Daniel Solis Vuurmans / Portfolio

Page 1


PERSONAL STATEMENT An architect looking for job opportunities in the field of urban planning, urban spatial design and research; to further develop my skills and knowledge in a practical and fast-paced environment. My career goal is to assume a role which allows me to take responsibility for the design, planning and research of urban developments for a well-respected leading architecture office. The daily human experience in a city is extremely important to improve the quality of the society. The pillars for the development of sustainable cities fall within the public sphere. The quality of public spaces, recreational and living environments, plus urban mobility are the areas in which I seek to develop professionally. I consider myself a proactive and organized person focused to meet goals and objectives. Among my skills are: _Strong involvement and team player. _Ability to organize human resources. _Easy in social and interpersonal relationships. _Proponent of permanent learning processes. _Constructive and critical thinking. _Focused on innovation and knowledge generation. Co-owner of the skateboard brand “Solowood” (www.solowood.com), founded in 2012. My main tasks are: purchasing and sales policy, coordination between distributors and suppliers, accounting, management and sponsoring of the Solowood skate team, organization of special events and management of social networks, production of video clips and magazine ad design.

ABOUT ME DANIEL SOLÍS VUURMANS 20 july 1985 Uruca, San José. COSTA RICA E : danielsolisvuurmans@gmail.com C : +506 88392442 www.linkedin.com/in/danielsv/

I am Colombian-Dutch, born in Medellin from a Colombian father and Dutch mother. Living in Costa Rica since i was 6 years old. Passionate about architecture, design, public space, the city, photography, skateboarding, climbing and nature.


PROJECT INDEX

RESEARCH THESIS

PACACUA LANDSKATING

TOKYO POP LAB

MEDIABOX

OPERATIONS

CAIS

DSV ANALOG FORMAT


RESEARCH

THESIS

JULIÁN RODRÍGUEZ FEDERICO SALAS ANDY SANCHÉZ DANIEL SOLÍS VUURMANS

investigation project GRADUATION SEMINAR UNIVERSITY OF COSTA RICA Manifiesto Futurible de la Movilidad Equitativa en el Espacio Público Urbano. (Futurible Manifesto of Equitable Mobility in the Urban Public Space).

The main objective of this thesis research was to highlight the inequality that mobility has in urban public spaces of Costa Rican cities, specifically San José. The city, as a socio-economic and cultural phenomenon of humanity, is better defined and always represented through its most important spatial manifestation: public space. It is the duty of architecture as a discipline to study spatial manifestations and their relations with human experiences, and so, urban public spaces must be a fundamental object of study. We understand the public space of a city as the materialization of its society that represents the human collective that inhabits it. It is, above all, the most important social communication space in a city and the connecting fabric that, through its different roads and streets, interconnects a city. There is a special regime of privileges for the population who travels by private car. This phenomenon is called carcentrism, and through its different spatial manifestations it has converted the urban areas of the GMA (Great Metropolitan Area) and its public spaces of mobility


into violent, excluding, segregated, high speed and high vehicular traffic spaces, where people who do not have a car and move in any other medium, are relegated to citizens of second category, and as such they get insecure spaces, full of limitations, barriers and obstacles to their mobility, affecting people negatively in their experience of using and moving through the city. This research seeks to highlight the spatial impacts of this carcentered regime on the main avenues [Paseo Colón, Avenida 0, 2 and 4] of the central town of San José as a representative model on a smaller scale of a problem that is understood as territorial. On the other hand, it proposes a new vision of urban mobility: a proposed new concept called “equitable mobility”. Through a series of postulates about equitable mobility in the public space, we imagine a human city, which privileges people as protagonists and generators of urban life. Providing a new type of infrastructure that will ease urban car transit and facilitate a more sustainable and efficient public transport system. For these purposes it is proposed to develop the “Futuristic Manifesto of Equitable Mobility in Public Space” that explores and develops the two possible futures or scenarios resulting from following the path of carcentrism, or that of equitable mobility.

DISPLACEMENT it implies

Mobility Model TRANSPORT

MOBILITY

CITY

CARCENTRISM

GMA

EXCLUSIVE

Our “Futuristic Manifesto of Equitable Mobility in the Urban Public Space” is the culmination of our research work, and its main objective is to stimulate the reader to generate their own conclusions and criticisms about their own modes of mobility through the city.

AMSJ

EQUITY

Study site Inclusive

URBAN

Active

PUBLIC SPACE

TRANSPORT

happens in

happens in

INFRASTRUCTURE

demands

Vehicle

Car

demands

Pedestrian

Facade

Sidewalk

Pasive

PRIVATE SPACE

Road

Street

¿How can the FUTUREbe? CASE STUDIES + POSTULATES OF MANIFESTO

FUTURIBLES SCENARIOS

MANIFESTO

Sidewalk

MOBILITY



PACACUA LANDSKATING

DESIGN_TEAM

DIEGO CARRASCO JOSÉ PABLO ROJAS DANIEL SOLÍS VUURMANS

design project

OFICIO COLECTIVO

Preliminary design of the skatepark of the Pacacua River Park Project in Ciudad Colón. The design proposal was made respecting a previous work of participatory design with the community and the Municipality of Mora. We worked in coordination with the offices A01 and Oficio Colectivo, both responsible for the master plan design of the project. The main idea of “Pacacua Landskating” is to use topography as a catalyst for design. In addition, it is intended to create a public space more than a skatepark, in order that the use of it is for various types of users and not only skaters. The multifunctionality that the project can have is its most enriching characteristic. In addition to combating the generic characteristics with which skateparks are designed and built in Costa Rica.


CONCEPT DRAWINGS




TOKYO POP LAB

LOS 4+

DIEGO CARRASCO PAULA MORALES ANDY SANCHÉZ DANIEL SOLÍS VUURMANS

INTERNATIONAL COMPETITION BEE BREDERS

Design proposal to participate in the international competition organized by Bee Breders. The main objective of the project was to enhance Japanese pop culture. The project is not a museum, it is a laboratory of experimentation, reading, experience and exhibition of Japanese popular culture. The main idea was to generate a total contrast with the immediate context of the proposed building. Since japanese pop culture contrasts greatly with the traditional part of Japan. The project is placed sinuously without creating hard edges, inviting to experience it. With open internal tours and the expectation of not knowing what can happen inside. An enriching experience of teamwork, with the LOS 4+ desing collective.


Third Level +12.50m

Second Level +8.50m

First Level +4.50m

Ground Level 0.00m

LONGITUDINAL

Gallery Level -3.00m Auditorium Level -8.00m

PROGRAMME The TOKYO POP LAB programme flows along the preestablished functions for the requested project. This preestablished function requirements support the main heart space of the project: a space dedicated to learn, appreciate and experience the Japanese Pop Culture.

Storage

Office

Gallery

Service Elevator

Office

Ramp

Elevator

Void

Auditorium

Meeting room

This central space is combined with a distinctive circulation and is the main feature to know and experience the origin of Japanese Pop Culture that transcends until today. The programmed spaces are flexible, adapting to the requirements of each activity, being able to be transformed.

SITE PLAN

Auditorium Level -8.00m

Administration Level -5.00m

Gallery Level -3.00m

The project opens to the exterior and public space, it has different entry points and advocates to be comfortable on the inside as well as on the outside. On ground level it merges with the surrounding public space.

The auditorium is projected in order to perform multiple activities; music, theater, lectures, dance. It connects to the ground level through the roof, forming curved topographical reliefs that generates different spontaneous activities in the ground level plaza.

Administrations functions are located near the auditorium in order to manage adequately the multiple activities of the TOKYO POP LAB.

The first level of the gallery has rotable and movable panels that allow multiple display organizations depending on the expositions type.

PERSPECTIVE SECTION REFERENCE


Third Level +12.50m

Second Level +8.50m Third Level +12.50m Firtst Level +4.50m Second Level +8.50m

Ground Level 0.00m

Firtst Level +4.50m

TRANSVERSAL (1)

Ground Level 0.00m

TRANSVERSAL (2)

Box Tickets Main Entrance

(1)

Lecture Rooms

Hall

Studio/Workshop

Information Cafeteria plaza Elevator

IT Suite

IT Suite entry Cafeteria Balcony

Cafeteria Up to second level cafeteria

(1)

Gallery

History and Culture Overview

Auditorium Exit

Karaoke Room

Library entry (2)

Library First Level

Library Second Level

Terrace Area

Terrace Area

Vertical Circulation

Auditorium Roof Ground Level Plaza

Conference Room 2

Conference Room 1

Ground Level 0.00m

First Level +4.50m

Second Level +8.50m

Third Level +12.50m

The project opens at ground level, being permeable for the inmediate surroundings. This characteristic creates an extense and comfortable public space plaza. The project can easily be accessed through a diverse of entrances, giving it a flexible approach to the visiting public. The inclusive project circulation its easy to recognize (form and color), being one of the elements that stand out the most in the Tokyo Pop Lab.

Digital projections of the different fields of Japanese art, music, sports, gastronomy, urban tribes and entertainment take place on the first level.

The library is flexible, it is projected as a versatile organizational space. Its space is able to maintain privacy for the public use and connects with the terrace area.

The terraces are recreational and informal meeting areas, being as well viewpoints of the inmediate surrounding environment of Tokyo.

Highlighting the main features of Japanese Pop Culture, as the development of anime, manga and musical influence.




MEDIABOX

design project

WORKSHOP 9 TROPICAL

UNIVERSITY OF COSTA RICA

Project of academic order that included the design of an Interdisciplinary Research Center. The proposal aims at a main circulation by means of ramps at the peripheral level. Each room is visually connected with the others, and the project is based on a topographical unevenness; taking advantage of it to locate the auditorium space partially buried. The intention of the project is to use laminated wood as the main structure, combining the composite columns of wood with concrete walls for the structural support of the project. Resorting to a tectonic design, where the structure is the guide and from it, fences and skins are created to the outside.


CONCEPT DRAWINGS

MEDIABOX


MEDIABOX

CONCEPT MODELS


c

d

1. Access 2. Exhibition Room 3. Coffee Shop 4. Terrace 5. Emergency Stairs 6. Access Plaza 7. Restrooms 8. Service Lift 9. Auditorium Access 10. Access Level +3.60

npt -5.40

4

s b

a

b

vestíbulo npt -3.60

10

s

2

3

7 9

s

b

ss

8 1

a

s

s

b

5 6 s

FLOOR PLAN LEVEL -5.40 [scale 1:200]

c

d

c

d

1. Access 2. Exhibition Room 3. Coffee Shop 4. Terrace 5. Emergency Stairs 6. Access Plaza 7. Restrooms 8. Service Lift 9. Auditorium Access 10. Acces Level +3.60

4

s

10

a

s

2

3

7 9

s

8

b 1

s

b

5 6 s

c

FLOOR PLAN LEVEL +0.00 [scale 1:200] d

a

s


s

s

s

7

s

s

9

FLOOR PLAN LEVEL +3.60 [scale 1:200]

s

s

s

FLOOR PLAN LEVEL +5.40 [scale 1:200]

b

c

d

e

f

g

h

s

i

j

k

l

m

n

p

q

s

2

2 UP

3

3

4

4

5

5

6

6

7

7

s

s

8

9

8

9

DN

10

10

11

11

12

12

FLOOR PLAN LEVEL +7.20 [scale 1:200]

s

s

FLOOR PLAN LEVEL +9.00 [scale 1:200]



OPERATIONS

JOSÉ PABLO ROJAS ANDY SANCHÉZ DANIEL SOLÍS VUURMANS

design project

WORKSHOP 10 TROPICAL UNIVERSITY OF COSTA RICA

“ARCHITECTS DO NOT INVENT ANYTHING, THEY ONLY TRANSFORM THE REALITY.” - Álvaro siza The design starts with the block, the solid, the stone ... Conceptually the project is approached from the abstraction of the space journey flow [the maximum essence of a museum]. It is considered a “linear” journey [contemplating a beginning, a development and an end]. The user has to experiment, explore, make mistakes and feel the space. The design first conceives an initial level where an unknown feeling is generated [monumentality in scale, seduction and doubt about the object itself]. The project opens inside with multiple options to live it. In conclusion, the exploration of spatial qualities generate a gain of experiences for the user.





CAIS

ANDY SANCHÉZ DANIEL SOLÍS VUURMANS

design project

WOKSHOP 10 TROPICAL University of Costa Rica

Final work of workshop 10, of great programmatic complexity. The essence of a central garden is the main project conceptualization. Due to the hot and humid climate in its location (Orotina), the project layout seeks to improve natural ventilation of the spaces. Natural ventilation and lighting are the main features for the project layout on the terrain. This two aspects also influence the roof design, a large deck that seems to float, suspended from a metal structure outside the project’s enclosures. There is a combination of raw materials, steel and concrete, looking to keep it simple and accentuate some features of the building with wooden panels and ceilings.


ACCESO

LEVEL ONE FLOOR PLAN

3

scale 1:250

4

a

b

5

6

7

8

9

10

11

12

13

14

15

[9]

[11]

[10] [5]

[4]

[3]

[12]

[1]

[7]

[13] [8]

[2] [6]

c [14]

d ACCESO

e

[15] [16]

[15]

X RAYS

Ultrasound [1] X Rays + Machine Operation Room [2]

f

PHARMACY

Storage + preparation + delivery [3] Dressing room [4] Office [5]

[17]

SURGERY [19]

[20]

[18] [21]

PARTUM

g

Post-partum room [14] Delivery room [15] Clean room [16] Nursing Headquarters [17] Pre-delivery room [18] ADMINISTRATION [19] DINING ROOM [20] LABORATORY [21]

h LEVEL TWO FLOOR PLAN

Sterilization [6] Clothes storage [7] Health services used [8] Pre-anesthesia room [9] Surgery room [10] Post-surgery room [11] Clean room [12] Nursing Headquarters [13]

scale 1:250

16


AMBULANCE ACCESS

[a]

[e] [d]

[8]

[4]

[12]

[1]

[2]

[3] [3]

[10]

[7] [11]

[11]

[6]

[5]

[9]

S

[13]

ACCES

[c] [14]

[b]

[20] [17]

[23]

[22]

[16]

EMERGENCY

[21] [19]

Control + Reception [1] Nebulizations [2] Surgeries [3] Arrival of ambulances [4] Nursing Headquarters [5] Outpatient [6] Clothes storage [7] Patient health services [8] Health services used [9] Waste [10] Surgery room [11] Post surgery room [12]

[18]

S

PLAZA + PARKING

Plaza [13] Parking employees [14] Public parking + bicycles + motorcycles [15]

S

[15]

[15]

EXTERNAL CONSULTATION

[15]

PRIVATE VEHICLES

FLOOR PLAN LEVEL ONE

scale 1:400

Platform of services [16] Archive [17] Pre-consultation [18] Surgeries [19] Waste [20] Clothes storage [21] Maintenance [22] Loading and unloading tank [23]


SECTION a

scale 1:200


SECTION d

scale 1:200


NORTH FACADE SECTION

scale 1:40



ELÁSTICA

design project

ELÁSTICA STUDIO

Design consulting for Elastic Study. The project contemplated a redesign of the user experience of the coffee chain “El Tostador”. Design of furniture, accessories and facades.


DSV ANALOG FORMAT

PERSONAL ART & PHOTO project

DSV ANALOG FORMAT is a personal photo and art project. All photos are taken only with 35mm film, giving value to the analogous process. Likewise all the arts are drawings by hand, with some digital interventions. The project is a personal outlet, looking for urban forms, configurations, colors and shadows. Totally influenced by skateboarding, life on the street and friends.





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