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CASE STUDY: DESIGN & BUILD PROCESS

Introduction

Within this document we aim to give examples of the various processes and skillsets required to deliver a successful product. Starting with initial brief in the paragraph below, we go on to discuss the more common stages of a project from early concept sketches through to detailed design then on to build completion.

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INITIAL CONTACT & BRIEF

At this stage we would normally collate the information from our client about the project, rough ideas of dates, design deadlines, build time and start to investigate a budget. The ideal is normally to be given a set budget to work to, this can save a lot of time and cost from the o -set as we are able to start developing concepts which are feasible and e cient, rather than spending a lot of time and attention on elaborate ideas which ultimately will be di cult to achieve. In all honesty this scenario is a rarity, and we fully understand this can be di cult to set early on, so we can talk through various options with the aim to squeeze as much content as possible into the project.

In some cases it may be necessary to carry out a site survey, where we can assess the space, take measurements and start talking about ideas we could focus on for the first stages of design.

Moodboards

If there is no firm idea of what is required for the concept of the experience we create a small presentation with internet sourced images and examples from similar attractions and world reference. We break these down into a few options (for example: “Temple Theme” / “Sci-Fi” / “Haunted Attraction”) with which we give a written description of how each suggestion could be achieved and, if applicable, rough budget range.

From this initial document we can usually get a good feel for our client’s vision and be able to move forward into further designs.

This page show examples from a moodboard for a Tiki bar. The following pages are extracts from other project moodboards.

For a complete example from a restaurant project we worked on, follow this link: https://issuu.com/deadwalkdesigns/docs/manbo_s_-_moodboards__30-11-18_?fr=sN2YxYzU2ODg0MDI

There are a number of di erent ways to present mini golf: UV courses, animated obstacles, themed environments etc. Perhaps if the building is split into rooms, these could each have a di erent theme, such as haunted house, wild west, circus, space ship or urban themes. Variation in hole design is also important, to keep the game interesting throughout.

MOODBOARD EXAMPLE - DYSTOPIA

To achieve a futuristic theme, yet keep things economical, a dystopian theme would suit the space, rather than high gloss finishes as found in a more clinical sci-fi theme.

This can then be tied together with some more fantastical creations and lighting created out of junk and found items, much like the vehicles and machines in Mad Max.

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