Danny Liu 2018 Product Design Portfolio

Page 1

Industiral Design

2017

Danny Liu

Hi There ! T h i s i s my

Po r t fo l i o


Content


Introduction

CV

01

System Design

Planty

06

Medical Design

Forest Tale 1

22

Forest Tale 2

34

Splint Care

44

Icebound

54

Decor

60

Commercial Design

主視覺

70

Internship

有木

78

Product Design

06


01


Inroduction

CV

02


CV

Hi Danny Liu 劉彥辰 工業設計,產品設計

就學經歷 長庚大學工業設計系 產品設計組 加入「產品設計與開發實驗室」 該實驗室以 醫療設計、互動設計、通用設計 及系統設計為發展主軸

擅長軟體及技能 軟體

03

Photoshop, Illustrator, Creo2.0, Keyshot


實習經歷及課外活動 長庚設計中心 於學校設計中心實習,每週固定兩次,每次4小時 參與設計中心演講海報設計、邀請卡設計 創 新 玩 具 及 遊 戲 設 計 實 驗 室 To y & G a m e L a b 承接數個3D列印之專案,包括降轉速馬達設計、瓶蓋設計及 TinderCad教科書 撰寫3D列印模型操作之教學步驟 易隨設計股份有限公司 參與「桂林市超級星形象商圈設計專案」,執行商圈整體形象 設計,包括美食街菜單及桌卡之設計、廣告燈箱設計招牌設計 協助長庚大學產品設計與開發實驗室進行LOGO及名片設計 聯集廣告事業股份有限公司 參與螺絲公會期刊設計,並配合廠商之需求設計會員廠廣告文 宣 螺絲、螺帽、沖壓棒等螺絲相關產品之商業攝影 有木有限公司 參與家具設計、品牌再造、協助包裝設計、室內裝潢提案等

其他事蹟 1 0 5 年 剪 蛹 校 內 展 B e s t of B e s t 此競賽為工業設計系每年度最盛大之校內競賽,參與者為工業 設計系大一至大四之學生 大三時以Splint Care產品獲得最高榮譽”Best of Best”之殊榮 105年度大專院校創業實戰模擬學習平台 進入前60名獲補助名單 此競賽為 教育部的 大學校院創新創業扎根計畫(EC-SOS)所建 構的 競賽中,作品Forest Tale 獲得大眾的青睞 總共得到333萬元的 模擬資助金額,並獲得10萬元的補助

04


02


System Design

Planty

06


療育種菜與紓壓的系統 A farming& de-stress System

幫助上班族紓壓也改善小農困境 Helps farmers and de-stress office workers


08


- 2 0 1 8 Po r t f o l i o -

A farming & de-stress System

設 計 理 念 Product info 針對上班族與小農設計的系統,上班族平時可以透過療癒小玩具Planty More,遠端在 農場裡種植實體的作物。 農夫扮演著管理者,給予最新的消息,若遇狀況上班族可以挑假日有空時,到農地裡種 植自己的植物,此時農夫傳授知識,教導如何正確種植。 藉此改善小農的困境以及幫助上班族紓壓體驗農趣

09


- System Design -

Planty 辦公室裡的療癒小物 A cute plant fugure 遠端控制植物澆水 water plants remotely 接受信息,並以燈光作為反映 Recieve signals and responses with light

Planty Monitor 農地裡的監控器 A monitor in farm 遠端澆水到植物上 Water the plants 按鈕發送信息到Planty Send signals to planty

Planty is a system designed for office workers and small-scale farmers. Office workers can plant in farm using Planty More, a destress toy that can remote control a monitor in farm. Farmers play a role of a manager. Observing the plants and anouce the newest state of plant to users throught Planty More. If encounter situations such as pest, weeds or infertilized, messages will be sent by farmers and office workers can choose a free time and visit the farm and work on the plants. Meanwhile, farmers play a role as a teacher, teaching the best way to farm. 10


- 2 0 1 8 Po r t f o l i o -

Planty More (仙人掌) 透過療癒的桌上玩具 Planty More ,上班族可以隨時在辦公室透過療 癒玩具照顧到農場裡的植物,可以 遠端控制植物澆水(用手在仙人掌 前座灑水動作),接受訊息,並以 燈光作為反映。 Throug the de-stress toy Plant More, one can take car of the plants in the farm while working in the office. Planty more can remote control water, receiving messages effect.

11

by

different

light


- System Design -

Planty (監控機) 監控機負責接收Planty More的澆水訊息,同時 也會傳遞土壤狀況,監控機也是傳遞訊息的媒 介,當農夫發現植物有問題時,例如:長雜草 ,需施肥,長蟲等,都可以透過監控機的按鈕 ,將訊息傳到Planty More。 Planty Monitor receives watering messages and waters the plant. Planty Monitor also sends ground moisture levels to users. Monitor got

buttons

encountered

for

farmers

situations,

to

use.

farmers

can

When send

messages using the monitor.

長蟲

長雜草

需要施肥

pests

weeds

infertile

12


- 2 0 1 8 Po r t f o l i o -

流程

平時用小仙人掌澆水 內建紅外線感測器,當感應到 手在做灑水動作時,將會連接 到農地裡的監控基座灑水的工 作。 Planty can be used to water plant A sensor is installed to sense the movement of our hand, When doing a sprinkling movement, it will connect to the monitor in farm to water the plant.

當農夫扮演著管理者的角色, 遇到狀況時,如長草、長蟲、 需施肥時,農夫會透過監控機 按下按鈕傳訊息 Farmers play a role of a manager. Observing the plants and anouce the newest state of plants, such as pest, weeds or infertilized to users throught Planty More by pushingthe buttons.

13

小仙人掌會運用燈 表現植物狀況

Planty more the signals an the situation plants by light


燈示,

receive nd show of the effects.

- System Design -

上班族可以透過APP聯絡 農夫到農場處理 農夫可以透過APP得知誰 要來農地 Office workers can contact their farmers through APP, and farmers can know who exactly will came to their farms.

當到農場處理時,農夫扮 演老師教導正確種植知識 When arrive, farmers play a role as a teacher, teaching the best way to farm.

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- 2 0 1 8 Po r t f o l i o -

Planty APP是設計給上班族來照股植物的 工具,當不在Planty(仙人掌)旁時,可以透 過APP來照顧植物,還可以記錄與預約農 場、聯絡等功能 When office workers aren’t around Planty More, they can still monitor their plants through Planty APP.

監 控 Monitor

日 記 Diary

其 他 Others

讓玩家可以觀察植物

紀錄植物的成長

與農夫聯絡、預約到農場

Observing their plants

Document their plants

Talk to their farmers or make reservation

Planty APP 的監控功能與Planty Monitor連結,可以即時的看到植物 生長的狀況,水分、外觀狀態等,還可以做澆水、拍照做紀錄。 The monitor feature can connect to Planty Monitor to watch their plants, including moisture, appearence, environment etc. Also included water and photo.

15


- System Design -

APP裡的日記功能,固定每天 都會自動將植物照下來作為紀 錄,可以在照片上留下自計的 感想以及分享。 Diary feature, the application will take a picture everyday to document your plant. You can also comment and share it with friends.

其他功能,包含與農夫聯絡,以及預約到農場處理植物,當得知植物 出現狀況時,可以與農夫討論,同時也可以預約時間到農地處理。 Other features included messenge with their farmers and make reseration for farming.

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- 2 0 1 8 Po r t fo l i o -

Schedule Planty Schedule是一個幫助農夫減輕工作 壓力的 APP,全部所需要做的事,都在 APP裡,只要照著APP上去做就可以玩大 部分的工作。 Planty Schedule is an app designed for farmers. It helps them work in their farms and contact player.

聯 絡 Contact

消 息 News

公 告 Announce

農夫可以與玩家聯絡通 知與討論植物的狀況

除了案Planty Monitor上的 按鈕之外,可以透過APP 全部通知消息

Farmers can contact, inform their users about their plants.

Other than buttons on the monitor, Farmers can use app to annouce.

讓農夫得知玩家甚 麼時候來農場處理 Inform farmers when their users will arrive at the farm.

相當於訊息溝通的功能,顯示 有多少未讀的訊息,農夫也可 以主動通知玩家植物的狀態, 給予互動,也可以給予玩家植 物的種植知識。 A message feature. Shows numbers of unread messages. Farmers can interact with users to teach some knowledge.

17


- System Design -

玩家會需要到農地裡處理作物,消息的 功能,告知農夫有誰會來農地處理植物 ,給予農夫時間去準工具或安排行程。 Users might have to farm. The News feature informs farmers who exactly will arrive. Given farmers time to prepare.

除了案Planty Monitor 上的按鈕來通 知玩家植物的狀況,如果遇到整片農 地出現狀況,可以透過全體公告來告 知所有玩家,減少農夫的工作量。 Other than buttons on the monitor. Application can be another way to inform users situations of their plants.

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- 2 0 1 8 Po r t f o l i o -

新一代 簡短介紹影片 An introduction short video in Yodex 簡短的介紹影片,在新一代有上萬的作品,因此每個人停留 在作品上的時間非常少, 因此我做了這個影片,短短1分鐘 的時間讓大家可以快速了解我的作品。 There are thousands of project in the exhibition. Trying to catch thier eyes is important. Therefore, I made a short video to demonstrate my project for them to understand my work immediately.

https://youtu.be/_RoPjIfvLMg

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- System Design -

在新一代展覽時的狀況 In YODEX exhibition

20


03


Medical Design

Forest Tale 1

22



Forest Tale with Autism Test

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- 2 0 1 8 Po r t f o l i o -

Forest Tale with Autism Test 自閉症檢測

設 計 概 念 Product Info 2歲是自閉症的黃金治療期,因此在2歲以前就應該提早發現孩子的狀況,以利於 孩子接受治療,更有機會復原。Forest Tale 是一套玩具產品,讓孩子玩汽車,此 玩具是給所有孩子玩的不只是自閉症病患,在玩遊戲的過程中,家長若發現孩子可 能有自閉症的症狀出現,Forest Tale 還有提供一種檢測的功能,利用自閉症不擅 長按照指示的行徑為檢測方法,讓孩子在玩樂的過程中,記錄下汽車行走的路徑, 針對路徑做出分析,診斷孩子的狀況。 Scanning Autism usually has only a few ways, Autism questionnaire for parents and observation. Forest Tale introduces a new way to scan Autism symptons by recording routes of a toy car. Then, analyzing the route to distinguish normal or autism kid. Forest Tale is an educational game for 2 year-old kids. By playing with cars and follow instructions, children can learn about shapes and animals. Forest tale can also enhance paternity interaction by playing it.

25


- Medical Design -

拼 圖 地 圖 Puzzle Map 地圖是90*120cm的大拼圖,鋪在地上給小孩子趴在地上玩汽車用,地 圖上有一些路徑,小孩子可以在地圖上隨意玩樂,大拼圖可以讓孩子先 排出拼圖,再進行遊戲。 A huge map is made out of puzzles. Kids can play with the puzzles. When the puzzle is done, it becomes a huge map with routes. Kids can play their cars on the map. Kids could also play it with the storybook.

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- 2 0 1 8 Po r t f o l i o -

故 事 繪 本 Stor ybook 故事書部分,地圖是與故事書相連結的,故事裡發生的事情與 地圖上相關,故事書解釋也引導了小孩子在地圖上玩汽車,家 長可以與孩子一同玩樂,孩子玩汽車,家長唸故事書給孩子。 It is a story book and a guidance to finish the game.Parents can tell stories while children follow the guidance to different animal houses. Using shapes as guidance.

27


- Medical Design -

Moose is busy practicing.

!?

故事 Stor y

引導 Guide

Test Start

測驗用頁面 Testing page

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- 2 0 1 8 Po r t f o l i o -

Car

玩具車裡面裝了加速度儀陀螺儀LED等,使孩子在玩汽車時 ,可以記錄汽車所走過的路徑,玩具車也加入了模組化的概 念,孩子可以選用子己喜歡的車殼。 These are cars modularized. Kids can choose their favorite car. While kids are playing, it can record routes for autism tests.

29


- Medical Design -

模 組 化 設 計 Modular Design 模組車裡,隱藏了 加 速度儀、陀螺儀,讓 汽車可以記錄路徑 The modular part is equiped with Accelerometer and Gyro to record routes.

模組化的車殼,可以選用自己喜歡的車子 Modular design car case, Kids can choose whatever they want.

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- 2 0 1 8 Po r t f o l i o -

Autism Test 自閉症測驗

將故事書翻到Test 頁面,讓孩子按照頁面裡的指示進行,在地圖 上玩汽車,便可以開始做測試,此時完全不須干預孩子,完成測 試之後,APP 將會記錄所有路徑,並做出簡易的分析,了解孩子 的狀況,也可以上傳到醫院,讓醫生做診斷。 Turn to page “Test” and follow instructions. Do not interfere kids while they are playing. When finish the test,By recording and analyzing route with application, route result will be shown in APP. And make a simple diagnos. The results can also upload to the hospital as refrence.

測試前畫面 Start testing

31


- Medical Design -

健康兒童完成的狀況 Non-autism Result

自閉症兒童 檢測可能結果 Autism possible results

無法自由移動

無法參照指示

無法參照路徑

Can’t move freely.

Can’t folow instructions.

Can’t follow the road.

未 來 展 望 Future Outlook Forest Tale 的目標目前在測試自閉症,幫助家長更早發現孩子的狀況,並 可以進一步去處理。 The goal of Forest Tale is to help parents detect autism symptons earlier for futher treatments.

未來希望可以進一步作為醫療用的玩具,可以透過玩樂的方式治療自閉症 Further step is to a make a medical toy, making treatments fun and easy.

未來希望可以加入更多病症的測試,例如:發展遲緩、亞斯伯格等。 In the future, maybe more symptoms can be added, such as , Slow

development, Asperger.

32


03


Medical Design

Forest Tale 2

34


Forest Tale 設計給兩到三歲的小朋友,此時期的小朋友正 面臨語言學習的階段,而這款桌遊便是讓幼童 能夠帶入故事中的角色並練習與其他故事中的 角色溝通、互動,並且在遊戲中影響後續的故 事走向,增強故事、家長與小孩三者的互動性 Designed for children between two and three years of age, these children are facing the stage of language learning, and children can do the roleplay in the story and practice communication with other characters in the story, and In the game affect the follow-up story to enhance the interactive of story with parents.


- Medical Design -

36


- 2 0 1 8 Po r t f o l i o -

訓練對話與表達 Training dialogue and expression 家長可以藉此教育孩童角色扮演,教導應對方式對話可以讓孩童 學一些經常使用的語句,並在故事中練習如何說好這些話,也能 讓家長在安全環境下審視孩童面對各種狀況下的反應。 Teaching kids dialogue and expressions using role-play. Parents can also observe their kids interation under a safe environment.

溝通與表達大綱 Leading principles of communication and express

命名

描述

比較

統整

教導各種情況下的用詞 Teach all kinds of conversation 自我介紹 我是(名字),("要做的 事"或"形容自己")

1. self-introduction - I am (name), ("do something" or "describe yourself")

應答

教導如何對話、如何提 出要求、如何問問題

2. Answer - teach how to talk, how to ask questions

聆聽理解

聽故事了解故事劇情

自我介紹

統合表達

37

在故事結尾回顧故事 ,說明進程

3. Listening and understanding 4. Consolidated expression review the story at the end and explain the process


- Medical Design -

溝通與表達由四種元素所組成,命名、描述、比較、統整,命名為單詞, 描述為形容詞表示,比較為描述的延伸,讓描述更清楚,而統整則是全部 融會貫通,以達到表達自我想法。

Communication and express is composite with four elements. Name, Discription, Comparison, Intergration

命名

描述

Name

Discription

單辭的學習 例如:帽子、熊、魚竿

形容詞副詞的學習 例如:紅色的帽子

Vocabulary leaning, such as, Hat, bear.

Learn to discribe. Such as, Red hat.

比較

統整

Compare

Intergrate

讓描述的東西更理解,加強理解

了解編排詞句、培養語言邏輯

例如:紅色的小帽子

例如:今天大熊帶著紅色的小帽子

more

Understanding the logic between

understandable. Such as, A

words. Such as, Today big bear is

red tiny hat.

wearing a red tiny hat

Making

discription

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- 2 0 1 8 Po r t f o l i o -

無限發展的劇情 Infinite Storyline 在故事的主軸下無限發展的對話,因為遊戲結果發生不同劇情,模擬故事 中發生的狀況,讓孩童體驗故事。 Under the main storylines develope infinite storylines. Due to the different outcomes, kids can experience different stories by playing it.

故 事 流 程 Story Process

39

劇情小故事

事件發生

Stories

Incidents

Ou


- Medical Design -

結果A

結果B

小故事完成

utcome A

Outcome B

Stories Through

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劇 本 Script 將劇本分成上下兩冊,上 冊為故事的主線劇情,家 長能看著上面寫著的故事 、對話情節與小孩做扮演 互動。下冊是遊戲書的使 用規則等,當遇見事件發 生而進入遊戲時用以看明 白遊戲書的細節與進行的 規則

The script is two books composed into a book. The upper is about the story of the main plot. Parents can read the story written above, dialogue plot, and children do play interaction. The lower is the use of the game book rules, when the incident occurred when the game into the game to see the details of the game book and the rules.

遊 戲 書 Game book 故事進行至事件階段時使用遊戲書 ,讓孩子可以模擬事件的發展進行 遊戲。 遊戲書大致設計為中央頁面是故事 遊戲,結果出來後會進入不同結局 ,此時便左翻或右翻,可以馬上看 見後續故事。

The story goes to the stage of events using the game book so that the child can simulate the development of the event for the game. Game book is designed as central pages are the story of the game, the results will come out after the different ending, then turn left or turn right, you can immediately see the follow-up story.

41


- Medical Design -

場 景 Scenario 場景為整個故事的發生地,亦可視為故事的背景,場地中因動物的習 性有不同的房子與地貌設定,家長能夠藉此讓小朋友明白每個動物都 有各自的差異從此認識他們。 The scene for the entire story of the place of occurrence, and the venue have different houses and geomorphology set, parents can let the children understand each animal has its own differences and teach children to know the animals.

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03


Medical Design

Splint Care

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- 2 0 1 8 Po r t f o l i o -

整合所有中風病患從發病到康 復所需的副木用具備配 Intergrates every splint a stroke patient would need from sickness to revovery.

Problem Splint Care 專注在於幫助中風病患。 在復元時期,由於姿勢錯誤,病患可以能會有攣縮、肌張力錯誤、脫臼等問 題,這些狀況都可能造成永久傷害。而復健時,移動可能會有的狀況有,無 力,肌肉張力不對以及脫臼 Splint care focuses on helping srtoke patients. During Stroke recovering. Patient might experience contracture, hypermyotonia or dislocation, due to faulty posture. Rehabilitation is important for stroke patients. Moving can cause problems such as, powerless, hypermyotonia or dislocation.

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- Medical Design -

由於無系統化整理,幫助病患製作副木是一個非常艱難的工作,醫師必須受 過訓練才可以使用。Splint Care 將所以病患所需的東西統整起來,如此可 以更方便,副木材料運用手工的方式去剪裁,大小便可以自己剪裁,副木上 也加了指引,降低失誤。 Applying splint used to be a very difficult task. Doctors needed to be trained to use it, due to unorganization. Now, Splint Care symplifies everything a patient need from sickness to recovery. It is easier to apply and can be used by almost everyone. It also lowers the errors.

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Splint 副木

副木 (Splint)又稱護木 是一種低溫熱塑型材質,放在攝氏 60~70 度的熱水中加工成型,職能治療師依 病人需要製成不同的形狀,並且直接在受傷肢體上塑形,優點為重 量輕、穿脫方便,又能擁有良好的支撐和保護效果。可以用於許多 不狀況,如:臨時固定骨折或受傷的關節、也可以輔助關節運動。 A splint is a material used for support or immobilization of a limb or the spine. It can be used in multiple situations, including temporary immobilization of potentially broken bones or damaged joints and support for joints during any activity.

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- Medical Design -

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- 2 0 1 8 Po r t f o l i o -

Splint Care 包裝

簡單指引

簡單操作手冊

產品資訊

副木範例

復健用副木

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- Medical Design -

設 計 特 色 Distinguishing Features Splint care 結合所有中風病患所需的工具,從發病到康復,統整成 一個包裝,同時也包含了簡單的操作引導,可以降低操作錯誤,做 成包裝可以收納以及方便攜帶,讓物理治療師可以倒病患家幫病患 處理。 Splint Care intergrates every splint a stroke patient would need from sickness to revovery. Organized into a package, it also includes easy guides. Easy guides can lower physical therapist’s errors. Therapists can operate at patient’s home.

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復 原 Recover 復原的部分,復健師可以從 Splint care 裡拿出副木的模板 ,放在熱水裡加熱,運用剪刀沿著指引剪裁,將副木敷在 病患身上,可以避免攣縮、肌張力錯誤、脫臼等問題。 The recovering part, Rehabilitation teacher Can use the templates in Splint Care. Soack it with hot water and cut it with scissors along with guide lines. Then place the splint on to their parients. It can aviod contracture, hypermyotonia or dislocation.

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- Medical Design -

復 健 Rehabilitation 復健時期,Splint care有提供Brace ( 物理治療 輔助用具 ),中風病患走路時,最困難的動作 就是向前踢,這個行為,運用彈簧片,協助中 風給予向前踢力量,來幫助患者復健。另外也 針對手臂做復健的協助。 鉸鏈與彈簧片

During Rehabilitation, Splint care provides braces (rehabilitation tools). The most difficult part of walking is the kicking movement. Therefore by using a springe that can install on knee braces to help patient. Splint Care also provides arm braces for arm movements. 52


04


Product Design

Icebound

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Ice Bound

Ice Bound 精神就像冰山,只有整體的七分之一浮在水面。 ——佛洛伊德 《夢的解析》 This work is a bionic project. Inspired by the spectacular Iceberg. It is cold and chiling, but warm and passionate inside.


- P ro d u c t D e s i g n -

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- 2 0 1 8 Po r t f o l i o -

Bonic Design 仿 生 設 計 Ice Bound 是一個仿生的設計,取材於冰山,外表冰冷,但內部熱情澎。 冰山只有十分之一露出水面,大部分的冰山則藏匿載水中。冰山象徵我 們對自我的探討與了解,並非只有眼前所見的東西。 Ice Bound is an bionic project. Inspired by the most spectacular scenery- the ice berg. The cold figure on the outside, the warm and passionate in the inside. given users a special experience.

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- P ro d u c t D e s i g n -

Material 材 料 運用壓克力作為燈罩,看起來像是冰塊,不規則的銳角金過打磨,呈現透光的 外觀,像光罩入海底下的冰山,運用藍色的LED燈作為光源,給予冷酷的氣氛 Using acrylic as lampscreen, makes it look like an ice floating above. These sharp edges give us a sneek peak to what’s under the iceberg. Using blue light LED, given a chilling look.

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04


Product Design

Decor

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- 2 0 1 8 Po r t f o l i o -

Decor

Decor 是一項家具設計,概念取自於1920年代的裝飾藝術風 格,簡單的幾何,結合家具,給予一整獨特的外貌。Decor 是 針對高級服飾專櫃所設計的展示桌。 This is a furniture design project. Decor is inspired by the 1920’s Art Deco style. Given a very unique figure. It is also designed to fit in a high quality clothes store.

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- P ro d u c t D e s i g n -

Art Deco 裝 飾 藝 術 裝飾藝術花紋圖案流行於1920年代的美國,隨處可見,由於工業 革命的關係,人們該使崇尚簡單幾何,而不是傳統精緻的裝飾, 如維多利亞時期風格。簡單的線條與扇形的變成流行的元素。 Paterns can be seen everywhere in 1920’s America. This style is effected by Industrial Revolution. People started to love simplify stuff other than traditoinal speldid patterns, such as the victorian age style. Simple stripes and fan-shaped geometrical pattern is popular at the time.

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靈感來自於著名的家具設計風格,裝飾藝術,運用風格 的元素創造出華麗的外觀。 結合了現代家具工業常用的材料,木頭、黑鐵以及玻璃 。運用了紫檀木作為桌板,增加了高級的意象,最後用 玻璃蓋在上方,展現出高貴的展示桌。 Decor is inspired by the famous furniture style from the 20's and 30's, known as Art Deco. using the significant art style, creating the fabulouse appearance. Combining with the most used material in mondern furniture industry, which is wood .by Using the lofty Pterocarpus indicus given a high quality sense. finally covered top with the glass ,exhibited the most noble table ever

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- P ro d u c t D e s i g n -

Process 製 作 過 程

Decor由黑帖黑檀木以及強化玻璃所組除的,金屬花紋是由黑鐵雷切 再焊接而成,經過打磨除鏽等處理後烤漆,使他看起來像白鐵。 Decor的每個部件都是分離的,可以快速拆裝、運送、組裝,讓所有 人都可以運用簡單的工具輕易組裝。 The pattern I designed is made out of black iron and the top circle for glass is so. Before I painted the metal part silver. I did the surface repair and polish it all to prevent rust, which is one of the biggest problem of iron. I designed every part seperated, so that it can be transport easily, and can be easily build. Every can do it easily which tools.

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- 2 0 1 8 Po r t f o l i o -

Group Project 團 體 合 作 Decor同時也是一個團體的作品之一,以高級服飾店為方 向的家具設計,很幸運可以跟到5位同學一起合作,作 品不只是家具,也包含展場情境、DM、主視覺、宣傳影 片以及APP。 This is a group project. It is a artdeco style clothing store selling high quality clothes. I was very lucky to work with 5 extremely talented classmates. We not only did the furniture design and scenario design, but also application design and product catalog.

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- P ro d u c t D e s i g n -

Main Menu 主 畫 面 Newest Product 最 新 產 品

Next Page 下一頁 Swipe to turn pages 滑動以轉換頁面

風格名稱 Style names

Styles 風 格 頁 面 Each Styles 各 種 風 格

其他風格 Other styles

進入試衣間 Fitting room

進入商店 Store

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Cloth Store 服 飾 店 Browse pictures 瀏 覽 各 種 樣 式 風 格

Other styles 其他風格 回上一頁 Previous page

頁數 Page number

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- P ro d u c t D e s i g n -

Fitting Room 試 穿 功 能 頁 面

點選選擇衣服 Select cloth

拖曳服裝到畫面上 Drag the cloth to model

特殊功能 Features

提供了試穿的功能,可以將衣服放到模特上看看風格

Drag the cloth on to the model and check on the styles.

截圖

重新

回上一頁

Screenshot

Redo

Previous page

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05


Commercial Design

主視覺

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設計 是一場魔術饗宴,串起一切意想不到之事,啪茲啪茲,打火機噴灑水 花,咻普咻普,噴罐吹出了大氣球,卡嘶卡嘶 ,碎紙機削好了蘿蔔絲, 嘩啦嘩啦,油漆桶倒出酸酸柳橙汁,咕嚕咕嚕,熱熔膠槍擠一支甜冰淇淋 宴會開始!喀嚓,咦?燈沒有亮 原來是開不起來的關關燈 Design is a magical feast It links together all the unimaginable things Puru Puru! a pigment squeezes out a poached egg Paze Paze! a fire lighter spits out a spout of water Shopu Shopu! a spray can blow out a giant balloon Kas Kas! a paper shredder shreds out many carrot slices Whala Whala! a paint can pours out sour orange juices Guru Guru! a glue gun squeezes out a sweet tasting ice cream Thus the feast starts! Catcha Eh? The light isn’t on turns out to be a switch that only turns off lights! Have you been designed?


- C o m m e rc i a l D e s i g n -

長庚大學 工業設計系

4.13

4.18

5.19

5.22

106級畢業設計成果展

長庚校內展 Chang Gung Exhibition

新一代設計展 Y o u n g D e s i g n e r s ’E x h i b i t i o n

Department of Industrial Design. Chang Gung University. 2017 Graduation Exhibition.

長庚大學 活動中心 3F

台北世貿中心一館

Chang Gung University, Activity Center 3F

Taipei World Trade Center, Hall 1

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主視覺元素

Style Elements

主視覺元素是由一句概念下去發 象徵我們的作品都不只是外觀上 的作品, 會有意想不到回體驗

Key vision is inspired by ju you have been designed, outside, the ideas beneath projects, you may have som


- C o m m e rc i a l D e s i g n -

發展的【為什麼打火機一定要生出火花,因為你被設計了,他也是可以噴出水花。】 上的美觀,內部的設計理念更是會讓人嘆為觀止,所以先不要立刻下定論,用心去體會我們 驗。

ust a sentence. “Why does a Lighter has to burst out flame and sparks, because It might also squirt water.” Symbolize our product arent just beautiful on the h it is even more astonish. Therefore, dont make a conclusion just yet. Feel our me different experience. 74


- 2 0 1 8 Po r t f o l i o -

被設計了 周邊貼紙與別針 Style Visions Stickers

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- C o m m e rc i a l D e s i g n -

主視覺在校內展(上)與新一代展(下)的外觀 Style Visions in (up)School Exhibition (low) Yodex

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04


Internship

UMU有木有限公司

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- 2 0 1 8 Po r t f o l i o -

認識了各種木種,與廠商業主之間的關係,學習分析市場上的設計需求、產品與買 者之間的關系等。過程中遇到有木正在創立一個副品牌,得以接觸到品牌這方面的 知識,從建立品牌形象開始,到開發產品等。也很幸運遇到十米有限公司,參與到 室內設計的提案,家具設計的提案,也藉此跟宜蘭的工廠面對面討論製作 I learned a lot about all kinds of wood, learned to analyze the market demand, the realtionship between product and users. Luckily UMU is starting a new sub-brand, I got to learn more about brand knowledge, from the establishment of the brand style to the development of products. In addition, I Involved in interior design, furniture design proposals. And also I took this opportunity to discuss the production with Yilan's factory.

認識木種

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Learn Wood Species


- Internship -

WIFI立牌

有木保養禮盒

Wifi Block

UMU maintenance gift

收納推車 Storage cart

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- 2 0 1 8 Po r t f o l i o -

樓 梯 兼 衣 架 Ladder and hangers

我們針對衣櫃所會遇到的問題作設計,衣櫃上層太高,常常需要另外拿梯 子或椅子,因此我們設計一款梯子同時可以做為掛衣服或掛毛巾、包包的 梯子,同時又可以融入在家中,不突兀 We designed for wardrobe problems we encountered, the upper wardrobe is too high, often need to take another ladder or chair. Therefore, we designed a ladder/hanger, which can be a lafdder, at the same time can be used to hang clothes, towels or bags.

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- Internship -

家具提案

Furniture Proposal

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T h a n k Yo u f o r yo u r t i m e




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