DesignMorphine Generative Morphologies V1.0

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GENERATIVE MORPHOLOGIES V1.0



DesignMorphine DesignMorphine is a creative hub for design through workshops, lectures, projects & explorations in the field of architecture, design & the arts. We believe that a successful mission starts with a great desire for innovation in design methods, practice, and education. Our team is comprised of many talented designers giving us a multidisciplinary approach to design and its education through a diverse skillset which ranges across a gradient of design applications.



Generetive Morphologies v1.0 GENERATIVE MORPHOLOGIES V1.0 is a parametric design workshop intended for architects, students of architecture and arts, professional designers and artists who would like to learn and improve their skills with new design, production and presentation techniques. The Participants were introduced to the basic fundamental concepts and skills necessary for using Rhino, Grasshopper and Maya. They were also familiarized with 3D Printing techniques using a 3D Printer which was available during the workshop. GENERATIVE MORPHOLOGIES V1.0 workshop used multi-layered techniques and production processes that allow control over intelligent geometries. It developed geometric variations at different levels of complexity, so that questions towards geometrical effectiveness, accuracy and performance were understood in a contemporary setting. Through the theoretical process the work turned into design and production for each of the participants. aThe idea of the generative describes a new theoretical approach to problems and complex ideas. Through simple rules you can establish complex solutions. Complexity in architecture is inevitable and usually design is a top-down process, while in nature and biology operations of organization and self-building are accomplished through bottom-up and emergent behaviour and that is where the term generative comes from. Morphology is a term borrowed from biology to describe a form in its generation. This type of thinking generates really complex solutions to many of the problems faced in other fields too. Generative morphologies opens a new window for architects to solve complex problems through a bottom-up approach, which mainly looks at the connection and interaction of the parts of the system.






Jitter Cluster Georgi Kunchev It starts from cube‌ then using the middle points of the edges the corners are cut. The trianglular planes are used to form two shapes – folded and unfolded. The transition between them is inspired by Buckminister Fuller’s Jitterbug. The motion between every two triangular planes are the same. With simultaneous rotation we can transform the shape. The tranformation is represented a series of tubes representing the edges with different rotation angles. On every triangle of the initial cube another cube is placed and then the operation is repeated several times to form the Cluster.



Crystal Flake Anna Mitkova The aggregation starts from component 1, then the component is multiplied 4 times and attached to each tip ot the pyramid by the triangles formed by the dividing points. The result is a pyramid-shaped form with cut vertices again wih triangular form. The whole group of elements is multiplied and attached to these triangles. In this aggregation the process is symmetrical to the center of the first element, but symmetry could be impaired by switching to multiplication of smaller groups non-concurrently by each tip of the structure.



Twisted Generation Boris Netsov

The initial volumes are static and used to make the connections. Motion is achieved by rotating the first element 2 times – by 60 and then 45 degrees. The elements are then cut to recieve more options for connections. The connections are flat-to-flat surfaces only. The volumes do not intersect with each other. Unit X is used to create 3 different combinations. These combinations are then combined themselves in 3 different ways. This cycle goes throughout the whole process and creates an aggregation.



The Hard + the Soft Borya Shapshalova

This project is a research of the communication between Soft and Hard in basic shapes applying generative morphology. The SOFT embodies the organic, the “natural�, unabridged by human interferance. The HARD represents the honest human intent to organize, structure and create clear and aesthetically pleasing forms. This is the story of the PLAY of these two complete opposites which proves that all that exists can be integrated into harmonious and mutually reliant structures.



Frozen fractals Desislava Dimitrova The final aggregation consists one element and forms three slightly various components. All of them are made out of two elements, joined with a different connection leg, but each component junction is with the same type of leg. A and B are built of two elements, while C – of three. The soft part serves as an indication of the end of component C. This object is constructed from a triangular shape and deliberately has three angles that are used as junctions. The relation with the number three continues in the amplification process. Although, the aim is to seem like it is multiplying freely, in fact it follows rules.



Cocoons Galya Kiryakova The task of this Project is the development of a generative morphology structure, the global growth of which is controlled by local rules. The whole structure is based on a single element, which is added in three different ways and forms thus the Modules A, B and C. Then the three Modules are combined by rotating in the planes XY, XZ and YZ to form the first Family. The result is an aggregation of more open and closed spaces, where the families are readable from the structure itself. The big aggregation grows and spreads itself in all directions and in all three planes thus forming a generative morphology.



Parametric Weaving Elitsa Dimitrova Parametric weaving consists of three components – A, B and C, that are composed of one element through its mirror reflection and rotation. The components A, B and C are connected to each other through face-to-face connection or through “hooking” to obtain the components from the first level of complexity. The bigger structures follow the logic of the smaller ones – connecting only to elements of a different type.



Mind the Box Georgi Bachev

The aggregation starts from a simple box with A, B and C dimensions. The first two components are formed by 90deg rotating and copying the box along its A and B sides. The third one is a combination of component 1 and 2 formed by translation vertically. The growth continues by copying and 90deg rotation of component 3. Every next interation is 90deg rotation and a copy of the generated structure.



Spyral of Life Georgi Stankov The ATOM, MOLECULE, CHAOS, FORCE, PRIMARY, ORDER, LINK, UNSTOPPABLE, STREAM, ORGANIC, STRUCTURE, CREATION, LIFE, SURVIVAL, HUMAN, SENSE, PASSION, LOVE, COSMIC, WISDOM



Cells For Life Maya Peneva Seemingly everything in the world is different, but if you look closely you will see that the same elements build each construction, no matter what the purpose of the existence is. The essential of diversity is to have some small amount of variations of the cells which to combine in different components that are organised so something unique is been created in the end. The aim of my work is to show how something common could turn into something unique by following some organisational rules. It is amazing that if you have you a certain amount of components and some strict rules of connection you can create a specific form and nothing else out of them.



The Pliers Mihail Tsokov

_initial cubic forms _3 basic components _Family 1 = Component 1+Component 2+Component 3 _Family 2 = Component 3+Component 3 _3 type of connection between the families _3 steps of aggregation



Organic explosion Mila Zlatanova The aggregation implies an impression of chaos and disorder. Yet, it is logically organized and follows strict hierarchy. The basic building element is a triangle. It forms 3 different units and 1 subunit, which structuralize the whole idea. There are two types of connection between the elements – base to base and face to face. Each modul has two basis – equilateral triangles, the structure is inspired by natural forces and phenomena. It is somehow an organized dissipation in space.



StickMan Petko Georgiev The aggregation represent a fractal-like structure. It is constructed of three basic components (A, B, C) which are made from one substantive stick. When connected together, these three components generate one parent which is duplicated three times to form one family 1. The second (family 2) is made by duplicating two times two parents and rotating it by 45 degrees. These two families alternate five times (connected only by “B� component) to create the first branch. Then I duplicate this branch to create another two. Every five steps my loop terminates, and I change the connecting rules.



The Living Skin Snejinka Radulova Driven by the long-time interest in complex biological systems, structure and skin, I have created this mode which could be named as ‘The Living Skin’. The controls and the association of model elements may represent structural loads, angles, rotation or a simply change in dimensions. What if a building could respond, in real time, to the movement of people, the weather, etc. The concept is to start thinking beyond facades and start seeing architecture as ‘a living skin’. Texture, tactility, and visual interest are the primary drivers for the design.



8bit Aggregation Velin Daskalov

Aggregation based on three components. Component 1 forms the main family, Component 2 forms Family 2 of three instances which is added to Family 1, and Component 3 is used first – to connect the instances of Family 1 and its second role is an addition to Family 2. Component 3 connects the instances of Family 2 by a pair of equal triangle faces which shares with Component 1. On every even iteration a second branch is starting out of the opposite side of the beginning of the main with 120% its initial size.



Fizzy Swirl Ivona Ivanova The project develops form a single element that is transformed into three different components through variations in positioning and connections. A spriral shape is created through the repetition of components and connection types and variation of scale and direction.



Evolution of the square Radul Shishkov The purpose of the project was to achieve complex aggregated shape by using set of elements interacting with each other by specific rules. In my case, I decided to go one step further and achieve different elements by using a rules to created each other element from the previous one. The whole aggregation can grow to each direction and split itself from each next loft. The one parameter that can be changed is the initial angle of twisting which defines the whole structure. The final result is achieved by using angle from 0 to 1 Pi ,thus showing the rotation of the aggregation in the space . The inclination is the resulty of the initial axis of rotation – and edge of the box , not the center.













Tutors:

Pavlina Vardoulaki Co Founder & Creative Director @ DesignMorphine Architectural Assistant Part II @ Foster + Partners Maya Software Tutor @ AA School of Architecture MArch II AA Design Research Lab MArch I Civic Buildings UACEG

Ahmed Shokir Architectural Assistant Part II @ Morphosis | Los Angeles MArch II AA Design Research Lab MArch I Wodbury University

Assistant:

Houzhe Xu Architectural Assistant Part II @ Zaha Hadid Architects MArch AA Design Research Lab

Cosku Cinkilic Architectural Assistant Part II @ Zaha Hadid Architects MArch AA Design Research Lab

Konstantin Doganov Associate @ DesignMorphine MArch Architectural Structures UACEG


Organization:

Acknowlegments: Prof. Blagovest Valkov PhD UACEG

Participants: Tsvetelina Georgieva Co Founder & CEO @ DesignMorphine MArch Architectural Structures UACEG

Ali K Member @ DesignMorphine Co Founder @ KMan Studio MArch Architectural Structures UACEG

Georgi Kunchev Radul Shishkov Anna Mitkova Boris Netsov Borya Shapshalova Desislava Dimitrova Galya Kiryakova Elitsa Dimitrova Georgi Bachev Radul Shishkov Martin Georgiev Nikolay Tsvetkov Georgi Stankov Maya Peneva Mihail Tsokov Mila Zlatanova Petko Georgiev Snejinka Radulova Velin Daskalov Ivona Ivanova

Partners: Emilia Maneva Member @ DesignMorphine Co Founder @ KMan Studio MArch Architectural Structures UACEG

The City Media Group www.thecitymedia.bg

Transformatori

http://transformatori.net/


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