DigiPen Institute of Technology Singapore Viewbook

Page 8

DIGIPEN INSTITUTE OF TECHNOLOGY SINGAPORE

START HERE. GO ANYWHERE.

DIGIPEN INSTITUTE OF TECHNOLOGY SINGAPORE 2022

We Are Dragons

DIGIPEN INSTITUTE OF TECHNOLOGY

Welcome to DigiPen Institute of Technology! We’re an academic community of builders and believers with a shared passion for games, art, and technology. For more than 30 years, and with three international campuses in the U.S.A., Singapore, and Spain, we’ve been preparing students like you for a wide range of careers – doing the kind of work that challenges the mind and excites the imagination.

Our educational philosophy is simple but effective. Build your knowledge first, and then apply it to real-world projects and assignments where you decide what to create. By the time you graduate, you’ll have a deep understanding of your chosen field and a portfolio of work that will make you stand out among your peers.

Where will you go from there? Our alumni have proven to be among the most sought-after employees in the games, simulation, animation, digital media, software development industries and beyond. In addition to being credited on well over 1,000 commercial game titles, they continue to push the boundaries of what technology can accomplish.

Do you have the passion and drive to become the next DigiPen success story?

WELCOME

FOUNDER’S MESSAGE

CLAUDE COMAIR

PRESIDENT AND FOUNDER

When DigiPen first opened its doors, the world of real-time 3D simulation was just at its beginning stages. Today, more than 30 years later, the industry has made leaps and bounds in discovery, design, and development, as demonstrated by the quality of today’s simulations, video games, animations, software, and hardware. It is both exciting and challenging to continuously be on the cutting edge of these industries.”

EXPLORE DIGIPEN (SINGAPORE)

TABLE OF CONTENTS 6 ABOUT US 6 Our Values 8 Why DigiPen (Singapore)? 10 DigiPen By The Numbers 12 SIT Partnership 14 Alumni Success 16 Industry Connection 18 DigiPen (Singapore) Academics 20 Curriculum Highlights UNDERGRADUATE PROGRAMS 22 Bachelor of Science in Computer Science in Real-Time Interactive Simulation 30 Bachelor of Science in Computer Science in Interactive Media and Game Development 38 Bachelor of Engineering in Mechatronics Systems 46 Bachelor of Arts in User Experience and Game Design 54 Bachelor of Fine Arts in Digital Art and Animation 62 Undergraduate Application Process 68 Tuition, Fees, and Financial Aid 22 GRADUATE PROGRAM 70 Master of Science in Computer Vision 76 Graduate Application Process CONTINUING EDUCATION PROGRAMS 82 Technology in Finance Immersion Programme 70 82

DIGIPEN DIFFERENCES

These are just a few of the educational approaches that define both who we are and what we do.

IMMERSION

We believe in the power of learning by doing. We engage students in applied, project-based learning with collaborative in-studio experiences starting in year one.

INSPIRATION

Our experienced faculty and passionate students motivate and encourage one another to challenge what’s possible, explore the limits of technology, and strive for personal excellence.

READINESS

Our programs result in career-ready graduates. Top companies in technology and gaming recognize DigiPen (Singapore) as an incubator of talent that produces creative and capable employees who thrive in team environments, know how to navigate challenges, and solve problems.

COMMUNITY

Our team-based approach to project learning fosters a supportive environment for passionate students to share ideas, motivate one another, and bring their visions to life.

CONNECTED

Spend 12 weeks overseas at our main U.S. campus in Redmond, Washington. Redmond is well-known as a technology hub, with more than 400 interactive media companies located in the vicinity, including Amazon, Microsoft, Facebook, Google, Nintendo, and many more.

6 | About Us

DigiPen’s innovative and unique degree programs provide a resonant environment for understanding and exploring the cutting-edge technological, creative, and expressive potential of interactive digital media. The exciting interdisciplinary curriculum, taught by experienced professionals and professors drawn from various disciplines, fosters a high degree of intellectual curiosity and individual inquiry.”

Prasanna Ghali, Provost

When we first came to Singapore, DigiPen (Singapore) made a name for itself in the digital media industry, with many of our graduates being recruited by top video game companies. Today, our graduates are also recognized in the broader digital economy as well.

As a university that specializes in computer science, embedded systems engineering, UX/UI design, and digital art and animation, DigiPen (Singapore) equips students to thrive and contribute in diverse industries, such as software development, finance, e-commerce, and transport. We look forward to seeing our students and graduates continue to push the boundaries of what technology can achieve.”

DigiPen Institute of Technology Singapore | 7

WHY DIGIPEN (SINGAPORE)?

Real-World Projects Academics

From their first trimester onward, DigiPen (Singapore) students tackle complex academic subjects related to their field of study. For computer science and engineering majors, this includes advanced math, physics, and computer science. Art majors build a strong foundation in traditional drawing, 3D sculpting and modelling, as well as hand-drawn and computer animation.

Through a heavy emphasis on project courses, students apply their academic studies by creating original games, software engines, and digital animations from ground up. In doing so, students gain the knowledge to become creators — not just users — of technology.

8 | About Us

Experienced Faculty Collaboration

DigiPen (Singapore)’s industry-modelled environment allows students from multiple degree programs to work together as a team — bringing together the disciplines of art, computer science, and design. By leveraging teamwork and communication skills, students create high-quality projects while gaining valuable experience that will prepare them for jobs in the industry.

DigiPen (Singapore) faculty hail from renowned companies and academic institutions. DigiPen (Singapore)’s Program Advisory Committees — comprising DigiPen (Singapore) faculty members and director-level employees from companies like Acronis Asia, BANDAI NAMCO Studios Singapore, KOEI TECMO Singapore, Land Transport Authority, Lucasfilm Singapore, and ST Engineering — meet twice a year to ensure DigiPen (Singapore)’s curriculum continues to evolve alongside industry needs.

DigiPen Institute of Technology Singapore | 9

DIGIPEN BY THE NUMBERS

DigiPen is the first school in the world to offer a bachelor’s degree in video game development.

More than 600 companies worldwide have hired DigiPen graduates.

DigiPen students have earned more than 550 awards and honors for games, films, and academic papers.

Ranked as a Top 5 Video Game Design School by the Princeton Review for the last 12 years

600+ 550+ 1,750+ 5 TOP

DigiPen graduates are credited on 1,750+ commercial game titles.

10 | About Us
DigiPen Institute of Technology Singapore | 11
Neo Shi Jie | DigiPen (Singapore) Student Artwork

COLLABORATION WITH SIT

DigiPen (Singapore) partners with Singapore Institute of Technology (SIT) to offer two DigiPen (Singapore) degree programs and three SIT-DigiPen (Singapore) joint degree programs under the Engineering and Infocomm Technology clusters.

Under the terms of this partnership, qualified Singaporeans, permanent residents, or international students may receive certain credit transfers, and their tuition fees will be subsidized by the Ministry of Education.

SIT PARTNERSHIP 12 | About Us

ABOUT SINGAPORE INSTITUTE OF TECHNOLOGY

Established by Singapore’s Ministry of Education in 2009, Singapore Institute of Technology’s mission is to provide an industry-focused university education in partnership with renowned overseas colleges and universities to produce highly qualified graduates for growth sectors of the economy. SIT’s main campus is located at SIT@Dover, and they have five campuses in each polytechnic. DigiPen (Singapore) is located in SIT@SP Building.

DigiPen Institute of Technology Singapore | 13

ALUMNI SUCCESS

DigiPen (Singapore) alumni have proven to be highly valued and sought-after employees at startup businesses and large companies alike — lending their talents and team-driven experience to exciting career opportunities in a wide range of industries.

Dennis Chua

2019 Bachelor of Science in Computer Science in Real-Time Interactive Simulation Graduate

I’m happy to have joined DigiPen (Singapore) as I find the education there to be especially unique. The curriculum is rigorous but provides a lot of knowledge that is applicable to real life. Working on demanding, multidisciplinary group projects was also a good opportunity to train my communication skills. It has taught me how to handle different group dynamics in the workplace.”

SOFTWARE ENGINEER, MOTIONAL

Jasper Yeo

2019 Bachelor of Science in Computer Science and Game Design Graduate

TECHNOLOGY EXECUTIVE, DBS BANK

Jacky Chan

2020 Bachelor of Engineering in Systems Engineering (ElectroMechanical Systems) Graduate

DigiPen (Singapore)’s cross-disciplinary and hands-on curriculum gives its graduates a high degree of flexibility when it comes to choosing their career paths. I had multiple valuable job opportunities when I graduated, and I chose to embark on software development in the financial sector as it is evolving and progressing rapidly in this current digital age. My current role requires me to tap into both my computer science and design expertise. As a developer on the front-end team, I combine the concepts and mock-ups that have been finalized by the business users and the design team with the APIs and infrastructure set up by the backend team to create responsive financial and banking applications for web and mobile.” SYSTEMS ENGINEER, ROVISYS

DigiPen (Singapore) has greatly helped in my understanding of how computer architecture works and how wiring is connected. During my time in school, I learned a lot from the sheer number of projects that I had to complete. These projects allowed me to build and test my own prototypes. Being able to apply my knowledge has groomed me to be a critical thinker who manages deadlines well. As a systems engineer who designs and provides solutions for multiple clients, these skills come in handy.”

2020

As a junior game designer, I am able to directly create and develop unique systems and experiences for players. I get to craft deep and immersive worlds for others - something I’ve dreamed of doing since I was young. My time at DigiPen (Singapore) has given me the foundation I need to thrive in my career. Besides equipping students with strong technical skills in scripting and design, DigiPen (Singapore) stands out by giving students the chance to design original game or software projects from scratch. These project classes are by far the highlight of every trimester. From concept, to production, to completion, each project requires immense planning and hard work to pull through and will put one’s technical and soft skills to the test. These experiences gave me a good introduction to the nature and expectations of game development, which helps me in my job today.”

JUNIOR GAME DESIGNER, UBISOFT SINGAPORE

2019 Bachelor of Fine Arts in Digital Art and Animation Graduate

One of the highlights of my time in school was learning and discovering the ins and outs of the game industry through our lecturers’ teachings and stories from their past job experiences. This was eye-opening for me and has helped to mentally prepare me for the field of game design where I’m currently working in. As a CG artist, I specialize in creating 3D game animations that range from character animations to character movements. As someone who has always loved to see cool cut-scenes, it is incredible to now be able to work on them myself. So far, I’ve been given the opportunity to work on many titles, such as Dissidia Final Fantasy Opera Omnia, Nioh, and Hyrule Warriors. Seeing my name in the credits roll is such an amazing feeling!”

3D ANIMATOR, KOEI TECMO SINGAPORE

DigiPen Institute of Technology Singapore | 15 Scan to learn more about our graduates

INDUSTRY CONNECTIONS

DigiPen (Singapore) students are some of the best in their class. Over the years, we’ve had many DigiPen (Singapore) students intern at Autodesk Singapore R&D site. They subsequently joined our engineering teams as full time employees. We are proud of their continued contributions toward our complex R&D projects.”

Mr. Vincent Yeap

Singapore AutoCAD Site Lead, Autodesk Asia Pte. Ltd.

gumi Asia has a long-standing relationship with DigiPen (Singapore) and had the pleasure to work with many of its students in our mobile game operations globally.

Being a top institute of choice for talents in digital arts, programming, and game design, we have always found DigiPen (Singapore) talents to be equipped with the relevant skill set for our business. With the right training and exposure, they are often able to transit well into their job roles.

I believe DigiPen (Singapore) graduates are well-positioned to positively contribute to the gaming industry and we look forward to working closer with DigiPen (Singapore) in the future.”

Ms. Delphi Tan Director, Game Operations of gumi Asia

BANDAI NAMCO Studios Singapore Pte. Ltd. intends to be the corporate group that works hand-in-hand with friends from around the globe, to make new innovations happen, to bring joy to the faces of people, and to continue providing content that provide happiness to all around the world. Right from the initial stages of establishment, our company has positioned DigiPen (Singapore) as an important partner, accepting internships as well as providing employment.

We are most confident that the talents from DigiPen (Singapore), with their creativity and thirst for knowledge, will be able to contribute to the development of titles from our company and bring forth amazement and enjoyment anew to the world!”

Mr. Makoto Ishii Managing Director, BANDAI NAMCO Studios Singapore

digipen.edu.sg/career-services
16 | Undergraduate Degree Programs

ALUMNI SUCCESS

200 + 200 +

MORE THAN 200 COMPANIES HAVE HIRED DIGIPEN (SINGAPORE) GRADUATES.

Companies like:

Acronis Asia R&D

Autodesk Asia

Pte. Ltd.

BANDAI NAMCO

Studios Singapore

Bungie

Bushiroad

Continental

Automotive

Singapore

CraveFX

DBS Bank

Eon Reality Government Technology Agency of Singapore (GovTech)

gumi Asia

IGG Singapore

KOEI TECMO

Singapore

Land Transport Authority

Lucasfilm

Singapore

Mighty Bear Games

Motional

NCS Pte. Ltd.

NetVirta

One Animation

Pricewaterhouse

Cooper LLP

Procter & Gamble

PSA Singapore

Shopee

Singapore Press Holdings

Singtel Group

SMRT Corporation

ST Engineering Tencent

The Walt Disney Company (Southeast Asia)

Ubisoft Singapore

Virtuos

MANY OTHERS

DigiPen Institute of Technology Singapore | 17
Images courtesy of Autodesk, Inc.

DIGIPEN (SINGAPORE)

ACADEMICS

DigiPen (Singapore)’s degree programs give you a comprehensive understanding of the academic fundamentals of your field while preparing you for the real-world challenges of the professional industries.

As you build upon your foundational knowledge through regular coursework, you’ll also apply those same theories and lessons from the classroom toward a series of increasingly intensive projects. You’ll learn how to plan and execute a large creative vision from start to finish, solving problems at every step of the way while collaborating with students from other backgrounds and disciplines.

By the time you complete your degree, you’ll be equipped with a depth of knowledge and wealth of hands-on experience that will jump-start your career and allow you to meaningfully contribute to your team from day one on the job.

18 | About Us

COMPUTER SCIENCE UNDERGRADUATE DEGREE PROGRAMS

• Bachelor of Science in Computer Science in Real-Time Interactive Simulation

• Bachelor of Science in Computer Science in Interactive Media and Game Development

ENGINEERING

• Bachelor of Engineering in Mechatronics Systems

ART AND DESIGN

• Bachelor of Arts in User Experience and Game Design

• Bachelor of Fine Arts in Digital Art and Animation

GRADUATE MASTER’S PROGRAM

COMPUTER SCIENCE

• Master of Science in Computer Vision

CONTINUING EDUCATION PROGRAM

• Technology in Finance Immersion Programme (TFIP)

DigiPen Institute of Technology Singapore | 19
DigiPen (Singapore) Faculty

OVERSEAS IMMERSION PROGRAMME (OIP)

DigiPen Institute of Technology’s Redmond campus hosts students from DigiPen Institute of Technology Singapore for 12 weeks through the Overseas Immersion Programme (OIP).

Students will have a chance to study abroad and take courses in the Redmond campus toward fulfilling their degrees. OIP is compulsory for all SIT and DigiPen (Singapore) students and takes place during the second year of study.

20 | About Us CURRICULUM HIGHLIGHTS

INTEGRATED WORK STUDY PROGRAMME (IWSP)

Integrated Work Study Programme (IWSP) is a distinctive feature of SIT’s degree programs. IWSP will provide students with the opportunity to gain valuable experience, allowing them to integrate theory and practice in a professional work setting. In doing so, students develop deep specialist skills in their chosen field.

IWSP is structured in a unique and distinct way for each degree program to cater to the specific needs of the industry, thus developing industry-ready graduates. IWSP is compulsory for all students in the SIT-DigiPen (Singapore) joint degree programs. Students will undertake 12 months of relevant work within the course of their studies.

DigiPen Institute of Technology Singapore | 21

BACHELOR

COMPUTER SCIENCE IN REAL-TIME INTERACTIVE SIMULATION

The BS in Computer Science in Real-Time Interactive Simulation degree program is jointly offered by DigiPen (Singapore) and SIT. This program aims to produce graduates who are exceptionally competent in the fields of digital media, software development, real-time simulations, and game development.

Students will possess an in-depth understanding of mathematics, physics, and computer science theory. This will empower them to solve real-world problems in software engineering through the design, implementation, testing, deployment, and maintenance of software solutions. Additionally, students will pick up soft skills in team building and communication.

Graduates will not only excel as engineers in a team-based environment, but will also be aware of larger, societal impacts of their work. They will strive to be ethical practitioners in their chosen field.

digipen.edu.sg/academics/computer-science-degrees

22 | Undergraduate Degree Programs
OF SCIENCE IN

Whether you dream of working in engineering simulation and visualization, banking and finance, video gaming, healthcare, autonomous vehicle development, or something totally different, a computer science degree from DigiPen can help you get there. The wide-ranging curriculum incorporates mathematics, physics, computer graphics, and computer science modules with software engineering projects. These hands-on, real-world projects will provide students with experience in analyzing problems and developing efficient solutions, evaluating project plans for feasibility, and working in multidisciplinary teams to successfully complete tasks.”

DigiPen Institute of Technology Singapore | 23
24 | Undergraduate Degree Programs D-BUG | DigiPen Student Game

LEARNING OUTCOMES

Upon completion of the BS in Computer Science in Real-Time Interactive Simulation degree program, graduates will be able to apply mathematical foundations, algorithmic principles, and computer science theory in the modelling and design of computer-based systems in a way that demonstrates comprehension of trade-offs involved in design choices. They will be able to analyze a problem, as well as identify and define the computing requirements appropriate to its solutions.

They will receive soft skills training that enables them to function effectively in teams to accomplish a common goal and communicate effectively with a range of audiences. They will be able to understand professional, ethical, legal, security, and social issues and responsibilities. Additionally, they will be able to analyze the local and global impact of computing on individuals, organizations, and society.

Graduates will be awarded with honors if they attained a cumulative GPA of ≥3.0 by the end of the program.

JOB PROSPECTS

Possible titles for entry-level positions include:

• Computer Scientist

• Computer Software Engineer

• Artificial Intelligence Developer

• Computer Graphics Developer

• Gameplay Programmer

• Game Engine Developer

• Networking Programmer

• Physics Programmer

• Software Analyst

• Software Developer ... and many more

DigiPen Institute of Technology Singapore | 25
Scan here to learn more about our Computer Science Degrees

RECOMMENDED COURSE SEQUENCE

YEAR ONE

TRIMESTER 1

Computer Environment

Linear Algebra and Geometry

High-level Programming 1

Software Engineering Project 1

TRIMESTER 2

Calculus and Analytic Geometry 1

High-level Programming 2

Game Implementation Techniques

Critical Thinking and Communicating

Software Engineering Project 2

TRIMESTER 3

Digital Competencies Essential

Introduction to Design Innovation

Introduction to Computer Graphics

YEAR TWO

TRIMESTER 1

Calculus and Analytic Geometry 2

Operating Systems

Interdisciplinary Design Innovation

Modern C++ Design Patterns

Software Engineering Project 3

TRIMESTER 2

Discrete Mathematics

Computer Network

Introduction to Real-time Rendering

Data Structures

Software Engineering Project 4

TRIMESTER 3 (OIP)

Artificial Intelligence for Games

Linear Algebra

Motion Dynamics and Lab

Spatial Data Structures

26 | Undergraduate Degree Programs

YEAR THREE

TRIMESTER 1

Algorithm Analysis

Probability and Statistics

Programming Massively Parallel Processors

Social Innovation Project

Software Engineering Project 5

TRIMESTER 2

Low-level Programming

Machine Learning

Mobile and Cloud Computing

Introduction to Virtual Reality

Software Engineering Project 6

TRIMESTER 3

Capstone Project

Integrated Work Study Programme (IWSP)

YEAR FOUR

TRIMESTER 1

Capstone Project (continued)

Integrated Work Study Programme (IWSP) (continued)

TRIMESTER 2

Capstone Project (continued)

Integrated Work Study Programme (IWSP) (continued)

Cast | DigiPen (Singapore) Student Custom Engine DigiPen Institute of Technology Singapore | 27

DigiPen (Singapore)’s strong and practical curriculum prepares its students very well for the rapidly growing demands of the software industry, both in gaming and the industry-at-large. DigiPen (Singapore) graduates enter the workforce with a good indepth understanding of creating scalable software architecture and are able to actively contribute from the get-go. NetVirta is proud to partner with DigiPen (Singapore) to grow our regional software talent needs!”

Mr. Andy Eow

28 | Undergraduate Degree Programs
DigiPen Institute of Technology Singapore | 29 Image courtesy of NetVirta.

BACHELOR

COMPUTER SCIENCE IN INTERACTIVE MEDIA AND GAME DEVELOPMENT

The BS in Computer Science in Interactive Media and Game Development degree program is jointly offered by DigiPen (Singapore) and SIT. The field of interactive media and game development has grown from using small teams of just a handful of developers for an entire production to using large teams of 100 or more on a single title.

This industry has also seen a growing demand for the hybrid engineer/designer: someone who has strong computer science and mathematics skills, combined with formal training in game development. This type of developer is the bridge between the scientific and creative sides of interactive digital media and game development.

Students are able to work as an engineer or designer as needed and can work across platforms such as PC, tablets, smart phones, game consoles, virtual reality (VR), and augmented reality (AR). They will be trained to write computer programs in core languages such as C and C++, giving them the technical foundation to become proficient in programming with scripting languages, game logic, user interfaces, artificial intelligence, and design tools.

digipen.edu.sg/academics/computer-science-degrees

30 | Undergraduate Degree Programs
OF SCIENCE IN

Teaching at DigiPen is not a job — it is a calling. The students here have a dedication and commitment to learning that is truly world class. As an instructor, I have the great responsibility of taking enthusiastic and hopeful students and forging them into elite professional game developers. The standards are high and not a single day can be wasted. But for anyone who is passionate about game design, there is no better place to be.”

DigiPen Institute of Technology Singapore | 31
Unkindled | DigiPen (Singapore) Student Custom Engine 32 | Undergraduate Degree Programs

LEARNING OUTCOMES

Upon completion of the BS in Computer Science in Interactive Media and Game Development degree program, graduates can apply knowledge of computing, mathematics, and design appropriate to their chosen fields. They can identify and define the computing requirements appropriate to its solutions. At the same time, they will be able to understand human capabilities, design principles, prototyping techniques, and evaluation methods for human-computer interfaces and user experiences.

They will receive soft skills training to function effectively in teams to accomplish a common goal and communicate effectively with a range of audiences.

Graduates will be awarded with honors if they attained a cumulative GPA of ≥3.0 by the end of the program.

JOB PROSPECTS

Possible titles for entry-level positions include:

• Software Engineer

• Software Developer

• Software Development Engineer in Test

• Software Analyst

• Gameplay Programmer

• Artificial Intelligence Programmer

• User Interface Programmer

• VR/AR Software Developer

• Machine Learning Engineer

• Interactive Mobile Application Programmer ... and many more

Scan here to learn more about our Computer Science Degrees

DigiPen Institute of Technology Singapore | 33

RECOMMENDED COURSE SEQUENCE

YEAR ONE

TRIMESTER 1

Computer Environment

Linear Algebra and Geometry

High-level Programming 1

Software Engineering Project 1

TRIMESTER 2

Calculus and Analytic Geometry 1

High-level Programming 2

Game Implementation Techniques

Critical Thinking and Communicating

Software Engineering Project 2

TRIMESTER 3

Digital Competencies Essential

Introduction to Design Innovation

Introduction to Game Design

YEAR TWO

TRIMESTER 1

Calculus and Analytic Geometry 2

Operating Systems

Interdisciplinary Design Innovation

Modern C++ Design Patterns

Software Engineering Project 3

TRIMESTER 2

Discrete Mathematics

Motion Dynamics and Lab System Design Methods

Data Structures

Software Engineering Project 4

TRIMESTER 3 (OIP)

Artificial Intelligence for Games

Linear Algebra

Introduction to Psychology

Level Design

34 | Undergraduate Degree Programs

YEAR THREE

TRIMESTER 1

Algorithm Analysis

Probability and Statistics

Technical Design Methods

Social Innovation Project

Software Engineering Project 5

TRIMESTER 2

User Interface and User Experience

Design

Machine Learning

Mobile and Cloud Computing

Introduction to Virtual Reality

Software Engineering Project 6

TRIMESTER 3

Capstone Project

Integrated Work Study Programme (IWSP)

YEAR FOUR

TRIMESTER 1

Capstone Project (continued)

Integrated Work Study Programme (IWSP) (continued)

TRIMESTER 2

Capstone Project (continued)

Integrated Work Study Programme (IWSP) (continued)

DigiPen Institute of Technology Singapore | 35
Eisenheld | DigiPen (Singapore) Student Game

For over 12 years, Ubisoft Singapore has hired many top-tier graduates and interns from DigiPen (Singapore) who have made notable contributions and breakthroughs in our AAA games. We are continually impressed by their passion, skill level, and drive. Many of them are now highly capable seniors, leads, and mentors, and we are confident that many more will become future leaders of the industry. This is thanks to DigiPen (Singapore)’s unique curriculum, which is geared toward helping students gain relevant skills and staying up to date with the latest developments.

We are committed to helping the local game development industry grow, and we are grateful to have a strong partner like DigiPen (Singapore) share this ambition. We believe that our partnership will have a visible impact on the ecosystem, and make Singapore a more attractive, creative, and inspiring place for game developers. We look forward to meeting more incredibly talented graduates from DigiPen (Singapore) and creating blockbusters of the future together.”

36 | Undergraduate Degree Programs
DigiPen Institute of Technology Singapore | 37 Images courtesy of Ubisoft Singapore.

BACHELOR OF ENGINEERING IN

MECHATRONICS SYSTEMS

The BEng in Mechatronics Systems is created and offered by DigiPen (Singapore) and SIT. It is a multidisciplinary degree that brings together the fields of mechanical, electronic, electrical, and computer engineering with a holistic approach to product development.

Mechatronics systems engineering focuses on the design, development, implementation, and life-cycle management of complex interacting systems. At the same time, it incorporates the constraints and limitations of given requirements, reliability, and risk management. This program focuses on the engineering of complex mechanical systems that are controlled by microprocessors and microcontrollers.

The curriculum has a substantial theoretical foundation of math, physics, computer science, electrical engineering, mechanical engineering, and systems engineering. The blend of creativity and technical knowledge gained while completing projects gives students the versatility to adapt to a changing technical environment.

digipen.edu.sg/academics/engineering-degrees

38 | Undergraduate Degree Programs

This SIT-DigiPen (Singapore) joint program nurtures students to be equipped with solid academic foundations and extensive hands-on project experiences in the field of mechatronics and systems engineering. The multidisciplinary curriculum and team-based projects inspire students to learn, apply, and integrate knowledge. Additionally, there are plenty of industry-linked activities that grant our students the opportunities to gain industryrelevant skills in a real-world setting before graduation.

The gained knowledge, experience, and abilities that students acquire from this program will help them stand out and be future industry leaders in a dynamic and versatile world.”

DigiPen Institute of Technology Singapore | 39
40 | Undergraduate Degree Programs

LEARNING OUTCOMES

Graduates will be able to design systems and processes that meet requirements including economic, ethical, environmental, health, manufacturability, political, social, and sustainability over its entire life cycle. They will be notable for their technical excellence and innovation through product launches, research and development, patent applications, and industry recognition.

Graduates will be distinguished for their in-depth understanding of engineering practices and sound judgment. This will be demonstrated by leading team projects that include concept development, design, implementation, and testing. They will be engaged in independent and reflective learning, as well as critical thinking via professional societies, publications, and continuing education. They will be fully aware of the societal impacts of their work through their participation in volunteer work and educational outreach. Graduates will be awarded with honors if they attained a cumulative GPA of ≥3.0 by the end of the program.

JOB PROSPECTS

Possible titles for entry-level positions include:

• Systems Engineer

• Software Engineer

• Hardware Engineer

• Design Engineer

• Development Engineer

• Quality Control Engineer

• Systems Test Engineer

• Software Developer

• Software Analyst

• Systems Analyst ... and many more

Scan here to learn more about our Engineering Degree

DigiPen Institute of Technology Singapore | 41

RECOMMENDED COURSE SEQUENCE

YEAR ONE

TRIMESTER 1

Digital Competency Essentials

Engineering Graphics

Mathematics 1

Computer Environment

Engineering Fabrication

TRIMESTER 2

Critical Thinking and Communicating

Engineering Physics 1

Digital Electronics

Systems and Software Engineering

High-level Programming 1

TRIMESTER 3

Introduction to Design Innovation

Mathematics 2

System Engineering Project 1

ElectroMechanical Design

Requirement Engineering and Systems Architecture

YEAR TWO

TRIMESTER 1

Interdisciplinary Design Innovation

Engineering Physics 2

System Engineering Project 2

Embedded Microcontroller Systems

High-level Programming 2

TRIMESTER 2

Social Innovation Project

Electric Circuits

Systems and Project Management

System Engineering Project 3

Engineering and Society

TRIMESTER 3 (OIP)

Mathematics 3

Computer Networks

Modern C++ Design Patterns

Supervised Machine Learning

42 | Undergraduate Degree Programs

YEAR THREE

TRIMESTER 1

Integrated Work Study Programme (IWSP)

TRIMESTER 2

Integrated Work Study Programme (IWSP) (continued)

TRIMESTER 3

Integrated Work Study Programme (IWSP) (continued)

Capstone Project

YEAR FOUR

TRIMESTER 1

Capstone Project (continued)

Control Systems

Data Structures

Model-based Systems Engineering

TRIMESTER 2

Capstone Project (continued)

Robotics

Risk and Decision Analysis

Large Scale Systems

DigiPen Institute of Technology Singapore | 43

We have recruited several DigiPen (Singapore) graduates, and since it is a leading provider of advanced training and simulation systems, the graduates’ skillsets have proven to be highly relevant. We are pleased with the quality of their work across the span of our immersive and experiential global projects.”

Mr.

Executive Vice President and General Manager, Training & Simulation Systems Electronics, ST Engineering

44 | Undergraduate Degree Programs
DigiPen Institute of Technology Singapore | 45 Image courtesy of ST Engineering.

USER EXPERIENCE AND GAME DESIGN

The field of interactive design has moved from an era where designers were self-taught and learned on the job, to one where even entry-level designers are expected to have proven design skills, knowledge of technology, information processing, and psychology.

Interactive designers must continually place themselves in the minds of their users and players. They shape every action and response, carefully teaching users what they need to know while skillfully blending the interactive, spatial, narrative, visual, and aural aspects of an experience. Students will learn the behavior and psychology behind the design application in games, software development, user experience, and VR and AR.

This degree program prepares students to be interactive designers who are able to create any kind of interactive experience. Throughout the program, students spend a significant amount of time conducting extensive research, evaluation, and user-based testing, creating wireframe documents to visualize ideas, and finally rapidly prototyping and iterating to bring these designs to life. They may even be required to work on physical installations at times. They are capable of working in large teams, communicating and collaborating with other designers, artists, and engineers.

digipen.edu.sg/academics/art-and-design-degrees

46 | Undergraduate Degree Programs
BACHELOR
OF ARTS IN

The act of design, of crafting experiences for other people, is fundamental to almost all human interactions. Our goal is creating powerful, lasting experiences for the player. Design students learn how to really understand and craft these interactions and experiences. Everything works in concert to deliver the memorable experiences that bring players back for more. The audio, visuals, pacing, and feedback are integrated into the design, and when properly implemented, much of the design process is invisible.”

DigiPen Institute of Technology Singapore | 47
48 | Undergraduate Degree Programs

LEARNING OUTCOMES

Graduates will be well-versed in both interactive design and game design theory. This includes user interface and user experience design, usability, spatial design, system design, and behavior design. Through the completion of both individual and team projects, they will gain extensive experience in testing, iterating, and polishing original project ideas including games, training simulations, UI/UX prototypes, and design and wireframing documentation.

Graduates will be familiar with the basics of psychology, programming, art, and writing. They will also have been introduced to concepts of sound design, statistics, and probability.

Graduates will be awarded with honors if they attained a cumulative GPA of ≥3.0 by the end of the program.

JOB PROSPECTS

Possible titles for entry-level positions include:

• VR/AR Developer

• Technical Designer

• Software Developer

• Application Developer

• Game Designer

• User Experience/User Interface Designer

• Game Scripter

• Level Designer

• Technical Artist

• System Designer ... and many more

Scan here to learn more about our Art Degrees

DigiPen Institute of Technology Singapore | 49

RECOMMENDED COURSE SEQUENCE

YEAR ONE

TRIMESTER 1

Introduction to Design Process

Principles of Interactive Design

Introduction to Psychology

Introduction to Computer Technology and Programming

Introductory Probability and Statistics

TRIMESTER 2

Introduction to Digital Production

Game Design Process

User Experience Design 1

Cognitive Psychology

Storytelling

Scripting Languages

TRIMESTER 3

Break

YEAR TWO

TRIMESTER 1

Project 2

System Design 1

User Research 1

Programming Foundations

Pre-Calculus with Linear Algebra and Geometry

TRIMESTER 2

Project 2 (continued)

Level Design 1

Game Design 1

Advanced Scripting

Introduction to Applied Math and Physics

College Success for Designers

TRIMESTER 3 (OIP)

Game Design 2

Game Feel

Art Processes

2D Raster Graphics for Designers

50 | Undergraduate Degree Programs

YEAR THREE

TRIMESTER 1

Project 3

Game Design 3

User Research 2

Introduction to 3D Production for Designers

Fundamentals of Music and Sound Design

TRIMESTER 2

Project 3 (part 2)

Integrated Digital Design

A Year 3 or 4 Design Module

Any Psychology Module

Professional Communication

Career and Professional Development

TRIMESTER 3

Break

YEAR FOUR

TRIMESTER 1

Project 3 (part 3) or Project 4 or Internship

A Year 3 or 4 Design Module

Project Management

TRIMESTER 2

Project 4 (continued) or Internship

Any Humanities and Social Science Module

Any English Module

DigiPen Institute of Technology Singapore | 51
High Rise Safety | DigiPen (Singapore) Student VR Simulation

DigiPen (Singapore) has exposed students to an environment that is as close to working in the industry, equipping them with skills to deal with those challenges. As a result, when they enter our company, they adapt quickly and can contribute rapidly to projects. We are proud to see their careers grow fast in our company, and we have even sent a few of them to our headquarters in Japan for training.”

Mr. Raymond Wong Senior

KOEI TECMO Singapore

52 | Undergraduate Degree Programs
DigiPen Institute of Technology Singapore | 53 Image courtesy of KOEI TECMO

BACHELOR OF FINE ARTS IN

The BFA in Digital Art and Animation degree program adopts a broad-based learning approach to prepare artists for a career in the digital media and entertainment industry. Artists are groomed to adapt in the rapidly changing world of the digital media and entertainment industries through a strong foundation in fine arts, animation, film, and digital arts.

Throughout the program, artists’ artistic sensibilities and creativity are nurtured as they master the tools and skill sets relevant to the entertainment industry. They will be conditioned in a stimulating environment that fosters creative problem solving, professionalism, and teamwork. This will position them at the forefront of the industry upon graduation.

digipen.edu.sg/academics/art-and-design-degrees

54 | Undergraduate Degree Programs
DIGITAL ART AND ANIMATION

It’s a popular misconception that great artists are born with innate talent. DigiPen’s BFA program has proven again and again that ‘talent’ is born out of focus and discipline, process and iteration, passion and sacrifice. There is no easy path to success in the applied arts, where one must be creative on demand and often under stringent deadlines. To prepare students for the realities of this industry, we challenge them to think critically, inspire them to innovate, and above all, demand that they execute.”

DigiPen Institute of Technology Singapore | 55
56 | Undergraduate Degree Programs
Student Artwork
Ang Kai Yan | DigiPen (Singapore)

LEARNING OUTCOMES

Graduates will possess a general range of skills in drawing and printing, digital art, modeling, and animation. They will have deep knowledge in one or two specialization areas including storyboarding, concept art, technical art, environment art, character art, and 2D/3D animation.

Graduates will also be familiar with interdisciplinary team-based projects and understand the rudiments of managing personnel.

Additionally, they will be well-versed in the technical parameters for game and film pipelines, as well as time management as it relates to milestones and final deliverables.

Graduates will be awarded with honors if they attained a cumulative GPA of ≥3.0 by the end of the program.

JOB PROSPECTS

Possible titles for entry-level positions include:

• 2D Animator

• 3D Animator

• Character Modeler

• Environment and Asset Modeler

• Technical Artist

• Concept Artist

• Illustrator

• UI Designer

• Rigger

• Lighter ... and many more

Scan here to learn more about our Art Degrees

DigiPen Institute of Technology Singapore | 57

RECOMMENDED COURSE SEQUENCE

YEAR ONE

TRIMESTER 1

Animation Basics 1

Art and Technology

The Language of Drawing 1

Storytelling

Tone, Color, and Composition 1

TRIMESTER 2

Animation Basics 2

Basic Life Drawing

Language of Drawing 2

Tone, Color, and Composition 2

Human Anatomy

The Basics of Production

TRIMESTER 3

Break

YEAR TWO

TRIMESTER 1

Life Drawing 2

Introduction to 2D Computer Graphics

Introduction to 3D Computer Graphics

2D Animation Production or Game Art Project 1

History of Film and Animation

TRIMESTER 2

Character Design

Storyboards

Introduction to 3D Animation

2D Animation Production or Game Art Project 1

Perspective, Background, and Layouts

College Success for Artists

TRIMESTER 3 (OIP)

A Year 3 or 4 Art, Animation, Film, or Graphics Module

Cinematography / Cinematography for Visual Effects

Animal Anatomy

3D Environment and Level Design

58 | Undergraduate Degree Programs

YEAR THREE

TRIMESTER 1

3D Production Pipeline

A Year 3 or 4 Art, Animation, Film, or Graphics Module

A Year 3 or 4 Art, Animation, Film, or Graphics Module

Introduction to Scripting and Programming

TRIMESTER 2

Cinematic Production or Game Art Project 2

Career and Professional Development

Professional Communication

Introduction to Applied Math and Physics

Conceptual Illustration and Visual Development

TRIMESTER 3

Break

YEAR FOUR

TRIMESTER 1

Cinematic Production or Game Art Project 2 or Internship

Portfolio

Any Year 4 English Module

Introduction to Intellectual Property and Contracts

TRIMESTER 2

Professional Practice or Internship

Media and Ethics: A Social Science Perspective

Any English, History, Social Science, or Psychology Module

A Module from any department at DigiPen

DigiPen Institute of Technology Singapore | 59
Fox Reborn | DigiPen (Singapore) Student Animation

DigiPen (Singapore) ensures that students are prepared for the real world. The industry-driven teaching method produces great candidates with the right skill sets and attitudes to enter the employment market. At One Animation, we’ve had several candidates who performed well and became full-time members of our production team.”

Mr. Zhi Wu Lee

CG Supervisor, One Animation

60 | Undergraduate Degree Programs
Images courtesy of One Animation. DigiPen Institute of Technology Singapore | 61

APPLICATION PROCESS

SIT administers the admissions process as follows:

• Applicants will submit an online application via the SIT Application Portal at: singaporetech.edu.sg

• Application fee payment of S$18 can be made via online payment or by NETS at the SIT Student Services Centre at SIT@Dover and the respective SIT@Poly buildings.

• SIT Admissions will review all applications, and only shortlisted applicants will be invited for an interview assessment.

• Applicants will be notified of their application status through the SIT Application Portal and via email.

• Successful applicants will accept offers by the Joint Acceptance Deadline and will receive a prematriculation package via email.

• Successful applicants will need to complete the pre-matriculation procedure by a stipulated deadline.

APPLYING TO DIGIPEN (SINGAPORE)

To apply for one of the undergraduate programs, you must fill out Singapore Institute of Technology’s online application at: admission.singaporetech.edu.sg

The application process can vary depending on your degree program, so be sure to check our website for the full list of requirements — including portfolio submissions for the BFA in Digital Art and Animation program.

digipen.edu.sg/admissions/how-to-apply

62 | Undergraduate Degree Programs
UNDERGRADUATE

APPLICATION TIMELINE UNDERGRADUATE

HOW TO APPLY

So you’re interested in pursuing your education at DigiPen (Singapore), and you’re ready to apply. In order to start your application, you need to decide on which degree program you plan to enter. The application process can vary depending on your degree program, as well as a few other factors.

1

2345

Jan – Mar

Apply online through SIT’s application portal. For the BFA in Digital Art and Animation program, you have to submit an art portfolio.

Feb – May

If you are shortlisted, you will be assessed through interviews.

April – May

Check your admissions application outcome. If you are successful, accept our o er before the joint acceptance deadline

June

When you have accepted the o er, you will receive a pre-matriculation package from SIT.

Sept You are ready to kick-start your undergraduate journey with us!

DigiPen Institute of Technology Singapore | 63
STEP STEP STEP STEP STEP
APPLICATION INTERVIEW ACCEPT MATRICULATE CLASSES

REQUIREMENTS

BS IN COMPUTER SCIENCE IN REALTIME INTERACTIVE SIMULATION

POLYTECHNIC

GCE A LEVEL

INTERNATIONAL BACCALAUREATE (IB)

NUS HIGH SCHOOL OTHER INSTITUTIONS

INTERNATIONAL QUALIFICATIONS

BS IN COMPUTER SCIENCE IN INTERACTIVE MEDIA AND GAME DEVELOPMENT

BENG IN MECHATRONICS SYSTEMS

Completed a full-time diploma from one of the following polytechnics: Nanyang Polytechnic, Ngee Ann Polytechnic, Republic Polytechnic, Singapore Polytechnic or Temasek Polytechnic.

Obtained passes in at least two H2 subjects and offered either General Paper (GP) or Knowledge & Inquiry (KI) in the same sitting while satisfying the Mother Tongue (MTL) requirements.

A pass in one of the following H2 subjects (Mathematics or Physics or Computing); or a pass in H1 Mathematics.

Obtained a minimum grade five in at least two Higher Level (HL) and one Standard Level (SL) subjects and the IB Diploma while satisfying the Mother Tongue (MTL) requirements.

A pass in one of the following HL subjects (Mathematics or Physics or Computing); or a pass in SL Mathematics.

Obtained the NUS High School Diploma while satisfying the Mother Tongue (MTL) requirements. Each applicant will be considered on a case-by-case basis.

Completed at least 12 years of formal education deemed as acceptable, equivalent qualifications to be considered for admission.

64 | Undergraduate Degree Programs

BA IN USER EXPERIENCE AND GAME DESIGN

POLYTECHNIC

GCE A LEVEL INTERNATIONAL BACCALAUREATE (IB)

BFA IN DIGITAL ART AND ANIMATION

Completed a full-time diploma from one of the following polytechnics: Nanyang Polytechnic, Ngee Ann Polytechnic, Republic Polytechnic, Singapore Polytechnic or Temasek Polytechnic.

Obtained passes in at least two H2 subjects and offered either General Paper (GP) or Knowledge & Inquiry (KI) in the same sitting while satisfying the Mother Tongue (MTL) requirements.

Obtained a minimum grade five in at least two Higher Level (HL) and one Standard Level (SL) subjects and the IB Diploma while satisfying the Mother Tongue (MTL) requirements.

NUS HIGH SCHOOL OTHER INSTITUTIONS INTERNATIONAL QUALIFICATIONS

Obtained the NUS High School Diploma while satisfying the Mother Tongue (MTL) requirements.

Each applicant will be considered on a case-by-case basis.

Diploma from Nanyang Academy of Fine Arts and LASALLE College of the Arts may be considered for admission to the BFA in Digital Art and Animation program.

Completed at least 12 years of formal education deemed as acceptable, equivalent qualifications to be considered for admission.

digipen.edu.sg/admissions/undergraduate-degree-programs

DigiPen Institute of Technology Singapore | 65

REQUIREMENTS

PERSONAL STATEMENT

Applicants must complete a personal statement essay within SIT’s online application portal (maximum 300 words). This section is required for ALL undergraduate applicants regardless of the program to which they are applying. Answers must be drafted and prepared before beginning the online application.

The personal statement is an important part of the application for admission. What you write will help us find out information about you that is not apparent from your application or transcripts. Please see the section below for the requirements and recommendations about completing this important component of the application.

Please address all of the following in your personal statement essay:

• What are your reasons for applying to DigiPen (Singapore)?

• Describe an experience where you had an exceptional achievement, and describe how that experience impacted your academic and/or work life. Explain how this affected your choice for field of study and degree program, and how this will help to attain your goal(s) in life.

• What are your plan(s) upon graduation?

Spelling, grammar, and sentence structure — along with the correct use of punctuation, capitalization, quotation marks, etc. — are all considered, so proofread your essay carefully.

OPTIONAL ADDITIONAL ESSAY

You may also submit an optional essay to explain any unusual circumstances or situations that you think may have an impact on your application.

Applicants must submit their personal statement via SIT’s online application portal. Answers must be drafted and prepared before beginning the online application. SUBMISSION

digipen.edu.sg/admissions/undergraduate-degree-programs

66 | Undergraduate Degree Programs

ADDITIONAL REQUIREMENTS

BFA IN DIGITAL ART AND ANIMATION – Art Portfolio

Applicants to the BFA in Digital Art and Animation program are required to submit an art portfolio that showcases the applicant’s best and most recent work. This portfolio must contain between 10-15 samples of artwork created by the applicant.

THE PORTFOLIO SHOULD INCLUDE:

Prescribed Drawings from Direct Observation

Using graphite pencil or charcoal and on quality art paper, the applicant should draw the following four Prescribed Drawings from real life (not from images or photographs):

• Pair of shoes

• Same pair of shoes as above but from a different perspective (e.g. shoes drawn from the back) or a different orientation (e.g. shoes turned upside down)

• Interior space, such as a kitchen or bedroom

• Self portrait

On the corner of the page for each of these drawings, please write the date created and length of time spent on the drawing. The primary objective of these four Prescribed Drawings is for the applicant to demonstrate foundational drawing skills. The applicant should focus on drawing realistically and accurately, and should NOT apply any artistic style (e.g. cartooning) to these four Prescribed Drawings.

Miscellaneous Art Samples

The remaining 6-11 pieces should demonstrate an applicant’s current range, skill, and process. These personal works may include animations, figure/animal studies, color studies, original character designs, architectural renderings, landscape studies, sculptures, and paintings. The submitted work should not contain illustrations copied directly from manga, animé, animations, paintings, or photographs (cited master copies are acceptable).

Please note: All the artworks submitted should be less than two years old, and the images should be in focus and properly oriented for the subject.

DigiPen Institute of Technology Singapore | 67
Scan for specific submission instructions and details.

TUITION, FEES, AND FINANCIAL AID

As a student at DigiPen (Singapore), you may be eligible to receive financial assistance in the form of grants and scholarships.

MOE TUITION GRANT

The MOE Tuition Grant was introduced by the Singapore government to help students with the costs of tertiary education in Singapore. The MOE Tuition Grant is currently open to students enrolled in DigiPen (Singapore) undergraduate courses.

tgonline.moe.gov.sg/tgis

SCHOLARSHIPS

DigiPen (Singapore) students are also eligible to apply for institutional and external scholarships listed on the Singapore Institute of Technology (SIT) website.

singaporetech.edu.sg/undergrad/scholarships

TUITION AND FEES

All tuition and related fees are paid directly through SIT.

singaporetech.edu.sg/undergrad/tuition-fees

Financial aid is available for those who qualify.

singaporetech.edu.sg/undergrad/financial-aid

68 | Undergraduate Degree Programs
DigiPen Institute of Technology Singapore | 69
Ho Pin Ru | DigiPen (Singapore) Student Artwork

Computer vision is a dynamic field of study that allows computers to acquire, process, and analyze data from digital images or videos in real time. In this program, you will build upon your foundation in mathematics and high-level programming and be given the opportunity to build your own computer vision technologies to solve real-world problems.

By the time you complete the program, you will be fluent in tools and techniques that have multiple applications across various industries involving industrial automation, unmanned vehicles, medical diagnoses, big data analysis, surveillance, and security, just to name a few.

If you are excited to be a part of rapidly expanding research efforts and advancements in computer vision, the MS in Computer Vision program is for you.

digipen.edu.sg/academics/computer-science-degrees

70 | Graduate Degree Programs
MASTER OF SCIENCE IN COMPUTER VISION

The adoption of computer vision has been phenomenal over the past decade. We have observed exponential growth of computer vision applications in Industry 4.0 and Smart Nation implementations as GPUs, image sensors, and storage technologies become commoditized. Autonomous vehicle technology is another prominent area where computer vision shines as it plays a key role in defining our future mobility. Artificial intelligence is no longer simply imitating human intelligence and we are witnessing how applications powered by computer vision are shaping the way we work and interact. This trend will continue to grow. Surely, it is an exciting time to be in the field of computer vision.”

DigiPen Institute of Technology Singapore | 71

LEARNING OUTCOMES

Students in the MS in Computer Vision program will gain an in-depth expansion of their knowledge in computer vision and machine learning. Upon successful completion of the program, students will acquire and/or improve skills in the following:

• In-depth knowledge in mathematics from linear algebra to vector calculus that will help students to extend or develop existing computer vision algorithms.

• Working knowledge in image and video analysis to implement smart systems.

• Academic research skills in computer vision and machine learning.

JOB PROSPECTS

Potential position titles for new graduates include:

• Computer Vision Engineer

• Artificial Intelligence Programmer

• Data Scientist (Image & Video Data)

• Computer Vision R&D Engineer

• Data Engineer

• Video Analytics Software Engineer

• Computer Vision Scientist ... and many more

PREREQUISITES

This program specializes in computer vision and is designed to attract talented students who have graduated with a bachelor’s degree in one of the following disciplines:

• Computer science or engineering

• Mathematics or statistics

• Electrical and electronic engineering

• Any general engineering field, along with some experience in computer programming.

Scan here to learn more about our Computer Science Master

72 | Graduate Degree Programs

RECOMMENDED COURSE SEQUENCE

The MS in Computer Vision degree program usually spans 4 trimesters.

TRIMESTER 1

Mathematical Elements for Computer Vision

Computer Vision

TRIMESTER 2

Machine Learning and Pattern Recognition

Video Processing

TRIMESTER 3

Convolutional Neural Network

Deep Learning Models

Capstone Project (Phase-I)

TRIMESTER 4

Future Trends in Computer Vision (Seminar)

Capstone Project (Phase-II)

DigiPen Institute of Technology Singapore | 73

Acronis is a strategic partner to DigiPen (Singapore), which has always provided highquality education and unique skills to help students excel in areas of particular relevance to our Singapore R&D Centre. As a global cyber protection company, Acronis will continue to work closely with DigiPen (Singapore) in harnessing local talents who have been well educated and trained.”

Mr. Vladimir Zatsepin Vice President, Singapore R&D Centre of, Acronis Asia R&D

74 | Graduate Degree Programs
DigiPen Institute of Technology Singapore | 75 Image courtesy of Acronis Asia.

APPLICATION PROCESS

The graduate admissions process is administered by DigiPen (Singapore) and involves the following steps:

1. Applicant applies and submits online application through DigiPen (Singapore)’s application portal.

2. Applicant makes payment for the application fee of $53.50 (inclusive of GST) and submits their education records to DigiPen (Singapore). Please refer to: digipen. edu.sg/admissions/graduate-degree-programs/tuition-and-fees for more information on payment.

3. Shortlisted applicants may be required to take an evaluation test and/or an interview.

4. All applicants must complete a Distance Learning Readiness Assessment.

5. All applicants are notified about their application statuses via email.

6. Successful applicants will receive an enrollment packet from DigiPen (Singapore).

7. Successful applicants who accept the enrollment packet within the deadline will then matriculate to DigiPen (Singapore).

For more information about the admissions process, please contact DigiPen (Singapore)’s Graduate Admissions Office at: masters.sg@digipen.edu GRADUATE ADMISSIONS

digipen.edu.sg/admissions/graduate-degree-programs

76 | Graduate Degree Programs
PROCESS
DigiPen Institute of Technology Singapore | 77

REQUIRED DOCUMENTS

ACADEMIC QUALIFICATIONS

Applicants must submit the following documents:

• Certified true copy of diploma/bachelor’s/master’s degree certificates.

• Certified true copy of the official transcripts of the diploma/bachelor’s/master’s degree.

Please note: The original documents of the applicant’s academic history must be presented to DigiPen (Singapore) upon successful admission to the program. In-progress transcripts are acceptable if you are currently completing your degree. Official transcripts from all colleges and universities attended should be sent directly to DigiPen (Singapore) by the issuing institutions. You may, however, send the transcripts yourself if they are first sealed in an envelope and stamped across the seal by the issuing institution’s registrar. Documents/transcripts that are not in English need to be translated and notarized before submission.

PERSONAL STATEMENT

Applicants should use the following outline to write their personal statements:

INTRODUCTION

Introduce yourself and give your general reasons for pursuing graduate study. Because our selection committee reads many applications, make your statement stand out by revealing your particular talents and individuality.

QUALIFICATIONS

The aim of this section is to demonstrate that you have the necessary foundation and qualifications to be successful in this program. You should discuss:

• Why you chose this field and what motivated you to pursue computer vision.

• Your expertise and accomplishments in your major field and any research you have done. Mention projects and the names of professors who supervised your work.

• Your undergraduate studies in mathematics and how they relate to what you intend to do in this graduate program.

• Specific experiences that demonstrate your competence, motivation, and inspiration for continued study in computer vision.

• Other relevant experiences (e.g. jobs, community activities, leadership in school organizations, awards, or honors). Include names of people, organizations, and other important details.

• If necessary, briefly explain any discrepancies on your transcript, which might include a lower GPA in a particular trimester or year.

digipen.edu.sg/admissions/graduate-degree-programs/admissions-requirements

78 | Graduate Degree Programs

REQUIRED DOCUMENTS

PERSONAL BACKGROUND

Tell us about yourself. Describe your family and your community (or a community in which you once lived). You could include whether your family, a family member in particular, or someone in your community influenced your field of interest. Also, give examples of personal attributes or qualities that you know will help you successfully complete graduate study. For example, describe projects or work that exemplify your determination to achieve your goals, your initiative and ability to develop ideas, and your capacity to work through problems independently.

CONCLUSION

Provide a brief summary of why you are qualified to enroll in and will be successful in this graduate program.

LETTERS OF RECOMMENDATION

Two letters of recommendation from individuals familiar with your academic background and/or work ethic (e.g. instructor, guidance counselor, or employer) must be included. Recommendation letters from family members or relatives will not be considered.

OTHER SUPPORT DOCUMENTS

GENERAL GRE/GATE EXAM SCORES

Applicants who planned to take the Graduate Record Examinations (GRE) are encouraged to complete the GRE General Test and arrange for those scores to be sent directly to DigiPen Institute of Technology Singapore by the testing agency. Students applying to the MS in Computer Vision program should note that the preferred combined GRE verbal and math scores should be in the 70th percentile or better.

In special cases of highly qualified applicants, we will consider those who do not meet this minimum acceptable score but have other overriding strengths in the areas of specialization relevant to this program.

Applicants from India may also submit their Graduate Aptitude Test in Engineering (GATE) scores instead of GRE score.

For more information on the admissions requirements, please visit: digipen.edu.sg/admissions/graduate-degree-programs/admissions-requirements

Scan for specific submission instructions and details.

DigiPen Institute of Technology Singapore | 79

OTHER SUPPORTING DOCUMENTS

PROOF OF PROFICIENCY IN THE ENGLISH LANGUAGE

This is needed if English is not the applicant’s first language. This requirement can be waived if the applicant has proof of completing at least four years of his or her most recent education at an institution in which English is the primary language of instruction. Non-native English speakers must provide proof of English proficiency in one of the following ways:

• A minimum Test of English as a Foreign Language (TOEFL) score of 550 (paper exam), 213 (computer exam) or 80 (iBT — Internet-based Test). TOEFL code: 1493

• A minimum International English Language Testing System (IELTS) score of 6.5 or higher. (www.ielts.org)

• A minimum Cambridge English: Advanced (also known as a Certificate in Advanced English or CAE) score of C1 or higher.

• Completion of a bachelor’s degree at an English-speaking institution.

CERTIFICATION

Any other certified true copy of scholarships, awards, or achievements that support your application.

SUBMISSION GUIDELINES

SUBMISSION

You can submit your documents by mailing a hard copy to DigiPen (Singapore)’s Graduate Admissions Office or emailing a copy to: masters.sg@digipen.edu

digipen.edu.sg/admissions

80 | Graduate Degree Programs
REQUIRED DOCUMENTS
DigiPen Institute of Technology Singapore | 81

TECHNOLOGY IN FINANCE IMMERSION PROGRAMME

The Technology in Finance Immersion Programme (TFIP)* aims to help individuals gain experience in key technology areas, such as artificial intelligence, cloud computing, cybersecurity, data analytics, software engineering, technology product management, business analysis, digital marketing, agile IT project management, and user experience design, within the financial services sector. It has been jointly developed by the Institute of Banking and Finance (IBF) and Workforce Singapore, in consultation with the Infocomm Media Development Authority (IMDA) and the Monetary Authority of Singapore (MAS). Additionally, it has the support and validation of participating financial institutions.

Trainees will acquire the necessary skills through structured training with industry-recognized training providers and an attachment with a leading financial institution.

DigiPen (Singapore) is the training provider for the artificial intelligence, data analyttics, and software engineering technology areas. TFIP trainees will be equipped with strong foundations and robust backgrounds in their specializations that will serve them well in the financial institutions.

*This program does not fall within the scope of ACCSC accreditation.

digipen.edu.sg/academics/continuing-education

82 | Continuing Education Programs CONTINUING EDUCATION

Technology is rapidly evolving, and it is imperative that we adopt a positive life-long learning attitude to keep up with its demands. The only constants are the fundamental principles of science and engineering that empower it. At DigiPen (Singapore), we focus on cultivating strong foundations to enable our trainees to learn productively so that they can improve and tackle the myriad technical challenges of an unpredictable future.”

DigiPen Institute of Technology Singapore | 83
84 | Continuing Education Programs

DURATION

This is a full-time, 18-month program consisting of:

• Classroom learning (six months)

• On-the-job training (12 months)

PREREQUISITES

Individuals who are passionate about pursuing a career in artificial intelligence, data analytics, or full-stack development and who fulfil the following prerequisites may apply:

• Singapore Citizens or Permanent Residents

• Graduated from tertiary education at least two years prior to TFIP application or completed two years of National Service (whichever is later and where relevant).

• No prior work experience in artificial intelligence, cloud computing, cybersecurity, data analytics, or full-stack development

• Qualification in Science, Technology, Engineering, or Mathematics (STEM)

• Individuals who possess basic knowledge of computer systems configuration and computer programming would be preferred

• Basic knowledge of one programming language

CERTIFICATION

DigiPen (Singapore) will issue a Specialist Diploma to the successful graduates of the TFIP.

Scan here to learn more about our TFIP program

DigiPen Institute of Technology Singapore | 85

As a leading global player in developing innovative solutions for the car of tomorrow, Continental seeks to expand its automotive capabilities and challenge the limits. We are looking for technically competent and dynamic engineers with a thirst for creativity and a passion for automotive and smart mobility. We believe DigiPen (Singapore), through its highly academic worldclass programs, has groomed its students to meet the challenges in our field.”

Mr. Lo Kien

DigiPen Institute of Technology Singapore | 86
DigiPen Institute of Technology Singapore | 87 Image courtesy of Continental Automotive.

FIND OUT IF DIGIPEN (SINGAPORE) IS RIGHT FOR YOU

For more information about our programs, please visit: digipen.edu.sg

@digipen.singapore

DigiPen Institute of Technology Singapore

digipen.edu.sg

510 Dover Road, #03-01, SIT@SP Building Singapore 139660

DigiPen Institute of Technology Singapore CPE Registration No: 200711322H

Registration Period: 21 June 2018 to 20 June 2024

(Singapore) is registered with CPE since 21 June 2011

Latest
DigiPen
Scan to join our mailing list.

Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.