YUE DI · Selected Works · 2017-2019 Master of Architecture II University of California,Los Angeles,CA, USA diyue0806@outlook.com +1 4245356968
YUE DI
web: archyuedi.com
diyue0806@outlook.com +1 4245356968 3420 S Sepulveda Blvd, CA 90034
[Educational Background] Aug.2018 - Jun.2019
University of California, Los Angeles | United States Master of Architecture II_Technology Studio
Sept.2015 - July.2016
Politecnico di Milano | Italy Exchange student Concentrations: Architectural design Studio; Building technology studio; History of Architecture
Sept.2013 - July.2018
North China University of Techonology | Beijing, China Bachelor of Architecture Awards: Dean’s list NCUT 2013-2015; 2016-2017 National scholarship 2014-2015 Outstanding Graduate 2018.7
[Professional Experience] Internship: Mar.2018 - May.2018
China Electronics Engineering Design Institute, Beijing, China Project: Overall planning and concept design of Harbin Institute of Technology(Huizhou) Organized all the interns to finish the bidding portfolio Responsible for modeling and calculating index
Jun.2017 - Aug.2017
Project: North China Air Administrative Bureau dormitory building Drew the construction drawing of all the plan and detail drawings
Jan.2017 - Mar.2017
Shenzhen General Institute of Architectural Design & Research Co.LTD, Beijing, China Project: Sihanouk Ville-Cloud Coast Project in Cambodia Proposed the terrace-backward building form Assisted to draw plans
Jun.2016 - Aug.2016
Jul.2015 - Sep.2015
Project: Ecological Resources in Conservation Zone-The Research of Green Ecological Building
Collected the material of the distributed power generation way to generate electricity Built the Sketch Up model of tent and wooden house Assisted to draw plans of tent and wooden house Project: Sri Lanka Hambantota International Cultural Exchange Draw the 21-27 floors plan and section’s detail drawings Revised the Sketch Up model of podium and added details
Paper: May.2019
Experiment on increasing solar radiation for building using “Smart Mirror” , Journal of Asian Architecture and Building Engineering(Japan) (DOI: 10.1080 / 13467581.2019.1620750)
[Workshop Experience] April 14, 2019
AIA VR HACKATHON | Los Angeles Proposed concept of Despina group; Made unity scene; Video and presentation making Won $100 award prize
Mar.22 - Mar.25, 2019
HKS Design Fellowship | Los Angeles Proposed urban strategy of removing oil exploitation for clean 2028 Olympic Games GIS analysis and animation making
[Skills] Rhino | Grasshopper | Maya | Cinema 4D | Unity | C#(basic) | Tensorflow | Autodesk CAD | Sketch Up | Adobe PS AI ID AE PR | Revit | Oculus Rift | Magic leap | Microsoft office
CONTENTS ACADEMIC WORKS
THE MUSEUM OF SOCIAL MEDIA
Environments of the New Industrial Revolution
ARCHITECTURE IN EXTENDED REALITY Modern showroom design with extended reality experience
TRANSFORMING LA CITY HALL
Architectural design & modeling based on style transfer with CNN
RE-FORMING MILAN
Renovation Project in Via BORLETTI
PHOTOGRAMMETRY WITH KUKA
Experimental photogrammetry cooperate with robot
BEAUX ARTS BALL 4.0
Study of fibrous avatar and voxel environment
OTHER WORKS
01 THE MUSEUM OF SOCIAL MEDIA Environments of the New Industrial Revolution
Instructor: Guvenc Ozel, Benjamin Ennemoser, Gabby Shawcross Characteristic: Group Work Collabrator: Haocheng Dai, Xuanyi Xu, Ce Yan Location: Los Angeles, US Spring 2018
This is an experimental museum of social media interaction by applying AR, VR, MR and robot arm technologies. The aim of this museum is exploring contemporary issues and opportunities in local and global cultural trends. In order to realize the concept of the museum, we plan to create a purely physical space with an aggregation of simple geometries, compared to the info overloaded virtual world. We choose mixed reality experience as an example to make a full-scale installation for people to experience in real life. Besides, a 1:75 whole museum model was made for TV projection from bottom to show the overall experience inside.
DESIGN PROCESS
SPACE DIVISION
ADDING INFORM
CONTROL LEVEL OF STICKS
APPLYING ST
COMBINING STICKS WITH WALLS
REPLACING P
MATION STICKS IN CORRIDOR
ROOM DIVISION
TICKS WITH CERTAIN LENGTH
DETAILING INTERIOR SPACE
PART OF WALLS WITH STICKS
FINAL OUTCOME
PLAN OVERVIEW
EXPERIENCE OVERVIEW
EXPERIENCE 1 [INTERACTION ROOM]
EXPERIENCE 2 [ROBOT ROOM]
EXPERIENCE 3 [AUGMENTED REALITY ROOM]
EXPERIENCE 4 [MIXED REALITY ROOM]
INSTALLATION
PHYSICAL MODEL Full-scale model TV model
MR EXPERIENCE
02 ARCHITECTURE IN EXTENDED REALITY Modern showroom design with extended reality experience
Instructor: Guvenc Ozel, Benjamin Ennemoser, Gabby Shawcross Characteristic: Group Work Collabrator: Haocheng Dai, Yiliang Wang Location: Los Angeles, US Winter 2018
The Design Within Reach Store in West Hollywood was used as a site of exploration that serves as a spatial interface to provide various levels of immersion and interaction during the retail experience. Our objective is to use machine intelligence as a vehicle to choreograph and facilitate specific architectural scenarios. Extended Reality is a contemporary umbrella term used to describe numerous vision and media technologies used to integrate digital and physical worlds. In this showroom design project, we introduced Virtual Reality, Augmented Reality, Mixed Reality and other vision-based methods as they create spatial interactions between digital content and the user.
CONCEPT
Pivoting Wall
Pillow wall
Extended reality
PROGRAM TRANSFORMATION
The showroom contains five architectural systems including physical display, dynamic system, virtual reality space, augmented reality space and mixed reality space. Pivoting wall as a key element of dynamic system plays the most important role in the store. When the pivoting wall is vertical, the interior space is divided into the former and the rear part which correspond to physical display part and virtual reality space. When the pivoting wall is horizontal, the interior space is divided into the first floor and the second floor which correspond to mixed reality space and augmented reality space.
FORMAL STUDY
Convex shape with regular seam
Convex shape with curve seam
Concave shape with regular seam
Concave shape with curve seam In order to hide the seam of the pivoting wall, we explored convex and concave forms as architectural language. We compared pillow and pocket shape and two different ways to deal with junction then found that the pillow wall could hide the seam well and also provide a plump interior decoration.
EXPERIENCE SEQUENCE
DIAGRAM
Augmented Reality
Virtual Reality
Mixed Reality The left column shows the position each experience happen and the right column shows the exact experience that will happen. For augmented reality experience, it only happens on the second floor when the pivoting wall becomes horizontal. At the meanwhile, customers on the first floor could experience mixed reality in the former part of the store. Besides, virtual reality experience will happen at the rear part of the store.
AR / VR / MR
Augmented Reality
Virtual Reality
Mixed Reality AR: Customers could choose and drag a piece of furniture from the inflation pillow and then place it to complete a set up. People could follow their own preference to make different combination through AR technique. VR: People could view the catalog of the furniture by travelling in 3-d intertwined space which consists of replicas of the store. The furniture are in same category within the store but different from other stores. MR: When people approach the real set up in the store, they could enter a virtual scene related to the exact theme of the set.
ARCHITECTRUAL VISUALIZATION
First floor
Second floor The interior of DWR showroom is applied with pillow shape as decoration which provides the soft quality as well as the vertical division on the facade. The division line on the wall extends to the floor which divides multiple display zones inside the store. Most furniture is set along the edge of the showroom while there is a center furniture set on each floor.
MIXED REALITY LAB DEMO
Mixed Reality Lab
Mixed Reality Lab In order to align the virtual scene with reality scenario, we project the unity scene on the stage and use Kuka robot holding camera to capture the experience. For mixed reality experience, the users could enter a virtual furniture set when they reach the area of the physical furniture. The furniture on the stage is perfectly aligned with the virtual scene so that we could simulate the MR experience in a real way.
03 TRANSFORMING LA CITY HALL Architectural design & modeling based on style transfer with CNN
Instructor: Prof. Guvenc Ozel, Benjamin Ennemoser, Gabby Shawcross Characteristic: Group Work Collabrator: Zhengtao Liu, Risu Na Location: Los Angeles, US Fall 2018
This project takes the LA City Hall, located in Los Angeles as the experimental object and it is an attempt to apply artistic styles to architectural design by using CNN, which is an artificial intelligence algorithm and it can integrate the artist’s artworks with architectural pictures together. Machine learning technique enables architects to obtain unpredicted results and widely explore the potential of architectural design.
STYLE TRANSFER MATRIX
STYLE TRANSFER MATRIX
CITY_HALL & YAYOI_KUSAMA & UNIVERSAL_EVERYTHING & META_HEAVEN
Base Image: City Hall
Influence 1: Yayoi_Kusama
Influence 2: Yayoi_Kusama
Influence 3: Universal_Everything
Influence 4: Meta_Heaven
Transfer 01 ML Iterations: 100 ML Style Weight: 1 Resolution: default Contrast: default Saturation: default Scale: 100% Transfer 02 ML Iterations: 500 ML Style Weight: 1 Resolution: default Contrast: default Saturation: default Scale: 100% Transfer 03 ML Iterations: 1000 ML Style Weight: 1 Resolution: default Contrast: default Saturation: default Scale: 100% Transfer 04 ML Iterations: 500 ML Style Weight: 1 Resolution: default Contrast: default Saturation: default Scale: 50% Transfer 05 ML Iterations: 500 ML Style Weight: 1 Resolution: default Contrast: default Saturation: default Scale: 25% Transfer 06 ML Iterations: 500 ML Style Weight: 1 Resolution: default Contrast: default Saturation: 100 Scale: 100% Transfer 07 ML Iterations: 500 ML Style Weight: 1 Resolution: default Levels:default Saturation: 100 Scale: 50% Transfer 08 ML Iterations: 500 ML Style Weight: 1 Resolution: default Levels:black 150 Saturation: 100 Scale: 100%
We tried to apply four different artistic styles to influence the original architecture image. In each column, we keep the same resource and change the parameters like iteration, saturation or scale to compare 9 : YUE_DI, ZHENGTAO_LIU, RISU_NA - Assignment #03 the difference and choose the most successful result to exploreTEAM further development.
AESTHETIC DIRECTION
Original image
Influence Style_Yayoi Kusama
Outcome
Original image
Influence Style_Universal Everything
Outcome
EMERGENT QUALITIES AND FORMAL LANGUAGE
Hole Grid
Density Viriation Grid
Hair Surface
VORONOI SYSTE
Parallel Grids
Points Arrangement
Points Connections
Voronoi Cells
Cell Selections
2D Random Points
3D Random Points
EM EXPERIMENTS
Zigzag Grids
Low-Density Zigzag Grids
Low-Density & High-Density
BASIC VOLUME TRANSFORM
Boolean Out & Soften Original Model
Setback Prototype
VORONOI ON VOLUME EXPERIMENTS
Original Model
BASIC VOLUME TRANSFORM
Original Volume
Frame Base
Glass Panel
Thicken Frame
Soften Frame
Add Hair
VORONOI ON VOLUME EXPERIMENTS
Voronoi Volume
Frame
Final Outcome
ROOF TOP
CLOSE SHOT
Using the honeycomb as structure and hairy objects as functional decoration which could perform like sunshade in day time.
INTERIOR
DISTANT SHOT
Honeycomb also perform as structure and window frame.
04 RE-FORMING MILAN Renovation project in Via BORLETTI
Instructor: Prof. Youjia Wang Characteristic: Individual Work Location: Via Borletti, Milan Spring 2017
The project, located further outside of the city of Milan, appears as an abandoned building with either active outside area or the accessible interior space. The buildings on the surrounding blocks have the same height and the similar size which indicates that the renovation should respect the current condition in this area. The original building consists a factory with slope roof in the west and a five-story office building in the east. The renovation project is aimed at reforming the abandoned area in Milan by increasing the vitality of the whole block through reconstruction and redesign. The proposal of a multi-function community center can fulfill the need of the citizens living around and attract people who live far away. In the process, I used old-new contrast method and combined with the complexity of demanding.
LOCATION
Italy
Lombard
Milan
Site
BACKGROUND
REQUIREMENT ANALYSIS
Museum
Coffee is essential
Library?
Play! Play! Play!
I need church
My own studio
Site research In order to apply new function in the original building during the reconstruction project, I asked my friend to do an interview for me. The result shows that the requirement various as the age and job change.
STRUCTURE ANALYSIS The design strategy includes opening the middle part as the courtyard of two buildings, so the first step is to demolish the load-bearing wall in the middle. After that, a rooftop was added on top of the structure.
ORIGINAL STRUCTURE
DEMOLITION PART
PRESENT STRUCTURE
ADD ROOFTOP
ROOF ANALYSIS---overall shape As the middle part is demolished, the original building presents in two individual part. From the urban context, it is better to keep a whole building in this block corner. Then the simple way is to add a box on the top of them. In order to correspond with the original building's rooftop, I repeat the triangle frame and modifies with curvature.
ROOF ANALYSIS---specific shape
Rooftop typology study This series of diagrams show the process of finding the final shape of the rooftop.
FUNCTION AND TRANSPORTATION ANALYSIS
PUBLIC SERVICE(REST ROOM) OFFICE EXHIBITION+PRESS ROOM PUBLIC ACTIVITY ROOM STUDIO LIBRARY TRANSPORTATION RESTAURANT
PUBLIC OFFICER
Function division These two diagrams are about function arrangement and different streamline according to the varies people.
EXPLODED ANALYSIS
The origianl building. Recording the facade patern.
The structure. Demilition middle part of the structure.
The new building. Represent the facade patern of the original building by using metal mesh board.
Recording the facade In order to keep the memory of the original building, I choose to the use photographic way to record the original facades' view. Then assisted with the technique of print image on metal mesh board, it would be more remarkable than before.
ISOMETRIC PLAN
-1 FLOOR PLAN
MODEL
GROUND FLOOR PLAN
FIRST FLOOR PLAN
SECOND FLOOR PLAN
THIRD FLOOR PLAN
FUNCTION ANALYSIS
9
2
1
8
2 12 1
7
1
11 10
2
3
6
2 5
4 13
1 COURTYARD 7 ACTIVITY ROOM
2 OFFICE
3 MIDDLE POOL
4 PRESS ROOM
5 EXHIBITION 6 HANDMADE ROOM
8 INTEREST ROOM
9 STUDIO
10 LIBRARY
11 RESTAURANT
12 ROOF GARDEN 13 TRANSPORTATION
Renderings Another highlight is the roof garden of the west building. Visitors could access there and have a rest with a good view.
Section
The rooftop formes in a continuou order to follow the hei
n view
us lifting way from west to east in ight of two buildings.
05 PHOTOGRAMMETRY WITH KUKA Experimental photogrammetry cooperate with robot
Instructor: Noa Kaplan, Tyson Keen Phillips Characteristic: Group Work Collabrator: Haocheng Dai, Kevin Clark Location: Los Angeles, US Spring 2019
Inspired by Bot & Dolly, as they utilize large industrial robots to shoot film, we are looking forward to experimenting with the Kuka KR150 robots at IDEAS to capture objects for photogrammetry. The robot arm can hold the camera and approach the objects from certain distance and angle with precision. This gives us more freedom to design the process of shooting and have control over the reconstruction outcome.
TARGET OBJECTS
KUKA OPERATION
RECONSTRUCTION RESULT
SOFTWARE SIMULATION & ROBOT OPERATION
INTERACTIVE UNITY SCENE
06 BEAUX ARTS BALL 4.0 Study of fibrous avatar and voxel environment
Instructor: Benjamin Ennemoser, Gabby Shawcross Characteristic: Group Work Collabrator: Yutong Dai, Sanjeet Mukadam Location: Los Angeles, US Fall 2018
This project aims in exploring playful behaviour with voxelised environment of non-humanoid fibrous avatars through inverse kinematic and explore technicality of movement and interaction with programming.
ELEMENTS
[VOXEL] ENVIRONMENT
[FIBROUS] AVATAR
INTERACTION INSTRUCTION
MOVING ROBOT
PRESSING TRIGGER
AVATAR DANCING WITH PEOPLE
SIMULATION
ELEMENTS
C4D X-particle
C4D Octane
OTHER WORKS C4D Xparticle and Octane rendering focus
Characteristic: Individual work Location: Los Angeles, US 2018.8 - NOW
I like modeling and rendering all the time and when I first use cinema 4d I was inspired by its convenient setting and realistic material. It helps me to realize my abstract artwork and save a lot of time.
C4D Octane
C4D Octane
C4D X-particle Octane
C4D Octane
YUE DI · Selected Works · 2017-2019
Master of Architecture II University of California,Los Angeles,CA, USA diyue0806@outlook.com +1 4245356968