Interior Design Portfolio
Design Spiritual, Physical Exploring, Experiencing, Representing It’s a symbol of culture. Life - My Design Poem
2
Good design does not only make people feel comfortable physically but also it makes them enjoy their spirituality. We find its meaning through exploring our experiences, habits, and emotions. Then we use the design way to represent it in front of people’s eyes. It’s a journey to explore our life. It’s a symbol of our culture. -My Design Philosophy
3
EDUCATION LEED Green Associate GBCI# : 0011332040 Master of Fine Arts in Interior Design Savannah College of Art and Design (SCAD) Graduated: August 2019
CONTACT W https://issuu.com/din guo432/docs/portfo lio_2020
Bachelor of Fine Arts in Interior Design Central South University of Forestry and Technology Graduated: June 2016
W www.linkedin.com/in/ ding-guo-interiordesign
PROFESSIONAL EXPERIENCES RD Jones + Associates Junior Interior Designer
Baltimore, MD
[11/2019 - 06/2020] E dina-guo@qq.com T +86 177-0163-9124
- Assisted in finish concept boards, final presentation boards, budgets, FF&E specifications, and material finish keys for current hospitality & healthcare projects. - Assisted in selected final furniture, finishes, equipments, lighting fixtures, fabrics, hardware, and interior architectural materiality and finishes. - Assisted in the researching of new materials, including interpreting existing materials to fit budgetary constraints and developing project-specific original case goods and carpets. - Assisted in the development of vendor relationships as the firm’s primary library liaison. - Constituted, reviewed and updated: decorative lighting schedule, finish schedule, kitchen fixture schedule, misc equip schedule, bathroom fixture schedule, hardware schedules, and final specification packages. - Assisted in updated interior architecture schematic design set and architectural construction document design set. - Assisted in updated interior architecture solutions and CAD, Revit documents. - Designed custom furniture for senior living project via Revit. Fortuna Enterprises LLC Interior Design Intern
Greensboro, NC
[06/2019 - 08/2019]
- Collaborated with interior designers as well as architects to develop the conceptualization of space in various commercial design projects. - Created 3D visual models of projects via SketchUp. - Drafted detailed construction drawings and finish schedules via AutoCAD. - Arranged floor plan via AutoCAD. C+ Architects Beijing, China Interior Design Intern
[06/2018 - 08/2018]
- Drafted detailed elevation and custom furniture drawings for contractors via AutoCAD. - Organized materials, furniture, and fixtures information via InDesign. - Created different custom wool felt patterns for partition wall and wall covering for projects via Photoshop. - Created digital rendering via Photoshop.
4
INVOLVEMENT International Interior Design Association (IIDA) - Membership [08/2018 - Present] American Society of Interior Designers (ASID) - Membership [08/2018 - Present]
SOFTWARE SKILLS AutoCAD 3D MAX Revit SketchUp Photoshop InDesign Illustrator
DESIGN SKILLS Project Research Information Gathering Site and Building Analysis Conceptualization Schematics Design Development FFE Selection Freehand Sketching
LANGUAGE English Mandarin
01 Thesis Project- Interaction between Elderly with Orphan Children in China 02 Healthcare Design- For Physical Therapy 03 Retail Design- For a Cultural Center 04 Sensory Design- For a Senior Living Facility 05 Commercial Design- For a Children Restaurant 06 Residential Design 07 Hospitality Design 08 Interior Design Sketches
5
THESIS PROJECT
INTERIOR DESIGN COMPONENTS PROMOTING THE HEALTH AND WELLBEING OF SENIORS AND ORPHANS
Date: Spring 2019 Area: 38500 sq ft Client type: Elderly with Orphan Children in China Location: Nanchang Shi, Jiangxi Province, China
6
Problem Statement:
Design GAP:
Life of Seniors without Children Situation
In China, there are no facilities where seniors interact with children who are orphans.
Result
1. Live without their children.
1. Have a higher risk of being depressed.
2. No family or social relationships.
2. Have a higher risk of social isolation.
3. Do not provide care for grandchildren.
3. Have a higher risk of feeling lonely.
The reasons causing the current situation Why?
Life of Children with Seniors Situation
Result
1. Kids who grow up to have greater emotional relationships with grandparents.
1. Will less likely be depressed as adults. 2. Are less likely to show bias towards older adults.
2. Kids who are close with their grandparents.
3. Receive more supports and are less likely to develop mental disorder.
3. Kids who are more interactive with their grandparents.
The limit of research about these two groups
Government lacks budget for public welfare institutions
User Analysis:
Need for
Companionship
Solution
Need for
Activities
Emotional Support
Connection to society
Singing • Dancing • Playing games
Absence of Emotion
Reading • Painting • Handcrafts Physical Exercise Walking • Dynamic excercise
Lack of Self-confidence
Emotional Needs of
Seniors
Intergenerational Program
Emotional Needs of
Orphans
Lack of
Companionship
Seniors
Support Services Physical rehabilitation • Healthcare
Orphans
Emotional Support
Talking • Companionship Mental Disorders
Lack of Self-esteem
Solution
Interiors
Safety • Privacy • Color
Sharing Time
Lack of Recognition
Emotional Needs
Common Needs for Spaces 7
Research Findings Summary: Goal:
THE INTERACTION BETWEEN THE ELDERLY IN SENIOR LIVING FACILITIES WITH ORPHANED CHILDREN IN CHINA
Transcendence Self Actualization
Basic Activity
Aesthetic Needs
1. Dining 2. Living
Cognitive Needs Esteem Needs
Currently:
Belonging and Love Needs
EXISTING FACILITIES IN CHINA ONLY MEET SAFETY AND PHYSIOLOGICAL NEEDS
Safety Needs Physiological Needs
Additional Activity
Maslow’s Hierarchy of Needs To create a home-like environment that provides the opportunity to restore what orphans and seniors have lost and give them the support of each other in this environment. Through daily interactions and activities which will promote communication between seniors and orphans, and sharing experiences through organized various activities in facilities, residents will have their social, emotional, and spiritual needs met.
Group of Users: Primary Users • Seniors: above 60 years old • Orphans: 3 - 7 years old
• Staff • Visitors
(Assisted
(Volunteers visit regularly)
Living) (Independent Living)
Mission • Companionship • Connection with society • Achieving self-confidence & self-esteem • Recognition • Sense of meaningfulness
8
Secondary Users
Mission • Promote health and well-being of elders and orphans • Build and sustain relationships • Enhance social cohesion in the community
1. Singing 2. Dancing 3. Playing games 4. Reading 5. Painting 6. Hand Crafts
Increase interaction opportunities
Design Goals
Concept
Build and sustain relationships Sense of belonging
Health and well-being
Complementary
Privacy and security
Lifelong learning
Seniors
Absence of emotional support
Need Companionship
Mutualism
Design Objectives Access to public participation
Use sense of control to create positive distractions in environment
Using layout and space to encourage involvement between seniors and orphans
Orphans
Design Strategy Application
Mutualism is the association between organisms of two different species in which each benefit in nature. In this project, two disparate elements - senior living and orphanages will work as one entity, conjoined in such a way that one has no meaning whole and would have no meaning without the other. The scope of this project uses interactive programs with efficient components to promote the health and wellbeing of both orphans and seniors. The scope also focuses on using interior design solutions to create a sense of belonging and safety in an intergenerational program.
Furniture
Different combinations and layout
Basic Activity Area Dining, Living Different acitivity nodes
Nodes
Daylight
To increase the opportunity of communication; strengthening social connection in their daily life.
To avoid using “harsh� lighting in space and reduce stress and quicken the healing process. Using daylight and exterior window views
To encourage interactions in their daily activity.
Additional Activity Area Singing, Dancing, Playing Games Reading, Painting, Hand Craft
Encourage two groups to become more interactive with each other; access to public participation.
Common needs for space
Warm Colors
sharing and collaborative environment
Soft Materials
To help them achieve a friendly and welcoming atmosphere.
9
Floor Plan and Design Strategy Application:
Node1: The fitness equipment in the leisure area will encourage seniors to enjoy moderate physical activity during conversations.
Lei
sur
eC
Node 2: According to the questionnaire surveys for seniors and orphans, dance is one of the critical activities for both groups.
Node 3: The performance area is a significant node in the space to bring residents and volunteers together. Different combinations of seating area designed for both seniors and disabled children.
Node 4: The game areas in the facility is the bridge to connect the activity of seniors and orphans. The children can be active in the game mezzanine, while seniors enjoy activities in the game mezzanine below. This configuration creates a sense of interaction while keeping them separate.
orn
er
Doc tor Offic ’s e
ity Activ Area
Inform ation Cente r Game Area
Dancin g Room
Orphan Residences
Class Room
Game Area
Seniors Residences Performance Area
10
Node 5: The activity are and elders shar space can be us promote comm interaction.
ea for children ring time. This sed as a way to munication and
Node 6: The painting area as a way to reduce loneliness and bring vitality to seniors and orphans. It also enriches the learning processes of seniors and orphans.
Performance Area
ing int Pa rea A
Game Area
Second Floor Ft
0
5
15
30
Painting Node
11
Floor Plan and Design Strategy Application:
Node1:
The leisure corner at the end of corridors not only allow seniors a place to rest, but also increase the opportunity for conversation between seniors and children.
Lei
sur
eC
Node 2:
The library is the place which will encourage seniors and children to learn together. The Lower ceiling in the library is a way to encourage collaboration between seniors and orphans.
Node 3:
Arts, culture, and creative activities will help promoto communication between seniors and orphans while sharing enjoyable experiences and being active.
Node 4:
Node 5:
Different furniture combinations in the dining area allow seniors and children to be both comfortable while enjoying each other’s company.
orn
er
Hand
craft
Room edia
Multim
Kitchen Libra
ry
Orphans Residences Seniors’ Residences Dining Area
12
·
The multimedia center p opportunities for senior orphans to enjoy a large of resources to keep con to the greater communit
r
Cente
provides ors and e variety nnected
ty.
Node 6:
An exterior view of the grounds at the end of the corridor share the landscaped grounds which will lend a calming effect to residents and volunteers.
Dining Area on Third Floor rea
st A
Re
Third Floor Ft
0
5
15
30
Library on Third Floor
13
HEALTHCARE PROJECT Date: Fall 2018 Area: 7100 sq ft Client type: Physical Therapy for Children Location: 905 East 69th Street, Savannah, GA
14
Hematocyte
Programs Used: Auto CAD 3D MAX Photoshop InDesign
User Analysis: PRIMARY USER SECONDARY USER ANCILLARY OR INDIRECT USERS
Children(5-15), Doctors, Nurses Children's parents, Family members Staff
Existing Problems in the Traditional Medical Space: 1. Sense of discomfort and the fear of seeing doctors. 2. Sense of distance between medical space and the patients. Psychological
3. The uneasiness and anxiety of staying in medical space.
Concept: Key words: Arouse/ Eliminate/ Interact The concept for my project is Hematocytes, also called blood cells. It is a cell produced through hematopoiesis and these cells flow along with the blood throughout our body. Major types of blood cells include white blood cells, red blood cells, and platelets. They are a family that protect the body's immune system; our body can't live without any of them. My project will use their different functions as the solutions to apply to the various spaces of interior design.
Top View of concept space 16
Front View of concept space
Program & User Experience
REST AREA
STRETCHING AREA
OFFICE AREA
EVALUATION ROOM
ELEVATOR
STORAGE
JANITOR ROOM
STARIS
CHANGE ROOM
MECH
WORKOUT AREA
RECE
WAITING AREA
BATHROOM
KIDS AREA
STORAGE COMPUTER CORNER
NATURAL LIGHT
ACTIVITY
NATURAL LIGHT
Work Area
Kids
Evaluation Dressing
Bubble Diagram
Training Area
Rest
Reception/ Waiting Inpatient
Program Line Diagram
Program
Reception Area Waiting Area Evaluation Area Dressing Room Kids Area Work Area Coached Area Stretching Area Training Area Stretching Area Inpatient department Meeting Area Rest Area
Adjecent Program
Reception desk/ Check in Gust room, Bathroom Storage, Bathrooms Play area, Entertainment Facilities Offices, Bathrooms, Storage Therapy Facilities Therapy Facilities Therapy Facilities Therapy Facilities Inpatient ward, Storage 17
Parti Diagram & Circulation EXIST
EXIST EXIST
EXIST
Floor Plan
ENTRANCE
FLOOR MATERIALS
18
WALL MATERIALS
Rendering
KIDS AREA: WHITE BLOOD CELL I hope to create a positive environment which, like the white blood cell, destroys possible aggression. When patients come into the clinic, this space will help the patient to cooperate and act as functional space for physical therapy.
19
Rendering
RECEPTION AREA: RED BLOOD CELL At the same time, the space will be a relaxing and fun atmosphere for children and help them eliminate as much uneasiness and anxiety as possible when they are doing phyisical therapy, which is like how the red blood cell transfers oxygen.
20
Rendering
WAITING AREA: PLATELETS The physical therapists interact with patients frequently and help patients heal more quickly; it will help patients to recover faster, whether it is in physical or psychological ways, which is like the platelets that help wounds heal faster in the body.
21
RETAIL DESIGN PROJECT Date: Spring 2018 Area: 10,000 sq ft Client type:Restaurant & Cultural Center for Gulla Geechee Community Location: 38 Montgomery St, Savannah, GA 31401
22
Bridge
Programs Used: Auto CAD Sketch Up Photoshop Illustrator
Project Statement
24
Culture
Art
Cuisine
Spiritual
Concept Key words: Experience/ Interact/ Revitalize The key word of the concept is bridge, which means to create a community where the Gullah Geechee culture can attract the general public to come to the cultural center. They will have the space and opportunity to interact with the general public and showcase aspects of their daily life. This space will act as a Bridge to educate the public and support Gullah Geechee culture, art, craft and cuisine.
Concept Idea Map
Concept Model
Concept Sketches
Hemp rope
Rattan
25
Site Analysis
Site analysis
26
Surrounding views and Historical Design Features
Transportation access
Proximity to other services
Sun exposure and shading
Space volumes
Schematic Ideas
Circulation Diagram in the First Floor
Bubble Diagram in the First Floor
Block Diagram in the First Floor
User Experience Map
Bubble Diagram in the SecondFloor
Circulation Diagram in the Second Floor
Block Diagram in the Second Floor
Occupant Type and Occupant Load
27
Floor Plan
1 FLOOR
HISTORY The Gullah Geechee people are the descendants of Central and West Africans. They developed the creole Gullah Geechee language as a means of communicating with each other. The Gullah Geechee people who reside in Georgia are typically referred to as “Geechee.” 28
Rendering in Private Dining Area
PRIVATE DINING AREA
WAITING AREA
29
Rendering
MAIN DINING AREA
DESIGN GOALS The goal of this space is to create an opportunity to integrate Gullah Geechee culture into people’s daily lives, revitalize the culture of the Gullah Geechee community, and create a spirit house and gathering space for the Gullah Geechee community.
30
Rendering in Art Craft Exhibition Area
ARTS & CRAFTS EXHIBITION AREA
31
Floor Plan
CUISINE, ARTS AND CRAFTS
2 FLOOR
To the Gullah, food is a bridge for both celebration and family interaction. It is an important cuisine in the southern part of the United States; the arts and crafts are a symbol of this community that are reflected in their spiritual culture. 32
Rendering
PAINTING ROOM
LOUNGE
33
SENIOR LIVING PROJECT Date: Winter 2018 Area: 48,430 sq ft Client type:Sensory design for senior living project Location: 601 E Bay St, Savannah, GA 31401
34
Awaken Programs Used: Auto CAD Sketch Up Photoshop Illustrator
Conept
AWAKEN Key words: Touch/ Smell/ See/ Hear/ Taste The senior living center is the journey of the heart through space. The designer uses the interior to stimulate the senior’s senses through touch, sight, smell and hearing to awaken them to new ways of living and growth. Seniors using their sensory system to enjoy the wind, flowing water, sounds of instrument, flower fragrance and this world.
Inspiration
36
User Analysis
a. They need some assistance in day-to-day living. b. Short-term respite.
Assisted Living Users a. Social interaction c. Stimulation & growth e. Privacy and autonomy
b. Orientation and way-finding, d. Familiarity, Personalization and Homelike f. Safety and security
Six ways can help ursers
Memory Care Users
Eight ways can help ursers
He or she will also need help with: a. Personal Care b. Medication Management c. Andother Activities of Daily Living
a. Games and trivia c. Baking e. Pet appreciation g.Reminiscing
b. Exercise d. Music therapy f. Local field trips h.Nature programs
37
Floor Plan
Director Bedroom
Art Room
Physical
Gym
Therapy
Lecture & Movie Room
Marketing
Salon
Bedroom for Two
Game
Spa
Yoga
Trash Room
Bedroom for Two
Manager
Stair
Women's
Ice Room
Mech
Mech
Shop
Laundry
Bedroom
Men's
Nursing Activity Room
Mech
Stair
Water Fixture
Bedroom
Bedroom
Terrace
Reception Bedroom
Garden
Terrace
Bedroom
Water fountain Bedroom MATCH LINE
Staff Rest
Trash Bedroom
Cafe & Library Assisted Dining
Kitchen
Bedroom
Bedroom
Bedroom
Bedroom
Electrical room
Sight
Bedroom
Bedroom
Bedroom
Pharmacy
Activity Room
Living Room
Housekeeping
Storage
Hearing
Nursing Bedroom
Taste
Bedroom Bedroom
Dining Stair
Bedroom
Bedroom
Bedroom
Stair MATCH LINE
Bedroom
N
Touch
E. BRYAN ST.
Smell
38
Rendering
RECEPTION AREA
THE DESIGN TOPIC: HEARING The focused human sense in the lobby is Hearing. The lobby is an important node for people to communicate and get information. It is very symbolic and functional. The design in this area uses water features and bamboo to create the sounds found in nature.
Furniture selection based on seniors’ physical limitations
39
Rendering
MEMORY CARE LIVING ROOM
THE DESIGN TOPIC: SIGHT The topic of the memory care living room is Sight. People who are living in memory care can’t leave their living area without assistance. This design imitates natural plants and earth tones to create a sense of an outdoor environment. a. Sustainable & Environment friendly b. Mitigate climate change c. Save natural resources d. Safeguard people’s health and well-being 40
Rendering
CAFE & READING NOOK
THE DESIGN TOPIC: TASTE The human sense that is enhanced in the cafe is Taste. For the elderly, their sense of taste gradually degenerates. The design in this space, using color, material and views will stimulate and wake up their feelings and senses.
41
Rendering
CAFE & READING NOOK
THE DESIGN TOPIC: TASTE The cafe space also combines different functional areas for people to use, offering a cafe and a cozy reading nook.
42
Rendering
6 WAYS TO HELP OLDER ADULTS 1. Social interaction. 2. Orientation and way-finding. 3. Stimulation and growth. 4. Familiarity, Personalization and Homelike. 5. Privacy and autonomy. 6. Safety and security.
CORRIDOR
THE DESIGN TOPIC: TOUCH The topic of touch is reflected on the wall. The wall finishes along the corridors use various materials to create different experiences for people through unique touches and textures. It is also breaks the long, boring corridor often found in senior living facilities. 43
COMMERCIAL DESIGN PROJECT Date: Summer 2017 Client type: Restayrant Deisgn for Children Location: 9 Drayton St, Savannah, GA 31401
44
Accompany Programs Used: Auto CAD 3D MAX Photoshop Illustrator
CONCEPT: ACCOMPANY According to my client research, I found my client likes to cook healthy food for her children. She has a strong imagination that makes her use simple ingredients to create many possibilities for her cusine. According to my case studies, I realized that the design in my project doesn’t need to be very colorful and childlike. Because I need to find a way that not only can delight children, but also delight adults, I need to balance this relationship. Otherwise, it will look like a kindergarten, not a restaurant. So I would like to choose a very simple style and add some funny and green decorations. At the same, I want to create a functional area that belongs to parents and their children to make their own dishes and story together.
Floor Plan & Rendering
CONCEPT: ACCOMPANY According to my client research, I found my client likes to cook healthy food for her children. She has a strong imagination that makes her use simple ingredients to create many possibilities for her cusine. According to my case studies, I realized that the design in my project doesn’t need to be very colorful and childlike. Because I need to find a way that not only can delight children, but also delight adults, I need to balance this relationship. Otherwise, it will look like a kindergarten, not a restaurant. So I would like to choose a very simple style and add some funny and green decorations. At the same, I want to create a functional area that belongs to parents and their children to make their own dishes and story together.
Main Dining
Main Dining
101
Hostess
MAIN ENTRANCE
Main Dining
Waiting Area
Main Dining
Bar Area Main Dining
Washroom ELEVATOR LOBBY
ELEVATOR
111
Restroom Restroom ADA DW
UP
MECH.
111
NO. 2
1
I100
46
FIRST FLOOR PLAN SCALE: 1/4" = 1'0"
1 FLOOR
Rendering
ACTIVITY AREA
47
Rendering
PRIVATE DINING AREA
48
Rendering
MAIN DINING AREA
49
Party Room
Floor Plan
Main Dining
205
HVAC SYSTEM
1 Main Dining
4 ELEVATOR
I404
2
ELEVATOR LOBBY
3
DW
Restroom ADA DN
NO. 4
2
I100
50
SECOND FLOOR PLAN SCALE: 1/4" = 1'0"
2 FLOOR
Rendering
MAIN DINING AREA 51
Floor Plan
Accountant Office
Owner Office
1 9 6 3 OFF
1
1
ON
0
8
7
5
4
2
1 7290264
1
3
6
9
OFF
2
1
8
5
ON
1
0
7
1
4
7290264
7290264
1
2
3
4
5
6
OFF
1 4 ELEVATOR
I404
Restroom
2
7
8
9
0
ON
1
1
1
Manager Office
3
DW
DN
3 FLOOR
52
Rendering
OFFICE 53
RESIDENTIAL DESIGN PROJECT Date: 2015 Client type: Residence design Project for a family of three Location: China
54
Modern Family
Programs Used: Auto CAD 3D MAX Photoshop
* Extra design class taking to improve 3D Max rendering skills.
Rendering
LIVING ROOM
56
Rendering
LIVING ROOM
57
Rendering
BEDROOM
58
Rendering
DINING ROOM
59
HOSPITALITY DESIGN PROJECT Date: 2014 Client type: Hotel Design Project Location: China
60
Floor Plan
61
Rendering
62
Rendering
63
INTERIOR DESIGN SKETCHES
64
65
66
67
68
THANK YOU
69