Fast Food Artbook - DigiPen Institute of Technology Bilbao

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PROLOGUE We have reached the end of this cycle. I would not like these lines to sound as if I were saying goodbye but instead, I would like to acknowledge the effort and brilliant work of this year’s Seniors. It has been an honour and a pleasure working with them all these years but it has also been a daily challenge trying to transmit the necessary knowledge in order to prepare them for the challenges that they will come across from this moment on in this profession that they have chosen. I am positive that they will continue to learn and develop every day just as they have done here. I am also sure that their education will enable them to overcome any problems that they might encounter. We are all proud to be part of their careers from the beginning. We would like to be remembered with affection in the future and although our main duty was to teach the subjects, we also tried to instil our love for this profession in them. Without it, it is not easy to survive in such a competitive and hard profession. We would feel very satisfied if we have accomplished this goal. This art-book shows the genius that has given shape to their final project. I am sure that readers will enjoy this book when they read it, just as we did while it was being made. This book is proof of the group’s talent and the promise that they will surprise us with the quality of their future works. I would like to wish the students good luck in their new life and I would also like them to know that DigiPen Bilbao will give them all the support they need in the future. I hope that they will not forget us soon, or better still, never. Best wishes. Carlos Varela. Head of BFA department. 5


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TABLE OF CONTENTS TABLE OF CONTENTS 1 INTRODUCTION 2 CONCEPT ART 4 The Environment The Characters 6 THE CHARACTERS 11 Kpu, The Onion 12 The Broccobros 14 The Grenades 16 Stan Leek 18 Stan Leek’s vehicles THE ENVIRONMENTS 26 Prop design 26 From 2D to 3D 28

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INTRODUCTION Nuthuk Studios is a team composed of 15 Senior year students from Digipen Europe-Bilbao, who joined our efforts to create the game that today is Fast Food. FAST FOOD is a 3D arcade adventure game in which you play as a Kipu the onion, with the mission of freeing the clouds, who are held captive by an evil leek that has settled a monopoly on the water distribution in your farm. It´s a fast-paced, fun game where you will traverse 3 levels riding your avocado vehicle on rails while solving different puzzles with the help of all the elements at your disposal, including a gun! Fast Food started as a joke, and it never ceased to be one. The aim of this project has, over all else, been to make people smile at the mention of the idea of a game where the main selling point is that you play as an onion. And we believe that, if anything else, we achieved that

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Chibis of the team created by Leire Acha


Follow us on our social media @studiosnuthuk facebook.com/fastfoodgame/

Early concepts used for developing the story and idea

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CONCEPT ART

The Environment

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CONCEPT ART

The Characters

Our hero is a grumpy, and not very happy to be tasked with saving his orchard, character in the style of the most iconic anti-heroes in the history of video games.

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For the development of the enemies, we worked on creating characters based on the usually hated vegetables like broccoli or leeks.

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Stan Leek

BroccoThief

BroccoCop

The Grenades

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The characters

Kipu

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KIPU, THE ONION

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Color Tests


Primitive Study

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THE BROCCOBROS

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THE GRENADES

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STAN LEEK

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STAN LEEK His vehicles

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Stan Leek is never alone when he fights Kipu. Taking into account the mechanics of the boss fights, we worked on designing different veggie-mechas he could ride. The idea was to have him build it in stages, from simple to more complex.

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STAN LEEK His vehicles

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In game images

Final

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The environments prop design

All the elements we designed for the environments are fully made of vegetables, which is part of what makes our world look and feel cohesive.

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The environments From 2D to 3D

The key to keeping our style with props consistent is: handpainted textures, big and clear shapes and lots of modular design. 28


In game images

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