. This didn’t happen until the summer I turned 15 years old.

work your way in. Going to Colombia felt like the final piece of the puzzle. I could grasp the full picture. I could always see it, but being there in person and having a full circle moment was an experience I’ll never forget. It’s strange to look back and think about a time when Colombia had no real meaning to me, besides being my birthplace. But, even if the location I grew up in was different, the people and culture never changed.

I wasn’t uncultured or unaccustomed to the lifestyle of Colombia because of the household I grew up in. My mom ensured that I knew how to speak, write and read Spanish — and retaught me when English took over. My brothers blasted batchta and reggaeton and, along with my dad’s stories of his life growing up, I felt very connected to Colombia.

Photography is how I retain my memories. I’ve experienced so much that I forget there was once a time I had no idea what it was like to physically be in my house in Colombia, hug my grandmother or witness the beauty of the culture. I try to capture those moments and my journey to them. The landscape and architecture in Colombia mark my route to get to know everything for the first time. From the secrets of the Amazon rainforest to the snow-covered Nevado del Ruiz, rolling hills filled with quaint farmhouses to the architectural influences from Europe, all of these elements make Colombia a unique paradise.

Yet, it’s an unexplainable feeling to go back to a place where your family resided and get to know it for the first time. It’s like putting together a jigsaw puzzle. You typically start with the frame and

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INFOGRAPHIC

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FASHION

Uncharted Expedition

Designer: Adorr Reynolds SCAN MAGAZINE // SPRING 2019


Chief Visionary Officer: Anya Haber Creative Director: Mackenzie Lachey Photographer: Tyler Judson Photo Assistant: Nina Cammarata Stylists: Alexus Graham and Gabby Robinson Makeup: Maayan Eli Hair: Mackenzie Lachey Model: Ashton Wilkes Designers: Adorr Reynolds, Aysegul Ikna and Adam Wen

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Designer: Aysegul Ikna

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Designer: Aysegul Ikna

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Designer: Adam Wen

Designer: Aysegul Ikna


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ARTS AND ENTERTAINMENT

WRITTEN BY TYLER SPINOSA ILLUSTRATED BY HELEN CHOI

In the past, stories broke conventions and incorporated an added level of interactivity uncommon for the time. The “Choose-your-own-adventure” childhood novels come to mind, where the reader could alter the course of the story and the ending, depending on their choices. Traditionally, the most interactive medium was video games. Depending on the narrative and the type of game, the level of interactivity varied. These are stories where the player has the ability to drop in as the protagonist and make decisions in real time as to what happens next. But as we move into the future of entertainment, there’s a particular focus on interactivity within typically passive mediums like film, TV, books, audiobooks and radio plays. Moving forward with new media and the expansion of what is possible with social platforms, there is a rise in the types of narratives that audiences can affect directly. This transforms lifeless mediums of the past into something closely resembling the experience of playing a video game. Sandbox storytelling does not always appeal to a larger audience because many people prefer a one-sided experience when they consume media. However, with the help of social platforms and the internet, the future of narrative exploration is beginning, with greater degrees of interactivity. The incorporation of the audience into narratives has already taken place across a multitude of platforms. “Bandersnatch” on Netflix, the alternate reality game “Everyman Hybrid” on YouTube and Wham City Comedy’s “The Cry of Mann” on the Adult Swim Live Streams all use varying levels of interactivity in their stories to turn the audience into characters within the stories themselves. In the case of Black Mirror’s “Bandersnatch,” the audience is given the choice between two options at different points in the story which affects the path the main character takes. “Everyman Hybrid” was a YouTube series that had supplemental materials that spanned across multiple online platforms. Some characters had Twitter SCAN MAGAZINE // SPRING 2019

accounts and blogs — heavily inspired by the novel “House of Leaves” by Mark Z. Danielewski. This narrative also placed the viewers as characters within the story itself by giving them the ability to interact with the main characters and actively let them seek out information as the events unfolded. Wham City Comedy’s limited series “The Cry of Mann,” and the subsequent second season, “The Call of Warr,” on Adult Swim’s live streaming platform are best described as interactive soap operas which take heavy cues from the work and mythos of author H.P.


Lovecraft. In these stories, the call-in feature of the livestream brought the viewers into the story in a similar way to “Bandersnatch.” Except, in this case, the viewers could directly speak to the characters in real time on a live broadcast and play the role of an ethereal, otherworldly voice from the heavens. In these examples, there is an extra level of effort and responsibility placed on the viewers, rendering them characters instead of passive observers. The ability to join in on the adventure is something that is still in its infancy, despite being developed in various ways. While “Everyman Hybrid” and “The Cry of Mann” are niche projects known to a select group of fans, Netflix’s “Bandersnatch” is an example of how this type of narrative found its way into mainstream audiences. The future of media lies with this type of interactivity. While there will always be a market for media in which you can observe from a

distance, more and more people are interested in becoming a part of the story. The advent, refinement and integration of virtual reality is a wealth of opportunity in this particular type of storytelling. In the future, viewers will be able to literally become a part of the story, placing themselves directly into the shoes of characters spanning an entire fictional universe. It won’t be limited to inhabiting the minds and bodies of heroes and villains. Instead, it will be possible to operate from the perspective of any character within a completely autonomous world that mirrors reality. The viewers’ role in the stories they interact with and consume is becoming much more interactive. Many exciting possibilities have yet to be invented and are not fully comprehensible within the scope of our current knowledge and access to technology. Regardless, if there’s one thing we know, it’s that the future of media is drenched in interaction.

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COMICS CORNER

comics corner:

Draw your own adventure

KIRE TORRES M.F.A., ILLUSTRATION SCAN MAGAZINE // SPRING 2019


ANNIKA HAMPTON THIRD-YEAR, ANIMATION

MINH HUYNH M.F.A., ILLUSTRATION

AHMARA SMITH FOURTH-YEAR, SEQUENTIAL ART

MASHA ZHDANOVA THIRD-YEAR, SEQUENTIAL ART 29


SPOTLIGHT

KAT ASH: M.F.A. ILLUSTRATION For this project, I was given an article about how students can prepare to find a job post-graduation. I wanted the story to be told in an out-of-the-box, conceptual and personal way. These three pieces describe that same journey, but through imagery rather than writing. In the first illustration, she’s in a vulnerable position, enclosed in a glass-like structure. The planets are lost in orbit and she’s in a

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fearful, frozen state of mind. This mirrors the fear and confusion that many students feel when thinking out their future. In the next illustration, the glass starts to crack. It’s a transitional moment — an awakening. She feels hopeful that opportunity is coming. In the final scene, she breaks free of the glass cocoon. She is in control and in paradise. The planets are in orbit and consistent. Everything has fallen into place.


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WRITTEN BY JEANIE LO ILLUSTRATED BY MAGGIE YUEN

When we think of travel, we tend to think it means going outside our city — somewhere new and full of adventure. But, what if I told you that you’re already traveling every day? The word “travel” comes from the Middle English word “travalien” — which means to torment, labor, strive and journey. These terms have a lot to do with the creative process. As art students, we know creating art and design is a laborious process. To be creative is to have the ability to make unexpected or unusual connections between ideas. This depends on our ability to observe the details in everyday life. When you’re traveling, you pay attention to different things — the architectural details and colors of mosques, or cobblestones in narrow, medieval alleys. Similarly, you find inspiration in the most ordinary subjects — the different shades of green on a leaf, or how the bubbles form on a bar of soap. Pixar made billions by being imaginative with the ordinary, producing stories about mice that could cook and toys that could talk. You’re traveling when you bring a sense of wonder and a spirit of discovery with you every day. Imagine you’re in the midst of a lantern festival in Japan, or you’re at a luau in Hawaii. What makes traveling enticing is the break from our daily routine. The process of creating original art and design is also like this. For the sake of our work, we go out to the mountains for the perfect picture, check into a cabin to write or draw quietly and venture into different fabric stores to find the right texture. There are many unexpected twists and turns in our process of creation. Nothing can replace the joy of traveling outside your town, but you are already on a journey of discovery, learning and creation when you’re making art. You’re traveling every day.



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