2016 Resume And Work Samples

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ANDREW DELLE BOVI

RESUME & WORK SAMPLES

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ANDREW DELLE BOVI Born May 6th 1991, Andrew grew up and resides in Westchester, New York. After receiving a Bachelor of Science in Architecture, Andrew moved on to earn a Master of Architecture degree at the University of Michigan. There he developed a highly versatile skill palette and design methodologies. His skill-set includes knowledge in scripted languages, robotics, visualizations, collaging, and installations. Andrew is pursing future job opportunities at an architectural firm as well as actively pursing Architectural licensure within the state of New York.

a : 4 Ta n g l e w i l d P l . Chappaqua, NY t : +1 914-227-0636 e : addelleb@umich.edu w: www.superfluous.uno

EDUCATION 09/13 - 05/15

University of Michigan, Taubman College of Architecture and Planning, Ann Arbor,MI Master of Architecture

09/09 - 05/13

University At Buffalo, School of Architecture and Planning, Buffalo, NY Bachelor of Science in Architectural Design

06/12 - 08/12

Summer Study Abroad Program, Barcelona, Spain Accepted and participated in University at Buffalo’s Architecture study abroad program.

EXPERIENCE 06/15 - 06/16

Bulgin & Associates: Dunes Residence, East Hampton, NY Catia Consultant, assisted with construction of digitally fabricated Hampton beach house. Onsite, prod. full scale templates & const. docs. used to assist in completion of house.

03/15 - 03/15

Externship: Morphosis Architects, New York, NY Week-long volunteer program, assisted in excavation process of a 4 part 3d printed sectional model as well as 3d modeling for renders and animations.

03/14 - 03/14

Externship: Marble Fairbanks, Brooklyn, NY Week-long volunteer program, observed construction documents, participated in discussions, conducted research.

09/13 - 05/15

Digital Fabrication Lab Technician: University of Michigan, Ann Arbor, MI Taubman College of Architecture and Urban Planning Responsible for the safety and function of the school’s laser cutters.

01/13 - 05/13

Assistant Common Cosmos: 287 F-14853, Ithaca, NY Assisted Professor Dennis Maher in development of initial design strategies. The final built work was exhibited at the Sibley Dome, Cornell University, 2013

05/08 - 08/10

Assistant Sweat Equity Enterprises (SEE), New York, NY A non-profit organization supported by Marc Ecko. Worked as an office assistant

COMPUTATIONAL SKILLS Excellent Command: Rhinoceros Autodesk AutoCAD Autodesk MAYA Digital Project (Catia) Adobe Photoshop Adobe Illustrator Adobe InDesign Microsoft Office Suite VRay (for Rhino & 3ds Max) Experience With: Python Grasshopper Processing Autodesk Revit Autodesk 3ds Max Octane Renderer Zbrush Ecotect Sketchup

FABRICATION SKILLS:

RECOGNITION 05/15

Taubman College Thesis Honors & Show Selection, Ann Arbor, NY Project Al-10xx: ReCAST, one of five projects selected out of 120. Exhibited in annual student show at the Taubman College gallery space.

06/15

Pit Crit, Design Blog (http://pitcrit.com/al-10xx-recast) Thesis project Al-10xx: ReCAST published on design blog.

03/14

Cloudz Watching, Design Blog (http://cloudzwatching.tumblr.com/post/76533609095) Representational design project Inkspace published on design blog.

09/12

Barcelona Study Abroad Hayes Annex, Buffalo, NY Work done in Spain selected to be exhibited at the school.

02/12

Extending the Strip Bar Marco Gallery, Pittsburgh, PA Fall 2011 proposal selected for exhibition in the historic strip district

02/12 - 05/12

Silo City Competition Rigidized Metals, Buffalo, NY Second place finalists in a design competition to build and design a bee hive habitat.

01/10 - 5/10

Best Parti-wall condition Griffis Sculpture Park Exhibition, East Otto, NY Awarded for most creative use of shared space. Design build project exhibited in sculpture park

09/11 - 12/11

Selected works for school archiving SUNY Buffalo A&P, Buffalo, NY Studio projects selected for NAAB accreditation visits.

6-Axis Robotics CNC Milling 3D Printing (ZCorp, ABS) Laser Cutting/ ZUND Cutting Aluminum Sand Casting Plaster Casting Model Making

OTHER: Graphite Oil Pastel Vine/Compressed Charcoal Percussion


WORK SAMPLES

01 : ARCHITECTURAL THESIS Novel Constructs Studio: Spring 2015 Instructor: Glenn Wilcoxx

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02 : EXPLORATIONS IN CATIA Computational Investigations Elective: Spring 2013 Instructor: Karl Daubman

03 : COMPREHENSIVE DESIGN Apartment Residence Studio: Spring 2014 Instructor: Matias Del Campo

04 : SPECULATION Urban Speciators Studio: Fall 2013 Instructor: Perry Kulper

05 : FACADE DESIGN Market and Office Proposal Studio: Fall 2012 Instructor: Harry Warren

06 : BUILDING SYSTEMS Construction Technology Elective: Spring 2012 Instructor: Anette Lecuyer

07 : GREEN BUILDING Timber Skyscraper Competition: Spring 2012 Instructor: Bryan Carter, Michael Williams

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AL - 10XX : ReCAST While civilization has extracted resources from the earth for millennia, much of the energy expended in acquiring these materials still remains embedded therein. Of these materials, aluminum, now ubiquitous, was once more rare and valuable than gold. Because aluminum can be cast at relatively low temperatures, using simple equipment and inexpensive mold-making materials, it is an ideal material for a small scale industrial process where no hierarchical separation exists between designer, craftsman, and producer. Additionally, recasting existing metal requires only 3% of the energy used in smelting, and can be executed at a small scale in the likes of atelier studios and design schools. With a self-constructed foundry, we explored a design process highly dependent on tangible physical restraints, without utterly eschewing digital influences. The range of physical processes involved in the creation of a single aluminum artifact includes: wood frame constructs, sand cast molds, robotic burnishing, robotic scratching/milling, pouring molten aluminum, and post-production work. By employing the 7-axis robot at the intersection between primordial elements (sand and clay) and cuttingedge software, we navigated the gap between the digital and the analog, while still allowing for creative expression. Our research is intended to serve as a precursor to future creative manufacturing processes. Where others might intervene in the age-old process of sand casting to increase its efficiency, reliability, or economy, our intent was to produce novel effects. As we reconciled such paradoxes as the aesthetically perfect vs. imperfect, and the designed vs. the emergent, we came upon some truly unique results. Such discoveries suggest a new possible role of the architect/designer: that of the “digital craftsman” as well as the “chaperone of natural processes”.


DIGITAL PROJECT Participated in a graduate level architectural elective course focused in advanced design computation using the software Digital Project, CATIA. The goal was to expose students to parametric modeling and operate within a design research framework that does not differentiate between concept and practice. Additionally, within the course strategies of dynamic diagramming and graphically representing ideas as a means to develop complex geometric relationships and parametric associativity were encouraged. Within the course ideas behind random rule-sets were utilized to generate vast populations of design iterations that simultaneously follow the designer’s rules. The course was structured around a series of tightly framed and directed vignette projects. The course uses multiple CATIA workbenches to illustrate fundamental digital design concepts. Key issues covered in the course: • unstable / dynamic parts to whole relationships • relations, parameters, formulas, associativity • surface definition & editing

• true solid modeling & assemblies • knowledgeware: scripting/ clauses/ link to Excel • reuse – power copies, smart replication


PRAGMATIC ORNAMENT “The city of Vienna is about to cross the 2 Million inhabitants-mark, in this respect the Rathaus is looking for strategies to provide sufficient housing for future inhabitants, without expanding the city limits. This environment, forms the frame of the studio and define the basis for explorations of design techniques that borrow from biological colonies, and their ability to adapt to ecological, and spatial niches. The speculative reality of the project relies on qualities such as repetition and difference, density and objects as well as the sensibilities and ontologies of highly articulated populations. The critical frame within this context is defined by architectural lineages present on the Stephansplatz, where the project is set, and their obsessions for continuous lines present in the Gothic St. Stephan and the Baroque Bishop Palace.� -Matias Del Campo The focus of the work is to leverage the capabilities to create articulated and repetitious geometrical structures in order to accommodate for the conditions of a highly populated and growing Vienna. The building seeks to mimic and synchronously solve the dilemma of a growing populous by articulating similar conditions within and around the building. This mimicking is registered primarily through its formal qualities. The challenge and goal of the work was to generate a structure that is both densely detailed in its ornamental qualities and simultaneously pragmatic in its duties as a mixed-use urban housing proposal. The work was thus executed using a polygonal modeling software known as auto-desk Maya, in which we generated and tested a series of primitive shapes, in our case modules, that could be repeated and combined in some manor to produce a structural logic capable of supporting the needs of a mixed-use urban housing project.

4 unit floor level 3 & 6 1:100

apartment 4b 6

apartment 4a

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04 01 apartment 4c 02

apartment 4d 03

01 entrance 02 living 03 kitchen 04 bed 05 toilet 06 bath

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(UN) - [ORDER] - {ED} This work was triggered through two avenues of exploration. One being satellite imagery with a specific acuteness to motions, practices and rituals of human behavior. Attention was paid to human manipulations of the environment as well as repeated geometries perceivable from satellite imagery. Conjunction-ally interest in materiality at a micro scale relatable to building components, like wood or brick, was also a key player. The investigation occurred through a pretend scenario of possible scalar worlds, marrying these two conditions, the micro and the satellite. There was a speculation that would ask, what would be the ramifications of such a condition? How could this exercise help to produce unforeseeable futures? Procedurally, its facilitation was executed through collage studies. These collages involved taking hyper-active screen captures of satellite imagery and importing them onto banal wall conditions that could be commonly found on the envelopes of typical households. Distinct patterns within the collages lead to mathematical and systematical interpolations of which, when applied, establish new readings of housing envelopes. Through these studies the work’s direction and intent emerged. As the work progressed and the curiosity cabinet thickened, I have pondered what if Detroit was my curiosity cabinet? Many would concur that Detroit has varying levels and degrees of indeterminacy and ephemerality that can be actuated upon. Methodologically, through a development of indigenous character’s, developed through varying abstractions, I aspire to set a new stage, successive and simultaneously catalytic, that will, through varying processes of relational thinking, create new functions from the existing randomness and possibly, maybe just slightly, re-order the un-ordered.


WOODEN VOID The exploration began with a 2-dimensional pattern in nature. These elements were extracted into the third dimension to develop an envelope system. This abstraction was then applied to a building in Buffalo NY. How can one create large uninterrupted views and environmentally comfortable interior conditions conjunction-ally? A realization was made; in order to create a void space the surrounding area must counteract to maintain an equilibrium. Just like the grain of wood reacts to the disturbance of the knot in a tree. An abstraction of a 2d image of a wood knot was made focusing on the grain lines of the tree bark and how this could be extruded three dimensionally to create a facade system. A continuation of the previous project, we were asked to design a ground floor that has to provide a certain square footage of market space. The upper floors were required to be an open space for offices to lease. Primary concerns were on structure, egress, and the facade development from the previous project. By physically separating the office by raising it away from the market I created two juxtaposing programs that could function independent from each other. The market has a curved shape to funnel in the public. It creates outdoor seating and garden space as well. The market is rigid in its form only opening to frame beautiful views of the city, providing a break point from office work.

Structure

Circulation

Enclosure

Facade


GRAIN OF THE CITY Grain of the city looks at the overall grain created by the urban infrastructure of the surrounding area. This grain is then applied directly to the site in order to influence the organization of the ground level program. Structure is used in order to emphasize the linear nature of the grain while leaving spaces open for the larger programs of wood production and digital production. Grain is applied at the residential levels in the form of one band of grain which is broken at the center with a conceptual “knot.� This knot allows semi public program to be facilitated at certain levels, and it continues to ground level where it creates a lobby space. The organization of the units references the microscopic nature of grain, where the units serve as the dense fibers of the wood and the voids serve as the pores.

Studio

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3br lower fl.

3br upper fl.


DRAWING KITSAP This course was based around acquiring knowledge of structure and construction methods. Heavy emphasis was put on drawing and learning the details of construction. The class tasked each student with specific examination of interfaces of materials and systems: foundation/wall, wall/window, wall/roof, floor/wall, etc. The final assignment is to draw a detailed wall section using building details and use it as a reference to draw an axonometric. Materials were pealed back to further show connections. During the process of this course I became investigative of the effects of materials and processes on the appearance and life of building components. I began to closely study interior and exterior finishes, joints, fire protection, as well as create an outline specification for the building components.

Miller and Hull Partnership LLP Kitsap County Administration Building



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