Craig Price, Industrial Design Portfolio 2017, Loughborough University

Page 1

DESIGN 2017 Portfolio


Hello I’m Craig Price, a second year Industrial Design student at Loughborough University. I am seeking a year long placement in the design industry to develop my skills and gain valuable experience in real life design.

01


Projects

01 Flo

04 Prep

02

03

05

06

Bookit

Maruchi

Trofeo

About me

02


Flo An intelligent spray gun for sustainable and responsible watering outside. “Design and produce an Internet of Things product focusing on the consolidation of core industrial design capability that is central to creative professional practice� Model making / Individual

03


App Wirefr

The Concept We are constantly being reminded of the pressures that water security plays on modern life. One of the main products that has been given a bad name due to this is the hosepipe. I saw an opportunity in this market for a product which would give users the chance to use water outside in a sustainable and responsible way through an internet of things product.

BOOKIT I began this project with intensive exploration of form. I focussed especially on the ergonomics of the product whilst designing a high-risk aesthetic which would make my design stand out from the norm.

The average hosepipe uses 170 litres of water every 10 minutes. The unknowing overuse of hose pipes costs both the user and the environment greatly.

04


Development Shown here is an overview of my concept generation leading to the final design. At each key stage of development, a sketch model was produced to gain a better understanding of how the concept would work and if any changes would need to be made. Issues that resulted in the concepts needing change were manufacturability, component changes and the physical size of the product.

05


Scenario of use Connect Flo to the water supply.

Pair Flo to the app via Bluetooth.

Contract the trigger to control water flow. Passing water recharges a battery by a hydro generator.

Flo informs the user on information such as flow rate and % of limit used.

Set a personal allowance on water usage (cost or litres) on a daily, weekly or monthly basis.

Extensive data is available to the user so they can improve and act on their water habits.

06


Final prototype This project highlights the importance of prototyping, constant product testing and evaluation in the design process. The final appearance model is made from Prolab with the top panel made from HIPS. In production, the shell and control panel would be made from ABS and the screen would be a waterproof LCD.

07


Bookit An app which aims to simplify the process of booking sports facilities and to join users with similar sporting intrests together. Aimed at young adults. “Design a smartphone app that enhances the experience of smart city living.� User experience design / Group and Individual

08


The problem 94% Would find the aspect of meeting new people through sport appealing. 88% find it difficult to arrange to play sport with known connections. 82% would participate more if facilities were more accessible. 64% said their participation in sport decreased after leaving education.

It was highlighted from group user research that many people who move to new cities (placement students/graduates) find it hard to play sport or partake in physical activities in their new location. Reasons for this include a busy schedule, not knowing of the local facilities and not having friends in the area to play with. A secondary problem that was highlighted informed us that many people have difficulty with viewing facility timetables and booking sport sessions. It was concluded that it was often a confusing process as every club or event has a different system. Some stand out results from our survey are displayed to the left (173 respondents).

Meet Tom, our persona. Tom is 21, a student on placement in Oxford. He was involved in several sports clubs when he was at university and school and excelled at football. He is open minded to try different things in his new area and keen to make new friends. His new situation and hectic schedule means that he can‘t commit to a club to play sport regularly.

09


Design process 01 Ideation

As a group, we consolidated our individual research to produce a visual idea wall for our app concept.

02 User research

Designing the app was an individual task. Low fidelity wire frames were used to plot potential user journeys through the app. Consulting my target market and getting their views allowed me to develop the concept into one which works best for the user.

03 Development

Further wire-frames were developed from user insights. The operating system I chose to prototype on was iOS 10.

04 POP prototype

Before making the final prototype, I transferred sketches into pop prototyping, a simulation app. This allowed for a realistic feel of how the app operates on a screen.

10


aming Testing Original concept

Wireframe development Examples of how the insights gained through user feedback improved the user journey.

“It is annoying having to press the icon on the top left to access the menu, it is also in a hard position to comfortably reach.” I changed the menu from a drop-down hamburger to a toolbar along the bottom which means the different parts of the app are easy to access wherever the user is in the app.

Updated concept

“Swiping to go back and forth between stages of the app didn’t feel natural to me.” I changed the process by including the Bookit logo as an auto home screen button and back/forward buttons appear where appropriate.

“The welcome screen doesn’t stand out or feel very personal” The welcome screen was improved by adding user data, a welcome message and information such as sports to try in the area and friends activity.

11


Quick and easy in app payments. Interactive map to find and browse facilities in area.

Simple search aids to sort results. Bookit logo refers user to home screen.

Final prototype Here are a few key screens taken from my app. Axure RP was used to produce a realistic working prototype of the app. I opted for a bold, vibrant and energetic colour scheme as the app is associated with sport and the colours draw the eye to key areas of the app.

How it works Bookit makes the process of partaking in sport and physical activity easier for the user. Once the user has made an account they can find facilities and activities in their local area. Instead of having the hassle of phoning up or searching for a timetable online, Bookit compiles local timetables into an in-app database which the user can view. When the user has selected a session, they then book it, additionally they also have the option to invite their friends (in app and Facebook) or advertise the session for then another app user to join.

Simple and intuitive toolbar that is always visible.

Automatically updating home screen news feed.

Payment is made simple as it is all in app with the option to pay at the venue included as appropriate.

12


Trofeo A desirable perfume bottle made using surface modelling, aimed at the male market. “Create a fully developed model of a perfume bottle which demonstrates an understanding of modelling complex 3D forms and a proficiency in surface modelling.� Surface modelling / Individual

13


Ideation Here is a selection of conceptional sketches leading to an early representation of my final design. From my research into the perfume market it was apparent that perfumes often have either a story, celebrity endorsement or meaning to them. For my design, I took my inspiration from trophy design and current related bottles on the market with the aim to give the user a sense of achievement and success.

14


Final design Trofeo is designed for the male market, the intent of this design is to give the user a rewarding experience when using the product. From looking at key brands in the market, Davidoff was the one which suited my design most as they on many occasions brand their fragrances in a symbolic manner such as the fragrance, “Champion�.

15


Prep A device to prevent the spread of harmful bacteria through cross contamination in the food preparation process. “Design a product to improve domestic household chores. It should lead to task improvement, improve sustainability credentials, and have a high-risk aesthetic.� Design week / Individual

16


The problem Campylobacter bacteria is the most common cause of food poisoning. It causes around 280’000 cases of food poisoning each year.

There can be more than 1,000 resident bacteria per cm2 on your hand.

The sketches shown are from my initial ideation, inspiration was taken from related products and other kitchen goods.

This project was an intensive one week assignment to meet the set brief. My experiences as a student lead me to explore the concept of hygiene in the kitchen as the route for this project. Food preparation was highlighted as a large issue for many young people, especially the cross contamination in the preparation of food making people fall ill.

72% of people failed to thoroughly wash a knife that was used in preparing raw chicken before reusing it to cut salad vegetables.

Regular soap bottles are a hive for bacteria as the dispenser often comes into contact with contaminated hands.

17


Final design The sponge compartment slides in and out of Prep, it houses a sponge which can be replaced over time. The compartment can be removed to use the sponge over the sink or can be used when preparing food stuffs such as vegetables. and a

Power

Prep is a stylish aid for the kitchen that allows the user to easily sanitise their hands and clean their favourite knife in the food preparation process to avoid cross contamination.

Sustainability A key element of the brief was to consider sustainability. Prep considers this in the following: Casing made from recycled Aluminium. Sanitiser compartment made from recycled PP.

Dispense

Powered by rechargeable batteries with a 15 minute auto turn off.

Clean

Prep dispenses hand sanitiser or soap when the users hand is placed in front of the infra red sensor. Sanitiser/soap is stored in the rear compartment.

18


Maruchi A redesign of the kettle with the aim to be both desirable and to reduce the environmental impact it has when in use. “Redesign a consumer electronic product. Your client wants to improve the environmental impact of its products whilst increasing profits. It should be intended for high volume production using primarily an injection-moulded case. � Product disassembly / Redesign / Group

19


Research Overfilling kettles wastes ÂŁ68 million every year in energy costs alone.

There are 165m cups of tea and 70m cups of coffee are drunk each day.

The average user boils a kettle 24 times a week.

We observed users to see how they interacted with examples of similar products. Attention was paid to any habits that they have which would normally go unnoticed. For example, there was a high tendency to overfill the kettle as the gauge was hard to see and when trying to place the kettle on the base the user often missed and had to have a second attempt at placing the kettle down. Insights were gained from disassembling a kettle, primarily it was very useful to know what materials were used for different parts. The way that each part was manufactured and connected to other parts was also looked at closely. This knowledge was transferable to the redesigned product.

20


Maruchi was designed alongside an app as an IoT product. Features include: Temperature of kettle to see if a re-boil is needed. Volume of water left in the kettle.

Easy fill spout

Float to see how many cups you can fill (250ml)

A timer to set boil times around the user.

The redesign Maruchi was designed with manufacture in mind. The shell, funnel and handle are viable to be made by injection moulding and the glass body will be blow moulded. Display on handle, included on/off switch

Glass Body for 360 degree visibility

Heated by induction technology

21


Final design Maruchi is a kettle that offers a unique experience for a task carried out by millions of people everyday. Maruchi’s functions and the data that is provided result in a lower impact on the environment as users waste less consumables. When designing Maruchi, we wanted to stray away from the classic kettle look by opting for a risky and interesting aesthetic which was achieved by our use of material and colour.

22


About me Personal Profile

Education

I am a creative, driven and highly adaptable industrial designer who enjoys working on a variety of briefs both individually and in a team. I thrive by looking to solve everyday problems and improve experiences with innovative, meaningful and effective solutions. To me design is a rewarding process requiring a strong work ethic alongside high levels of curiosity and imagination. I love to learn and develop skills which broaden my abilities and that overall improve my designs.

Tools

Skills

Solidworks Adobe Illustrator Adobe Photoshop Adobe Premiere Pro Axure RP Keyshot Sketchbook Pro

Prototyping Teamwork Sketching Graphics Presenting Time management Organisation

Interests

Loughborough University Industrial Design and Technology (BA) 2015 - Present Simon Langton Grammar School for Boys 2008 - 2015 A levels:

Design and Technology B Economics B Geography B EPQ A* (To what extent is 3D printing harmful to human life) GCSE’s: 6 A’s, 3 B’s, 2 C’s

Employment History Morrisons April 2015 - present I am a key member at Morrisons both at home and at university. This job has helped me to work efficiently in a pressured environment and has greatly improved both my organisational and communication skills.

23


Thank you Feel free to contact me 07712 238834 c.price-15@student.lboro.ac.uk Canterbury, Kent Loughborough Univesity

24


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.