Elegance IN
DESIGN
CSULB 2013 I.D. SENIOR THESIS = BRIAN ALTON RICKETTS
WHERE AM I NOW?
ELEVATOR PITCH 2 0 1 2 I am making a name for myself as the Clever Mechanism Guy, no doubt coming from my methodology of product making. During the developement process building out early mock-ups allows me to get feel for and play with the configuration. Then following the cues from the process or theme a skin or aesthetic styling is added. Products are very engaging when they perform their function in an innovative way, the trick is keeping it intuitive. My understanding of how parts work together has taught me alot about collaboration. The best groups to work in are the ones where everyone has their fit and no pieces are missing from the puzzle. When you follow these methodologies you really can not fail at making products that work. If you are interested to see how this process is applied please see some of my concepts.
=B
ak er Des ign Stu d io
( engineering / patent res earch )
WHERE AM I NOW?
join the party!
use the headphones to hear the beat from the david guetta beat master ipad app integrated in the console.
WHERE AM I NOW?
light it up!
corresponding to the most fluid rythum user the center light tube fixture will flash and pulse in unison.
WHERE AM I NOW?
opporational?
the top and screens are easily removed for shipping once attendant has unlocked the kiosk with beats wristband.
WHERE AM I NOW?
WHERE AM I NOW?
Explore the emotional / styling side of design. Aquire the WOW got to have it factor.
FUNCTION > EXPRESSION
WHERE AM I GOING?
PAST PRESENT
INNOVATION > STYLING
WHY THIS DIRECTION?
To persue my interest and fulfill my portfolio. I plan to use my base in engineering to validate my design.
FORM = SCULPTURE
PERFORMANCE
CONTEXT STRATEGY
LIFESTYLE = AUDIO - VISUAL
% percentage of time
HOW DO I PLAN TO GET THERE?
Who have I met with (artist)? Who do I plan to meet with (graphic designers)? Who do I plan to have be my mentor? Spread the net, keep my options open.
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WHEN DO I PLAN TO GET THERE?
SENIOR THESIS GROUP PROJ ECT WORK
Phase 1: Research aesthetics of audio / visual lifestyle. Acquire mentor for project. Phase 1: Research and understanding of components. Basic configurations.
SESSION
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WHEN DO I PLAN TO GET THERE?
SENIOR THESIS GROUP PROJ ECT WORK
Phase 2: Define product focus & concept development. Meet with mentor. Phase 2: Solidify concepts, prototype testing and final presentation.
SESSION
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WHEN DO I PLAN TO GET THERE?
SENIOR THESIS GROUP PROJ ECT
Phase 3: Refine concepts with mockups, SolidWorks + lots of sketching. Consult with mentor about progress. Finalize presentation package.
WORK
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APRIL
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30 THE FUTURE
WHERE I PLAN TO B E.
Final goal: The end product should be an item that is high funtioning as well as asthetically pleasing to have as a decoration.
SKALL AUDIO S
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THE GOAL OF THIS PROJECT IS TO FOCUS ON IMPROVING THE PERSONAL AUDIO EXPERIENCE.
PRODUCT USES ENVIRONMENT
T R AV E L
L I S T E N = H E A D P H O N E S / P R I V AT E
SHARE=SPEAKERS / COMUNAL
T R A V E L = D U R A B L E / C O M PA C T
SHARE
PROBLEM - USER - COMPETITION -
?
LISTEN
SOLUTIONS - SCENARIO
DEMOGRAPHICS NAME: MICHAEL AGE: 31 O C C U PAT I O N : S A L E S E X E C U T I V E HOBBIES: MUSIC / RECORDING
PROBLEM - USER - COMPETITION -
SOLUTIONS - SCENARIO
COMPETITIVE MARKET O T H E R ATT E M P T S AT S O LV I N G T H I S P R O B L E M H AV E C O M E T O M A R K E T B U T L E AV E S O M E T H I N G T O B E D E S I R E D ( A N A L L I N O N E PA C K A G E ) .
SHARE HEADPHONES
OUTDOOR AUDIO
PROBLEM - USER - COMPETITION -
P O R TA B L E S P E A K E R S
SOLUTIONS - SCENARIO
C O N F I G U R AT I O N SOLUTIONS
A L L I N O N E PA C K A G E .
E A R S H A P E I N S P I R AT I O N F O R PA D .
PROBLEM - USER - COMPETITION -
SOLUTIONS - SCENARIO
C O N F I G U R AT I O N SOLUTIONS SOME OF THE TECH TO BE CONSIDERED FOR C O N F I G U R AT I O N .
PROBLEM - USER - COMPETITION -
SOLUTIONS - SCENARIO
FORM I N S P I R AT I O N
PROBLEM - USER - COMPETITION -
SOLUTIONS - SCENARIO
MECHANICAL E X P L O R AT I O N
PROBLEM - USER - COMPETITION -
SOLUTIONS - SCENARIO
FINAL SELECTIONS L I S T E N BY YO U R S E L F.
.
PROBLEM - USER - COMPETITION -
SOLUTIONS - SCENARIO
FINAL SELECTIONS L I S T E N BY YO U R S E L F.
PROBLEM - USER - COMPETITION -
SOLUTIONS - SCENARIO
FINAL SELECTIONS TA K E I T W I T H Y O U .
PROBLEM - USER - COMPETITION -
SOLUTIONS - SCENARIO
BRIAN ALTON RICKETTS FORM
MECHANICAL
I N S P I R AT I O N
E X P L O R AT I O N
T R AV E L
?
COMPETITIVE MARKET
SHARE
O T H E R ATT E M P T S AT S O LV I N G T H I S
LISTEN
P R O B L E M H AV E C O M E T O M A R K E T B U T L E AV E S O M E T H I N G T O B E D E S I R E D ( A N A L L I N O N E PA C K A G E ) .
SHARE HEADPHONES
OUTDOOR AUDIO
WHY THIS DIRECTION?
P O R TA B L E S P E A K E R S
To persue my interest and fulfill my portfolio. I plan to use my base in engineering to validate my design.
FORM = SCULPTURE
PERFORMANCE
CONTEXT STRATEGY
LIFESTYLE = AUDIO - VISUAL
USER INTERACTIONS
HOW DO I PLAN TO GET THERE?
HEADBAND HOUSING
% percentage of time
TENSION BRACE CONNECTOR ARM HEADBAND PAD EAR PAD
PULL TO SEPERATE
EAR SCREEN COMPONENT HOUSING BLUETOOTH DEVICE COMPONENT BRACKET
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DEMOGRAPHICS NAME: MICHAEL AGE: 31 O C C U PAT I O N : S A L E S E X E C U T I V E HOBBIES: MUSIC / RECORDING
COLOR STUDY
L I S T E N B Y Y O U R S E L F , S H A R E W I T H O T H E R S A N D TA K E I T W I T H Y O U .
ION SS
VOLUME/ POWER CONTROLS
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SNAP BACK
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OUTER HOUSING
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PAST
BATTERY
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AUDIO SPEAKER
Who have I met with (artist)? Who do I plan to meet with (graphic designers)? Who do I plan to have be my mentor? Spread the net, keep my options open.
Br i anAl t onRi ck et t s
( 714)788-2099 r i ck et t sba@y ahoo. com i ssuu. com/ cr eat i v ecr eat i ons