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YUE DI · Selected Works · 2017-2019 Master of Architecture II University of California,Los Angeles,CA, USA diyue0806@outlook.com +1 4245356968


YUE DI

web: archyuedi.com

diyue0806@outlook.com +1 4245356968 3420 S Sepulveda Blvd, CA 90034

[Educational Background] Aug.2018 - Jun.2019

University of California, Los Angeles | United States Master of Architecture II_Technology Studio

Sept.2015 - July.2016

Politecnico di Milano | Italy Exchange student Concentrations: Architectural design Studio; Building technology studio; History of Architecture

Sept.2013 - July.2018

North China University of Techonology | Beijing, China Bachelor of Architecture Awards: Dean’s list NCUT 2013-2015; 2016-2017 National scholarship 2014-2015 Outstanding Graduate 2018.7

[Professional Experience] Internship: Mar.2018 - May.2018

China Electronics Engineering Design Institute, Beijing, China Project: Overall planning and concept design of Harbin Institute of Technology(Huizhou) Organized all the interns to finish the bidding portfolio Responsible for modeling and calculating index

Jun.2017 - Aug.2017

Project: North China Air Administrative Bureau dormitory building Drew the construction drawing of all the plan and detail drawings

Jan.2017 - Mar.2017

Shenzhen General Institute of Architectural Design & Research Co.LTD, Beijing, China Project: Sihanouk Ville-Cloud Coast Project in Cambodia Proposed the terrace-backward building form Assisted to draw plans

Jun.2016 - Aug.2016

Jul.2015 - Sep.2015

Project: Ecological Resources in Conservation Zone-The Research of Green Ecological Building

Collected the material of the distributed power generation way to generate electricity Built the Sketch Up model of tent and wooden house Assisted to draw plans of tent and wooden house Project: Sri Lanka Hambantota International Cultural Exchange Draw the 21-27 floors plan and section’s detail drawings Revised the Sketch Up model of podium and added details

Paper: May.2019

Experiment on increasing solar radiation for building using “Smart Mirror” , Journal of Asian Architecture and Building Engineering(Japan) (DOI: 10.1080 / 13467581.2019.1620750)

[Workshop Experience] April 14, 2019

AIA VR HACKATHON | Los Angeles Proposed concept of Despina group; Made unity scene; Video and presentation making Won $100 award prize

Mar.22 - Mar.25, 2019

HKS Design Fellowship | Los Angeles Proposed urban strategy of removing oil exploitation for clean 2028 Olympic Games GIS analysis and animation making

[Skills] Rhino | Grasshopper | Maya | Cinema 4D | Unity | C#(basic) | Tensorflow | Autodesk CAD | Sketch Up | Adobe PS AI ID AE PR | Revit | Oculus Rift | Magic leap | Microsoft office


CONTENTS ACADEMIC WORKS

THE MUSEUM OF SOCIAL MEDIA

Environments of the New Industrial Revolution

ARCHITECTURE IN EXTENDED REALITY Modern showroom design with extended reality experience

TRANSFORMING LA CITY HALL

Architectural design & modeling based on style transfer with CNN

RE-FORMING MILAN

Renovation Project in Via BORLETTI

PHOTOGRAMMETRY WITH KUKA

Experimental photogrammetry cooperate with robot

BEAUX ARTS BALL 4.0

Study of fibrous avatar and voxel environment

OTHER WORKS



01 THE MUSEUM OF SOCIAL MEDIA Environments of the New Industrial Revolution

Instructor: Guvenc Ozel, Benjamin Ennemoser, Gabby Shawcross Characteristic: Group Work Collabrator: Haocheng Dai, Xuanyi Xu, Ce Yan Location: Los Angeles, US Spring 2018

This is an experimental museum of social media interaction by applying AR, VR, MR and robot arm technologies. The aim of this museum is exploring contemporary issues and opportunities in local and global cultural trends. In order to realize the concept of the museum, we plan to create a purely physical space with an aggregation of simple geometries, compared to the info overloaded virtual world. We choose mixed reality experience as an example to make a full-scale installation for people to experience in real life. Besides, a 1:75 whole museum model was made for TV projection from bottom to show the overall experience inside.


DESIGN PROCESS

SPACE DIVISION

ADDING INFORM

CONTROL LEVEL OF STICKS

APPLYING ST

COMBINING STICKS WITH WALLS

REPLACING P


MATION STICKS IN CORRIDOR

ROOM DIVISION

TICKS WITH CERTAIN LENGTH

DETAILING INTERIOR SPACE

PART OF WALLS WITH STICKS

FINAL OUTCOME


PLAN OVERVIEW



EXPERIENCE OVERVIEW



EXPERIENCE 1 [INTERACTION ROOM]

EXPERIENCE 2 [ROBOT ROOM]


EXPERIENCE 3 [AUGMENTED REALITY ROOM]

EXPERIENCE 4 [MIXED REALITY ROOM]


INSTALLATION

PHYSICAL MODEL Full-scale model TV model


MR EXPERIENCE



02 ARCHITECTURE IN EXTENDED REALITY Modern showroom design with extended reality experience

Instructor: Guvenc Ozel, Benjamin Ennemoser, Gabby Shawcross Characteristic: Group Work Collabrator: Haocheng Dai, Yiliang Wang Location: Los Angeles, US Winter 2018

The Design Within Reach Store in West Hollywood was used as a site of exploration that serves as a spatial interface to provide various levels of immersion and interaction during the retail experience. Our objective is to use machine intelligence as a vehicle to choreograph and facilitate specific architectural scenarios. Extended Reality is a contemporary umbrella term used to describe numerous vision and media technologies used to integrate digital and physical worlds. In this showroom design project, we introduced Virtual Reality, Augmented Reality, Mixed Reality and other vision-based methods as they create spatial interactions between digital content and the user.


CONCEPT

Pivoting Wall

Pillow wall

Extended reality

PROGRAM TRANSFORMATION

The showroom contains five architectural systems including physical display, dynamic system, virtual reality space, augmented reality space and mixed reality space. Pivoting wall as a key element of dynamic system plays the most important role in the store. When the pivoting wall is vertical, the interior space is divided into the former and the rear part which correspond to physical display part and virtual reality space. When the pivoting wall is horizontal, the interior space is divided into the first floor and the second floor which correspond to mixed reality space and augmented reality space.


FORMAL STUDY

Convex shape with regular seam

Convex shape with curve seam

Concave shape with regular seam

Concave shape with curve seam In order to hide the seam of the pivoting wall, we explored convex and concave forms as architectural language. We compared pillow and pocket shape and two different ways to deal with junction then found that the pillow wall could hide the seam well and also provide a plump interior decoration.


EXPERIENCE SEQUENCE



DIAGRAM

Augmented Reality

Virtual Reality

Mixed Reality The left column shows the position each experience happen and the right column shows the exact experience that will happen. For augmented reality experience, it only happens on the second floor when the pivoting wall becomes horizontal. At the meanwhile, customers on the first floor could experience mixed reality in the former part of the store. Besides, virtual reality experience will happen at the rear part of the store.


AR / VR / MR

Augmented Reality

Virtual Reality

Mixed Reality AR: Customers could choose and drag a piece of furniture from the inflation pillow and then place it to complete a set up. People could follow their own preference to make different combination through AR technique. VR: People could view the catalog of the furniture by travelling in 3-d intertwined space which consists of replicas of the store. The furniture are in same category within the store but different from other stores. MR: When people approach the real set up in the store, they could enter a virtual scene related to the exact theme of the set.


ARCHITECTRUAL VISUALIZATION

First floor

Second floor The interior of DWR showroom is applied with pillow shape as decoration which provides the soft quality as well as the vertical division on the facade. The division line on the wall extends to the floor which divides multiple display zones inside the store. Most furniture is set along the edge of the showroom while there is a center furniture set on each floor.


MIXED REALITY LAB DEMO

Mixed Reality Lab

Mixed Reality Lab In order to align the virtual scene with reality scenario, we project the unity scene on the stage and use Kuka robot holding camera to capture the experience. For mixed reality experience, the users could enter a virtual furniture set when they reach the area of the physical furniture. The furniture on the stage is perfectly aligned with the virtual scene so that we could simulate the MR experience in a real way.



03 TRANSFORMING LA CITY HALL Architectural design & modeling based on style transfer with CNN

Instructor: Prof. Guvenc Ozel, Benjamin Ennemoser, Gabby Shawcross Characteristic: Group Work Collabrator: Zhengtao Liu, Risu Na Location: Los Angeles, US Fall 2018

This project takes the LA City Hall, located in Los Angeles as the experimental object and it is an attempt to apply artistic styles to architectural design by using CNN, which is an artificial intelligence algorithm and it can integrate the artist’s artworks with architectural pictures together. Machine learning technique enables architects to obtain unpredicted results and widely explore the potential of architectural design.


STYLE TRANSFER MATRIX

STYLE TRANSFER MATRIX

CITY_HALL & YAYOI_KUSAMA & UNIVERSAL_EVERYTHING & META_HEAVEN

Base Image: City Hall

Influence 1: Yayoi_Kusama

Influence 2: Yayoi_Kusama

Influence 3: Universal_Everything

Influence 4: Meta_Heaven

Transfer 01 ML Iterations: 100 ML Style Weight: 1 Resolution: default Contrast: default Saturation: default Scale: 100% Transfer 02 ML Iterations: 500 ML Style Weight: 1 Resolution: default Contrast: default Saturation: default Scale: 100% Transfer 03 ML Iterations: 1000 ML Style Weight: 1 Resolution: default Contrast: default Saturation: default Scale: 100% Transfer 04 ML Iterations: 500 ML Style Weight: 1 Resolution: default Contrast: default Saturation: default Scale: 50% Transfer 05 ML Iterations: 500 ML Style Weight: 1 Resolution: default Contrast: default Saturation: default Scale: 25% Transfer 06 ML Iterations: 500 ML Style Weight: 1 Resolution: default Contrast: default Saturation: 100 Scale: 100% Transfer 07 ML Iterations: 500 ML Style Weight: 1 Resolution: default Levels:default Saturation: 100 Scale: 50% Transfer 08 ML Iterations: 500 ML Style Weight: 1 Resolution: default Levels:black 150 Saturation: 100 Scale: 100%

We tried to apply four different artistic styles to influence the original architecture image. In each column, we keep the same resource and change the parameters like iteration, saturation or scale to compare 9 : YUE_DI, ZHENGTAO_LIU, RISU_NA - Assignment #03 the difference and choose the most successful result to exploreTEAM further development.


AESTHETIC DIRECTION

Original image

Influence Style_Yayoi Kusama

Outcome

Original image

Influence Style_Universal Everything

Outcome

EMERGENT QUALITIES AND FORMAL LANGUAGE

Hole Grid

Density Viriation Grid

Hair Surface


VORONOI SYSTE

Parallel Grids

Points Arrangement

Points Connections

Voronoi Cells

Cell Selections

2D Random Points

3D Random Points


EM EXPERIMENTS

Zigzag Grids

Low-Density Zigzag Grids

Low-Density & High-Density


BASIC VOLUME TRANSFORM

Boolean Out & Soften Original Model

Setback Prototype

VORONOI ON VOLUME EXPERIMENTS

Original Model


BASIC VOLUME TRANSFORM

Original Volume

Frame Base

Glass Panel

Thicken Frame

Soften Frame

Add Hair

VORONOI ON VOLUME EXPERIMENTS

Voronoi Volume

Frame

Final Outcome


ROOF TOP

CLOSE SHOT

Using the honeycomb as structure and hairy objects as functional decoration which could perform like sunshade in day time.


INTERIOR

DISTANT SHOT

Honeycomb also perform as structure and window frame.



04 RE-FORMING MILAN Renovation project in Via BORLETTI

Instructor: Prof. Youjia Wang Characteristic: Individual Work Location: Via Borletti, Milan Spring 2017

The project, located further outside of the city of Milan, appears as an abandoned building with either active outside area or the accessible interior space. The buildings on the surrounding blocks have the same height and the similar size which indicates that the renovation should respect the current condition in this area. The original building consists a factory with slope roof in the west and a five-story office building in the east. The renovation project is aimed at reforming the abandoned area in Milan by increasing the vitality of the whole block through reconstruction and redesign. The proposal of a multi-function community center can fulfill the need of the citizens living around and attract people who live far away. In the process, I used old-new contrast method and combined with the complexity of demanding.


LOCATION

Italy

Lombard

Milan

Site

BACKGROUND

REQUIREMENT ANALYSIS

Museum

Coffee is essential

Library?

Play! Play! Play!

I need church

My own studio

Site research In order to apply new function in the original building during the reconstruction project, I asked my friend to do an interview for me. The result shows that the requirement various as the age and job change.


STRUCTURE ANALYSIS The design strategy includes opening the middle part as the courtyard of two buildings, so the first step is to demolish the load-bearing wall in the middle. After that, a rooftop was added on top of the structure.

ORIGINAL STRUCTURE

DEMOLITION PART

PRESENT STRUCTURE

ADD ROOFTOP

ROOF ANALYSIS---overall shape As the middle part is demolished, the original building presents in two individual part. From the urban context, it is better to keep a whole building in this block corner. Then the simple way is to add a box on the top of them. In order to correspond with the original building's rooftop, I repeat the triangle frame and modifies with curvature.

ROOF ANALYSIS---specific shape

Rooftop typology study This series of diagrams show the process of finding the final shape of the rooftop.


FUNCTION AND TRANSPORTATION ANALYSIS

PUBLIC SERVICE(REST ROOM) OFFICE EXHIBITION+PRESS ROOM PUBLIC ACTIVITY ROOM STUDIO LIBRARY TRANSPORTATION RESTAURANT

PUBLIC OFFICER

Function division These two diagrams are about function arrangement and different streamline according to the varies people.


EXPLODED ANALYSIS

The origianl building. Recording the facade patern.

The structure. Demilition middle part of the structure.

The new building. Represent the facade patern of the original building by using metal mesh board.

Recording the facade In order to keep the memory of the original building, I choose to the use photographic way to record the original facades' view. Then assisted with the technique of print image on metal mesh board, it would be more remarkable than before.


ISOMETRIC PLAN

-1 FLOOR PLAN

MODEL

GROUND FLOOR PLAN

FIRST FLOOR PLAN


SECOND FLOOR PLAN

THIRD FLOOR PLAN


FUNCTION ANALYSIS

9

2

1

8

2 12 1

7

1

11 10

2

3

6

2 5

4 13

1 COURTYARD 7 ACTIVITY ROOM

2 OFFICE

3 MIDDLE POOL

4 PRESS ROOM

5 EXHIBITION 6 HANDMADE ROOM

8 INTEREST ROOM

9 STUDIO

10 LIBRARY

11 RESTAURANT

12 ROOF GARDEN 13 TRANSPORTATION


Renderings Another highlight is the roof garden of the west building. Visitors could access there and have a rest with a good view.


Section

The rooftop formes in a continuou order to follow the hei


n view

us lifting way from west to east in ight of two buildings.



05 PHOTOGRAMMETRY WITH KUKA Experimental photogrammetry cooperate with robot

Instructor: Noa Kaplan, Tyson Keen Phillips Characteristic: Group Work Collabrator: Haocheng Dai, Kevin Clark Location: Los Angeles, US Spring 2019

Inspired by Bot & Dolly, as they utilize large industrial robots to shoot film, we are looking forward to experimenting with the Kuka KR150 robots at IDEAS to capture objects for photogrammetry. The robot arm can hold the camera and approach the objects from certain distance and angle with precision. This gives us more freedom to design the process of shooting and have control over the reconstruction outcome.


TARGET OBJECTS

KUKA OPERATION

RECONSTRUCTION RESULT


SOFTWARE SIMULATION & ROBOT OPERATION

INTERACTIVE UNITY SCENE



06 BEAUX ARTS BALL 4.0 Study of fibrous avatar and voxel environment

Instructor: Benjamin Ennemoser, Gabby Shawcross Characteristic: Group Work Collabrator: Yutong Dai, Sanjeet Mukadam Location: Los Angeles, US Fall 2018

This project aims in exploring playful behaviour with voxelised environment of non-humanoid fibrous avatars through inverse kinematic and explore technicality of movement and interaction with programming.


ELEMENTS

[VOXEL] ENVIRONMENT

[FIBROUS] AVATAR

INTERACTION INSTRUCTION

MOVING ROBOT

PRESSING TRIGGER


AVATAR DANCING WITH PEOPLE

SIMULATION


ELEMENTS



C4D X-particle

C4D Octane


OTHER WORKS C4D Xparticle and Octane rendering focus

Characteristic: Individual work Location: Los Angeles, US 2018.8 - NOW

I like modeling and rendering all the time and when I first use cinema 4d I was inspired by its convenient setting and realistic material. It helps me to realize my abstract artwork and save a lot of time.


C4D Octane

C4D Octane


C4D X-particle Octane

C4D Octane


YUE DI · Selected Works · 2017-2019

Master of Architecture II University of California,Los Angeles,CA, USA diyue0806@outlook.com +1 4245356968


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