Virtual Learning Simulations
Enjoy the Excursion!
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The Virtual Classroom
http://uniques.com/nau
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Take-aways 1. Learn about NETS (http://iste.org) 2. Learn about VLEs (http://issuu.com/dallas/docs/secondlife) 3. Discover contemporary tech tools (NETS-A std#5) 4. Facilitate student creativity within VLEs (NETS-T std#1) 5. Discern strengths and weaknesses of VLEs (NETS-T std#1) 6. Discuss public attitudes toward new tech (NETS-A std#5) 7. VLE as cutting edge tool for distance ed (NETS-T std#1) 8. How VLEs support constructivist learning (NETS-A std#5) 9. Emergence of connectivism within VLEs (NETS-S std#2) Saturday, January 8, 2011
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Technology Standards*
CMC.
CMC
*ISTE.org Saturday, January 8, 2011
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Research
“An Examination of Online Learning in Virtual Environments” Saturday, January 8, 2011
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Collaborative Environments Time-to-Adoption according to 2009 Horizon Report: One Year or Less Collaborative environments are virtual workplaces where students and teachers can communicate, share information, and work together. A growing emphasis on collaboration in education — and an increasing recognition that collaboration is the norm in many modern workplaces — has led more teachers to seek tools to facilitate group interaction and teamwork in their classes. Online spaces designed to support groups of students working together take many forms, from relatively simple tools that lend themselves to multiple simultaneous authors all the way up to full-fledged classroom environments in both the flat web and the 3D world of virtual environments. Collaborative environments provide the means for students to work with peers both local and distant, practice creative teamwork, and develop peer relationships. 2009 K12 Horizon Report, p9.
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“The real innovation in SL clinical simulations is that they bring people together in a clinical space—you are standing next to an avatar who is a real patient, and the doctor avatar to your right is a resident at Massachusetts General Hospital and the nurse to your left is at the University of Pennsylvania hospital,” says John Lester, the Education and Healthcare Market Developer at Linden Labs, the company that created Second Life. SL can also give students greater access to experts in a field. “If there’s an expert in Brussels who is a specialist in a procedure that I want to teach my students, I can bring him or her into the virtual space to train them,” Lester says. by Melissa Lafsky published online July 16, 2009
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Learning in VLEs What are the possibilities? • Constructivist • Connectivist • Immersive • Creative • Professional Development •?
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Constructivist Design Strategies that promote collaboration and social negotiation, multiple perspectives, exploration, and self-directed learning provide the strongest support for constructivist learning (Johnson & Aragon, 2003).
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Learning Objects Prim Drop • Web-chat • MetaGloss • Choice
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Assessment Strategies
• Pre & Post-Surveys • Informal Discussions • Portfolio Creation • Self Reflection • Peer Evaluations http://scribd.com/dallasm12 Saturday, January 8, 2011
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The Virtual Mine Tour
http://tinyurl.com/minetour Saturday, January 8, 2011
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Thanks so much for this Dallas. I was easily able to transfer my learning to my own Moodle and now have a MetaGloss object set up in my SL learning space connecting back to my Moodle. I plan to set up a few more objects soon and I look forward to your next session. Regards Glen Gatin, Ed.D.
This is a fantastic cost-effective way to get first hand experiences of the world!
Hola Dallas: Un millon de gracias por tu tiempo y paciencia. saludos S.E., Professor, Panama
Good Morning.
M.R., Teacher Your classroom is so impressive! I am visiting. S.S., Teacher
Your class was a good experience. I had not given "assessment" in SL education a thought until you had invited me to your class.
I teach Caribbean studies at a NYC
R.S., Teacher
learning environments open up the
http://vle101.blogspot.com/ Saturday, January 8, 2011
university. It is not possible for students to go back in time in RL and going to the Caribbean is cost prohibitive. Virtual possibility of exploring these places as though we were there. - O.W. 14
The Virtual Classroom
! u o ky
Than
http://dallasmcpheeters.com • dmcpheeters@coloradomtn.edu Saturday, January 8, 2011
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