Huynh_Derek_640183_PartB_Sketchbook

Page 1

AIR_SKETCHBOOK 2015_SEMESTER 1_CANHUI CHEN DEREK HUYNH_640183



CONTENTS

A_CONCEPTUALISATION 5

LOFTING & STATE CAPTURE

6

TRIANGULATION ALGORITHMS

9

MESH GEOMETRY

12

TRANSFORM MENU

16

CURVE INTERSECTIONS

18

DRIFTWOOD SURFACES

20

DATA TREES

22

CULL PATTERNS

23

GRIDSHELLS

25

PATTERNING LISTS

B_DESIGN CRITERIA 28

TRIGONOMETRIC FUNCTIONS

31

FIELD FUNDAMENTALS

32

COMBINING TECHNIQUES

35

FIELD EXPRESSIONS

37

FRACTAL TETRAHEDRA

39

EVALUATING FIELDS

40

IMAGE SAMPLING

41

GRAPHING SECTION PROFILES

42

COMBINING TECHNIQUES

43

FIELD FUNDAMENTALS

44

COMBINING TECHNIQUES

45

TREE DATA MANAGEMENT

47

DRIFTWOOD FRAMES

48

CONTINUOUS PATTERNING

49

KANGAROO AND COMBINING TECHNIQUES



B DESIGN CRITERI A


TRIGONOMETRIC FUNCTIONS

TOP: SINE + POINT FROM X, Y, Z BOTTOM: SERIES + MANUAL ALGORITHM (SINE AND COS AND PHI) + CONSTRUCT POINT + CULL LIST + VORONOI 3D + BOX + INTERPOLATE CURVE

I initially used sine and cosine functions and found them to create very symmetrical outcomes so using a tan equation instead produced a more organic and interesting outcome. 28 DESIGN CRITERIA


DESIGN CRITERIA 29


TRIGONOMETRIC FUNCTIONS

PREVIOUS PAGE: SERIES + MANUAL ALGORITHM (TAN AND SINE) + CONSTRUCT POINT + CONSTRUCT DELAUNAY + EVALUATE CURVE + REPEAT LAST TWO STEPS SEVERAL TIMES + VORONOI

30 DESIGN CRITERIA

THIS PAGE: SERIES + MANUAL ALGORITHM (SINE AND COS) + CONSTRUCT POINT + CULL LIST + VORONOI + DISTANCE BETWEEN CENTRE AND POINTS + REVERSE + SCALE NU


FIELD FUNDAMENTALS POINT CHARGE + FTENSOR + DIRECTION DISPLAY

DESIGN CRITERIA 31


COMBINING TECHNIQUES

After investigating Field Fundamentals I decided to re-visit the Box-Morph technique from earlier weeks to see whether I could combine the two. I found the outcomes to be dynamic but still have a structure nature from the gridded boxes.

COMBINED TECHNIQUES INCLUDING: ‘FIELD FUNDAMENTALS’ + ‘TRANSFORM MENU’ 32 DESIGN CRITERIA


COMBINING TECHNIQUES

DESIGN CRITERIA 33


COMBINING TECHNIQUES

COMBINING TECHNIQUES INCLUDING: ‘FIELD FUNDAMENTALS’ + ‘TRIANGULATION ALGORITHMS’ + ‘VECTORS’

I’ve found Voronoi 3D to always reduce the expression of certain design intents. In this case, evidence of the Field Strength’s effect on its surroundings has been lessened because of Voronoi’s cell-creation spatiality.

34 DESIGN CRITERIA


FIELD EXPRESSIONS

SURFACE + DIVIDE DOMAIN + ISOTRIM SUBSURFACE + DECONSTRUCT BREP + EVALUATE SURFACE + EVALUATE + CIRCLE CNR + EXTRUDE + CAP + CURVE CLOSEST POINT + BOUNDS + REMAP DESIGN CRITERIA 35


FIELD EXPRESSIONS BOUNDS + REMAP + EVALUATE + INTERPOLATE CURVE + FRAMES + SQR GRID + EXTRUDE + CAP

36 DESIGN CRITERIA


FRACTAL TETRAHEDRA POLYGON + EXPRESSION + UNIT Z + EXTRUDE + CAP + DECONSTRUCT BREP + SCALE + SOLID DIFFERENCE + REPEAT LAST THREE STEPS SEVERAL TIMES

The overall forms of various ‘levels’ or ‘platforms’ reminds me a lot of today’s skyscraper designs - a combination of the old (traditionally achievable horizontal geometries) with the new (fluid, dynamic vertical forms)

DESIGN CRITERIA 37


38 DESIGN CRITERIA


EVALUATING FIELDS

I found this result to be one of the more interesting Field Line experiments. The gradual increase in line thicknesses due to the increasing density of Field Lines gave a stronger sense of contrast to the composition. The idea of fluid accumulation also reminded me of the flow of water in producing rivers.

POPULATE 2D + DIVIDE + SPIN FORCE + POINT CHARGE + MERGE FIELDS + CIRCLE + DIVIDE + FIELD LINES

DESIGN CRITERIA 39


IMAGE SAMPLING

PREVIOUS PAGE: SURFACE + SURFACE DIVIDE + IMAGE SAMPLER + EXPRESSION + CIRCLE + GRAFT + CIRCLE + EXPRESSION + UNIT Z + MOVE + GRAFT + LOFT

THIS PAGE: SURFACE + DIAMOND PANELS + DEBREP + AREA + SRF CP + IMAGE SAMPLER + EVALUATE SRF + MOVE + MERGE + DELAUNAY TRIANGULATION + WBJOIN + WBCATMULLCLARK

I decided to play around with the Spin Force’s strength and decay to refine the overall aesthetic of the towering forms. I felt the ‘right’ sense of rotation provided the model a strong sense of dynamics and movement, almost as if this was a snapshot of the model before it flew off or collapsed.

40 DESIGN CRITERIA


GRAPHING SECTION PROFILES POPULATE 2D + DIVIDE + POINT CHARGE + SPIN FORCE + MERGE FIELDS + CIRCLE + DIVIDE + FIELD LINES + RANGE + GRAPH MAPPER + POINT CHARGE + ITEM + EVALUATE FIELD + UNIT Z + MOVE + INTERPOLATE CURVE + PIPE

DESIGN CRITERIA 41


COMBINING TECHNIQUES

After many earlier attempts, I managed to finally extrude and offset curves to solids based on distances between the base objects and an external attractor. I decided to further experiment with these new abilities by applying it to a hexagonal grid, freeform surface which was another challenge in itself.

COMBINED TECHNIQUES INCLUDING: ‘GRAPH MAPPER’ + ‘CULL PATTERNS’ + ‘TRANSFORM MENU’

42 DESIGN CRITERIA


FIELD FUNDAMENTALS OPTIONAL SUB-HEADING

DESIGN CRITERIA 43


COMBINING TECHNIQUES

Playing around with the Customer Preview and Colour picker settings allowed me to emphasise specific design intents. In this case, I wanted to create a stronger sense between foreground and background by using a very light grey and a very dark grey respectively.

PREVIOUS + CURRENT PAGE: COMBINED TECHNIQUES FROM ‘TRANSFORM MENU’ + ‘CULL PATTERNS’ + GENERAL LEARNING 44 DESIGN CRITERIA


TREE DATA MANAGEMENT

SURFACE DIVIDE + RELATIVE ITEM + POLYLINE + EXPLODE + OFFSET CURVE + SIMPLIFY + LOFT

SURFACE DIVIDE + RELATIVE ITEM + POLYLINE + EXPLODE + EVALUATE CURVE + EVALUATE SURFACE + CURVE CLOSEST POINT + BOUNDS + REMAP NUMBERS + OFFSET CURVE + SIMPLIFY + LOFT

DESIGN CRITERIA 45


TREE DATA MANAGEMENT

SURFACE DIVIDE + GRAFT+ MOVE + CULL + 2 PATH MAPPERS + 2 POLYLINES + PIPE 46 DESIGN CRITERIA


DRIFTWOOD FRAMES SURFACE + DIVIDE + CURVE CP + VECTOR 2PT + CONSTRUCT PLANE + PLANE SRF + GRAFT+ BBX + PSHIFT + MOVE + 2 END PTS + PT + POLYLINE + PSHIFT + REGION UNION

Through creating my own Cull Pattern, I produced a tower with interesting hierarchal nature. It reminded me of some of OMA’s works (although they did not necessarily use parametric modelling) and their ‘hyper-rational’ approaches to ‘form follows program’.

DESIGN CRITERIA 47


CONTINUOUS PATTERNING BREP + EXPLODE + WIREFRAME + EVALUATE + AVERAGE + VECTOR 2PT + PYTHON + BEZIER SPAN + SHIFT PATH + GRAFT + UNROLL

48 DESIGN CRITERIA


KANGAROO + COMBINING TECHNIQUES EXPERIMENTING WITH OTHER CASE STUDIES - LAVA’S GREEN VOID

DESIGN CRITERIA 49


COMBINING TECHNIQUES EXPERIMENTING WITH OTHER CASE STUDIES - REVERSE ENGINEERING IBA ARCHITECT’S CANTON TOWER

I found the most challenging section of the script was figuring out how to manage the data to offset the points before interpolating them into smooth curves.

50 DESIGN CRITERIA


KANGAROO + COMBINING TECHNIQUES EXPERIMENTING WITH OTHER CASE STUDIES - REVERSE ENGINEERING ETH ZURICH’S PACKED PAVILION

I really like the clean joints between the circular-packed panels. It gives me the impression of a levitating structure.

DESIGN CRITERIA 51


KANGAROO EXPERIMENTING WITH OTHER CASE STUDIES - REVERSE ENGINEERING

Learning about the basic Kangaroo force and anchor point components from LAVA’s Green Void allowed me to apply information directly into this similar case study. 52 DESIGN CRITERIA


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