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CASE STUDY: DESIGN & BUILD PROCESS

CONCEPTS - ILLUSTRATIONS

Following feedback from the initial concept sketches we can pick out visuals which are headed in the right direction, merging in finer details explored in the previous stage. The main goal here is to have a small selection of hero images that can be used as a basis for the detailed and 3D designs.

Here we can start thinking about textures, colours and atmospherics which will provide images that can begin to be shared amongst the wider team, or perhaps shared with the public to generate interest at an early stage.

If the experience is going to be an interactive experience or game (such as adventure golf) we will also at this stage start pulling together some quick ideas of how the experience and games could work, thinking of options for mechanics, animations, FX etc.

Follow this link for an example for a Steampunk Themed Adventure Golf: https://issuu.com/deadwalkdesigns/docs/lcag_-_birmingham_-_concept_ideas__01-05-21_?fr=sMDExNjU2ODg0MDI

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