Realistic Rendering of Augmented Reality Heritage Exhibitions CyberEmathy8/2014

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FOTIS LIAROKAPIS

1. Realistic Rendering of Augmented Reality Heritage Exhibitions Realistic Rendering of Augmented Reality Heritage Exhibitions / F.Liarokapis. CyberEmpathy: Visual Communication and New Media in Art, Science, Humanities, Design and Technology. ISSUE 8 /2014. Augmented Reality Studies. ISSN 2299-906X. Kokazone. Mode of access: Internet via World Wide Web.

Abstract: The preservation of cultural heritage is a key concern for museums and other cultural heritage institutions. Another important issue is the limited space available to exhibit their collections to their visitors. Although a number of experimental systems based on advanced information and communication technologies such as Web3D, virtual reality and augmented reality have been previously developed they have not really managed to become popular mainly because they were used for passive viewing and limited interaction. This paper presents how realistic augmented reality kiosk exhibitions of museum collections, including galleries and artefacts, can be developed so that they can attract the visitor’s attention. Advanced computer

graphics rendering algorithms such as

interactive lighting and shading, fake, soft and hard shadows as well as reflections are combined with a high-level augmented reality

FOTIS LIAROKAPIS Director of Interactive Worlds Applied Research Group (iWARG), Faculty of Engineering and Computing at Coventry University and a research fellow at the Serious Games Institute.

tangible interface presented in real-time performance.

CyberEmpathy – Visual and Media Studies Academic Journal ISSUE 8/2014: Augmented Reality Studies


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