Esports Market Advanced Technology and New Innovations by 2026 Shubham Jamdade
• July 23, 2021
eSports Market - Outline
Amidst the ongoing COVID-19 pandemic, esports has witnessed a surge in demand mainly for entertainment. Lockdowns imposed by governments forced individuals to find entertainment in the confines of their homes, for which, esports emerged to be a popular among various age groups.
The choice of sports to indulge into virtually is a key factor driving the eSports market. Soccer, cricket, and even horse racing are some sports that individuals can enjoy on the virtual medium. Meanwhile, amidst lockdowns developing countries such as India with a large Internet using population witnessed incessant demand for online gaming. This created ample opportunities in the eSports market. Besides this, the presence of well-established players in China makes Asia Pacific a key region in the global eSports market.
North America is a prominent region in the eSports market. Vast telecommunication networks that offer affordable Internet bandwidths accounts for excessive usage of the medium by a large population for entertainment. Online gaming applications that are mostly targeted at pre-teens, teenagers, and young adults, but are used by other age groups is a major source of entertainment in most parts of the region. Technological expertise and capital investments made by some key players based in the region to develop new gaming applications to keep gamers hooked bolsters growth in the eSports market of the region.
Esports or electronic sports are a group of sports played online via video games. Each team or individual competes in various popular online games and sponsors compete for a bigger share of the global audience. Esports market is home to intense competitions which increasingly take place in front of a live audience to build and measure audience loyalty.
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