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which the Protected Harbor Defense (PHD) has not been destroyed (See 3

1.0 INTRODUCTION 2.0 MAPS

Europe had been engaged in a war with Napoleon’s France for nearly ten years when the United States thought the time was right to pluck the jewel of Canada from the Crown of one of the mightiest powers on Earth, Great Britain.

1812! War on the Great Lakes Frontier is a game that simulates The War of 1812 fought between The United States of America and The British Empire on the Great Lakes frontier that lay between the United States and Canada.

This is a two-player game with either player commanding the land and naval forces of The United States or of Great Britain.

1.1 Abbreviations

The abbreviations used throughout this rule book are defined on their first occurrence and are referenced in the Index.

1.2 The Dice

The rules indicate the number and type of die to be rolled using this format:

1d6 indicates one six-sided die is rolled 2d6 indicates two six-sided dice are rolled 1d8 indicates one eight-sided die is rolled 2d8 indicates two eight-sided dice are rolled

1.3 Friendly/Enemy

Throughout this Rulebook and the Playbook, these terms are defined as follows:

1.3.1 Friendly

All US units and US Depots are friendly to the US player. All British units and British Depots are friendly to the British player.

1.3.2 Enemy

All US units and US Depots are the enemy to the British player. All British units and British Depots are the enemy to the US player. The East and West maps depict Lakes Erie, Ontario and Champlain, the provinces of Upper and Lower Canada and portions of the states of Vermont, New York, Pennsylvania, Ohio, Indiana, and Michigan where a majority of the battles in The War of 1812 occurred.

2.1 Game Scale

2.1.1 Each map hex is approximately 55.5 square miles.

DESIGNER’S NOTE: The size of Lake Huron requires the portion of the Lake around Fort Mackinac and Fort St. Joseph to be depicted at a larger scale. As action at these two forts is usually generated by Event Cards, this difference does not affect gameplay.

2.2 Hexes

A hex for game purposes is any forest, water, or settlement hex. Forested areas have been positioned to channel movement based on the historical axis of advance of the US and British Armies.

Lake and river hexes represent the Great Lakes and some of the navigable waterways feeding and linking them that existed at the time of the War.

PLAYER’S NOTE: Refer to the Terrain Chart for the description of each Terrain type. Also, refer to the Map for the description of settlement icons and values.

2.2.1 Clear Terrain

Yellow hexes represent an area that has been cleared, settled, and contains a road network.

Clear terrain hexes are areas with more room to deploy and command troops. Major engagements were fought in whatever clearing there might be.

2.2.2 Smaller Settlement Terrain

Grey hexes containing a settlement icon represent towns, villages, and forts in wilderness areas. For game purposes these are considered Forested Terrain.

2.2.3 Forested Terrain

Gray-Green hexes represent the dense, wilderness forest of the Great Lakes frontier.

2.2.4 Water Terrain

Teal and Light Blue hexes represent the Great Lakes and the river tributaries feeding into the Lakes.

2.2.5 Event Created Forts

Six Event Cards instruct the player to place a fort counter in a designated location. When placed, the fort is considered to share the terrain of the existing hex. a. US forts and Event Cards: Ft. Meigs (12), Ft. Stephenson (13), Ft. Ontario (48), and Ft. Moreau (81).

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