CYBEREmpathy ISSUE 1/2012. Cyber Fields Forever Bolesław Jaskuła, Krzysztof Pancerz, Toward Interactive Computer Systems Based on Eye-tracking Technology Medernizing Didactics of Visual Art Perception
BOLESŁAW JASKUŁA, KRZYSZTOF PANCERZ
Toward Interactive Computer Systems Based on Eye-tracking Technology Modernizing Didactics of Visual Art Perception Mode of access: Internet via World Wide Web.
Abstract In the paper, we outline the problem of application of eye-tracking technology for creation interactive computer systems enabling us to
BOLESŁAW JASKUŁA, KRZYSZTOF PANCERZ
modernize didactics of visual art perception. Different aspects constituting the theoretical rudiments of such systems are characterized on the basis of the literature.
1. Introduction Four eras of eye-tracking research can be distinguished by the emergence of interactive applications. In 1, Rayner gives the characteristics of first three eras. The first era (ca. 1879–1920) is defined
Researches on the changes of art perception done in Institute of Biomedical Informatics, University of Information Technology and Management Rzeszów, Poland
by the discovery of many basic eye movement facts, including saccadic
Scientific team:
suppression, saccade latency, and the size of the perceptual span. The
Prof. Andrzej Głowacki; Dr Bolesław Jaskuła; Dr Krzysztof Pancerz; Mgr Marika Wato;
second era (ca. 1930–1958) is characterized by a more applied research focus related to the behaviorist movement in experimental psychology. The third era (ca. 1970–1998) is determined by improvements in eye movement recording systems facilitating increasingly accurate and easily obtained measurements. According to 1
Putko, A.: Cognitive interpretation of works of art in the artist's and the layman's unsophisticated experience. Polish Psychological Bulletin, 20, 1989, pp. 33-41..
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