: OBSERVE : PERCEIVE : ASK : SENSE : ASSESS : Experience is a dynamic, complex, and subjective phenomenon. It depends upon the perception of multiple sensory qualities of a design, interpreted through filters relating to contextual factors.
Buchenau & Fulton Suri (2000)
Design people’s experiencesof things, actions, and places. Experiencing is a constructive activity. Need to access people’s experiences(past, current, and potential) as the source of inspiration and ideation for design.
Sanders (2002)
Look: observe people to discover what they do rather than what they say they do. Read : the article : Experience Prototyping. Gather : impressions of how your project is being experienced over the next week. Think : what people are able to express in words? what do they express in body actions? Articulate : what is the essenceof your experience before and after gathering impressions? Images, videos clips, descriptions, surveys (set of questions you might ask to a number of people), a conversation to gather user experience(s) for Extension T.. User experiences may be a feeling, an emotion, or a physical, physiological or political responses.They might be a perception, a cultural attitude, a social condition, or any combination of them. Gather an understanding of how your experience changesover time, if possible. T stands for a time. The next assignment Extension T is a time-based media project to be presented along with technical considerations on Monday.
IMPORTANT + CRITICAL TO
ATTEND MONDAY'S CLASS.