CONTROL500 • Game development magazine

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game development micro mortems

INTERNATIONAL EDITION

ctrl500.com

GAME DEVELOPMENT MAGAZINE

MAKING THE LAST OF US’ ICONIC GIRAFFE SCENE WITCHER 3 QUEST DESIGN: HOW TO NOT DROWN THE SHAPE THAT UNIFIED MASS EFFECT’S LOOK UPGRADING CORE TECH FOR HOTLINE MIAMI 2: WRONG NUMBER 16 GAME DEVELOPMENT MICRO MORTEMS

SHORT READS

UPCOMING INDIE DEVELOPERS ON CODE, ART, GAME DESIGN & PRODUCTION

IMPLEMENTING SCIENCE IN INTERSTELLAR, THE GAME EUROPE’S MOST INNOVATIVE GAME DESIGNER


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