2.16 Design Portfolio

Page 1

D E V J OY R O Y

//D E S I G N J O U R N E Y //

SU M M ER 2016 APPLICAT ION


I D E S IGN TO SP R E AD POSIT IVITY CH AL LEN GE PR O B LE M S A ND TO BE DI SR UPTIV E .


LOCATION

TORONTO, CA

INSTITUTE

OCAD UNIVERSITY [ I ND U S T R IA L DE SIG N] 2012-2016

EXPERIENCE

SKILLS

DESIGN INTERNSHIP SCARBOROUGH, ON SUMMER 2015 [4 MONTHS]

PHYSICAL PROTOTYPING

ADOBE SUITE SOLIDWORKS

SKETCHING

PHOTOGRAPHY

HOBBIES & INTERESTS •AUTO ENTHUSIAST •BATMAN

•GOLF •TENNIS

•BASEBALL

•PIANO & UKULELE PLAYER

•MUSIC LISTENER

•TRAVELLING

CSS/HTML/JQ

MICROSOFT OFFICE

PRESENTATION & COMMUNICATION


PROJECT 1 We were tasked to design a product that embodies the ideology & ethics of IKEA design, while iconizing a Canadian cultural inuence. The process revealed the signiďŹ cance of brand value and how could play a dominant role in design.


CANADIAN INSIGHT [RESEARCH METHOD: SURVEYING]

WHAT MAKES CANADA SO ****ING AWESOME?

NATIVE IMPORTANCE DIVERSITY MULTICULTURALISM

INDIGINOUS CULTURE

BRAND INSIGHT [RESEARCH METHOD: RETAIL+PRODUCT+WEB STUDY]

IKEAS KEY QUALITIES AFFORDABLE

SPACE EFFICIENT SIMPLE & CREATIVE EXPERIENCE PRIORITIZED

THE BRAND


PRODUCT DEVELOPEMENT CATEGORY EXPLORATION

AREA OF FOCUS This product will take take inspiration from an inukshuk and the ideology of a totem pole.

PRODUCT FEATURES


TECHNICAL DRAWINGS [OVERALL DIMENSIONS]


HIGH FIDELITY PROTOTYPE


CANADIAN INFLUENCE

IKEA DESIGN

Form: The overall shape is an influence from the Canadian Inukshuk.

Assembly: It was important to maintain an easy assembling experience since one of IKEA’s key qualities include the effortless construction of their porducts.

Ideology: The concept of a Totem pole is ingrained within this Canadian artifact. Totem poles have vertically stacked sections that each possess a unique story and meaning. That theory translates through each level of the product. Each section has its own shape and function

Packaging: Flat packaging is one of the many things IKEA is known for. A key factor during the developement process was to think about the construction for space saving purposes, if this item were to be mass-produced & shipped.


PROJECT 2 The intent of this project focused on the importance of conceptualizing new opportunities and applications for technology. Our topic concetrated on how the use of certain technologies could beneďŹ t the elder as well as their loved ones.


50%

OF INJURIES AMONG SENIORS IN CANADA ARE CAUSED BY A FALL 20% OF DEATHS RELATED TO INJURY ARE CAUSE BY A FALL OPPORTUNITY:

We can’t prevent seniors from falling, however we can help them if they do.

CONCEPT: FALL DETECTION SYSTEM


WEARABLE DEVICE

INFORMATION HUB

USER EXPERIENCE

*THE HUB [CEILING]

F A L L D E T EC T OR [WRIST] Fall Detected! Call _____

*THE HUB: Multiple units can be installed in the home

Once the wristband detects a fall, the hub then sends an alert to the phones of the users family members

Notification to family Open notification for a direct call to the senior


SILICON STRAP BRADED BUILD

[FOR BREATHABILITY & COMFORT]

ALUMINIUM HOUSING

CONTAINS CIRCUIT BOARD,SENSORS, AND BATTERY

BLUETOOTH 4.0

GYROSCOPE

LITHIUM-ION


POLYCARBONATE HOUSING SATIN FINISH

[CONATINS ELECTRICAL COMPONENTS]

ALUMINIUM FRAME

STRUCTURED FOR CONNECTING PLASTIC MATERIAL

BLUETOOTH 4.0

SPEAKER

HARDWIRED

WIRELESS 802.11AC


//SECTION FIN


PROJECT 3 This project involved active collaboration between the Uiversity of Toronto, Toronto Rehabilitation Center, and OCAD U. Our goal was to create a seamless and unobtrusive device that eectively informed heart failure patients with personal bio-data. Completed in collaboration with Martin Luu, Josh Sims


[PHOTOGRAPH]: Toronto Rehabilitation Centre User Research Facilities

COLLABORATIVE ENGAGEMENT The following project was developed using sensors engineered by the Toronto Rehabilitation Institute for a proposed smart home system. The system was designed to monitor elderly heart failure patients in the comfort of their own home. These sensors were discrete and capable of capturing valuable metrics if used in the correct context. The Toronto Rehabilitation Institute came to OCAD University to ďŹ nd a design solution that would help make an enjoyable home experience.

COLLABORATION

AREAS OF FOCUS

BODY TEMP

HEART RATE

RESPIRATORY RATE


DEVELOPEMENT

INFORMATION COMMUNICATION


A purely immersive experience which creates a compelling way to communicate the collected information. It uses light as the main source for conveying information. We noticed that even though the individual was being monitored there was no output for the data, making the system less useful for the heart failure patient. We decided that this was the moment to be most beneďŹ cial for the individual so we decided to create a compelling interactive object that the user would want to use and have in their house, not be forced to. It would be connected to other sensors within the house such as the blanket, infrared, seat and tile sensors. In order to make this a compelling product for the user to want to use we had to go beyond these sensors though and pair the cube with other aspects of their daily life such as their doorbell, smartphone, mailbox and more.


APPEARANCE MODEL

APPEARANCE MODEL REAR DETAIL


//SECTION FIN


PROJECT 4 This project is a response to the dexterity issues found with the process of handling money (cash/debit cards/credit cards). The process of creating this product involved research & testing, rapid prototyping and material testing.


TESTING / RESEARCH To begin our exploration, we (as a class) wanted to grasp an understanding of our problem and who it eected. In some cases, that means to simulate required environments to get valuable research insights (ex. the pictures below demonstrate various activities we tested with and without the dexterity problems). This research became the foundation of my design direction.


FORM VALIDATION

After choosing a product/design, I began to make quick physical form models to grasp the benefits & disadvantages so I could continue to re-iterate. This process helped me refine my physical prototyping skills.

RAPID PROTOTYPING

Specific to this idea, I set out to validate the internal components/ mechanisms of the product to present some sort of functionality. To do so, I 3-D printed the parts and assembled it to create a functional prototype.


MATERIAL CONSIDERATION After testing many soft touch plastics, I decided to construct the product out of an aliminium internal structural component with a TPR overmold to aid those with low-mid case of dexterity issues.


[DIGI]TAL DESIGNS


DIGI-

PROJECT 1 Currency Fluctuaion: An Insight Into Major Economic Shifts focuses on illustrating the strength and fluctuation of various currency rates over a time series of ten years, from 2005-2015. The project will offer an insight in the relationship between currency and various economic factors which dictate a country’s overall economic status. Completed in collaboration with Matt Guida, Zhenyu Stein Wang


THE CONSTANT AND COMPARITIVE VALUE Currencies are traded and evaluated in pairs, making one stronger or weaker in relation to another. For this reason, our group decided to use the Swiss Franc as a constant, the benchmark to which each currency will be evaluated against. The rationale for choosing the Swiss Franc as the constant is due to the controlled stability of the small Swiss economy in regards to GDP, ination and debt.

An introduction to our chosen currencies and the comparison it makes to the constant [Swiss-Franc]


DATA SETS COLLECTED: Trade: UN Comtrade Database Stock Data: Yahoo Finance GDP Data: OECD [Organization for Economic Co-Operation and Development] International Monetary Fund Currency Data: Bank of Canada Inflation Data: USA - US Bureau of Labor Statistics EU - European Central Bank CHINA- Economical Indicators of Countries

DATA VISUALIZATIONS: USD Interactive Chart [GDP, Inflation, Stocks, Trade]


EUR Interactive Chart [GDP, Inflation, Stocks, Trade]

CNY Interactive Chart [GDP, Inflation, Stocks, Trade]


TO EXPLORE THE INTERACTIVE VISUALIZATION PLEASE VISIT: http://currency-fluctuation.herokuapp.com

TO LEARN MORE PLEASE VIEW OUR REPORT: https://issuu.com/devjoy.roy/docs/data.viz.currency.fluctuation.compr


DIGI-

PROJECT 2 The objective of this assignment was to translate a previous real-life experience into a virtual experience. Essentially, decoding an experience into a digital medium. We as a class were challenged to utilize our gained knowledge in HTML, CSS, and basic Java Script, to individually produce a website that would artistically represent of our chosen experience.


DOCUMENTING THE EXPERIENCE Activity: Driving [ I totally dig it ] Environment: Caledon is a part of the Niagara Escarpment, which is why you’ll be able to find many eye catching landscapes. The environment is scattered with landforms that can be easily missed without looking for it. One of the major factors to Caledon’s sustainability is its amount of agriculture that is centred around its rich local resources. It is an extremely well kept region that is filled with natural beauty; something that is being depleted across Ontario by urban development. The environment of Caledon nurtures my deep love of exploration and supports my love of driving in the best possible way.


AT A GLANCE: This web experience is a side scrolling adventures which visits 3 locations that are personally important to me.

The first location is Mayfield, a place where much of my late childhood/early adolescence was spent. This simulation offers an insight into my personal connection with each of these locations.


The second location that is found is the Cheltenham Badlands. This is one of Caledon’s most popular visits. There interactions involved that can enhance the overall user experience.

The last location is the Millcroft, having some of the most beautiful properties and lands in town. This is where the journey ďŹ nishes.



//SECTION FIN


REPORTS


REPORT 1

DEFECTIVE CSR:UBER Completed in collaboration with Kristen A.C, Josh Sims, Robbie Alvarez Objective: Explore through various corporate infrastructures, and research into the process of how the companies deliver their service or product. Find major social and economical impacts that have negative repercussions on society. Create opportunities for change and improvement.

TO VIEW THE FULL REPORT PLEASE VISIT: https://issuu.com/devjoy.roy/docs/activist_design_audit_1_josh__robbi


REPORT 2

EFFECTIVE CSR:LULULEMON Completed in collaboration with Kristen A.C, Josh Sims, Robbie Alvarez Objective: We began this project by deeply understanding what it is we are trying to find, and more importantly, what it is we are trying to prove. Our goal involves examining a company that utilizes a sustainable business model and provides sufficient corporate social responsibilities. We are also aware of formulating and supporting our opinion and argument as to why this organization might possess effective CSR.

TO VIEW THE FULL REPORT PLEASE VISIT: https://issuu.com/devjoy.roy/docs/lulu_csr_josh__robbie__kristen__dev


REPORT 3

THE RICHLY IMAGINED FUTURE

Completed in collaboration with Kristen A.C, Josh Sims, Robbie Alvarez Objective: We were challenged with the task of imagining a new future where the tools, shells, networks, and settlement would be a reection of our own beliefs and values as designers and humans. Our richly imagined future is for those who are willing to see their limits and become their optimal self. Communities are built around our personal values, emotional electricity and relationship with nature.

TO VIEW THE FULL REPORT PLEASE VISIT: https://issuu.com/devjoy.roy/docs/rif_ďŹ nal_document


CONTACT INFORMATION ADDRESS: 565 Sherbourne Street Apt. 2019 To r o n t o , O n t a r i o EMAIL: roy.devjoy@gmail.com PHONE: [514] 916 8405

LE T ’ S M A K E S O M E T H I N G HAPPEN TOGETHER!


T H A NK Y O U


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.