SprintCity paper: Does serious gaming lead to better Transit Oriented Development in The Netherlands

Page 1

More information: www.sprintcity.nl report: SprintCity@BUFTOD2012 sprintstad@deltametropool.nl

Article for BUFTOD2012

Does serious gaming lead to better ‘transit oriented development’ in The Netherlands? Abstract: Transit Oriented Development (TOD) involves a complex interplay between actors, both public and private, operating on various levels of scale. Implementation of TOD in the Netherlands is hampered by several barriers. Knowledge transfer and shared vision building are possible ways of overcoming these barriers. For this to happen, actors involved in TOD need to learn how to transfer knowledge and build shared visions. This paper describes how a serious game (“SprintCity”) provides and environment in which policy learning can take place. It is shown that serious gaming does lead to learning effects, mostly associated with affective and communicative aspects of the serious game and the planning process it emulates. The paper argues that if a serious game is played in the right window of opportunity, it helps actors to learn how to overcome barriers to the implementation of TOD. Keywords: Transit oriented development, serious gaming, planning, implementation barriers, corridor, policy learning

Mirte van der Vliet (Balancia) mirte.van.der.vliet@balancia.com Jan Duffhues (Movares / University of Amsterdam) jan.duffhues@movares.nl Merten Nefs (Vereniging Deltametropool) merten.nefs@deltametropool.nl Transit Oriented Development has received a lot of attention in the Netherlands. Dutch planning since the 1980s is directed at a compact development around (transit) infrastructure. However this has not resulted in TODs in which development is done in an integrative way. Responsibilities and possibilities in and around station areas are scattered amongst a multitude of actors, which prevents TOD from being implemented. This paper will explore if serious gaming increases understanding of these barriers, thus creating a learning experience that actors will use in reality when trying to implement TOD. First, the concept of TOD will be explained in a Dutch context. In the second part, the concept of serious gaming will be linked to Kingdon’s stream model and TOD in the Netherlands. The third part delves deeper into the serious game “SprintCity”, explaining its mechanisms. Then the results will be described. A conclusion will be given, and some thoughts on how to move forward with TOD, serious gaming in general and SprintCity in particular.

1. Transport – land use dynamics Transit Oriented Development, or TOD, can be defined as “the integration of transport and land use development at railway stations” (Bertolini, Curtis et al. 2009). More specifically, it deals with “concentrating a mix of moderately dense and pedestrian-friendly developments around transit stations to promote transit riding, increased walk and bicycle travel and other alternatives to the use of private cars” (Cervero 2009).


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.