SprintCity - serious gaming to make TOD happen (BUFTOD presentation)

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Serious game SprintCity Serious gaming to make TOD happen Serious gaming met knooppuntontwikkeling


Contents

•Transit-Oriented Development •Serious Gaming •SprintCity •Problem definition •Methods •Results •Moving forward


Transit-Oriented Development


Transit-Oriented Development


Transit-Oriented Development


Transit-Oriented Development


TOD scheme for The Netherlands


Serious Gaming

Serious games • generate shared knowledge and mutual understanding, • integrate different sectors and disciplines, • gather diverse stakeholders and knowledge sources, • provide a platform for experiment and discussion.


Serious Gaming •Ideal for governance issues

•Policy Learning - Instrumental Policy Learning - Social Policy Learning •3 Learning effects - Cognitive - Affective - Communicative


Problem definition

How can serious game SprintCity contribute to policy making for TOD?


SprintCity


SprintCity


Methods

•SprintCity serious game sessions

•Government officials invited •Triangulated – Observation of 3 sessions – Questionnaires (n = 28) – Semi-structured interviews (n = 12)



Results Cognitive learning effects Awareness of the urban plans around trainstations Awareness of mutual influence of decisions of different actors Image of TOD enriched Understanding the interconnectedness of urban developments in transportnetwork Understanding the process of TOD strongly agree

Understanding long term development of nodes

agree

Understanding the effectivity of (policy) instruments for controlling TOD Awareness of mutual influence of decisions on different administrative scales

no meaning

Awareness of suitable urban developments in stationarea's

Disagree

Understanding the relation between accessibility and urban planning

strongly disagree

Awareness of different solutions for TOD Perspective on TOD changed Awareness of the infrastructural plans around trainstations Understanding the mathematical model of SprintCity 0%

25%

50%

75%

100%


Results Affective learning effects Fun game Motivating game

strongly agree

Like to play SprintCity again

agree no meaning

Support outcomes

Disagree

Interest for TOD

strongly disagree

TOD is valuable 0%

25%

50%

75%

100%


Results Communicative learning effects Discussion with each other Honest with each other Better communication Sharing knowledge Better collaboration Higher connectedness with each other Consensus Higher tolerance for each others decisions Getting to know each other Understanding each others interests Trust others more Feel empathy for others Shared vision

strongly agree agree no meaning Disagree strongly disagree

0%

25%

50%

75%

100%


Conclusions

• • • • •

Confirmed familiarity with concept of TOD So: cognitive learning effects relatively small Affective & communicative effects larger SprintCity not a tool for agenda-setting But for engaging with each other in complex governance situation • Understanding not only what TOD is, but how various parties have to cooperate to make it happen


Moving forward

• Already over 30 simulation sessions with stakeholders

•Two corridors developed with real-life data: - Leiden – Schiphol - The Hague – Rotterdam •Two corridors in progress with real data and stakeholders: - Province of Utrecht - City Region Arnhem-Nijmegen

•SprintCity as planning support system


Moving forward

SprintCity development corridor Utrecht – Rhenen (in progress)

• Real ambitions and targets for urban development are incorporated, as well as restrictions • Relevant economic scenario’s are applied (real estate market) • Stakeholders participate, discuss TOD with each other and share their ambitions and knowledge • Some stakeholders are afraid that new insights may hamper existing plans • Some stakeholders do not want to participate • Follow-up: unclear what will happen after learning





End

•Questions? •Could SprintCity be applied in your city?

www.SprintCity.nl


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