University of Melbourne, Architectural Design Studio: Fire. Spring 2012

Page 1


Site Plan - Refer to submitted document


“Architects always pretend the scheme we are presenting is within such a conviction and as if it comes out of magic. But of course we tested so many schemes before we arrive to the final scheme” - Shohei Shigamatsu

“If one looks back over time and runs a memory record of a project through one’s mind, a diary of sorts takes shape. In serial fashion, key events milestone the project - changes, dead-ends, parallel lines of enquiry, the conclusion and the ambitions of that first inception - moments of importance that turn into only a few days of recollection.... With each day the long hours of criticism, the short seconds of inspiration, the tug of all those movements that push and pull each way as what we call ‘The Project’ ticks on.” - Cecil Balmond


Site Visit and Analysis


The studio started with some normal work addressing the brief, site visits, production of necessary materials such as site map and site model. Search of inspiration followed as site analysis and lengthy research were conducted.


Site Visit

Tower adjacent to site

Interior - current carpark

View towards Mackenzie Street

Street scape - La Trobe Street

Grant Lane

Parking signage

View from Mackenzie street


Views


Context Study

Production of site map

Renderings - Study of shadow and view


Rear Entrance

Streetscape on La Trobe Street

North-South Section

Volumetric Context


Sun Path

Sun Path

Spring

Spring

Summer Summer

Autumn Autumn

9am

1

9am

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9am

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Winter Winter


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3pm

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Analytical Diagrams

Vehicular Circulation


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d uil

E al y Ro

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tio ta

View Corridors

Mal ping

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QV S

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Sun

io bit


Initial Thoughts and Concepts


“In the beginning I looked around and could not find the car I dreamed of, so I decided to build it myself ” - Ferry Porsche

“You see fields of African mountains based on red African earth that at first sight look like junk yards and at second sight perhaps look like cemeteries for cars but that on closer inspection turn out to be incredibly integrated systems where individual people have tiny little sheds in which they are able with incredible precision to maintain, to restore or to recompose from the wreckage of other cars completely new cars like the Volkswagens seen in the background. So what is actually amazing is that what at first sight looks like a completely disorganized field with abandoned objects is actually a productive unit where local people are able to orchestrate endless streams of false spare parts from Taiwan and Mexico, from Mercedes and Peugeots, without any kind of infrastructure through the simple device of pure organization. So currently more Mercedes are driving in Nigeria than in the whole of Germany.” - Bigness and Velocity, Rem Koolhaas

“The city in th ereflection of the moving object” “ The very surface of the car is able to capture the reflected image of the city” - Concept for a car showroom, Enric Miralles


Research and concept graphics

Concept for a car showroom - Enric Miralles, 1995


Initial thoughts - deformation & graffiti in car park


Concept sketches



Street Racing and Drifting Not that the original thoughts were bad, but Barlow, the client for this brief, was an adventurous man who challengd the shortest possible time driving from Darwin to Melbourne, and crashed a plane just to buy a new one a fortnight later. The mentioned serious ideas needed a more exciting and flamboyant translation.

Let there be speed, freedom, style, pride!

Let there be STREET RACING and DRIFTING!

Fast and Furious - Tokyo Drift


Need for Speed Underground - Video game about street racing


Preliminary Design - Sketches

Plot study


Form finding - intended to be a car but ended up too alike with a duck


Showroom - Option 1

Showroom - Option 2


Showroom - Option 3

Office Floor


Section & Program


Openings and Facade Expression


Preliminary Design - Diagrams

Parking layout - Maximized efficiency

Conventional

Section/Elevation

Plan

Plan

Possible Scenario

Public Racing

Concept diagram for Car Park Tower

Car Park Tower


Program Apartment

Showroom, Parking, Service Centre Complex

Massing

Circulation Block


Neon Light Signage


Being rather unfamiliar with neon lighting, I’ve done some simulation in Photoshop examining the use of color and lighting effect, trying to understand how the graphic should look like for my neon signage design. I was particularly happy with the gradation of ambience and the visual similarity of neon light tubes. Different type faces were laid out as an exercise to determine the font for Barlow’s signage.


Color and Font Study

Color Simulation - Nissan Skyline GTR34



Color Simulation - Zonda


Barlow Motors Barlow Motors Barlow Motors Barlow Motors Barlow Motors Barlow Motors Barlow Motors Barlow Motors Barlow Motors Barlow Motors Barlow Motors Barlow Motors Barlow Motors Barlow Motors Barlow Motors Barlow Motors Barlow Motors Barlow Motors Barlow Motors Barlow Motors

Test of font for neon light signage


Making of...

Screen Capture from Initial D the movie


When the theme of drifting was confirmed I returned to one of my favourite car movies called Initial D. It was originated from a Japanese ficition about downhill drifting, the D was of course the initials of these two words. There was a scene where the legendary Toyata AE86 overtook a monsterous Nissan GTR32 with the skill called “Inertia drifting�. The abstraction of road into higlighted lines, the motion of the car according to the perfect drifting line, the backlight rail all served as key inspiration of the neon light signage design.

Sketch and draft image of neon light signage


Week 4 Submission

Proposed position of neon signage


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0.5

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Final Design

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(m)

Neon Light Signage


Golf Hazard


To carry through the concept of racing and drifting I have been researching through Formula 1 and a car racing game called Gran Turismo to collect reference for racing courses. The idea was to create golf hazards in the form of tracks, to race or challenge the fastest lap time with golf ball would be the rule for the games.


Research on racing tracks

Track maps from racing game Gran Turismo 4


Track maps from Formula 1


Computer Modelling

Screen Captures during computer modelling



Week 7 Submission

Theme 1 - Ring


Theme 2 - Drag


Theme 3 - Dirt


Theme 4 - Glacier


Main Building


Returning to earlier sketches I could not withstand the shock of having my design looking like a faceted swan or giraffe, it has nothing to do with drifting, architecturally it was not appropriate and intelligent, and it does not suit my taste. The car park tower must be axed. The axed prking lots have to be relocated so I returned to something my hometown, Hong Kong, specializes in - utilizing floor area and stuffing in parking lots. It was a lateral process, with parking, circulation, structural layout and various functions being juxtaposed simutaneously.Vehicular circulation enjoyed a slightly higher priority as the drifting track was the soul of this design. Detailed design of strategic spaces such as entrance, showroom and rooftop apartment then fell in place. Facade was confirmed last when programming appeared satisfactory. The volume this building encapsule is in cubic form, but the very openness and slenderness of structure presented a new architectural language to me. The tilted facade walls came together as a dynamic structure, excitment and livliness of events radiates from the interior. The way the structural system presented itself gave a sense of lightness to the building.

The spaces are also usable.


Layout and Programming - Development

Entrance Level

Development Sketches

Basement

UG

LG

L1


LG - 27 Parking Lots

B3 - 49 Parking Lots

UG - 6 Parking Lots

B2 - 80 Parking Lots

Change of plans up to 11th September

B1 - 67 Parking Lots


UG - 5 Parking Lots

B3 - 47 Parking Lots

L1 - 9 Parking Lots

B2 - 78 Parking Lots

Changes of plans up to 17th September

L2 - 39 Parking Lots

B1 - 60 Parking Lots

L3 - 28 Parking Lots

LG - 26 Parking Lots


L3 - 36 Parking Lots

L4 - Showroom

L5 - Apartment

L6 - Apartment

LG - 26 Parking Lots

UG - 5 Parking Lots

L1 - 9 Parking Lots

L2 - 41 Parking Lots

Change of plans up to 26th September


Final Floor Plans (Refer to submitted documents)

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STORAGE

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B1

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1 METER

ACCESS CONTROL & OFFICE

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OFFICE/ STORAGE

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UP STAFF LOUNGE

FEMALE CHANGE ROOM & LOCKERS

STAFF LOUNGE BELOW

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MALE CHANGE ROOM & LOCKERS

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AHU

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OFFICE

ENTRANCE LOBBY

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BALCONY

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SEMI-OPEN FUNCTIONAL SPACE

SEMI-OPEN FUNCTIONAL SPACE

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KIOSK

KIOSK

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ELEVATOR ABOVE

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SERVICE HUB ABOVE DN

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SERVICE CENTRE

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SERVICE CENTRE BELOW 4

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OFFICE

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ELEVATED SERVICE PLATFORM

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SERVICE HUB BELOW

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HUB 1 DN

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UP

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HUB 2

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BARLOW'S CAR LIFT

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HUB 3

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HUB 4

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AHU

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SUSPENDED EXHIBITION PLATFORM

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HUB 5 CAFE

KITCHEN 9

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HUB 6

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CAFE BELOW

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HUB 7

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BOARD ROOM

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GOLF TERRACE 13

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COURTYARD

UP

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STORAGE

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COURTYARD

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GARAGE

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BARLOW'S TEST DRIVE

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L5

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BARLOW'S TEST DRIVE

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Barlow’s Rooftop Apartment

Showroom/ FINISH Cafe and Golf Terrace Service Centre

MacKenzie Entrance

Basement Parking/ START

Circulation/Drifting Track

Programming and circulation

La Trobe Street Entrance/TURN


Showroom

Option 1 - Showroom and Parking

Option 2 - Display hubs and golf

The showroom is meant to be the highest level the public can access, it is also the finishing point of race. At first it was a mix of parking and display zones. It seemed to offer a better flexibility and also tackled the problem of insufficient parking space on lower levels. However it was too rigid in terms of geometry, presenting a less spectacular and pleasant nevigation experience. The intended flexibility could as well ended up as uncontrolled mess. Another option was explored where the entire floor is occupied by free-form display hubs and golf terrace. The program mix offered a sense of fluidity. The idea of a space with no walls remained as the hubs are defined by light tubes, shorter than human height and separated wide enough for people to walk through them freely. It should now offer a more pleasant user experience.


Preliminary sketches, showroom layout

Precedent study for light tubes Hello Stranger by Vehovar + Jauslin Architects

Test rendering on ceiling lighting effect


Showroom - Day time


Showroom - Night time


Barlow’s Apartment

Form construction according to floor plan

Opening and framing patterns

The idea for Barlow’s apartment was to create an iconic single house on the roof top, where spectacular views over the city can be enjoyed. As the entire roof level is surrendered to Barlow, the provision if an exclusive driving field is in fact possible. The sense of privacy and hierarchy, along with the convenience of enjoying a private test track, should fit Barlow’s pursuit of an extravagance life.


Front of apartment and Barlow’s driving field

Back of apartment and Barlow’s driving field


Form, Expression and Appearance

Massing and La Trobe Street Entrance


Braced structural Expression on facade


Bracing replaced tilted sheer walls


Confirmation of form, expression and lighting


Elevations and Sections (Refer to Submitted Documents)

From Top: East Elevation, South Elevation, West Elevation


From Top: North Elevation, Side Section, Rear Section


Model Making



Preparation

Vector drawing files for laser cutting and fabrication of model materials



Photograph Collection

Physical model of building, rooftop apartment and golf hazard



Finish Line



Presentation Panel (Refer to submitted documents)


Notes for presentation speech


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