k-12
DSK Supinfocom International Campus
Pune, Maharashtra www.dsksic.com
Joint Managing Director: Tanvi Kulkarni As she belongs to a family with a rich background in business, she has inherited a keen sense for visualising and implementing new business ideas. She became part of DSK Supinfocom International Campus as a Marketing Manager, and currently she serves as a Joint Managing Director. As she possesses a strong passion for animal welfare and social service, she has studied Veterinary sciences at Auckland, New Zealand.
Interfacing with technology The DSK Supinfocom believes in providing our students with access to all the technologies and software which are highly recommended by the Industry. The curriculum is such that the students are constantly working on technological platforms. Animation, Videogame and Industrial Design are dynamic fields
The technological tools deployed in the institute include: a. Cintiq Tablets, b. Rapid Prototyping Machine, c. Alias StudioTools, d. 3D Projectors and much more that run predominantly on technological platforms. We believe in the philosophy that technology must keep updating itself on a regular basis. The software and hardware that we have currently deployed surpass the industry norms. But we are keen on keeping our technologies updated constantly. Every student in the institute has access to his own personal computing system. The courseware that we use for imparting education has evolved over a period of 24 years of research conducted mainly by our education partners, Supinfocom, France. We offer our students access to a state of art workshop, where they can indulge in clay modelling with Precision Cut Clay tools imported from Germany. The workshop also has thermoforming machine, which can be used to transform plastic sheets into myriad shapes, it has a painting booth, lathe machine and a wide range of precision pneumatic tools.
Vision Statement We at DSK Supinfocom are inspired by the idea of being a premier education group in the sphere of industrial design, animation and video game 30
digitalLEARNING
february / 2012 www.digitallearning.in