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Vol.1 : Compiling Characters Chapter 1 Drawing the Face Chapter 2 How to Draw Bodies Chapter 3 Drawing Characters lsBN4-7661 -1 473-6
Vol.2: Compiling Techniques Chapter 1 Background Management Basics Chapter 2 Tone Techniques Chapter 3 Expressing Light and Shadows lsBN4-7 661 -1 47 4-4
i'
Vol.3: Compiling Application and Practice Chapter 1 How to Draw lnteriors and Exteriors Chapter 2 How to Draw Machines Chapter 3 How to Create a Short Story MANGA l5BN4-7661-147 5-2
Vol.4: Dressing Your Characters in Casual Wear 1 Underwear and T-shirts Chapter 2 Sweatshirts and Skirts Chapter 3 Jackets and Jeans lsBN4-7661-1477-9
Chapter
Special: Colored Original Drawing (Copic Sketch Pen) Chapter 1 Copic Sketch Pen Chapter 2 Copic Airbrushing System Chapter 3 Try Using Different Painting Materials with Markers lsBN4-7 661
-1
47 9-5
Vol.5: Developing Shoujo Manga Techniques Chapter 1 How to Draw Characters Chapter 2 How to Draw Backgrounds Chapter 3 How to Create Stories Chapter 4 How to Create Manga Manuscripts -1 476-0
tsBN4-7661
Vol.6: Martial Arts & Combat Sports Chapter 1 Judo Chapter 2 Karate Chapter 3 Kendo Chapter 4 Boxing Chapter 5 Street Battles lsBN4-7661-1478-7
D stribured by
JAPAN PUBLICATIONS TRADING CO.,LTD,
2 Sa',ga<u:-:.3^1:ca <-. :<_.: -l- -'le-,=:=' =-:re:3--:-32?2-3-:- :ar:3' 3-32J2-::- I =--= ::E:--:
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Vol.2 Penning Characters
HORE HOWT0 DRAW MANGAVoI.2: Penning Characters
I
Go Office
Copynght @ 2002 Go 0ffice Copyright @ 2002 Graphic-sha Publishing Co., Ltd. Thrs book was first designed and published by Graphic-sha Publishing Co., Ltd. in Japan in 2002.
This English edition was publisned by Graphic-sha Publishing Co., Ltd. in Japan in 2004.
Artwork and
Production:
Kazuaki Morita, Yumiko Deguchi, Hiroko Shioda, Ushio, Takehiko Matsumoto, Hikaru Hagi Gekko, Akira Gokita, Kozue Onishi, Haruto, Hitoshi Sato, BeE,
Assistant: Support: CwerArtwork:
Kento Shimazaki, Rio Yagizawa
Production
Takumi Takahashi, Kozue 0nishi
Production
Julie Asakura
fulish
Main T'itle Logo
Composition and Heference
Design:
Text:
Photography:
Layout:
Kazuaki Morita Hideyuki Amemura
Hikaru Hayashi, Rio Yagizawa (Go 0ffice) Yasuo lmai
EElish Edition Shinichi lshioka EnglM Translation Management: Lingua friinca, lnc. (an3y-skmt@asahi-net.orjp) Phnnirâ&#x201A;Ź Motofumi Nakanishi (Graphic-sha Publishing Co., Ltd.) Foreiln Language Edition Proiect Coordinator: Kumiko Sakamoto (Graphic-sha Publishing Co., Ltd.)
Editor:
A{ rqhb reserved. No part
of this publication may be reproduced 0r used in any form or by any means - graphic, electronic, or mechanical, including photocopying, recording, taping, or information storage ffd rebieval systems - without written permission 0f the publisher
Ds!firhc Japflr h.dilhalions Trading Co., Ltd. ' -2-
i
Sarugaku-cho, Chiyoda-ku, Tokyo, I 01 -0064
E-rna*: id@jpho.co.jp iJF{:-:
@:
wrw.lptco. co.jp/
;rs ffro,.rE:
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March 2004
Vot. 2
Penning Gharacters
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Table of Contents Ghapter 1 Pen Fundamentals
,7
Ghapter 2
Faces......... Pointers in Drawing Cute Female Characters.. Creating Adult Faces The Basics of the Human Figure Male vs. Female
..........52 ......................54 ........,.,......,,...56 .......................60
lnking the Figure: Using the Different Lines Appropriately......... ...................62
Volume:Shading .,..,.............64 Distinguishing Female Body Types ......................70 Distinguishing Male and Female Figures........ ......74 Features to Modify When Drawing Different Male Builds.. ...,.....76 Drawing Hands and Feet..... .,...,.....78 Hands......... ..............78 Fee1............ ..............81 Waking Up ............. ........................84 The 3 Key Elements in a Gharacter Waking...... .......................84 Sample:A Jolting Wake-up .............88 Creating a Sense of
Chapter 3 Drawing Any Expression
lmaginable............,.
Mouth Movements: Depicting Basic Vowel Theatrical Eyes
..........
Combining Features to Express
Symbolic Representation of Using the Mouth to Show
.......................90
Sounds.......
....................96
Emotions....
Emotion,.,,,,........
Emotion
Chibi (Super-deformed) Characters and Vowel
........92 ....100
...............,....104 ..................110
Sounds
...........114
Chapter 4 Creating Key lmages and Character Entrance Vehicles and Figures: Driving
Scenes
Scenes
........116 ........,.....1 18
Suggesting Movement Using a Single Panel: Glancing Back..,........ .......120 Penning Techniques That Create Depth
Making
Corrections
.........
.....................122 ........,.............'125
5
The Basic Mangadrawing Process:
O
Rough sketch: Set the composition at this point.
From Beginning ro End
@ Complete the under drawing.
.
"'
[r.
v
@ Erase as needed.
3
lnk the drawing.
N'\/'
Iv @ tne finisning touches: Add special effect Iines and screen tone.
Pen Fundamentals l
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The Key lngredient to Manga and
lllustrations is lnking. Finish using ink only (Realism manga style)
The clear, distinct black strokes of a pen
breathe life into penciled drawings.
A sense of speed is generated using diagonal strokes.
A gradation effect is created using kakeam i (crosshatching).
The above was created using only various forms 0f hatching and solid
S,'urirq
il'fi']mr: :a- :E
qJE0fl5-rFrI
lHnigrmn;
:r
ciarym T'ffifnr[ s .se:
-r:,r,r
Hatching suggests
f
lesh
Uniform, parallel, ruled lines create a shading, almost silhouette-like effect.
blacks. This use of ink allowed me to create a soft overall look, while projecting an intense atmosphere.
l :
i
:r:,'i this version anticipating that I would
.l:rs
use only various
I drew this version anticipating that I would use screen tone for the
of hatching and solid blacks for the final image. I rendered 1-r s.,bjects using powerful, heavy, modulated lines for silhouette
final image. With the exception of the final panel, where perspective is
Jagged sound effect lettering allows for the creation of an ,-=-.se mood.
Since the Iinal image will have a lighter feel, I used more simplified style of sound effect lettering.
-:s
-?:i"
stressed, the overall page is rendered primarily using fine, even lines.
2d drawing
--r:E'drawing)
Realism- manga version: Here, I used hatching in the
pupils and irises as well. diagonal strokes used in the cheeks were carefully
Screen tone version: .':r.--; '6ns ygpsion: I filled in the pupils -,:i'r;
;:
r?=:,1'r
i+: -r-
-
d black and then attached tone. The diagonal strokes
:Te ,cheeks are less concentrated :-.:-<e in the realism-mangauersion.
I used fine, uniform lines, giving the
composition a clean, light look.
lnking Tools and Materials Pens
: 1'
t The nib is held The nib inserts into the penholder.
securely up to this point.
Pen nib
Change nibs:
(Kabura-pen)
o when the nib becomes worn o when the tips stad to spread.
Penholders (Available in wood and plastic)
Penholder mouth Nibs become worn as they are
(Plastic)
used. 0nce your old nib tips become permanently spread, and you are no longer able to draw a
Many artists feel that wooden penholders are less tiring on the hand.
lnk
crisp line, replace the old with a new nib. When inking characters, switch nibs about every 2 to 4 sheets in the case of B4-sized paper (25.7 X 36.2 cm or approx. 10" x 14 1/4').
Black.ink, drafting ink, and lndia ink are those primarily used. lf the ink becomes gummy, add water.
The advantage of
drafting ink is that it dries quickly.
While lndia ink does take longer to dry than drafting ink, it gives a "blacker" finish.
lndia lnk
Black or drafting ink
Paper
" ,,i,- rt :: ::,: .tuch ink to ihe nib, if-- . r, := : :- i3 nk jar's rim Itrr,,,"s.: r:'- ::Jlx end up with drops lr 1-I :- .':'-' :?itillg,.
..
o 84 is the standard size for publication submissions.
.
Top quality paper
.
Manga drawing paper with predrawn
(1 1 0 kg to 1 35 kg per 1000 sheets or 121 lbs to 148.5 lbs per ream) or Kent paper is used.
margin lines, which are available on the market, may also be used.
.
Use paper oI a size that will allow a margin
j
around the entire drawing. Note: since the /ranga process involves penciling
an under drawing, inking, attaching tone, and other work, most artists use large, durable paper.
T
Pgn
NibS
The 3 Most Common Nibs: The Kabura-pen, the G-pen, and the Maru-pen
For those
with a light touch:
The G-pen nib is flexible,
making it somewhat ditficult to control. However, it is capable of producing fine as well as thick strokes, allowing you to
For those
with a heavy hand:
modulate your lines.
G-Pen
-\r Kabura-pen
--
s nib draws primarily =-er lines and allows
':n modulated lines.
. .
For artists who have a light touch when using mechanical or regular pencils For those who do great clean up work with the eraser, not leaving a single extra mark
. ::r
tlrose artists who often
:,tak their mechanical or '-:;ular pencil points
.
For the technicians
::r'those who tend to '=-a're
lines even aftef
::F-alring
it up with the
:?ser
Maru-pen This nib allows you to create thicker lines than with the G-pen and finer lines than with the kabura-pen,
--i
-.aru-pen comes with its own
r*:,ei penholder. Holders of some -n ,ficturers cannot be used with -,as of others, so be careful to :rr;:;.; brand names when
:e
:irr;-tasing.
r
For those who regularly
distinguish between values when drawing with a mechanical or regular pencil (i.e. those skilled in controlling the pressure applied to the pen)
It is ditficult to draw long lines with this nib. However, this is a suitable nib for those who build up contour lines using multiple short strokes.
@Notethatthepenishelddifferentlyfromwhenwriting' Figure drawn with the pen held at an angle close to the paper
,)
\
Figgre drawR holding tne pen
al
the, sarne angle.as.
w[en. wt'iting
Not good
Here, the pen
is too vertical.
ln this figure, the nib caughl onto the paper, resulting in
clumsy-looking strokes.
,',,
"',',
-riier drawing
Normally, arhsb start wittr the face contours and work from $ere.
...t E*L--.---d**'d*:::1'
lh:te
paper to an angle that allows you to ink more easily.
'lTe iarne holds true when $mri'ng hair standing on end. I
r\:.\
oi a 0
The paper is flipped to ink the hair.
Return the paper to its original position when inking the shoulders. Constanfly rotate the paper to the most comfortable position when inking. An artist rarely inks an entire drawing without moving the paper.
13
I
The Basics: Even and Tapered Lines
.
Tapered Line
Using both lines with sharply tapered ends and
blunt, uniform ends allows for a composition'with balance.
Figure Drawn Entirely with Tapered Lines
While this
)
drawing does have vigor, it has a diffuse,
disorderly look.
Figure Drawn Entirely with Even Lines
( q ft) risure nas ( ))L"acrisper,tidier ),q\) look but is ..K,9 somewhat
s
;;;iffi.
lHiltry fu 1
h
k
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Taoered and Even Lines: Drawing Nudes
rM
rapered rines are key t0 givins the ftesh volume.
'Q
\-
( I\tt'
k \/ \,
\(
(r
l,\ A sense of volume is lacking in figures drawn only in even strokes.
0hnawing Tapered Lines
-
)o"awing in a single stroke
2. Building up a line using multiple strokes
'{ 'l (1 @
hactica! application: Adjusting even tines
1 Adjust the lines so that the ends taper.
-/
'/
EI
l.lsing Heany and Fine Lines (Balancing Heavy and Light Areas) Make contour and silhouette lines heavier than those in the interior.
Balance your
line usage even in small compositions.
>.))I 5r*.1(fi v
These lines are finer
fian the contour line.
t,
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ifr lr;5f
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Assorted Uses of Heavy and Fine Lines
Here, a G-pen was used, allowing for full exploitation of line modulation. The G-pen allows you to
draw graceful, sinuous lines.
#r -ru s he
most
.lmriron way of
rmrguishing lines. 4m1: reavy lines were *imr r fie silhouette :rntour lines,
ts
irmm
urnir
iner lines were
"unu:
r fie
interior.
WfiilI)\I
1't
This is a delicate figure rendered entirely using fine lines.
%ffi9; >=-/
F
Use even finer lines for parts visible from underneath seethrough fabrics, etc.
17
Modulating Lines: Building up Lines to Produce a Satistying Gomposition
"
3,.: ding up those areas requiring heavier lines afterfirst doing an even inking lnking is not something that has to be done in one fell swoop. 0nce you have done a simple first inking of the entire composition, go over it again, creating a balance between heavy and fine lines and gradually building up contours and silhouette lines using many short strokes.
)D t( \---
First inking
Build up contour and silhouette lines in the face and figure as well as crease lines and lines distinguishing body parts.
Finished drawing
2, Building up tines right from the start
This technique involves using the pen in much the same manner as you would the pencil. lt is effective when the final is to be a reduction of the original (reducing drawings causes the individual strokes
to
come closer together, making the execution appear smoother).
-rcer drawing
@
Completed drawing (reduced size): The
drawing appears to Pen hatching
diagram (Enlarged)
have been rendered using single, Iong strokes.
) \ \.=-
\ \ 19
fl
Mastering Hatching, Etc.
Hatching basically consists of short, tapered lines drawn freehand' Longer versions become diagonal lines. Hatching adds spice to the inking job and is a finishing technique used in artwork. These strokes are a standard
technique aftists use to suggest "blond hair."
I The addition of these diagonal lines suggest a blush to
the cheek and help give the figure volume.
Completed inking of conlour, silhouette, and other major lines
Drawing Tapered Lines Diagonal lines drawn
with a downward stroke (Neck shadows, etc.)
\ Z\.---_/
\\\
r44r1
)-
,,,S*S} :
rection perpendicular to that of Ie nib, Avoid pressing down on :'re pen. Use light, rapid strokes.
P'ractical Application of Hatching and Diagonal Lines --esâ&#x201A;Ź are used for shading. The key
: :l 'ccus on evoking
volume in the and io draw strokes in the ,1.-a,. l;'Ie figure's "curves."
':-r:
Diagonal lines drawn with an
upward stroke [Suggesting volume in the chest (flesh), etc.l 1l
Making characters Distinctive / ^r t,F .-;42:
l-\
ixf'''
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f'"f
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5 Basic Faces 5 Gommon Faces Used for Glose-ups
1. Face Turned to the Right (3/4 View)
-:,: 3, I
'i e;r.i dr'rd front view are primarily used when the his or her appearance on the scene 0r
::-;a3:-y -akes
il.e. :'e a"!si l',,ants
to show the character's face.
2. Front View
\__ I -\ d
t
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x& I
t
\
; 3,
Side View -:en
4. Moderate High Angl
used for characters when
:;raking alone or engaged
5. Moderate Low Angle
Primarily used in dialogue scenes
in
::: nVefsati0n
This view is effective when intending to give movement or variety to the composition, or give a character's depiction impact.
The main differences between this view and the standard 3/4 view and the points that you, the adist, must show the most care are the extent to which the crown is shown and the nose's angle.
Standard 3/4 view
23
Even when not intending to
1
keep the bridge of the nose in
. 314 View Approximately the
the final drawing, including the
Slightly larger than the right eye
bridge in the under drawing will help you balance the eyes.
same distance
â&#x201A;Ź<--.------>
i
'*4
I I
I I
I
I
I i t
I
*-i,-->i \ir : There should be a gap
lnk only the tip of the nose.
between the face's
silhouette line and the corner of the eye.
The line of the neck should
The throat's silhouette
be drawn so that it would
line should be further inward than the chin.
connect to the bottom of the
ear if extended.
2 Standard Styles for Rendering the Nose
Too close together
---...--------Good
v 6)
Take care not to space the eyes too far apart or
:co close together
Z-
Nose rendered using only
Nose rendered with the bridge
shadows underneath
and the nasion (where the
bridge meets the eyes)
bitioning the Figure with a 3/4 View
.
There are standard positions for the torso (i.e. from the neck down)
Head
-.:nmon poses showing the throat's silhouette line '-1f:er inward than the chin
_":,rmon poses showing the throat's ; .ouette line directly under the chin
ltl-r:l-
:te head is drawn so this line
I ;r':-y under the chin, the figure I :?.. shown from a moderately ",ly
used with each of the 5 head views. Since how the torso and neck connect depends on in which direction the torso is faced, I have compiled a few common samples for you.
[,J
,il
Here, the figure is shown from a somewhat high angle, displaying volume from the shoulders to the
:i-Ele.
N
The neck may appear overly thick (masculine) when this
line is drawn further out than the chin.
25
2. Front View
Faces with the eyes drawn too far apart 0r t00 close together are often intended to be stylized.
Faces appear most
attractive with the eyes spaced apart about the same length as the mouth.
There are faces
stylized so that the eyebrows span the space between the corner of the eyes and the face's There should be space
left between the eyes and the face's outer
Getting the Best from the Front View
contours.
contour.
=mct Views Etfective in Manga
AYa*
-"r :,-:?'contour is not perfectly - --al, but shows the face .,,,
-,*: :: fie
',
:,:,-
:
:
-1.
right. Alternatively,
The nose should also be drawn facing either
show the face turning
right or left with the head.
l,ssorted Noses for Front Views
-].*
()l
\a
kuk
-
:;
t:
t
Nose with shadows
Nose with shadows
underneath
under one side
Girths
-ead's
i :::-
112lhe head's width
1/3 the head's width
2/3 the head's width
Appropriate for female characters
Appropriate for stylized,
Appropriate for realistic characters and characters with naturally thick necks (i.e. male characters)
manga-esque characters
27
hitioning the Figure with a Front H.egulu Angle
Low Angle
lle :u::
character is looking down, face is seen straight on.
fie
View Head
A frontal view of the face allows the character t0 connect strongly with the reader. lt is often used with the full figure.
A+B
Shoulders raised
M ^\*t//^
--i: *roulders' and clavicles'
contours
$
uell as the chest's shape take on :'*:rEnt appearances in high angles :,r' uren the figure is lying on its
r: -ach.
Close-up of the upper body
29
Fractioal Application Sample
Sketch to check shading balance
Penned drawing
i
,l
\:l
M
Beference figure
_1[
Note the distance between the eye and ear.
-->is*<in
Not
good --+-i
T-l
Li i
ri ti
i
i
Too far apart
Common Pitfalls When Drawing Side Views and Counter Strategies
Not good
m The chin is too jutted.
6
.J
The chin should have a
gentle curve.
\
The head is too stunted,
hffiitioning the Figure with a Side View Head
/'((
r9
Figures drawn at a low or high angle are rarely paired with side view heads.
33
4. Moderate High Angle Regular side view
Moderate
high angle
The jaw beneath When drawing a head at a moderately high angle, lower the level of the eye and shift the face's axis further away
from the centerline in order to distinguish this angle from a regular side view. Furthermore, the top half of the head (the haifl should occupy a larger portion of the whole.
Nose drawn with a bridge
Nose drawn without a bridge
1
',
t
\i :.
A,+
the mouth becomes narr0w.
m.cmg
trc ileck and the Torso
{* \\ ./' Pose where the neck is at an angle Pose where the neck is straight
(1
\l *
,/
,
I
i I .t-*#F' I
:e,:c-s arar,tn at moderately - il- i.i! e.S ile great for
:[ffi
{rhE]'e
lE ''ei\31'
$e
back faces
5. Moderate Low Angle
Regular angle
Moderate high angle
The axis is positioned about
The top half of the
the same as in a face drawn at a moderaiely high
smaller portion of the whole.
i
head occupies a
angle.
The guideline for
/f ----S.
G
Establish the
the eyes becomes
chin's depth,
an upward
curving line.
The neck can easily be drawn too thick, so take extra care.
.,
'*: , Upwafd ' -,: ites are used ::r- ne upper
":
-,1:reyelids.
,: :,:^. pafallel,
. ::
res for
:. :+ -:s used to
ir"l- :ing the ear's :::- ng.
Nose drawn with a bridge Nose drawn without a bridge
Connecting the Neck and the Torso
Neck contour line
The entire figure drawn from a low angle
01 Retaining the head in an "upward looking" position, but tilting the neck affects the length of the neck's silhouette line.
k".
I , !t
i
\ (,-
Comparison of Neck Contour Lines
I Note that while the figure's
pose is the same for all of these figures, the neck's
i
l '--\\ ,/
contour lines change
\\
to which direction the head faces (i.e. how the neck and figure connects changes). Moderate High
T9
Angle
Front View
Side View
Ghanges in Eye Shape for Each of the 5
Front View
GG \l_ /
$@ @,G. Large, Round Eyes
QB
Side View
3/4 View
/
I\.
(.
l\\ I
l: tr(
Moderate Low Angle
,/)
,'/lt ,t1B -\
Moderate High Angle
@
Back of the Head
Depictions of characters from behind are essential in manga.lf you are able to draw characters' heads from behind, the possibilities for dialogue scenes will expand dramatically.
Skeletal drawing of the back of the head
Sample Close-ups lf you can draw this area successfully, you can Given the variety in panel
shapes and margin sizes,
the possibilities compositions are endless
create a dialogue scene.
Target area to include in a panel, trimmed as needed
ilon :.-atures in Drawing the Back of the Head:The Ear and Hair Flow
fâ&#x201A;Ź
r$hre'
When the bangs have plenty of volume:
Ear ls Visible
Show the bangs clearly
i'
flutfing outward. Ensure that you do not give the back of the head too much hair.
ll
u"/^y'/ ilqilll
\--
Front View (Ref. Fig.) ffp
litr/ r
"'rlrx-
:E
,gll'iffliiIi]illl:l
et
!ef.
Fig')
::a: and chin are
ri
'lirili':
p-ss hair in the
s
':lillllll"?:
1-r: SidebUrns, and
tr* 'ar s short. r:rru
:E
"ead so that the
lll'r'tU*:
:r ].]e back iS
litr{:i*,
lsemible.
,fl{l\rrr
fe
Ear ls Not Visible
-'ltflt- ?,rr tef. Fig.) illllilnfl"
ruli
:E
-air has little volume:
:p.
3re not visible, and
tiLrlrt:-rJ-
lre hair is long, since
rx :e
volume, it should
iliiiti-r lr-sâ&#x201A;ŹlY
-
to the head.
-ii1:
should have a round iiii:r;: -.f'"1 fie top of the head
i
rH
r ,d-^.
Front View (Ref. Fig.)
With voluminous hair: o Use the hair's silhouette lines and
flow to suggest clearly that it is in fact the back of the head.
The Eyes are the Face's Key Feature. intaining Variety in the Characters' Eyes
These 3 beauties all have completely
different eyes. Desigthe eyes so that the particular character can be recognized even in a close-up of just the eyes.
%x
Figure showing variety in the hairstyle, face shapes, and clothes
The eyes constitute a major
Not good
stylistic point. Give each character a distinctive eye shape.
+ Close-ups
\:râ&#x201A;Ź>-':lf
d"s
U
finffimg Process
.
aa::rl"xing: Process
for Rendering Eyes Using Primarily Hatching Under drawing
@
::.: ,vith the upper eyelid. Draw :.-r: rir-veS while rotating the
.;='
- the direction easiestto
:-n,
:
", ,
::
outlines of the
.-: :; light r' : r -r- S Take care to
, : . -*ing the iris r..--: -:ll becoming :-a
2. Draw the upper eyelid. Build up strokes, keeping them at a comfortable. not overly long
3. Draw the lower eyelid. Since you are using hatching to render the eye. make sure that the fine
length,
contour of the lower eyelid does not evolve into a single (solid) line. Use fine, connecting strokes.
Since these are light
5. tur the hatching inside the iris, use curved lines, maintaining an awareness of the iris's curved
reflections, use as fine a solid line as possible.
surface.
a
7. To finish the eyelashes, the key is t0
draw shorter lines clustered around a long, central line. Take care to use beautiful. tapered lines. .
,.' -atching to finish off the
.-:
cupil. Build up light and rotating the paper in : '=.ltron easiest to draw.
-
r::,r,
-
'
When needed,
add+
for white highlights. 8. Finished!
45
r'SiEContourLines:ProcesstorRenderingEyesUsingPrimarilyContourLines
@
Take care to Prevent
the contour from Draw the contour so that both ends
t
Draw the contour of the uPPer be eyelid. (the Paper often must to easiest rotated to the direction
come to distinct points
becoming overlY thick. (lf the drawing
2. Draw the contour of the lower eYelid.
is small, then
You
may simPlY use a solid line.)
draw,) Use ultra fine lines
for light reflection outlines.
drawing the iris outline is to use pupil, a uniform, heavy 3. Draw the iris, and light reflections.
The inside oI the dotted lines
the actual PuPil
inside ol 4. Draw the eyelashes and the are to areas which indicates the iris. X black' solid with filled be
Ensure that eac eyelash ends ir a clear Point.
are connected. 5. Spotting Blacks and Hatching
@
6. Finishedl
White highlights
lf the eyelashes are rendereo solely in solid black and end with a rough, crude feel, add Iine, individual lines seParate: from the main lashes.
uishing
Types
The following pages discuss 5 common eye types: standard eyes, upward tilted eyes, Oownward-iitted eyes, large, round eyes, and almond_shaped eyes.
Upward Titted Eyes
Downward Tilted Eyes
The corner of the eye is lowered.
:tandard Eyes
6 \=44
-mward Tilted Eyes
A\2
@
[-arge- Round Eyes
Standard eyes
Downward tilted eyes
tf you find your large, round eyes resemble standard or downward tilted eyes, use your
ingenuity and adjust as follows: . 0mit drawing the lower eyelid, . Make the irises extra dark, or adjust how you render the eye's interior, etc.
More large, round eyes
Almond-shaped Eyes
_i;,1r,ri
-rofl
gygg
;1,1,-;'i i!Jr
Standafd eyeS
almond-shaped eyes
,;,,rard titted or standard eyes,
=Ei:-:,8 r]tr"-t)'and
-si ,rr,i"
+*: ]tE!:
a8
r_
adjust by narrowing More almond-shaPed eYes
Distinguishing Ages t*aking Children Look Ghildlike
-roer Child with a Mature Face
Somewhat Mature Child
chitd
This face basically has the same shape
Here, the face's contour is ditferent and the facial feafures' proportions have been
contour as that oI the mature face, but the features have been altered.
idult's
.
face
Child's face
adjusted. o The cheeks were made fuller.
The eyelashes were omitted.
o The eyes were enlarged.
.
.
o The eyes were spaced farther apart.
The bridge of the nose was reduced.
.
The eyes' position was lowered. The portion taken up by the upper part of
the head was enlarged.
Not good The presence of eyelashes To draw a child's face,
and small eyes tend to
concentrate all of the facial features toward the lower half of the face.
Mature face
detract from a childlike appearance.
Moderately childlike face
Childlike face
49
ItffiErencs between Adult and Child
Faces Child's Face
Adult's Face
Smallish eyes
Long The nose should
The nose should
be kept small
be made longish.
and_Shott.
Thickish neck
Position the eYes higher and make
fiem smaller than you would ior a child's face. (lf you are using
adult's face your
the----t
as
i
standard,
tren position the eyes lower for
a
ti
This figure shows
--the
I
----i
2 laces
overlapping. Drav, the child's feature:
i
child character.)
------from the nose downward ,iutting out somewhat to ---------gain a "childlike
neck
Long span
appearance.
thick and relatively straight up and down.
Draw the neck tilted and on the narrowside.
The The upper parl of
the head occuPies
upper part of
a lesser portion.
the
heat
occupE a greait
portior
f
-'---"' contours to 3'''e fie cheeks angular 50
:ener-ate
an
adult" look.
Give the cheeks roundish contours
create a "childlike'
look.
to
frnon
v_
adult's createl childlike look
Mm$ishing Youthful and Elderly Faces Give older male
characters large,
distinct nose bridges. The neck should be short and thick.
sarrfiars in Aging Gharacters Not good
.
Reduce the size of the eyes and irises.
r r
0mit the eyelashes. Give the hair less volume.
@,,, ae '
\G)
:-r-,1 character's
iliii:rli
-:
ifrll
:E
i.r9S afe lafge -,:Se and mOth
,,,,
,,
,r,*ly.
the mouth's sides still does not age the character.
sratrs Wrinkles alone do not make an old person. Not good
C. ..D I
(-) I ,r
ir_-!
man'S face
iandard (slightly :' , ,-: : ied) eyeS, thiCk
--=
',1;":',r,-<
,. -i
afld hair, and nose and
Giving the eyes a
downward tilt facilitate suggestion of mature or elderly character.
K
I
r
Male vs. Female Faces Male and female characters share virtually the same eye, nose, mouth, and ear positioning.
Female Character
Give the hair a fine and supple appearance.
Avoid making the eyebrows thick.
lnclude the eyelashes. Androgynous face Use curved lines for lhe cheeks.
Accentuate the
lips'roundness
The neck is thin.
Male Character
Be conscious of using thick lines
for the hair.
Draw thick, clearly delineated eyebrows.
Keep the lips simple: just add
a shadow.
,se angulu lines for
:E
?De s Gontour
-:e
52
reak is fiick.
1-/ t-/
&rving a Gharacter That Feminine Touch
o Enlarge the eyes. o Darken the eyelashes.
r
Move the neck contour
Designing a Character That Looks Feminine
.
Accentuate the eyelashes and lips.
.
Use more detail in
the hair.
inward, and draw the neck long and thin.
ilfltaking a Guy Look Like More a Guy Designing a Character That Looks Masculine
r
Reduce the size of the irises.
.
o Make the neck thicker.
.
Use a heavy line for the face's contour and thicken the eyebrows. Accentuate the bridge
of the nose.
Angular, bony facial
facial contour can also be applied to a male character's face.
contours are not usually used with female faces.
vL
Pointers in Drawing Cute Female Characters Not good 1, Enlarge the eyes.
Good
Here, the eyes are small and the bridge of the nose is preser
Smallish eyes
2. Omit the bridge of the nose.
Downward tilted eyes
lM@m Upward tilted eyes
0trte Accessories and Hairstyles
{
1 't,'l\i,,
,r\' \I
The headband should be drawn coming behind the ear.
r
li
:':nytail
z----=\-_ L 'r\ilNtrr,),r
Short, high piggy taits
,,' , :- Glasses
(Boxy, prominent frames shown)
Bound frames (No ,*rames around lensesl
k
55
Greating Adult Faces Mature Character
Yourfiful Character
Reduce the sizes of the eyes and irises.
S. W
^
The eyes are
$
-rb Lengthen the
made large.
-
distance from the lower lid to the nose.
Use fewer lines in small drawings.
ci
a? nJ
Pay attention to tlt:
size of the eyes.
Give the neck more
gifth that you would for a young character.
Rendering the Closing of the Eye and Depicting Eyelashes Sidelong
Eyelid
J
!i 3 :J!,,:a a;rgle. closed i f,!'Nr^r[?i] lUn{8. 5E
eYes follow
At a low angle, the eYes take on an uPward curve.
Use the same downward curve for
the eyelashes of the uPPer eYelid that you would for a closed eYe.
C;tose-ups of the Lips
I
t
,@
l_
\@ 59
The Basics of the Human Figure Making Etfective Use of Even and Tapered Lines
re
Use a tapered line for the point where the shoulder
Uentuating ffe muscular
-ati'e
:e =,
nardness of the male
"r
Orginnrg
of
roomy, undulations form owing to protrusions and recesses in the body, such as the shoulder blade, waist,
joins the neck, since it also marks the swell of the muscle.
urill allow you to suggest
:cd'y. so use even lines
While the suit jacket is
\/
s'roulder blade and
The bony shape of the elbow
" 3 b0ne
is discernible. Use both even
contours.
and elbows.
and tapered lines when
drawing a male character in order to achieve a rugged, craggy appearance.
\ i)
-lraw a downward, tapered re cutting ever so slightly
"'*ard. This subtle touch ,,,"1,
-
accentuate the figure's
:.rscular look, generating
a sense of manliness. ln
:cntrast. use smooth, Jicroken lines for a female
:::
::
.O
\
),
'N
waist{o-hip contour
A\\
i N
Bunching formed by the loose trouser fabric.
,r)
.\
r>
Use a tapered line where the swell of the breast begins, since the
breast does constitute a natural mound of flesh.
:ir're fiese are inward-
:i'-tng
wrinkles, use
rered
lines.
ryf:
ii'r{: ?/en strokes used
lq-,ier
to suggest the llc :reated by the bent r;. Slnce the folded '*sfi- ts concentrated in
l.
rrard
se'
These diagonal strokes are not used with
we see a tapered
direction, the
sfoke is the main
Even strokes are used
here to delineate the staft of the toes on the top of the foot, while tapered strokes are
nudes. They appear here to suggest the roundness of the
blouse's shoulder. Use even lines.
used for the underside.
iE Use rounded, diagonal lines to suggest the bulge of the kneecap underneath jeans or snugly fitting pants.
re r
This shading. used tor underside of a leg dad
tr
tighty fitting jea,rs. s same as that usec or a nude figure"
61
Making the line heavier in strategic locations
will generate a sense of volume and presence.
Pointers in Thickening (Darkening) Lines
lnside of the neckband and
Juncture where the Jnderarm and other ,res overlap
gap between the collar and neck
This figure was drawn using a
Shadow forming as air moves under the cloth
uniform line thickness. While this is acceptable when designing a character or when producing anime genga (drawings of key action scenes), in the case of manga,il makes for an unimpressive product.
o
Line Modulation
When emphasizing form, use an even line.
Use a modulated line when
intending to accentuate softness or a sense ol volume.
,-z--\ J
-t
: tird:
:r:t:-i-: -S f'! ir*j i"rlf -,:t-- - El:l
lre:
Here. portions of lines have been
modulated by building them up .rslrc a dic or technical pen.
/
nig! and low angtes, use heavier lines
in *0r
oDlects ctose to the picture plane.
Lighrsource y#l;Hiff'il::,ffiT1ili;ii$il:'ffi:li:'
"g
Use
trick,
heavY lines
for tre side oPPosite $e light source.
Light Source
L
\
lnked drawing
Hatched drawing
Under drawing
ri
.s Screen tone finish (Screen t0ne ,,,,,as crc developed as an alternative f0r l.a:Eh.r-a"c'
cross-hatching)
65
hactirxlApplication: Achieving a Sense of Volume Using Hatching, Etc. Blouse & Tight Miniskirt
Use clean lines
for
blouse creases.
I
\ --/-.
--qr'
Tight T & Jeans
,)
Since this tufileneck has a snug fit, use
short, diagonal lines for shading. Use widely spaced lines for sweaters. Unlike with the sweater, use clean, fine,
\-/_--z
diagonal lines for the T-shirt.
-te ra,gonal lines iUlrtu
:i,'3geSt the
ru::rg s texture. "y :'reaters, use llfllE: lr-es lr,ng-F-afi the rlnts; :r-d on the .ilf--E
Depending on the angle,
it may be better to omit shading under the chest to make this snugly fitting shirt looks properly like a T-shirt.
67
faffig -E
!ry
Blouse
the Back
srslMer blade and waist are the main pa!"E
atrertins crease formation in
nnffirnq. Add creases and diagonal strokes -fu slrading focused primarily on the right or eQ $uullder blade, depending on the
T-Shirt
Sweater Use broad shadows. Emphasize
them.
drectb{r that fie figure faces.
Single-stroke crease
Shadow
indicating the shape of the shoulder blade
Raising both shoulders causes the right and left
shoulder blades to shift closer to the spine. Wearing a snug{itting
blouse in the same pose, an inverted Y
Sunken areas
K lmagine 2 rhombuses when
drawing the shoulder blades.
68
fi.bing Lines
"
to Reinforce Body Types
Emphasizing Curves
o Drawing Slim Figures
\rlare extensive
tse of diagonal nes and solid
:racks to u-derscore the
rrfast
of the
-.?'\9
Use as unmodulated lines as possible for
the figure's contours.
ir;ure's hills
rr1 valleys. --ese diagonal lines :rading) on and
r:emeath the r-est emphasize the "qne I
"rsii
of the breasts
iâ&#x201A;Źavy lines
u r:centuate
nr :f:est, !lrr:
waist,
- lPS.
Use a genty
sloping curve from the hip to the thigh.
----.->
V
---,nOtrf
l*Ir:5
\
Drawing the Back
D*J,,r'
nguishing Female Body Types Athletic Build
Slender Build
Average Build
Draw the neck on the
shorl side to evoke the proper look.
When drawing the
arms and legs, visualize a long,
Muscular shoulders
smooth column. The limbs are
clearly indented at the
joints. ....
\ F eshy
thighs Slim thighs:
Bulging muscles
Visualize a uniform
appear in the thighs and calves.
column for the legs as a whole when drawing.
Draw long, slender fingers.
Draw cherubically chubby fingers gently tapering from knuckle
i[-< ru'r],i':.:: l? s-r:Lir:E": :i-a? l:3' Ie :j15 :r:r:i -,:E
lnverted triangle
Rectangle
Esg
to fingertip,
Draw large joints tc generate an angula look.
The shoulders and hips have approximately the same width.
Give this figure wider
shoulders than hips.
Key Feature in the Side View: The posterior
Take care with thickness of the arms and wrists and the shape of the calves.
Average Build Structural Diagram
Slender Build Structural Diagram
The waist does not taper, and
The shoulder and back of the posterior can be connected by an almost perfectly straight line.
the posterior protrudes.
Athletic Build Structural Diagram
Since the shoulders and chest are muscularly developed, the posterior ends
further inward.
L'rnon ll/
i
l! I ir ( )
i,a tl t'
l,i: ll tl
\ ,i Sweilofagenfly
/
Stender i
+,h\\
ll l,
;
curvinscontour
/{il
straight
r(
l,.t
(, ('*"*
\i
,'\
\s
b.
\*
(ey Feature in the Rear View: "Tm Shoulder Blade
The athletic build
is muscularly The back has greater
The back on a slender
developed. The
amounts of fatty tissue in an average build. The shoulder blade juts out stighfly.
build is on the thin side, and the shoulder blade is clearly
shoulder blade is visible to the point where its skeletal
K
visible.
shape is clearly
distinguishable.
I
i
W
71
p, / breast size, the 1 Al more the tiP of the willextend -l )&\r\ breasts beyond the tip of --\ tnenose. /t \ ,/\ // \\ ./ \
t(
tt,
, \
V\
<--F \(
/
\
When Wearing a T-Shifi
Draw few creases in the clothing for small breasts and deep creases for large breasts. Use hatching, etc. to distinguish the different sizes.
For average-sized breasts, the chest is moderately accentuated
"'\,,r,
\ -\r
."
i\
fl(
.//// owi
\
',
,/,
,,-\\
L)
a-=-'--
/
/-'-
,
(,v
l\* \, \
\,r',
\,M
:pr small breasts, the chest is rendered in typical fashion
4 \\\
?-/
:!'n large breasts, the chest is accentuated to the extreme
-^
%\2,,-'
/r
i N*
*y
*l(*'
-
N)
I
nguishing Male and Female Figures j,'raden the
As men and woman have different skin and skeletal structures, care should be
sloulders of male rharacters. The hips
taken with the figures' siihouettes.
should be narrower
fian the shoulders.
The hips of a
female character should be as wide or wider than the shoulders,
The neck is long and slender.
While brawny male characters The torso of a male figure is
do have beefy -nighs, the thigh
thicker than that of a female
should never have more girth than
]te
The arm is slender and graceful.
waist. The waist is trim and may be drawn with the same girth as that of the
Accentuating the calf muscles :reates a robust
fattest paft ol the thigh.
,ook.
Depiction of musculature and skeletal structure is often omitted from a female figure's arms, stomach, knees, and legs.
Adding lines to the knees to suggest the kneecap evokes a rugged appearance,
)ravring the arms thick and
:rpnasizing musculature will set a snarp contrast with those of a figure.
'erale
,1.-
- =:rent Iines should also be used to draw -:.' ard female figures. Use finer lines, :*rr.'., ng less pressure to the pen when
r::,,
\t\ Not good
,
/,1'
\
irg female figures.
Here we have a poorly drawn sample, where not only the lines, but also the shoulder blade and the posterior are handled in the
manner of a male figure.
h )
I
Here we have a well-drawn sample, where the lines are flowing and the pans of the back (i.e. the shoulder blades, spine, and posterior) have been handled differenfly from
that of a male figure.
z___--
Use angular
Use a crescent
shadow to suggest
shadow for giving
thickness in the hard muscles of a le figure
volume to a female
figure's curved surfaces.
75
ffien
Drawing Different Male Adjusting the Neck's Thickness and Length
O
The neck's girth
@ The shoulders' breadth
@ The torso's thickness
\l
This figure features a long and slender neck, creating the look
of a style-conscious tyPe male
@ The arms' and legs' girth
character.
Despite that the shoulders of this figure are the same, the thicker and shofter neck suggests a rugged, muscular character.
Adjusting the Neck and Shoulder Width
FM /rv\ Fr7
Here we see a broad shoulderec
Average build
Here, we see narrow shoulders and a slender neck, suited toward adolescent boys and young men
build. Top the shoulders with a short neck.
with slender builds.
This expanse suggests the thickness of the torso from the shoulder.
Adjusling the Torso's Thickness: Suggesting a Muscular Build
Muscular build
Broaden the
I
Average build
shoulders.
--\-./;
Accentuate the
muscles in the shoulders and
Y,J
i
beef up the arms,
The curved line extending
from the underarm to the waist is a key Point.
The key points in distinguishing
Distinguishing Average Builds from Muscular Builds
an average build from a brawny
build lie in the neck, the chest, and the arms.
Drawing the arm on a brawny
build at about 1,5 times that of an average-build character will establish a clear distinction.
This contour suggests a
well-developed chest. Flank muscles The addition of this line Avoid drawing abundant muscle contours on the
indicating the bottom of $e ribcage gives the abdomen a taut appearance,
abdomen of an averagebuild character: keep it simple.
\erage -,*
Build
reck and
:e lTn are rerir at *E
:AJTE
il.riâ&#x201A;ŹSS.
Muscular Build
.F, .:Ls:ng
The chest on a
muscular build appears puffed out.
the
i'r,f;r;eSS Of the
:es:
and girth of
:rE :{-,."ts and neck
iszf, shes a :r=r-xrce in build, *r,,ry ri
s
fie
=r6ered
ialE
StOmaCh
the
tL
This figure shows
the muscles of the abdomen accentuated.
77
ff chitd
-u:l/.r
,a \ chird
\ /\
m Man
N chitd
Lines Used on the Back of the Hand
A man's hand has a rugged, knobby appearance. Depicting the skeletal and muscular structure will elicit a 3-dimensional feel.
Draw the lines on the back of the hand extending from almost the knuckles' centers. Emphasize the knuckles.
----.-'t/"-'
ihornan's Hand
Draw long, tapered nails. These lines are drawn the same as
those on a man's hand-from almost knuckles' centers. However, the protrusion of the joint is downplayed. These curved strokes are kept short
The knuckles are minimized.
/ -'t
and delicate.
-â&#x201A;Ź
frngers are
n'awn at 2/3 the f ckness of a
ral's.
79
ltand Gâ&#x201A;Źsfures and Poses
Tendons lying underneath the
skin cause lines to form on top of the foot.
Lines Appearing on the Top of the Foot Tendons are included when intending to give a foot that masculine, rugged look.
\l
,//\ ! '=-\ \"\ \ \.
The tendons extend
from the joints' centers. Tendons become prominent when applying pressure to the foot or raising a toe.
The foot will appear busy and cluttered if too many tendons
are drawn. Reduce the number you draw according to the angle.
*-e
tendons are usually visible even when the foot is in a
'' ued state. However, the tendons may be omitted when :':wing the foot in a relaxed state in order to render more .-:ctively (i.e. distinguish from) those times when the toes ,.-: raised or pressure is applied to the foot.
81
Draw the foot first and then the shoe on toP.
Note that the toe of highheeled shoes is different from that of an actual foot.
When drawing flat-heeled or athletic shoes, start with the outline, drawing it as i{ enveloping the foot.
Up Waking (Sdne
Showing Gharacters Moving
Oeslgn and Portrayal)
The 3 key Elemants in a Character Walking
Scenes of a character waking
are among the most common in manga. The character asleep.
The eyes open.
a0
The character rises. The first page of a mangawill often include an establishing panel showing the sun rising as its initial panel, indicating that the scene takes place
at dawn or in the morning. Notes . Shifting angles and movements are also included in these key elements.
.
'[" The Character Asleep. iltLil: s:,Ii cf expression does she
|
ilE;3.'
sleeping?
't*-â&#x201A;Źr o 1:rdr f:85 Shâ&#x201A;Ź appear when asleep? " {thE{: :i-i: rri-ie.n is she sleeping?
ar
2. The Eyes 0pen. Does she wake up immediatelY?
.
0r, is she groggy and grumpy? ln which direction does she sleep?
. . Under what circumstances does she awaken? What is her PersonalitY? These points tie into the next element,
where the character rises.
Facial expressions and body language help illustrate the character's personality.
3. The Character Rises.
.
ls she reluctant to get out of bed? o ls she cheerful and alert? Does she hop out o{ bed? o Contrast the character's appearance
.
waking with her appearance sleeping. These allow you to portray the character's personality.
ln most cases, mangaaftists have no leeway in allocating scenes of a character waking to a significant number of pages. Such scenes function as an introductory scene {or the protagonist 0r an incident within the story portraying the personality or private liJe of the protagonist. Scenes like these do not usually extend beyond one page.
Compositional Samples ffi a Character Waking
A Leisurely Wake-up Here we have a peaceful, everyday scene. The first two panels may be condensed into one by omitting the first panel, which
portrays "sunlight"
or "the sky" and combining it with the second panel to
show sunlight falling on the character.
2qe with the Sleeping Figure Emphasized emphasizing the sleeping figure, the scene is -s-aily drawn up to the characler opening her eyes, ur.r e the panel of her rising is omitted. Lltii'en
lim Latel Scenes like this are primarily used to portray
the character waking in a flurry. This is a popular form of portrayal, usually based on the concept that the character overslept.
Slowly Unfolding Scene Scenes like this may take up 2 or more pages. The first scene shows the character asleep and then her eyes opening. The second page
shows her rising. This approach is used with full-length mangaor where "the morning" or "waking" constitutes a major plot development for the story.
85
hes SEq*ng
You are not required to show the entire figure when drawing a character sreeping. rn fact,
it may be more effective not to. prease note, however, that when cropping a tiguie, draw -'the portions not visibre, beyond the pane|s borders as weil to ,n.rr. ine-rigrr;ir' drawn correcfly.
line may mark the grounc or floor line, or even the edge of the bed.
/
ZA
%
,A-
-'ese are the basic actions in rising.
N-"/
Sample: A Jolting Wake-up
\--zz
Facial Expressions
Drawing Any Expression I
m ag ina b I
e H;xlli'I-'r',l33,i',:'
to Portrav
Portraying lacial expressions by
manipulating solely the eyebrows:
OOOO When the eyebrows are left the same, and the other facial features are manipulated:
Not good
@OOO
6B\
\1
i.lr: s:i,' E
&,. S,itl
*;i,t' ialr;
lii
thing the Eyebrows to Portray Emotion: Joy/Pleasure Anger, SorroMPity, Surprise
"Joy, anger, pity, and pleasure" are generally regarded in Japan as the 4 basic emotions. However, there is not much difference between "joy" and "pleasure" when rendered visually. Consequenfly, I tacked on the much-used-in-manga emotion of "surprise."
kJ@
*@w
w
*1
w
*@w
w
*@w
M6a
Mouth Movements: Depicting Basic Uowel Sounds TIe following are the most common shapes taken by the mouth when expressing a character's emotional state. They are essential to porlraying a character full of life. Side View
i c----,
t D
i
O
u U Q Q ?\
uE
Rendering the Mouth's lnterior Upper lip
A.natomy of the
-)
,\ \
Top row of
a
teeth Upper
\=-. =----4.' \d-^a
jaw
(Maxillae) Throat
T4
This figure shows the outline
Tongue
of the lips.
Bottom row
Portions of the teeth and the mouth's interior are
of teeth
Lower lip
covered by flesh.
,ffEtnd\ *)
r1-) \,4tJt
\H \rffr"Y
Sssorted Manga-esque Expressi0ns
d
lf the skin were removed to reveal the
//
entire mouth, it would look something like Here, the
moufi
has
th is.
been rendered solely as an outline. The
\
teeth and tongue have been omitted.
/iren sh0wing the -outh just barely
d
(-l //
d
:cen, draw only the - -rline of the lips.
Y
( Top teeth only
)9
\ Tongue only
Top teeth and tongue
I
)9
s/\ w( \/
Corners of upper lip turned up
i9
re mouth opens by the ,: r,,er jaw dropping. The -:per jaw does not move,
w\
Speed lines are frequently used when drawing a character yelling.
L/
,\
Bottom teeth slightly revealed
Realistic mouth:Top ro and
bottom teeth and tongue
I
g
Y
\
\ Screen tone finish (Gradation
tone)
Screen tone finish (Dot tone)
93
Clme-ups of the Mouth
There are occasions when drawing some of the inside of the mouth is effective in character close-ups.
fuce with mouth slightly open
The mouth's interior is typically
dark. However, blackening the mouth's interior or drawing each tooth faithfully could easily cause your drawing to have an unsettling leel-unless you are working in a realism
Revealing the Teeth: Exaggeration through Realistic Portrayal Here we see a relatively nonstylized, realistic portrayal. The teeth are {
rendered as a solid row rather than
\ I
I
individually.
o To shout, the mouth opens widely,
exposing the bottom teeth and tongue. Use simple lines to render them.
Here we see another shouting mouth. A large expanse of the lower jaw is visible. When the mouth is wide open, the inside flesh of the The canines
cheek swells.
The key is to leave a small space between the contour for the molars and that for the front row of teeth. This will also give the molars their
-ere, a center line has been added to the ":'ngue, heightening the realism. Since the -:uth is wide open, the canines are
distinctive thickness.
,'sible. The canines are often exaggerated
tr'en drawing vampires and demons.
J Mouth with molars given thickness
Here the mouth is open t0 the extent possible in a
fullthrottle yell. The upper jaw, which is in
fact stable, appears as it it could move, causing wrinkles t0 form at the sides of the nose, on the cheeks, and under the eyes. Furrows develop on the brow
Here we see a mouth open in full shout with the front teeth, the canines, and the molars faithfully rendered. The tongue has been abstracted and diagonal strokes used for the throat's dark interior, resulting in a powerful image.
Theatrical Eyes --\ YL-\
P'
' The upper and lower eyelids move both up and down.
ng the
W
tni.
Normally, when the eye
wr,en
is closed, the eyelashes
shut, the eyelashes take on an
form a downward curve.
upward curve, and creases form around the eye.
is squeezed
of the Eyes for Emotion Portrayal
Wide open eyes
\
s
Manga-style iacial expression
to Droopy eyes
Dramatic Porkayals:Mouth and Eye Combinations
}$e
::r,iard
eye
Half-closed
eye
Normally closed eye
{4-
--
Eye squeezed shut
Adjusting the shape or position of the ma'uJr
CErious Expressions wath
the Eyes Glosed
allows for a variety of facial expressiors. sve. when paired with the same eyes and eyebro,i,,E
lU.---:
lnr3fmalstate
l1es SQueszed shut
g7
Maintaining the face in the same direction and at the same angle but changing the hair and the background
Uses of Showing the Eyes
makes this face adaptable to any number of scenes.
3/4 View
I tf It
I
\
6 Sleeping Scene: Adjust the flow of the hair and draw a mattress edge and pillow creases.
[(
N
ilffi([
ihii \,.
I
r
N--
)
JL
0riginal drawing
Shower Scene: Draw water or perspiration droplets. Show the hair clinging to the face to suggest wet hair.
,/l
\\NX
,tt
I
tll/,
ll //
* s\'
'>aF-+\
>)
l{/#
//( I / /\)\
Eating Scene: Add chopsticks and a morsel of food.
g8
Side VieW
Drawing a side view on a diagonal or horizontally suggests that the character is lying down or reclining. Here is the original drawing.
I
rotated it to a diagonal or till the head appeared lying down, setting up scenes of the character "nodding in acknowledgement, "
"sleeping," "eating," and "reading. "
Sleeping: I flipped the original drawing on its side and drew part of a comforter.
Here is the character
nodding in acknowledgement (greeting). I used the same angle (with respect to the panel)
for the eating and reading panels.
Reading: I simply added a book and a hand.
Nodding in acknowledgement
Eating: I drew a hand and fork, and
)ractical Application: Showering
this figure, I adlusted eyes and the moutr to suggest a smiling expression and drew the hair as if flowing in a breeze
Combining Features to Express Sample Emotions and Subtle Expressions Emotions Created by Combining Features Closing One Eye
4 IY_ Eyebrows: Angry
Eyebrows: Angry
Mouth: Smiling
Eyes: Hall closed
-rStruggling for patien
Mouth: Angry
--+Looking displeased,
GE) \Y
iffifi:Hf,TJ"
This expression could change dramatically by slightly altering the angle or adjusting the size of the mouth
reproachful
-Wink
Adjusting the Size of the Eyes Showing One Eye Slightly Glosed
Concerned -f j EVebrows: r;cutn:wry smile = -Casting a meaningful \_-/ glance, signali
"0c
Eyebrows: Asymmetrical
Eyebrows: Angry
Mouth: 0pen
Eyes: Both half closed
--+0bjectin g, com plai nin
Mouth: Smiling
--+Smiling scornfully, jeering
Using Eye Movement to Express Emotions
Changing the appearance of
fie
mouth can also
dramatically atfect the mood.
Eye Portrayal Unique
to Manga Using Ditferent Shapes for the Eyes and lrises
"0"";''**@
These are rarely used with realistic characters
(\)*
a,
o 6;) v-/
Dots
with small images, these illustrate a flabbergasted, Used
dumbfounded, disgusted
Blank Eyes
expression.
0ften used in close-ups, these are used to show
dumbfounderment, shock, or a glazed, vacant look.
101
Ofiry:Tears
Since the lower eyelid is being seen through the tear (liquid), render
it using a finer line.
+
As tears are a liquid, using
an elliptical shape creates the look of tears brimming over. Use a broken line for the tear's contours.
(E6
J
I
When drawing
streaming tears, imagine water falling along a surface. Use a gentle arc following the cheek's curved surface.
eg Stylized Tears: Assorted Grying Faces
102
Sample Crying Faces
.G
,,//{i )
\ b
Strrrholic Representation
O@OO
@OOo
of Emotion
Undemeath and above the eye
Fine lines are used as a rule.
Lseo
*rfi
a smile, the vertical line shading suggests a lc covering something plaguing that character. lerrcal lines belie the smile.
Ar_r s{fl
ne
'10.4
Note that use 0f thick lines will look like some sort of decorative patterning on
the character's face.
. .
Express tension, unease, and the depth of emotion Can be used in dramatic as well as humorous situations
g@
Comical rendition
Serious rendition
A single, large sweat bead
Combination of sweat
used for a comical rendition
bead and vertical lines
105
-1
. Used to express realization or surprise t-=7 . Can also be used with a smile or to express
Dashes
joy or cheerfulness
While there are n0 set rules regarding the number of dashes or where they are placed, about 3 to 4 lines works fine.
-+
b
Drawing dashes on both sides suggests joyful cheer.
\ -=
-==
sA
4--:r:
-1..,
1:s rnay cause their intended -: Secomg vague.
:i,:tt-r=,::1.-,:.:
-t:
t
.
lush
These are often used to show a character suddenly turning red or suggest embarrassment
* & i:
t
r
//z
,
--
About 2 to 3 lines are appropriate. When drawing a close-up of a character drawn in a realistic style, use numerous, clean, fine lines.
,7 A {t' U //.
Take care in that making blush lines too small can cause them simply to look like smudge marks.
107
iJ/
;a7
h
=-<
'$D I
When angered, our blood
flows faster, and when truly incensed, the blood vessels at the temple become engorged and rise. The "cross mark" is a symbolic representation of this phenomenon.
Felt-tip pens work well with this mark.
m -rccrnered cross mark
4-cornered cross mark
@
c' Iffi"ffi#:;il: ffi:i?ll iilx'#,ilfilx;,
Mw )
${
()
!(E
Fuming
U
L
G,
)N /,,.4/F
0ther Popular Symbolic Representations
Horns, fangs, and
lightening bolts
Draw a smaller version when creating a close-up of a character rendered realistically.
Using the Mouth to Show Emotion Long e
Surprise
;,\
(
1'10
: -
@6ffix The size and shape of a speech balloon change along with the intensity of Standard face
emotion. The stronger the emotion, the larger and more exaggerated the mouth, and the larger the speech balloon and copy inside.
Long oo
Short e
Long o
111
Aahll
a) Yeeshl?
5) Smiling Faces Ah ha ha ha ha ha
Giggle, giggle
"Tee hee hee" etc. may also be used.
1"'t2
t3 ,'ft l./
oh, ha ha ha
\./-/ When writing
E
',rrfir*,,,
omit the puff (sigh).
Tee hee hee or hee hee hee are other opilons.
113
Chibi (Super-deformed) Gharacters and Vowel Sounds
e
uintttilillllllllllllllllllllltirl,rrrr
pp)
? |(q1
Manga Miscellaneous
Creating Key Images and Gharacter Entrance Scenes
The key is to draw the
character so that her back (back of the neck) and left foot follow the same line as they rest against the wall.
(
.EaI
When drawing key images and character entrance scenes, do not just simply make your subject large, but rather draw a pose, showing the character leaning against an object. The image will carry even more impact if you keep vague against exactly what the character is leaning.
7z)'H-s@
Character resting her
:lbows on a table
Character leaning against
the panel frame
\ ,)
Character leaning against a pillar
I
\ Character leaning out beyond the Panel frame
Vehicles and Figures: Driving Scenes
When illustrating a character driving, you are often portraying scenes where the character would actually be hidden by the car's roof or hood (i.e. when the figure would not appear in a photograph). Check out angles and shots used in movies and W dramas for pointers.
The steering wheel is actually larger fian you probably imagine.
This is a gpical car-driving shot. Key points are the partially visible steering wheel and seatbelt, and the window frame on the opposite side of the car.
Perspective reference drawing
Here, the steering wheel is contrasted with the hands. Pay attention to the steering wheel's diameter and thickness and take care that the wheel does not become too thin. a
I
Special effect lines are drawn in this direction. Use straight or curved lines to match the scene or purpose of the drawing
This composition tirequently appears in
acceleration" scenes. Draw
fie
composition
+om a relatively low ar,Ele: omit car windows a",0 other interior
'?erres. filling in the
lank
space instead
with-
:r'eed iines and fie like.
This is the portion typically used in a
.
Perspective reference drawing of the passenger
mangapanel.
Normally in a car, there would be enough space (sense
of distance) between the 2 characters to fit another figure.
side
0verhead perspective drawings of fie cars and passengers
Suggesting Movement Using a Single Panel: Glancing Back Taking Notice and Glancing Back
(- -) \:-/
notice."
Here, rather than showing physical movement, only the gaze is shifting.
As the face and body are facing different directions, movement is given to the
Repetition of similar cuts would result
in bland manga; however, since compositions like this do seem to carry significance, artists tend to lure themselves into thinking they are
composition. This
combination is used both
for "taking notice" and
showing movement. This is a common fap for beginning artists.
.
Dashesarea standard means of indicating "taking
"looking back."
The Most Common lngredient of "Taking Notice" and "Looking Back": Showing the Back and Face
,
/!
-
""'rl
I l, ,l it. \ '\-.,, l
>
.
The Gaze and Flow of the Hair Evoke a Sense of Movement
Even if the full figure will not be included in the panel, drawing the entire upper body or full figure will give your bust and close-up compositions a sense of energetic movement.
When you are able to give torsion to your figure's waist, then you will finally be capable of creating a striking, "key" image.
121
Penning Techniques Th
at G reate Depth
Using a finer line for the horizon than for fie figure will generate a sense of deph.
Using a finer line for the horizon than for the figure will generate a sense of depth.
frf#$fr',1',ffii,X?t',l,
"
Reducing the concentration of diagonal strokes used for shading in the gossamer lace will give a sense of volume to the "closer" lace.
Space (Wind)
Wind
z \
\
Drawing clothing, angelic robes or other sort of shawl or scarf, or long hair sweeping in a wide arc around a central figure allows you to suggest space (wind). Special effect lines representing wind appear in 2 locations at the top and bottom of the composition.
Tipse wind lines, not visible in actuality, are used to create a sense of the ,,air,s density" or speed. The lines can be rendered in various forms, be it straight or curved. Here, sweeping arcs are used to suggest air swirling. Having the wind lanes become finer as they wrap around toward the back of the figure allows the lines themselves to give the composition a sense of depth.
123
tlater Dmpleb
The key point here is the contrast between the sizes of the water droplets and splash. ln the foreground, a large wave and a large ,,proximity.,, splash of water appear in the foreground
to suggest
The tiny circle centered at the woman's face is in fact a water droplet. The contrast between the small water droplets and the large splash create a sense of space and depth.
o
/ ^o
The contrast between black, white, and greys form the water's surface. Hatching was used for the greys. lcy poirlt is tre shapes used for the mosaic water pattern for:med by reflected-tignt. Since this is still a ltcutd s:rrace. geomekic patterns drawn using curved lines were used to suggeit the waves' undulations. A
124
Making Gorrections ffiite
Brushes for use with white paint
Paint Diluted with Water:Water-based White paint
ffi Misnon comes equipped with a
White poster paint
@
Misnon W-20 For use with
permanent ink
brush attached to the cap. This brush is NOT suited to detailed
work.
Misnon
I
Note: Too much water
can cause the paint
to become too dilute.
Place some paint
in a small dish.
a\L -V
Use fine brushes like a
mensofude (thin brush used to render facial features) or a h a kke
i (ultr a-fine
m e n sof u d e ).
Arlcl water
Mix well.
Clean up lines sticking beyond boundaries, etc.
r
As water-based white paints age, they begin to dry out and become difficult to apply.
r
The Misnon brand uses a special liquid that easily damages the brush. "Once you have finished using the paint, wash the brush well.
Clean-up target
Cleaned-up image
quick brush strokes. Do not rub the paper.
Using White for Special
to Eyes
o Mistakes made with water-based technical pens and felt-tip pens are
difficult to correct.
*Use
an oil-based product to conect waterbased materials.
Create tiny dots by tapping with a brush.
.0il-based products consist of correction pens, white ink pens, and liquid paper.
125
Artist's Profile
Hikaru Hayashi '1961 Bom in Tokyo.
1986 1987 '1989
1992 1997 1
998
'1999
2000
Graduated with a degree in the Social Sciences and Humanities from Tokyo Metropolitan University with a major in Philosophy. Received a hortative award and honorable mention for his work on Shueisha lnc.'s Business Jump and served as assistant to Hajime Furukawa. Worked on Shueisha's Shukan Young Jump while apprenticing under Noriyoshi lnoue. Published his debut work based on a true story, " Aja Kongu Monogatari ' ["The Story of Aja Kong"] in Bear's Club. fuunded lhe manga design and production studio, Go office. Produced illustrations for the works Butsuzo ni ai ni iko lon the appreciation of Buddhist sculpturel by Hiromichi Fukushima (published by Tokyo Bijutsu lnc.) Authored How to Draw Manga: Female Characters, How to Draw Manga: Male Characters, How to Draw Manga: Couples, and How to Draw Manga: lllustrating Baftles. Authored How to Draw Manga: Bishoujo around the World, How to Draw Manga: Bishoujo/Pretty Girls, How to Draw Manga: 0ccult and Honor, and How to Draw Manga: More about Pretty Glas; promoted, produced, and wrote lhe manga copy for Koki lshii's Kokuhatsu manga riken reffo (book on the wasteful spending of Japanese politicians), published by Nesco Co., Ltd.; and produced the corporate identity mascot characterforTaiyo Group driving school. Authored How to Draw Manga: Animals ; produced and initiated the release ol Bishoujo Fighting, a dojinshi (lanzine or small press comic) for pro wrestling fans under the name 0f Meto (a fanzine specializing in woman's wrestling and cat fight videos, published biannually when matches occur; fifth issue on sale as of 2002).
2001
Coauthored How to Draw Manga: Martial Arts and Combat Sports, How to Draw Manga: Giant Robots, and How to
2002
Manga: Costume Encyclopedia, Everyday Fashion. Coauthored More How to Draw Manga Vol. 1 and How to Draw Manga: Costume Encyclopedia, lntimate Apparel, published by Graphic-sha. Mr. Hayashi continues the planning and production of origlnal Go ffice fanzines.
Dnw
Rio Yagizawa with an A blood type. She first started doodling in pencil in nursery school and made her first attempt at drawing mangain pen during the fifth grade. ln junior high, she began to produce doujinshitype mangaworks with friends from upper grades and in her class. Ms. Yagizawa was born in Tokyo on January 8. She is a Capricorn
ln 1981 she debuted as an illustrator with Minori Shobo's monthly publication, Gekkan 0W. She acted as an illustrator, an aniparo (animation parody) and manga artist, an anime writer, etc., contributing illusfations to Minori Shobo's Aniparo Comics, Akita Publishing's My Anime,fokuma Shoten's Animage, elc. ln 1 986 she debuted as a full-fledged manga aftislin Kobunsha's Comic Val. Since then, she has contributed series and single publication works to Kobusha's Pretty,as well as cover and page illustrations for paperback editions targeted toward young readers published by Seishinsha, Kadokawa Shoten, Shogakkan, and other publishers. She has aufiored g mangavolumes and illustrated more than 25 paperback books. ln 1998 she began to participate on the production side with Graphic-sha and Go 0tfice, starting Couples and continues such efforts today.
witr How to Draw
Manga:
Go Otfice Profile Go 0ffice was founded in May 1997 and has been specialzing in the production of tutorial resources using manga and
illustrations, which include publications on How to Draw Manga series.
126
ct 9
ilIAilGA I}ISTRUGTIO]I FROIU TH )t== 1l 'r It
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$n?ffuToDRA)/ r81.1
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Graphic€ia Publistriru
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