PERSONAL STATEMENT An architect looking for job opportunities in the field of urban planning, urban spatial design and research; to further develop my skills and knowledge in a practical and fast-paced environment. My career goal is to assume a role which allows me to take responsibility for the design, planning and research of urban developments for a well-respected leading architecture office. The daily human experience in a city is extremely important to improve the quality of the society. The pillars for the development of sustainable cities fall within the public sphere. The quality of public spaces, recreational and living environments, plus urban mobility are the areas in which I seek to develop professionally. I consider myself a proactive and organized person focused to meet goals and objectives. Among my skills are: _Strong involvement and team player. _Ability to organize human resources. _Easy in social and interpersonal relationships. _Proponent of permanent learning processes. _Constructive and critical thinking. _Focused on innovation and knowledge generation. Co-owner of the skateboard brand “Solowood” (www.solowood.com), founded in 2012. My main tasks are: purchasing and sales policy, coordination between distributors and suppliers, accounting, management and sponsoring of the Solowood skate team, organization of special events and management of social networks, production of video clips and magazine ad design.
ABOUT ME DANIEL SOLÍS VUURMANS 20 july 1985 Uruca, San José. COSTA RICA E : danielsolisvuurmans@gmail.com C : +506 88392442 www.linkedin.com/in/danielsv/
I am Colombian-Dutch, born in Medellin from a Colombian father and Dutch mother. Living in Costa Rica since i was 6 years old. Passionate about architecture, design, public space, the city, photography, skateboarding, climbing and nature.
PROJECT INDEX
RESEARCH THESIS
PACACUA LANDSKATING
TOKYO POP LAB
MEDIABOX
OPERATIONS
CAIS
DSV ANALOG FORMAT
RESEARCH
THESIS
JULIÁN RODRÍGUEZ FEDERICO SALAS ANDY SANCHÉZ DANIEL SOLÍS VUURMANS
investigation project GRADUATION SEMINAR UNIVERSITY OF COSTA RICA Manifiesto Futurible de la Movilidad Equitativa en el Espacio Público Urbano. (Futurible Manifesto of Equitable Mobility in the Urban Public Space).
The main objective of this thesis research was to highlight the inequality that mobility has in urban public spaces of Costa Rican cities, specifically San José. The city, as a socio-economic and cultural phenomenon of humanity, is better defined and always represented through its most important spatial manifestation: public space. It is the duty of architecture as a discipline to study spatial manifestations and their relations with human experiences, and so, urban public spaces must be a fundamental object of study. We understand the public space of a city as the materialization of its society that represents the human collective that inhabits it. It is, above all, the most important social communication space in a city and the connecting fabric that, through its different roads and streets, interconnects a city. There is a special regime of privileges for the population who travels by private car. This phenomenon is called carcentrism, and through its different spatial manifestations it has converted the urban areas of the GMA (Great Metropolitan Area) and its public spaces of mobility
into violent, excluding, segregated, high speed and high vehicular traffic spaces, where people who do not have a car and move in any other medium, are relegated to citizens of second category, and as such they get insecure spaces, full of limitations, barriers and obstacles to their mobility, affecting people negatively in their experience of using and moving through the city. This research seeks to highlight the spatial impacts of this carcentered regime on the main avenues [Paseo Colón, Avenida 0, 2 and 4] of the central town of San José as a representative model on a smaller scale of a problem that is understood as territorial. On the other hand, it proposes a new vision of urban mobility: a proposed new concept called “equitable mobility”. Through a series of postulates about equitable mobility in the public space, we imagine a human city, which privileges people as protagonists and generators of urban life. Providing a new type of infrastructure that will ease urban car transit and facilitate a more sustainable and efficient public transport system. For these purposes it is proposed to develop the “Futuristic Manifesto of Equitable Mobility in Public Space” that explores and develops the two possible futures or scenarios resulting from following the path of carcentrism, or that of equitable mobility.
DISPLACEMENT it implies
Mobility Model TRANSPORT
MOBILITY
CITY
CARCENTRISM
GMA
EXCLUSIVE
Our “Futuristic Manifesto of Equitable Mobility in the Urban Public Space” is the culmination of our research work, and its main objective is to stimulate the reader to generate their own conclusions and criticisms about their own modes of mobility through the city.
AMSJ
EQUITY
Study site Inclusive
URBAN
Active
PUBLIC SPACE
TRANSPORT
happens in
happens in
INFRASTRUCTURE
demands
Vehicle
Car
demands
Pedestrian
Facade
Sidewalk
Pasive
PRIVATE SPACE
Road
Street
¿How can the FUTUREbe? CASE STUDIES + POSTULATES OF MANIFESTO
FUTURIBLES SCENARIOS
MANIFESTO
Sidewalk
MOBILITY
PACACUA LANDSKATING
DESIGN_TEAM
DIEGO CARRASCO JOSÉ PABLO ROJAS DANIEL SOLÍS VUURMANS
design project
OFICIO COLECTIVO
Preliminary design of the skatepark of the Pacacua River Park Project in Ciudad Colón. The design proposal was made respecting a previous work of participatory design with the community and the Municipality of Mora. We worked in coordination with the offices A01 and Oficio Colectivo, both responsible for the master plan design of the project. The main idea of “Pacacua Landskating” is to use topography as a catalyst for design. In addition, it is intended to create a public space more than a skatepark, in order that the use of it is for various types of users and not only skaters. The multifunctionality that the project can have is its most enriching characteristic. In addition to combating the generic characteristics with which skateparks are designed and built in Costa Rica.
CONCEPT DRAWINGS
TOKYO POP LAB
LOS 4+
DIEGO CARRASCO PAULA MORALES ANDY SANCHÉZ DANIEL SOLÍS VUURMANS
INTERNATIONAL COMPETITION BEE BREDERS
Design proposal to participate in the international competition organized by Bee Breders. The main objective of the project was to enhance Japanese pop culture. The project is not a museum, it is a laboratory of experimentation, reading, experience and exhibition of Japanese popular culture. The main idea was to generate a total contrast with the immediate context of the proposed building. Since japanese pop culture contrasts greatly with the traditional part of Japan. The project is placed sinuously without creating hard edges, inviting to experience it. With open internal tours and the expectation of not knowing what can happen inside. An enriching experience of teamwork, with the LOS 4+ desing collective.
Third Level +12.50m
Second Level +8.50m
First Level +4.50m
Ground Level 0.00m
LONGITUDINAL
Gallery Level -3.00m Auditorium Level -8.00m
PROGRAMME The TOKYO POP LAB programme flows along the preestablished functions for the requested project. This preestablished function requirements support the main heart space of the project: a space dedicated to learn, appreciate and experience the Japanese Pop Culture.
Storage
Office
Gallery
Service Elevator
Office
Ramp
Elevator
Void
Auditorium
Meeting room
This central space is combined with a distinctive circulation and is the main feature to know and experience the origin of Japanese Pop Culture that transcends until today. The programmed spaces are flexible, adapting to the requirements of each activity, being able to be transformed.
SITE PLAN
Auditorium Level -8.00m
Administration Level -5.00m
Gallery Level -3.00m
The project opens to the exterior and public space, it has different entry points and advocates to be comfortable on the inside as well as on the outside. On ground level it merges with the surrounding public space.
The auditorium is projected in order to perform multiple activities; music, theater, lectures, dance. It connects to the ground level through the roof, forming curved topographical reliefs that generates different spontaneous activities in the ground level plaza.
Administrations functions are located near the auditorium in order to manage adequately the multiple activities of the TOKYO POP LAB.
The first level of the gallery has rotable and movable panels that allow multiple display organizations depending on the expositions type.
PERSPECTIVE SECTION REFERENCE
Third Level +12.50m
Second Level +8.50m Third Level +12.50m Firtst Level +4.50m Second Level +8.50m
Ground Level 0.00m
Firtst Level +4.50m
TRANSVERSAL (1)
Ground Level 0.00m
TRANSVERSAL (2)
Box Tickets Main Entrance
(1)
Lecture Rooms
Hall
Studio/Workshop
Information Cafeteria plaza Elevator
IT Suite
IT Suite entry Cafeteria Balcony
Cafeteria Up to second level cafeteria
(1)
Gallery
History and Culture Overview
Auditorium Exit
Karaoke Room
Library entry (2)
Library First Level
Library Second Level
Terrace Area
Terrace Area
Vertical Circulation
Auditorium Roof Ground Level Plaza
Conference Room 2
Conference Room 1
Ground Level 0.00m
First Level +4.50m
Second Level +8.50m
Third Level +12.50m
The project opens at ground level, being permeable for the inmediate surroundings. This characteristic creates an extense and comfortable public space plaza. The project can easily be accessed through a diverse of entrances, giving it a flexible approach to the visiting public. The inclusive project circulation its easy to recognize (form and color), being one of the elements that stand out the most in the Tokyo Pop Lab.
Digital projections of the different fields of Japanese art, music, sports, gastronomy, urban tribes and entertainment take place on the first level.
The library is flexible, it is projected as a versatile organizational space. Its space is able to maintain privacy for the public use and connects with the terrace area.
The terraces are recreational and informal meeting areas, being as well viewpoints of the inmediate surrounding environment of Tokyo.
Highlighting the main features of Japanese Pop Culture, as the development of anime, manga and musical influence.
MEDIABOX
design project
WORKSHOP 9 TROPICAL
UNIVERSITY OF COSTA RICA
Project of academic order that included the design of an Interdisciplinary Research Center. The proposal aims at a main circulation by means of ramps at the peripheral level. Each room is visually connected with the others, and the project is based on a topographical unevenness; taking advantage of it to locate the auditorium space partially buried. The intention of the project is to use laminated wood as the main structure, combining the composite columns of wood with concrete walls for the structural support of the project. Resorting to a tectonic design, where the structure is the guide and from it, fences and skins are created to the outside.
CONCEPT DRAWINGS
MEDIABOX
MEDIABOX
CONCEPT MODELS
c
d
1. Access 2. Exhibition Room 3. Coffee Shop 4. Terrace 5. Emergency Stairs 6. Access Plaza 7. Restrooms 8. Service Lift 9. Auditorium Access 10. Access Level +3.60
npt -5.40
4
s b
a
b
vestÃbulo npt -3.60
10
s
2
3
7 9
s
b
ss
8 1
a
s
s
b
5 6 s
FLOOR PLAN LEVEL -5.40 [scale 1:200]
c
d
c
d
1. Access 2. Exhibition Room 3. Coffee Shop 4. Terrace 5. Emergency Stairs 6. Access Plaza 7. Restrooms 8. Service Lift 9. Auditorium Access 10. Acces Level +3.60
4
s
10
a
s
2
3
7 9
s
8
b 1
s
b
5 6 s
c
FLOOR PLAN LEVEL +0.00 [scale 1:200] d
a
s
s
s
s
7
s
s
9
FLOOR PLAN LEVEL +3.60 [scale 1:200]
s
s
s
FLOOR PLAN LEVEL +5.40 [scale 1:200]
b
c
d
e
f
g
h
s
i
j
k
l
m
n
p
q
s
2
2 UP
3
3
4
4
5
5
6
6
7
7
s
s
8
9
8
9
DN
10
10
11
11
12
12
FLOOR PLAN LEVEL +7.20 [scale 1:200]
s
s
FLOOR PLAN LEVEL +9.00 [scale 1:200]
OPERATIONS
JOSÉ PABLO ROJAS ANDY SANCHÉZ DANIEL SOLÍS VUURMANS
design project
WORKSHOP 10 TROPICAL UNIVERSITY OF COSTA RICA
“ARCHITECTS DO NOT INVENT ANYTHING, THEY ONLY TRANSFORM THE REALITY.” - Álvaro siza The design starts with the block, the solid, the stone ... Conceptually the project is approached from the abstraction of the space journey flow [the maximum essence of a museum]. It is considered a “linear” journey [contemplating a beginning, a development and an end]. The user has to experiment, explore, make mistakes and feel the space. The design first conceives an initial level where an unknown feeling is generated [monumentality in scale, seduction and doubt about the object itself]. The project opens inside with multiple options to live it. In conclusion, the exploration of spatial qualities generate a gain of experiences for the user.
CAIS
ANDY SANCHÉZ DANIEL SOLÍS VUURMANS
design project
WOKSHOP 10 TROPICAL University of Costa Rica
Final work of workshop 10, of great programmatic complexity. The essence of a central garden is the main project conceptualization. Due to the hot and humid climate in its location (Orotina), the project layout seeks to improve natural ventilation of the spaces. Natural ventilation and lighting are the main features for the project layout on the terrain. This two aspects also influence the roof design, a large deck that seems to float, suspended from a metal structure outside the project’s enclosures. There is a combination of raw materials, steel and concrete, looking to keep it simple and accentuate some features of the building with wooden panels and ceilings.
ACCESO
LEVEL ONE FLOOR PLAN
3
scale 1:250
4
a
b
5
6
7
8
9
10
11
12
13
14
15
[9]
[11]
[10] [5]
[4]
[3]
[12]
[1]
[7]
[13] [8]
[2] [6]
c [14]
d ACCESO
e
[15] [16]
[15]
X RAYS
Ultrasound [1] X Rays + Machine Operation Room [2]
f
PHARMACY
Storage + preparation + delivery [3] Dressing room [4] Office [5]
[17]
SURGERY [19]
[20]
[18] [21]
PARTUM
g
Post-partum room [14] Delivery room [15] Clean room [16] Nursing Headquarters [17] Pre-delivery room [18] ADMINISTRATION [19] DINING ROOM [20] LABORATORY [21]
h LEVEL TWO FLOOR PLAN
Sterilization [6] Clothes storage [7] Health services used [8] Pre-anesthesia room [9] Surgery room [10] Post-surgery room [11] Clean room [12] Nursing Headquarters [13]
scale 1:250
16
AMBULANCE ACCESS
[a]
[e] [d]
[8]
[4]
[12]
[1]
[2]
[3] [3]
[10]
[7] [11]
[11]
[6]
[5]
[9]
S
[13]
ACCES
[c] [14]
[b]
[20] [17]
[23]
[22]
[16]
EMERGENCY
[21] [19]
Control + Reception [1] Nebulizations [2] Surgeries [3] Arrival of ambulances [4] Nursing Headquarters [5] Outpatient [6] Clothes storage [7] Patient health services [8] Health services used [9] Waste [10] Surgery room [11] Post surgery room [12]
[18]
S
PLAZA + PARKING
Plaza [13] Parking employees [14] Public parking + bicycles + motorcycles [15]
S
[15]
[15]
EXTERNAL CONSULTATION
[15]
PRIVATE VEHICLES
FLOOR PLAN LEVEL ONE
scale 1:400
Platform of services [16] Archive [17] Pre-consultation [18] Surgeries [19] Waste [20] Clothes storage [21] Maintenance [22] Loading and unloading tank [23]
SECTION a
scale 1:200
SECTION d
scale 1:200
NORTH FACADE SECTION
scale 1:40
ELÁSTICA
design project
ELÁSTICA STUDIO
Design consulting for Elastic Study. The project contemplated a redesign of the user experience of the coffee chain “El Tostador”. Design of furniture, accessories and facades.
DSV ANALOG FORMAT
PERSONAL ART & PHOTO project
DSV ANALOG FORMAT is a personal photo and art project. All photos are taken only with 35mm film, giving value to the analogous process. Likewise all the arts are drawings by hand, with some digital interventions. The project is a personal outlet, looking for urban forms, configurations, colors and shadows. Totally influenced by skateboarding, life on the street and friends.