The Lamps Are Going Out - 2nd Edition
1.0 INTRODUCTION The Lamps Are Going Out is a game simulating World War I in Europe at the grand strategic level. Many of the economic and military factors have been simplified to make game play as easy as possible, while still accurately portraying the balance of forces, strategies, constraints and ultimately the grand decision-making involved. This is a two player game pitting the Central Powers against the Triple Entente and spans the entire war in Europe from August, 1914 until November, 1918. The core of the game is conducting the movement and offensives of field armies in an attempt to deplete, breakthrough, and force retreats of enemy armies to gain territory and/or eliminate opposing forces. Mobilizing new armies and supplying depleted armies requires the allocation of Production Points, a scarce commodity that varies from nation to nation. Each side also races for the next technological breakthrough in order to gain an advantage on the battlefield, from advances in aviation and artillery to U-Boats and poison gas. In The Lamps Are Going Out, players are free to employ whatever strategies they feel will best help them win, but the geography, manpower, and resources available within the game will lead to many of the same dilemmas felt by the historic leaders. There is plenty of room for improvisation and varied strategies, but players must always carefully balance their positions and resources in order to take advantage of opportunities and avert potential disasters.
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2.0 COMPONENTS Parts Inventory 1 22” x 34” Game Map 176 5/8” Square Counters 88 Event Cards 20 Technology Cards 4 Player Aid Sheets 4 Six-Sided Dice 1 Rules Booklet
2.1 The Game Map The game map represents Europe divided into areas in which armies move and fight. Area names are based upon geography, historical significance, or military and political significance.
2.1.1 Home Areas represent the native territory of the major and minor nations and are identified by each nation’s distinctive coloring. Most nations have just one Home Area – larger nations have multiple Home Areas.
Some areas have a nation’s coloring, to signify ownership, but these areas are not Home Areas. These “owned” areas are: • Great Britain controls British East Africa, Sinai and Basra • Russia controls the Caucasus and Kars • Turkey controls Jerusalem, Erzurum, Baghdad, Damascus and Mosul Home Areas with a flag icon represent areas that are relevant for Conquest (10.1) and Automatic Victory (11.0).
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3/25/20 11:03 AM