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PHASE 03:
VISUAL STANDARDS GUIDE
/ 01
03
VISUAL STANDARDS GUIDE
TABLE OF CONTENTS
/ NEW VISION
BRAND OVERVIEW
10
OUR NEW LOGO
06 14
LOGO ANATOMY
18
CLEAR SPACE
20
VISUAL STANDARDS MANUAL
22
INCORRECT USAGE
02 / 03
/ NEW FUTURE
26
TYPOGRAPHY
28
COLOR PALETTE
32
PROJECTION DIAGRAM
34
FUTURE EXTENSION
NEW VISION
04 / 05
/ BRAND OVERVIEW / OUR NEW LOGO / LOGO ANATOMY / CLEAR SPACE / VISUAL STANDARDS MANUAL / INCORRECT USAGE
Visual Standards Guide
/ BRAND OVERVIEW
(1913 – 1966, the late 1980s - 2005)
An Erector Set (the trademark has always been “ERECTOR”) is a brand of metal toy construction sets, originally patented by Alfred Carlton Gilbert and first sold by his company in 1913. Erector consists of various metal beams with regular holes for assembly using nuts and bolts. Erector was first envisioned by Alfred Carlton Gilbert (A.C. Gilbert) in 1911, as he rode the train from New Haven to New York City. This section of track was being electrified and Gilbert watched as steel girders were erected to carry the power lines. This construction is what inspired him to develop the toy.
RIGHT: Building a lamp from an Erector Set
Visual Standards Guide
Period One: 1913 – 1966
1913
1961
Gilbert marketed his first construction toy under the name “Erector Set”.
Gilbert Sr. died. In order to settle estate taxes his majority holding in the company was sold off.
1924
1966
The New Erector, Hudson and Tender, was introduced.
The A. C. Gilbert toy company was bankrupt.
1928 Wooden cases were painted red beginning in 1928.
1940 As the world war II was on and there was a lack of metal. Gilbert developed wooden girders.
1950 Gilbert came out with the Amusement Park set.
The late 1950’s Gilbert Sr. had turned the company over to his son.
Period Two: The late 1980s – 2005
The late 1980’s The Erector name was purchased by Meccano finally.
08 /
The early 1990’s Meccano started selling its sets in the US as Erector sets. Those sets are just Meccano sets with the Erector name and imported by Irwin Toys.
09
2005 The Erector brand was relaunched under the global name Meccano.
TOP: Building bridges with an Erector Set MIDDLE: Vintage 1916 Erector Set #4 By Gilbert/ Mysto Manufacturing Co. With Wood Box BOTTOM: A.C. Gilbert Erector 1926 “Whites 7 1/2” Truck
Visual Standards Guide
/ OUR NEW LOGO The new Erector’s mission is to inspire people’s imagination and encourage them to experience the meaning in making and teamwork. What’s more, they develop relationships with other people while playing.
The concept of our new logo is extracted from the sketches combining with our brand mission. Each brick can be regarded as a person. We establish relationship to encourage people to build the future together. The initial E hidden in the bricks represents the brand Erector. The symbol can be seen as a part of a wall; a square in the symbol can be understood as a part of a whole brick. Viewers would have a feeling that the bricks are countless.
E
Visual Standards Guide
The following images are the logo components. The concept of our new logo is extracted from the sketches combining with our brand mission. Each brick can be regarded as a person. We establish relationship to encourage people to build the future together. The initial E hidden in the bricks represents the brand Erector. The symbol can be seen as a part of a wall; a square in the symbol can be understood as a part of a whole brick. Viewers would have a feeling that the bricks are countless.
Symbol
Signature
Wordmark
Signature
Symbol
Wordmark
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Visual Standards Guide
/ LOGO ANATOMY SYMBOL
The shape for our logo is a combination of the initial E and bricks of a wall. It is created by geometric shapes—rectangles and squares. The initial E is made up of three well-portioned rectangles.
7.5x
2x
24.5x
7.5x
2x
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7.5x
2x
7.5x
3x 0.75x 5x
x
x
x
0.5x
0.25x
x = The width of the vertical stroke of the upper case “E“
0.25x
x
Visual Standards Guide
WORDMARK
The wordmark was drawn based on the shape of the symbol. We used grids to make adjustments so that it could match the symbol. The wordmark can be seen the geometric letters of Erector.
5x
4x
2.5x
x
x
4x
5x
4x
5x
4x
x
0.75x 135°
x
0.75x
135°
x
x
x
0.5x
0.125x 0.25x
x
x x 16 / 17
Background: Previous wordmark Outline: New logo wordmark
Visual Standards Guide
/ CLEAR SPACE In order to ensure the Erector logo is visible and legible, a clear space is required. The logo is surrounded by spaces shown below.
2x
2x
2x
2x
2x
2x
3x
3x
2x
2x
2x
2x
2x
2x
18 / 19 2x
2x
2x
2x
3x
3x
3x
3x
Visual Standards Guide
/ VISUAL STANDARDS MANUAL Visual standards manual is set for clear uses in the future. We aim to establish the reduction restrictions. Each version has its own minimum size. The following chart illustrates the different measurements. To ensure the logo is displayed properly, do not reduce the width less than 0.25 inches for screen and print.
LOGO VERSION
10 M
1.5 M
5 CM
2 CM
VERTICAL SIGNATURE
SYMBOL
WORDMARK
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Visual Standards Guide
/ INCORRECT USAGE Here are some combinations that should be avoided when creating configurations. The Erector logo has a certain way to be shown to make sure our brand’s consistency.
01
02
03
04
05
06
01 Do not use stroke for symbol
07 Do not place the wordmark on the top
02 Do not distort vertically
07 Do not place the wordmark on the right
03 Do not rotate
09 Do not magnify the wordmark
04 Do not switch the color setting
10 Do not use other color
05 Do not use dark gray only
11 Do not use gradient color
06 Do not use yellow only
12 Do not set drop shadow
07
08
22 / 23
09
10
11
12
OUR FUTURE
24 / 25
/ TYPOGRAPHY / COLOR PALETTE / PROJECTION DIAGRAM / FUTURE EXTENSION
Visual Standards Guide
/ TYPOGRAPHY We selected Museo Sans as the primary typeface for our logo. The reason we chose it because it is a geometric sans serif typeface. The letter shapes can build relationship with Erector wordmark.
MUSEO SANS
Museo Sans is based on the well-known Museo. It is a sturdy, low contrast, geometric, highly legible sans serif typeface very well suited for any display and text use. This OpenType font family offers also support for CE languages and even Esperanto. Besides ligatures, automatic fractions, proportional/ tabular lining and old-style figures, numerators, denominators, superiors and inferiors MUSEO also has a ‘case’ feature for case sensitive forms.
100
abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ 1234567890!@#$%^&*()+ff fi fj fk ft
300
abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ 1234567890!@#$%^&*()+ff fi fj fk ft
500
abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ 1234567890!@#$%^&*()+ff fi fj fk ft
700
abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ 1234567890!@#$%^&*()+ff fi fj fk ft
700
abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ 1234567890!@#$%^&*()+ff fi fj fk ft
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Visual Standards Guide
/ COLOR PALETTE Although it is always preferable to place the signature on a black or white background, there are times when it will need to appear over a color. The primary colors were selected for general usage; the secondary colors were for occasional events.
PRIMARY COLOR
SECONDARY COLOR
EXPERIENCE GRAY PANTONE
CMYK
RGB
427 U 428 C
0 0 0 25
119 200 202 HEX #c6c8ca
INSPIRATION YELLOW PANTONE
CMYK
RGB
116 U 7549 C
0 30 100 0
253 185 19 HEX #fdb813
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TEAMWORK RED PANTONE
CMYK
RGB
193 U 7418 C
20 80 60 0
202 88 94 HEX #ca575d
CRAFTING GRAY PANTONE
CMYK
RGB
419 U 425 C
0 0 0 80
88 89 91 HEX #58585b
Visual Standards Guide
/ PROJECTION DIAGRAM ERECTOR INSTITUTE
EI
ERECTOR COMMUNITY
EC
L B
I
J
[EI-01] New Materials Research Center
L B
I
J
[EC-01] Talk to Other Makers (Social Connection Meeting)
L B
I
J
[EI-02] Robots Development
L B
I
J
[EC-02] Making Camp
L B
I
J
[EI-03] Up-cycling Workshop
L B
I
J
L B
I
J
[EI-04] Fast Crafting Instruction
[EC-03] From Hobbies to Career (Future Plans)
L B
I
J
[EI-05] Knowledge Charging Station (Erector Library)
L B
I
J
[EC-04] Makers’ Fair
L B
I
J
[EC-05] Erector Partnership
L B
I
J
[EI-06] Architecture + Tech Project
L B
I
J
[EI-07] Mathematics Class
L B
I
J
[EI-08] Innovation Award
ERECTOR ZONE
EZ
L B
I
J
[EZ-01] VR Projection Room
L B
I
J
[EZ-02] New Materials Day
L B
I
J
[EZ-03] Erector Set Memory
L B
I
J
[EZ-04] Building Museum
L B
I
J
[EZ-05] A Difference in Making (3D Printing Exhibition)
L B
I
J
[EZ-06] Industrial Design Area
L B
I
J
[EZ-07] Drone School
ERECTOR STORE
ES
L B
I
J
[ES-01] Erector Kit Box
L B
I
J
[ES-02] DIY & Science Toys
L B
I
J
[ES-03] Build in A Virtual World (Video Game)
L B
I
J
[ES-04] Demolition Team (Tablet App)
L B
I
J
[ES-05] Build City Wall and Moat (Tabletop Game)
ERECTOR MEDIA
EM
L B
I
J
[EM-01] Maker Platform (Social Media)
L B
I
J
[EM-02] Lecture Room
L B
I
J
[EM-03] Erector Magazine
L B
I
J
[EM-04] Honeycomb Maker Channel
L B
I
J
[EM-05] Erectormaking.com
L
LEARNING [ES-04] [EI-07] [EI-05]
[EI-02] [EZ-06]
[EI-04] [EZ-07]
32 /
[EI-06] [EC-01] [ES-01]
B
BUILDING
[EC-02]
[ES-02]
33
[EZ-04] [EI-01]
[EI-08]
[EI-03] [EZ-05] [EC-05]
[ES-03]
[EC-03]
[EM-01]
[EC-04]
[ES-05]
[EZ-03]
[EM-05] [EM-02] [EZ-01]
[EM-04]
[EZ-02] [EM-03]
I
INSPIRING
J
JOINING
Visual Standards Guide
/ FUTURE EXTENSION For the rebirth of the Erector brand, the goal is to prompt people to realize the importance of building by hand, and make people understand the connections between tech-innovation and crafts. Through a number of extensions, Erector wants to unite people to create together, break the ice, and brighten the future via building tools of innovation.
P
Product
S
Service
EX
Experience
EN
Environment
EV
Event
ED
Education
CO
Co-Branding
ERECTOR INSTITUTE
[EI-01] New Materials Research Center
ED
In order to build the future, exploring new material for architecture and industry is necessary. The New Material Research Center aims to develop various materials to transform our imagination. [EI-02] Robot Development
ED
The department is developing robotics technologies. Robots can be programmed not only to perform tasks that we don’t want to complete but also to perform some jobs now done by humans. [EI-03] Upcycling Workshop
EX
EX
EN
ED
The department provides the expertise to deploy emerging computer technologies in a dynamic architectural practice. The department is open for the public at weekends to interest people to get to know the architectural innovations. [EI-07] Mathematics Class
EN
ED
We offer appropriate classes to establish a personalized learning dashboard, which empowers learners and innovators to study math at their own pace.
ED
A workshop which teaches youth how to create new things using old or dumped materials with environmentally friendly upcycling techniques. [EI-04] Fast Crafting Instruction
[EI-06] Architecture + Tech Department
EX
ED
This is a lab that is intended to deliver the fastest methods for crafting some living essentials, taking into consideration both cost and quality. [EI-05] Knowledge Charging Station (Erector Library) EN ED Erector provides a nice place for the public to get knowledge. The different collections in the library include printed materials, educational resources in digital formats, movies, streaming media, and audio files related to making things.
[EI-08] Innovation Award
EV
This is a department that supports fresh minds, brings them into the limelight, and award scholarships to the smartest brains each academic semester.
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Visual Standards Guide
ERECTOR ZONE
[EZ-01] VR Projection Room
EX
EN
The room can create realistic virtual reality environments. The audience can experience the virtual interaction and tap into the power of social presence as well. [EZ-02] New Materials Day
EX
EX
This is an area where the fans of the Erector Set can review and play with classic toys. In the same place, they can admire the model collection as well. [EZ-04] Building Museum
EN
EV
ED
The building museum is a place of “architecture, design, engineering, construction, and urban planning“. The museum hosts various temporary exhibits in galleries. [EZ-05] A Difference in Making (3D Printing Exhibition)
EX
ED
In this area, people can get knowledge about the manufacturing flow of basic furniture, and know the trends in industrial design. People can try to assemble some basic furniture in the area as well.
EV
The area provides an experience in a world where real-time information is delivered seamlessly, and explains how highly engineered glass technology delivers benefits to everyday products. [EZ-03] Erector Set Memory
[EZ-06] Industrial Design Area
EV
The exhibition features 3D-printed works of art, design, engineering and scientific fields by renowned artists, designers, public initiatives and prestigious research institutions, as well as by unknown innovative makers.
[EZ-07] Drone School
EX
ED
The area provides a chance to get close to and touch drones. People can know the basic operating principles and perform a live show. The goal is to raise teens and adults’ interest in scientific innovation.
ERECTOR COMMUNITY
[EC-01] Talk to Other Makers (Social Connection Meeting)
[EC-05] Erector Partnership EV
It is a sharing meeting where people who are interested in creating stuff can communicate and share their experience in making. At the meeting, people can make friends at the same time. [EC-02] Making Camp
EX
EV
ED
All of us are makers. At the heart of the making camp is the realization that making is something that many of us enjoy. Making camp aims to let people understand that it’s important that more people acquire the tools and expertise to make their ideas become real. [EC-03] From Hobby to Career (Future Plans) S If you are considering turning your making hobby into a career, we’d love to provides constructive suggestions for your future. In the process of the implementation, we will regularly check the execution condition and make plan adjustment. [EC-04] Makers’ Fair
EN
EV
This event will gather handmaking fans from the Erector community to show their manufacturing products and advanced solutions to historic making problems. The goals is to encourage people to embrace scientific innovation.
CO
Our partnerships with NASA, IKEA, AIA (American Institute of Architects) and IDSA (Industrial Designers Society of America) focus on interdisciplinary research devoted to our diverse projects. 36 / 37
Visual Standards Guide
ERECTOR STORE
[ES-01] Erector Kit Box
P
EX
The kit box is a product that lets buyers create living essentials to solve some general issues in life through assembling different components by hand. [ES-02] DIY & Science Toys
P
EX
ED
With easy to follow instructions, players will assemble their scientific kit quickly. Do a little bit of making work, and then screw the thing together. [ES-03] Build in The Virtual World (Video Game) P EX On smart devices, players in different age groups can use their imagination to create furnitures, architectures and other stuff appearing in our life in any shape. [ES-04] Demolition Expert (Tablet Game) P
EX
ED
By blowing up buildings in this game, players will get some knowledge of physics and construction, and think further about architectural construction. [ES-05] Build City Walls and Moat (Tabletop Game) P EX
ED
The game is a tile-placement game in which the players place a tile which might feature a city, a road, a cloister, grassland or some combinations, and it must be placed adjacent to tiles that have already been placed, in such a way that cities are connected to cities, roads to roads, etc. The game is associated with urban planning.
ERECTOR MEDIA
[EM-01] Maker Platform (Social Media) S
EN
The platform opens the door to everyone who wants their ideas and inventions to be seen and put into production. With help from the general public, we bring creative projects to life. [EM-02] Lecture Room
EN
EV
These events are designed to allow educators, entrepreneurs, leaders and innovators of all types to come together and share experiences and learn about solutions to many long-held questions. [EM-03] Erector Magazine
P
ED
Erector is the magazine for makers. Erector magazine features dozens of DIY technology projects. The magazine also tells makers’ stories and introduces the events of the Erector community. [EM-04] Honeycomb Maker Channel
ED
Honeycomb maker channel is an online streaming service offering sections of TV shows, clips, movies, and other streaming media focusing on topics of science and design with thousands of making instructions and stories. [EM-05] Erectormaking.com
S
ED
Erectormaking.com is an online gathering station collecting media kits, published and digital resources about making. Makers can train themselves through the thousands of detailed instructions on the site.
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ERECTOR INSTITUTE
[EI-01]
NEW MATERIALS RESEARCH CENTER New materials research center aims to develop various materials to transform our imagination for the future. In order to build the future, exploring new material for architecture, industry and other fields is necessary. The goal of Erector’s New Material Research Center is to develop various materials to transform our imagination. The center supports interdisciplinary and multidisciplinary materials research and education of the highest quality while addressing fundamental problems in science and engineering that are important to society. The center encompasses outstanding research quality, intellectual breadth, interdisciplinary studies, flexibility in responding to new research opportunities, support for research infrastructure, and it fosters the integration of research as well.
Material analysis lab
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The development team layers heat resistant materials together to try to design the most capable personal fire shelter prototype.
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ERECTOR INSTITUTE
[EI-03]
UPCYCLING WORKSHOP This is an upcycling invention workshop. We invite exceptional individuals to share their experience on smart waste management solutions. As Thomas Edison said, “To invent, you need a good imagination and a pile of junk.� We are creating the workshop which teaches handcrafting fans how to create new things by using old or dumped materials with environmentally friendly up-cycling technique. In the workshop, participants will be introduced to the theme and concept of up-cycling in a fun and creative way. This distinctive maker space provides learners with access to cutting edge machinery (such as 3D printers, water-jet and laser cutting machines and soldering tools) and experienced guidance.
We often invite exceptional individuals to share their experience about smart waste management solutions and recent projects sourced by upcycled and natural materials.
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In the upcycling invention workshop, participants shared their knowledge about sustainable design. The image shows how to assemble a thumb piano with different parts.
ERECTOR ZONE
[EZ-01]
VR PROJECTION ROOM The VR projection room provides a virtual experience for large audiences by creating realistic VR environments with configured hardware and software. The VR projection room can create realistic virtual reality environments. Audiences can experience virtual interaction and tap into the power of social presence as well. The room has emerged through the contributions of several industries (Education, Automotive, Energy, Aerospace/Defense etc.). Experiencing VR is significantly changing your way of producing and manufacturing by giving you the opportunity to visualize your product before it is actually built. As for educators, researchers, teachers : turning to VR is a key element in hard sciences (such as biology, astronomy, anatomy, geology) as learning opportunities are notably enriched through multiple interactions with objects, animals and environments.
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The open spatial design of the VR dome theater is key to audience participation, providing projected visions that captivate and encourage human interaction and collaboration, building bridges that shrink the illusion of separation.
ERECTOR ZONE
[EZ-02]
NEW MATERIALS DAY This is an exhibition that interests people in knowing about the expanded vision for the future of new material technologies. The area provides an experience in a world where real-time information is delivered seamlessly, and explains how highly engineered glass technology delivers benefits to everyday products. An expression of Erector design philosophy, the installation transports audiences into a possible future by combining cuttingedge display technology.
One element of the installation is a wall structure that stands 16-m wide and 5-m tall. Called Wall of the Sun, it is comprised of nearly 30,000 OLED modules: light-emitting panels made of organic (carbon-based) materials.
One element of the installation was a wall structure that stood 16-m wide and 5-m tall. Called Wall of the Sun, it comprised of nearly 30,000 OLED modules: light-emitting panels made of organic (carbon-based) materials.
Unlike most solar units which are fixed on top of existing roofing, solar tiles are fully integrated into the building, protecting it from the weather and generating power for its inhabitants.
LEFT: Carbon nanotubes are an attractive platform to create electronics and sensors that can be printed on flexible substrates. RIGHT: The ‘space fabric’ is said to be of a metallic material intended to be used like ‘chain mail’ to protect astronauts and spacecraft alike during their missions. Although made of metal, the material remains foldable and retains the ability to change shape easily, making it apt for wrapping around spacecraft, or even to fabricate astronaut spacesuits.
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ERECTOR ZONE
[EZ-05]
A DIFFERENCE IN MAKING This is a 3D printing exhibition that aims to encourage people to explore the added value of 3D printing. The exhibition features 3D-printed works of art, design, engineering and scientific fields by renowned artists, designers, public initiatives and prestigious research institutions, as well as by unknown innovative makers. Look at 3D Printing with both the eyes of fascination and a deeper observation of its consequences. Visitors are invited to discover a production technology that allows us to make things differently, and also ponder how it can help individuals, enable social changes and positively contribute to the environment. In other words, how 3D Printing is making a difference.
A technician checks on a 3D printer as it constructs a model human figure in the exhibition ‘3D: printing the future’.
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Students studying architecture can replicate famous structures or stretch their imaginations and design buildings that combine discrete styles. Urban planning classes can make cheap and accurate models.
ERECTOR ZONE
[EZ-07]
DRONE SCHOOL This is an event where people can learn what drones are, how they work, and why they are so popular now. The zone provides the public chances to get close to and touch UAVs (called drones as well). People can learn the basic operating principles and perform a live show. The goal is to raise teens and adults’ interest in scientific innovation. Like many fruits of technology, drones offer an ever expanding range of uses that can revolutionize industries and benefit consumers. Small drones become increasingly popular for civil applications, including production of movies and delivery of important goods. The wireless communications and networking of drones is an essential building block.
A drone in the experiencing zone
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The drone with a cute face could automatically follow users with a tracking puck, shooting pictures and video along the way. The drone is waterproof and has a battery life of up to 20 minutes.
ERECTOR COMMUNITY
[EC-04]
MAKERS’ FAIR This is an expo where participants can show their creativity, experience innovation and get inspired.
This event will gather handmaking fans from the Erector community to show their manufacturing products and advanced solutions to historic making problems. The goals is to encourage people to make friends and embrace innovation. During the makers’ fair you will meet robots, drones, technology, new techniques, amazing inventions and a colorful mix of projects. Try everything yourself, participate in dozens of workshops and learn how to encode or how to solder. Experience what these makers have in store for you and get inspired by them. The fair invites all enthusiastic makers who would like to showcase their projects on an international platform.
A kinetic sculpture by Carl Pisaturo shown at makers’ fair
During the fair, erector was at its stand, answering numerous questions, showing labs on the Cardboard in 360° and presenting its laser cut map of labs.
ERECTOR STORE
[ES-03]
BUILD IN A VIRTUAL WORLD This is a video game for players to acquire knowledge about architecture through playing in the VR world. On smart devices (generally on desktop/laptop), players in different age groups can use their imagination to create furniture, architecture and other items appearing in our life in any shape. Virtual reality, or VR, has experienced rapid growth within architecture, engineering and construction (AEC) industries over the past years. What started as a curiosity has now become increasingly commonplace in architecture, real estate development, and construction. People have a very hard time visualizing architectural concepts. It’s nearly impossible for most people to fully understand what an architectural space will be like by viewing 2D floor plans, illustrations, animations or scale models. With virtual reality, we can gain a very holistic understanding of architecture.
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In the game, players can rapidly prototype and more effectively convey architectural concepts throughout schematics and design development.
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ERECTOR MEDIA
[EM-02]
LECTURE ROOM This is an ideal lecture platform. We invite people who have succeed in the field of making to share their experience. These events are designed to allow educators, entrepreneurs, leaders and innovators of all types to come together and share experiences and learn about solutions to many long-held questions. The goal of creating the lecture room is to inspire people, and provide people chances to communicate anout making.
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Visual Standards Guide
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In this funny and inspiring talk, Dan Phillips tours us through a dozen homes he’s built in Texas using recycled and reclaimed materials in wildly creative ways. Brilliant, low-tech design details will refresh your own drive to make more with less.
“
Being fully present is the best guarantee for a bright future. —Guy Finley An American self-help writer, philosopher, and spiritual teacher, and former professional songwriter and musician
Visual Standards Guide
/ WORKS CITED Watson, Bruce. The Man Who Changed How Boys and Toys Were Made. New York: Penguin, 2003. Print. Eindhoven Maker Faire. N.p., n.d. Web. 24 May 2017. “Laboratories.” Laboratories | Centre for Advanced 2D Materials and Graphene Research Centre. N.p., n.d. Web. 24 May 2017. Phillips, Dan. “Creative Houses from Reclaimed Stuff.” Dan Phillips: Creative Houses from Reclaimed Stuff | TED Talk | TED.com. N.p., n.d. Web. 24 May 2017. “Architecture and Virtual Reality: An Introduction and Evaluation of Hardware Options.” Arch Virtual. N.p., 15 June 2016. Web. 24 May 2017. “Communication Demands of Drone Applications.” Networked Systems. N.p., 01 June 2016. Web. 24 May 2017. Metro.co.uk, Pejman Faratin for. “The Future of 3D Printing Exhibition.” Metro. N.p., 11 June 2015. Web. 24 May 2017. BrickInventions. “Brick Inventions Windows Game.” Indie DB. N.p., 01 Jan. 1969. Web. 24 May 2017. Allen, Bob. “NASA Technology May Help Protect Wildland Firefighters.” NASA. NASA, 16 June 2015. Web. 24 May 2017.
Primary Typefaces Body: Museo Sans 500 8pt Heading: Museo Sans 700 24pt Quote: Museo Sans 500 32pt Folio: Avenir Heavy 8pt Academy of Art University School of Graphic Design GR 604 Nature of Identity, Spring 2017 Instructor: Hunter Wimmer